Quite a large WWH week, although I only got about half the titles. On the one hand, some of the tie-in's seem rather obligatory; on the other hand, it offers rather straightforward action, and aside for FRONTLINE, is gelling rather well continuity-wise.
As always, heavy spoilers.
Dread's Bought/Thought for 7/18/07:
THE SPIRIT #8: After last month's filler, Cooke & Co. are back with their continuing adventures with Will Eisner's superhero sleuth. This issue brings together various elements from past issues such as reporter Ginger Coffee (rescued by the Spirit in issue 1), agent Silk Satin and the nefarious Mr. Octopus and his Octogon card. Ock has stolen a nuke and is set to blow Central City sky high; Spirit is on his trail and Satin literally jumps right into it. In a way, this is a reverse of their last encounter, where Satin essentially carried Spirit. This time, SHE bungles his fight with Octopus and then is rendered an amnesiac by his stun gun. The amnesia ploy for suspence is about as tired as they come, but Cooke & Co.'s classic comic noir theme manages to make it read as less boring and predictable as it is, although it goes through the motions. Spirit, or "Mr. Sexypants" manages to awaken her memory with a deep kiss; how's THAT for macho? They defuse the bomb, Satin burries her wild sexual passion for Spirit and the fella manages to save the city, but winds up in the doghouse with his girlfriend. Nothing as earth-shattering as Hulk beating people up with his alien friends, just good solid entertainment with good art and very cinematic pacing. Cooke is a master of capturing the spirit (pun intended) of the franchise with this relaunch. It doesn't sell particularly well (around the Top 90-95), but you could say the same of a lot of DC now since DiDio took over, and the fact it sells within the Top 100 at all should be amazing. I actually wasn't expecting to see this issue but it was a very pleasant surprise, a fresh gasp of air before plunging head-first into Marvel's Green Event. If you've avoided the book by now, I can only say wait for the trade, but if you're aboard, you likely know how I feel.
WORLD WAR HULK #2: Normally I review books in alphabetical order, but since a few of my titles springboard off this, and since this is the "big comic" of the week/month, may as well get it over with here. Two issues in and while there are niggles, this is a lot more satisfying to read than CIVIL WAR was, and Pak is a far better story architect than Millar was in some ways. Which is amazing because this is the same fella who wrote PHOENIX WARSONG, which was so bad not even a completist like me could finish it. After smashing Hulkbuster Iron Man last issue, the Hulk is ready to take on the rest of the heroes. The only one who has a prayer against him is Sentry, because of his sheer power to "calm" him. Unfortunately, Sentry is still sitting about his house zonked out on head-meds and being a general mess of psychosis molded into the shape of a man, so Hulk's got to face everyone else. To Pak's credit, he doesn't have Hulk simply jolly-stomp everyone; he has the Warbond appear as Hulk's own "team" to even the odds when the Mighty Avengers and half the New Avengers show up to fight him. She-Hulk tries to reason with Hulk, but the Hulk is essentially beyond reason; I did at least like that Pak made the gesture, instead of going a route I have gotten used to with Millar & Bendis, which is to pretend these characters have hated each other forever. The fight goes as expected (Hulk can't lose so early), although I do question some of the power levels, simply because we don't know them. Brood is just a Brood drone bug; albeit one with a lot of combat experience, but it's not one of the hive-mothers or her jacked guardians. This poses a problem because the Brood are a few steps removed from the Hand; usually nasty ALIEN rip-offs, but ones that Wolverine & Gambit have slaughtered by the dozen; so how exactly does Ms. Marvel lose to one? Spider-Woman exclaims, "Each one of his buddies are as strong as Hulk used to be", which sounds right for Korg, Miek, and Hirom, but I have issue buying that from Brood & Elloe. Of course, Elloe is in some alien armor, and Red King's armor allowed him to trade punches with the Hulk over on Sakaar, so I can buy that. But a Brood beating Ms. Marvel, no matter how jacked, just seems a bit B.S. to me. I also could argue that Hulk shouldn't have beaten Ares so easily, or that Korg should have been challenged more by Wonder-Man (flight should give you manuverability), but thus is the problem with all-out action, sometimes it works and sometimes it doesn't. Sometimes the battles make sense in terms of power level and sometimes they don't. One can say that an advantage the Warbond have are sheer brutal gladitorial experience, something few of the heroes they battled, save Ares, had. Hulk then proceeds to battle the FF on his way to avenge himself against Reed, and not even a classic "Reed B.S. machine" to duplicate Sentry's energy, nor a combo attack with Human Torch & Storm, nor Mr. Fantastic going elastic, can do much against Hulk. Naturally, half of the appeal is Romita Jr.'s art, and while you do notice he had less lead in time for this issue than the last, he excells at action, and Pak's not a writer who drowns his artists in dialogue (as Bendis does; good lord, some issues of USM all but screamed of Bagley's boredom). I did like how Rick Jones tried, and failed, to calm the Hulk and that the Green Giant seemed the most fazed from some "mental" spell from Dr. Strange. Trucked out at the end is Gen. "Thunderbolt" Ross with another wave of Hulkbusters. Ross makes sense, and now the old coot at least is justified in his vendetta against Hulk (even if he spent years provoking his rampages). In another book, Ross has his own squad of Gamma-Corps freaks, but I took a pass on that book. Despite the simplicity of the action (fight Hulk, lose, repeat) and despite some characters seeming to go down very quickly, this event is working out better than CW did. There is less pretentiousness of questioning genre expectations or political laws. There is a lot less talking and repetition of debate points (although the tie-in's have shown us Hulk's video and Stark's defeat a billion times by now, but 'tis the nature of the beast). This is just good ol' fashioned superhero slobbernocker action. It also benefits from the fact that this isn't the first time Hulk has battled superheroes before, just now he has a legitimate revenge motive, even if the motive's specifics are not clear. The Illuminati who sent Hulk into space may not have rigged his ship to explode, but Hulk has every reason to assume it was them so far. It was great seeing Thing have his one-sided rematch with Hulk; you know he'll lose, as he has some 99 out of 100 times, but you have to give it up for the lug for trying.
