Great reviews this week from everyone else. I usually have been too tired from work to want to type for a few hours, but we have a 3 day weekend here, so, now I'm good. Least I will get them in before August ends. As always, full spoilers.
It was a big week for me, especially for SECRET INVASION tie-in's, which are in full blast.
Dread's BOUGHT/THOUGHT for 8/27/08 - Part One:
BLUE BEETLE #30: Give credit to DC, they are a company that can allow a comic to remain on the shelves even if it doesn't sell terribly well, and Blue Beetle hasn't sold closer than the Top 120 or so in ages. While that is fine for, say, Dark Horse or Image, most Big Two books aim higher and Marvel would have never allowed a low selling book to survive even 2 years. For a company that is plagued by terrible franchise decisions, they have done something to keep BLUE BEETLE a fun, action packed young hero yarn despite the departure of the launch writer(s). Now, if only that could be duplicated more often.
While regular artist Albuquerque remains on usual art chores (beyond the occasional fill in issue or two), Sturges has taken over as the new lead writer with Part 2 of his newest storyline. While helping Peacemaker patrol the border last issue, four men snuck across with a secret weapon; MGH. Well, not really MGH because that is Marvel, but SOME sort of funky drugs that gave them super-powers. While inexperienced, Jaime's armor couldn't get a proper bead on the threat and the thugs escaped into the town. He also ran into a new girl, who is staying at Paco's house and getting in the middle of his new "non-relationship relationship" with Brenda.
And yes, the teenage drama is nearly as much fun as the superhero epics, just like INVINCIBLE, or the premise behind classic Spider-Man. That is what keeps the series fun and fresh. It doesn't exactly reinvent the wheel, but does it justice. That is often more than enough for me and most true fans. Sturges has managed to capture enough of the flair of the Giffen & Jones run that this seems like a seamless continuation, which is a break from the typical "new writer" on a book, especially DC, who decides to do a 180 (usually back to 1972).
Jaimie questions La Dama about the super-illegals, thinking as the area's major crime boss, she knows SOMETHING about the hit. She does, but keeps it to herself. The two wanna-be villains from last issue come back, using the monikers that Jaimie gave them, and get a beat down. After some hyjinks at the Paco home and running into The Posse, the issue hits high gear in the third act as Beetle confronts the four powered thugs, and manages to defeat them. However, one of them dies from pre-determined causes, and now El Paso's hero is stuck answering uneasy media questions about his stance on illegal immigration. What Sturges gets is that while BLUE BEETLE has madcap action and often hilarious one-liners, there is legitimate superhero and character pathos here, and I thought the ending was effective to build drama, to get me eager for that extra 22 pages next month.
(FYI: while I like Blue Beetle, I am not SO devoted that I would bite on reading TEEN TITANS just because he is an official member know. After scimming some reviews at the DC Board, I am glad for this fact.)
I like to imagine BLUE BEETLE as the little book that could. It sells around the range where a lot of 3rd party books do and always seems to be consistent in quality; even fill-in issues have been enjoyable and readable. That means the premise is simple yet distinct enough for many writers to handle and respect, and that's good. DC's a cesspool of darkness or complications or universe reshuffling, but BLUE BEETLE is the rare oasis away from that. And to think it started as a spin-off from INFINITE CRISIS.
AVENGERS: THE INITIATIVE #16: Caselli returns to major art chores and that is good, as his art is the distinctive and definitive art on this title, and the fill-in artists usually struggle to even match his flair and style. Slott & Gage continue their tag team on, for my $3, one of SECRET INVASIONS most enjoyable and action packed tie-in's. I wouldn't call it the best, because it isn't, but I certainly have been enjoying it. It has managed to give us a slew of characters (as usual, handled well for the most part) while focusing on a few. In this arc's case, 3-D Man, Crusader, and Ant-Man III (Eric O'Grady). The last two are refugees from Robert Kirkman series and it is great seeing them handled with vigor.
While in April of this year, Bendis denied that the Skrull Kill Krew would play a major role in SECRET INVASION, Slott & Gage likely figured how ridiculous this is, and rightly have the remaining members of the Krew waging their own "guerilla war" against the invading Skrulls, traveling across the Midwest blasting away any they find. Slott & Gage also realize that many of these characters are not familiar to everyone and a few pages are devoted to going over the origins of the Krew, the original 3-D Man and Delroy (formerly Triathlon). I mean, the Krew really haven't been seen much in about 13 years, after all. It is repeated that while the Krew were empowered by accidentally eating "Skrull beef", they had a disease that was slowly killing them. After all these years, it has killed 3 out of the five, leaving only Ryder and Riot, with the latter trapped in a monstrous form. The only caveat is that all this effort was made into explaning backstory, yet there was no mention that Riot is actually a girl; I mean, that's a bit of a vital detail to know a character's gender. Armed with 3-D Man's goggles and a hankering for Skrull flesh, the trio head into the home planet of John McCain, Arizona. They run into Komodo from the "first class" and her team, who have been infiltrated by a Skrull.
As with many SI books, the power levels of the Neo-Skrulls vary. Some titles, including some of Bendis', imply that they can be killed with only slightly more effort than normal Skrulls (but rely on surprise and superior numbers). And others, like this one, show that each is powerful enough to challenge an average superhero team, if not outright beat them. I've long griped that a major flaw of the event is that the Skrull power levels are kept flexible and they keep making boneheaded errors. This title keeps a proper mix about the Neo Skrulls, which is good. There is the concern, mentioned by TheCorpulent1, of superheroes becoming increasingly inclined to killing enemies no matter who they are. Even in past invasions by aliens, not every hero would be keen on just slaughtering the aliens. I think it is due to not only marketing modern comics to an older audiences than grade school children, but also the standards of what is accepted in society in terms of violence expanding. I mean, in the era of NES, no one ever "died". Your character was "defeated" or turned into an icon and floated away. Now nearly every game is a FPS and you slaughter and get slaughtered. What passes in a PG movie is more than what passed in one 20 years ago. Network TV shows, least live action, have expanded what could be shown for years. In light of all this, comics had to flex a bit to remain some sort of cult appeal. Plus, one could argue that war makes killers of many people if they have to. Seeing it in Delroy doesn't shock me as it would in Spider-Man (who, I might add, went at a few threats during JMS' run that he "destroyed" but for one reason or another decided didn't count enough as living things), so I don't mind it. Of course, I knew Delroy a lot less before now. Even when the Invasion is eventually repelled, there likely will still be many Skrulls for the Krew to kill left. Komodo naturally wants to go to Nevada to save Hardball, but preview art from Joe Q's blog some time ago showed Steve Uy drawing a scene there, so I wonder if he is the next artist for issue #17 or #18.
Slott & Gage also adhere to strict continuity. They set up War Machine and give him a graceful exit for his next series takeover, something that used to happen a lot in the past but which has also become sadly rare in modern years. Crusader also fits in well with SECRET INVASION issues as he is inspired by Nick Fury's rally. He's an interesting character, a Skrull who went native who is, basically, a big superhero fanboy with a cosmic ring. At first I imagined a dark motive for him, but I like him more without one.
Nabbing a few pages is Eric O'Grady, who is out to just hide and save himself, but naturally stumbles upon Skrullowjacket and him leading a squad of Skrulls, wanting to make Camp Hammond the nerve center of the new empire. Not everyone is taken to O'Grady, but I am. I think he is a fun, interesting character. He isn't evil, but he is completely NOT the guy you ever would imagine getting access to super-powers or you would feel deserves them. I'm just happy that Slott & Gage haven't let two of Kirkman's creations fall into Limbo. Now if only they would truck Titannus out...I mean, why would the Skrulls just leave him to rot in SHIELD?
As always, AVENGERS: THE INITIATIVE offers characters you never imagined carrying solo issues a chance to shine, and in a series that is fully intertwined into what the Marvel line is doing at the moment. Full of continuity, character, action, and some dark humor. Gage compliments Slott on the title seamlessly and well. Overall, this series is kind of like MARVEL TEAM UP, only relavent and important (and thus, better), if that makes sense.
IMMORTAL IRON FIST #18: One of the few Marvel titles that isn't taking part in Secret Invasion, likely because it doesn't need to. While semi-regular artist from the previous run, Trevor Foreman, continues on pencils, Swierczynski continues to fill the shows of Fraction & Brubaker.