In fact, the only major flaw in the story is that it runs the risk of overdoing a good thing and sacrificing some characters' power levels for the sake of the plot. By overdoing, I mean the concept of Hulk beating everyone down is cool in the beginning, but it can ware thin and get predictable, and at worst could merely become an offering to Hulk Fanboys. And for power levels, every one of us could come up with ways Iron Man or Dr. Strange or Reed could have better defended themselves against Hulk, even within 24 hours, but they can't because the Hulk can't either lose or be appeased until October. But at the very least we have solid action and art, and for the first time in years, an event that unifies heroes and has them acting, well, heroic (unless you read FRONTLINE, that alledges the government hates blacks, poor people, and every liberally protected sacred cow). Pak on the one hand does want some of the audience to feel for Hulk; but on the other, he has no qualms about how berserk he is now. He just BEAT DOWN HIS OWN COUSIN, who had NOTHING to do with Sakaar, because she was in his way. He has been a hero, but he also is uncontrollable, and uncurable. PLANET HULK in a way showed that, that the Hulk lives for combat and no peace with him can last long (usually due to others provoking him; in this case, Brood & Miek didn't want him to be docile).
It's a summer blockbuster with some of the same flaws, but at least unlike CW, which was treated as one despite needing some subtle writing and better flow, this event so far seems to have more together. I just hope that the ending is worthwhile; two events in a row with shoddy endings is one thing; 3 will be a strikeout.
AVENGERS: INITIATIVE #4: Even in the pitch stage, this title was destined to tie into WWH; just now said tie-in is 2 issues instead of one once it became an ongoing instead of a mini. Much like with his CW SHE-HULK tie in, Slott is a master of continuity and in weaving around the plot of his own book with the tie-in, so that it feels like a natural issue that happens to cross over with the event, rather than something obligatory (example on how to muck this up is next). In fact, WWH doesn't happen until about halfway through the issue. Hardball manages to sneak out a sample of Stark's SPIN-tech to his blackmailer, who lays in his hooks for future machinations. Hardball is examined a bit and it is shown that he is holding back with his powers, and that he is still a jerk, albeit one who isn't having life cooperate for him much. Justice is still counselling Cloud 9 and trying to not only seperate her from the shady supervision of Gyrich & Gauntlet, but act as a moral compass. However, a visit to MVP's home seems to reveal that the boy is somehow...alive? But Hardball just passed his corpse on panel this VERY ISSUE! Ah, Slott, you master of mystery. Is it a twin? A quickly produced clone to cover things up? A ghost even? Who knows. The kids are in the middle of a track-and-field exercise when WWH happens. As it turns out, there was a very good reason the SPIN-tech failed to beat Hulk in WWH #1; that was the very bullet that Hardball swapped with a dud. It is a bit of an amazing coincidence, but then again, so are most superhero origins. And it works to give Hardball a lot of guilt over his actions, which will work down the line for the title. Komodo obviously was spooked by last issue's events, and now has become more of a "following orders" type. It also is revealed that War Machine was kept out of the loop as to Stark's dealings, and the construction of the Hulkbuster armor is shown; Slott once again proves himself reliable and skillfull with working in continuity, therefore showing that writers who treat such things as a bane (Bendis) merely lack imagination, skill, or humility. The recruits direct traffic and stomp some looters for a bit before deciding to try to fight Hulk head-on, something that not everyone is gung-ho for. I like that some of the older heroes naturally show off their experience over the younger ones; Rage mentions how he was an actual Avenger before Triathalon (who is a field commander), and Slapstick, Thor Girl, and Ultra-Girl naturally are more gung-ho about it than Cloud 9 or Hardball. Oh, and Slapstick on "morale duty"? Classic. The kids apparently run into Hulk & the Warbond after they pummeled the New & Mighty Avengers, but before they battled the FF, from WWH #2. Which means they lose. But that's a given, and may become a problem with all these tie-ins; the ending is pre-determined from page 1. In the background, Gyrich reveals his "black ops" team; Trauma, Bengal, Constrictor, the Scarlet Spiders, and some armored woman. They're vastly weaker than even the kids and Trauma's powers would only enrage the Hulk, so I don't see them having any better success either. Of course, they're there to bring the kids home, not to battle the Hulk (covers may be misleading, but who knows). While the ending to this tie-in is somewhat pre-determined, Slott brings in enough natural elements of the book to make these worthwhile chapters. Even Ant-Man is mentioned! Another solid issue of a series that leaves me wanting more and is, on the most part, telling solid stories with new characters or C & D-Listers. And Caselli's art is still amazing. An A-effort in my book, and a good example of how to do a tie-in right.