The plot, started as an epilogue by the departing writers, involves around the mysterious fact that all of the past Iron Fist's have either disappeared or died at age 33, aside for Orson, who escaped his destiny by refusing to be Iron Fist and taking drugs for years. Coincidentally, and for plot convenience, Danny Rand just turned 33. He is immediately accosted by a two-headed man (kind of like that guy from HITCHIKER'S GUIDE TO THE UNIVERSE, only with more evil and chop-socky) who appears to know all his moves and is immune to his chi powers. While the death of the 1800's Iron Fist is recounted in the Old West, Danny survives by calling upon his buddies the Heroes for Hire, who manage to escape with Danny despite even Luke Cage being unable to do more than stalemate the threat. Davos learns of this threat to Rand (and is probably jealous to not be the one icing him) and the Iron Fist Serial Killer decides to lure Rand out by targeting one of his charity dojo's; something the Tick might muse, "Standard villain procedure."
The art is crisp and keeps the action flowing, although Foreman is no Aja. Like the prior run, flashbacks are used to spice the story and give context, as well as shave a few pages from the core artist's workload per month. Some might say that after some of the complicated weavings of the past run, the "scourge of the Iron Fist legacy" turning out to basically be Micheal Myers with Kung Fu Grip may seem a little simple, but it may not be. The guy is clearly operating for some other mystical dragon or "heavenly city" and is likely not the only one of his kind. The point is made that unlike past Iron Fist's, Danny surrounds himself with allies, and that has kept him alive many times. Is the strength of a true warrior knowing when one cannot win a battle alone? Bah, now I'm getting all Caine on people.
I was hesitant about continuing the book without Fraction and Brubaker, and while Swierczyski won't ever be accused of topping them, he's managed to come in seamlessly enough and continue on the themes well. I look forward to seeing how this story develops and whether the cult fan following of the series will give him a chance for more issues beyond 6.
And hey, another random Orson flashback one-shot. Those are usually fun.
KICK-ASS #4: One of the best selling ICON titles in ages, this series from Millar & Romita Jr. is garnering a lot of attention and already has a movie studio interested. It also is barely 10k below FANTASTIC FOUR with Bryan Hitch in terms of sales, which has to be underwhelming for the Four.
Still, while I like the series overall, it is on the verge of being overrated and is succumbing to some of Millar's narrative flaws. Namely, the fact that he sometimes appears to be an odd hybrid of a storyteller and an overzealous car salesman, trying to tell us how "awesome" something in a story is every few panels (sometimes by having a character outright say something is hilarous or so on).
This series started on the premise of being "real world" based, where superheroes don't exist and their feats are nearly impossible to duplicate. Where trying to slap on a costume and fight thugs in alleys gets you in the hospital and in a lifetime of pain, as Dave Lizewski has learned. Still, he's managed to save one guy, wind up on YouTube, and become a post-modern "Internet celebrity" in his costumed guise. In school, though, he still is a loser pretending to be a homosexual to get near a girl he likes, and his father is still struggling. It has a lot of F-words and Millar's sense of crude, vile humor and non-PC language (could any writer with less hype or of American birth get away with homophobic or sometimes borderline racist comments in comic books these days quite like Millar or Ennis do?).
But this issue, naturally introduces a 10 year old girl who can slaughter a dozen men with two katanna's and who can leap across rooftops. Effortlessly. She's joined by a massive masked man named "Big Daddy". She is named "Hit Girl" and although 10, she talks like a potty mouthed middle ages housewife. They've been hunting mobsters and this brings the mafia to gain interest in Kick-Ass (and issue 1 opened with him in their clutches), but this seems to be an aberration to the little universe Millar made. It also bares resemblances to WANTED, which was hardly a work worthy of duplication. It was shallow enough for Hollywood (which still altered the hell out of it) but is no comic classic. It is like claiming that superheroes aren't real or possible, then inserting Iron Fist, powers and all, into the mix. It doesn't gell.
There's some pathos of Dave worrying about the muck his vigilante attempts are making of his life, but after 4 issues even this is starting to repeat.
Everyone screams about how unique it is, but I swear I have read stuff like this from Millar before. It's not as overrated as NEXTWAVE was, but getting close. The fast track that it getting through Hollywood is probably a testament to how desperate they are for script ideas. I mean, eventually they will run out of remakes or TV adaptations.
MARVEL COMICS PRESENTS #12: After a year of long $4 issues, this series finally comes to a close. It hasn't been solicted after this and the sales were dire. The regular stories weren't dramatically impressive and some of the best tales came from the one-and-done shots. Last month featured STINGRAY and this one is a MAN-THING story, although it is more about the two SHIELD agents tasked to find him.
That story, "Dirty Work", is written by Jai Nitz with art by Ben Stenbeck. Yeah, never heard about them either. It is about two SHIELD agents with less-than-stellar career histories named Easterbrook and London being tasked with finding Man-Thing in the Florida Everglades and, in the spirit of the SHRA, getting him to register with the feds or destroy him with herbicides. The two share biting wisecracks with each other, including botched missions and the fact that London slept with Easterbrook's (ex)wife. During their hunt, they come across a crashed drug-smuggling plane with piles of gold bars. Easterbrook wants to steal the gold and flee SHIELD, while London is still interested in a career. They run into Man-Thing, who almost seems to show up via obligation. Man-Thing of course doesn't understand the registration concept and Easterbrook attacks the monster, leading in his demise. London seemingly kills the monster (real surprise; he doesn't) and cobbles together a plan for both gold and glory, although his boss outsmarts him in the end. The dialogue is crisp and while there is little purpose to the story, it ends before it wears out any welcome and was on the whole enjoyable and stress-free. Apparently, Eric O'Grady wasn't the only SHIELD agent who was a *****ebag out for a quick score.
How about the other three "main stories"? Two cluster-****'s out of three. The VANGUARD story from Guggenheim & Tsai wraps with the titled super-psionic soldier seemingly wasting the secret team after they discover him. Only he doesn't. It was Retcon doing SOME mind mangling, only to what and how is kept vague and confusing. And it still doesn't answer why Yelana Belova is still alive (although she notes how "she is believed dead"). Dude, she outright DIED in a NEW AVENGERS SPECIAL. Dead. Doornail. So this is either a Skrull, an LMD, or a ****-up. As for Vanguard himself, he played surprisingly little role in his own story, although I suppose he could be an interesting detail to pop up in another story, especially considering he is full gung-ho American soldier in the age of SHRA and can nuke entire countries with mind-bullets. Blade got in some alright lines, but many elements of this story were pointless and seemed like dragging (the bit with Watcher, and Thing, especially) and I expect better things with Blade in CAPTAIN BRITAIN AND MI-13 soon.
MACHINE MAN from Brandon & Henrighon wraps and has another dead woman, Madame Menace, looking very much alive as she uses a bunch of robots to get the robot hero through a funky mental crisis. He gets a giant body and Brandon is clearly trying to channel Ellis from NEXTWAVE, but aside for a few funny moments, it mostly falls flat and appears like a waste. Oh, wait, that WAS NEXTWAVE as well. Nevermind. Anyway, same question about Menace; Skrull, LMD, or does this story just take place before she was killed in PUNISHER WAR JOURNAL?
WEAPON OMEGA wraps with the mother of all surprises; Pointer overcomes his evil shrink and becomes a reluctant hero. Isn't this where he started? Blech. Oeming got some traction from the wiggy OMEGA FLIGHT premise, but this story has struggled. I like the dynamic between U.S. Agent and Arachne's daughter, but as former FORCE WORKS members, they could interact in some random Initiative team instead of clogging up Canada. Not a bad story, but like VANGUARD, even for 8-10 pages a month, parts felt dragged out, which is never good. Plus, Pointer is oozing with Bendis-level uber angst and I just don't feel sorry for him, sorry. Sticking a mass-murderer of heroes and innocents inside a nation's national colors is kind of like if Timothy McVeigh cut a deal and become Captain America. It is the sort of ******ed, illogical premise that only Bendis could come up, leaving Oeming and Kolowski to deal with it. Hopefully Magneto will figure out to just kill Pointer and get all those mutants their powers back. He reminds me of Vulcan; a character with incredible powers to escape any situation, with barely any personality beyond what the story needs of him. Boring.
This is a title I won't be giving another shot if relaunched and I won't miss. The fact that the one-and-done stories usually beat out the regular tales speaks volumes. The stories were not of top caliber, came out too slowly compared to the bi-weekly schedule of past volumes and was overpriced. A misfire all around.