GHOST RIDER #13: An example of how to make a crossover tie-in feel random, obligatory, and pointless. Essentially during the 24 hour period Hulk gave the city to evac, he found time to not only fight the X-Men or Cho's Champions, but also Ghost Rider. Blaze decided to go in and play hero, Hulk smacks him down, Ghost Rider takes over, decides they're not avenging the innocent, so they blaze out. That's it. The art is great from Saltares & Hanna, and the book reads amazingly fast; I breezed through it in barely 3 minutes. The tie-in goes exactly as one could predict with zero hooks. It doesn't feel terribly natural at all, but a stunt to boost sales, which worked because in June, the first tie-in issue moved the book up 10 slots in the Top 100. I am not saying it was bad, or unreadable, or not pretty to look at due to the art. But it just feels obligatory, and I only got it because I'd been reading GHOST RIDER all along. To those who haven't, it isn't essential for WWH. If you always wanted a well drawn Ghost Rider vs. Hulk fight, though, you'll be entertained.
ANNIHILATION CONQUEST: QUASAR #1: Quietly sneaking in around Hulk's giant footprints is the B-Event, the sequal to ANNIHILATION, which was an incredible story and a moderate seller despite a low key cast. It also has the benefit of bring written by Gage, who has quickly proven himself efficient and solid at Marvel superhero stories. Phyla, or Quasar, and Moondragon set out on their quest to find the lone Kree who can seemingly save the universe from the Phalanx. They meet up with the Priests of Pama for rest and guidance, but wind up attacked by the Phalanx anyway, and especially their new big, bad minion, Super-Adaptoid. The guy basically went to space because he hated humanity and embraces the "bliss" that being assimulated by the Phalanx brings. It makes a lot of sense for andriods to enjoy it most of all. This also provides a blockbuster enemy, as S-A has the combined powers of the Avengers, including Capt. Marvel. What I did like here is that Gage shows that Phyla is still a rookie with the Quantum Bands, but that doesn't make her a feeb, or incompetant, a mistake other writers make. She uses what skills she does have, as well as surprise, to escape for a time. Gage even weaves in the Cotati, otherwise known as the plant aliens who caused Iron Fist a lot of hassles. The priests get slaughtered and Phyla & Moondragon are out for blood. Some of the dialogue does feel a little stilted, but it is to be expected with space epics, and Gage acknowledges Moondragon's past with the original Quasar. It is so good to see a rise of writers who acknowledge and use continuity, rather than ***** about it (Pak, Slott, Gage, Fraction, etc). Lilly's art is solid as well, doing well with complex designs and high octane action. Gage also wins points for not turning a lesbian couple into a soft-core cliche. Much better than WRAITH was (so far). It also is good that Gage has selected a powerful enemy for his potent heroines, rather than just underpower them (NOVA last week showed that even a "Level 12 threat" like Rich could be challenged and even possibly killed). It is a shame that ANNIHILATION may never get the pub over Marvel's A-event, but so long as it always delivers on the fundamentals, I don't mind.
MYSTIC ARCANA: BLACK KNIGHT #1: Mystic Arcana is an event being told via a series of one-shots with an interweaving sidestory with Ian McNee, a boy mage who last appeared some 20+ years ago being remade into a hybrid of Harry Potter and John Lenon as he gathers some mystic artifacts for some quest. The cover is misleading; the story inside does not feature Dane Whitman, but the original Black Knight, Sir Percy, basically retelling his origin. There is a lot of stilted exposition and whatnot, but solid art. Still, I wasn't impressed with it, and was a little bit miffed that the cover was all but a bait-and-switch; imagine the cover of a story featuring Thor, but inside, it's nothing but a flashback of Eric Masterson. If any book justified flipping through comics in-store before buying them, this is it. It's not bad, and Black Knight historians may geta kick out of it, but I wasn't impressed. Neither good or bad, but a book I'll forget rather quickly, and will cause me to question picking up the Sister Grimm issue. Especially since the interlocking backstories are not terribly friendly to readers who don't get all the one-shots. I guess as far as Sir Percy origins go, it was a decent retelling at least, well drawn and whatnot.