Bought//Thought May 06 2009 Spoilers

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Various thoughts from various titles;

Flash Rebirth #2. Called it. Then again, it was pretty obvious.
Cable #14. Oh Bishop, you sly dog you. Oh wait, that was supposed to say "Oh Stryfe, you sly dog you".

War of Kings. "Accessing Hyper-Strength upload from my exospecs." WHAM. "Accessing fist."
Deadpool
The Mighty
 
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Superman: World Of New Krypton 3 of 12 = awesome

Battle For the Cowl: the network 1-shot - I really didn't enjoy this story. the Network is oracle and every hero currently in Gotham trying to fill in Batman's shoes and instead of dealing with two-face, The Penguin, or The Black Mask and the various villains he's controlling they are after Hugo Strange(one of my least favorite batman villains) and the fact that it showed 25-30 heroes being part of this network the focus was Huntress and the new Batgirl, with little parts for Misfit and Manhunter. This issue really made me hate the way Huntress is written as a single not character with the same conflict every time. I don't read Bird Of Prey so I don't know if she is always written this way, but anytime I read something with Huntress it comes down to this. There is a situation and she always figures the best way to solve it is kill someone then she fights with who ever she is teamed up with and they tell her she's trying to do the easy fix and killing is wrong. I've read at least 10 stories where this has happened. Either make the character grow or stop having people put her on a team. The Network could work as a team book or mini series, but not as a 1-shot and especially not with this story.

War Of Kings 3 of 6 - saw the ending coming since kingbreaker, still good though.

The Mighty #4 - I'm not exactly sure what happened at the end of this issue.

New Mutants - is my favorite this week.

Flash Rebirth 2 of 5 - not feeling this issue as much as the first honestly. It seems like its not completely dealing with one thing.

Cable #14 - was pretty sweet. can't wait for the next issue.
 
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V
War of Kings. "Accessing Hyper-Strength upload from my exospecs." WHAM. "Accessing fist."

Man, that moment and the fact that
Rocket Raccoon was able to hold back the mighty Gladiator with a mop
made that issue so awesome.

I read Power Girl, it wasn't too bad actually, can't say I was totally blown away or anything, but I'll give the rest of the arc a chance. Not sure if the fact I don't know anything about "PeeGee" helps or hinders my overall enjoyment of it, though
 
The Mighty #4 - I'm not exactly sure what happened at the end of this issue.

I took it as Alpha One being responsible for Cole's parents death. Ya know, he "sees something" in them and makes this big tragedy happen, which spurs them into the direction he wants them.

The books a bit different from what I'm used to and what's being put out there, so I enjoy it.
 
I don't think I like that.

Everyone go buy New Mutants!
 
Yo Dread, you doing a X-MEN ORIGINS: WOLVERINE review?
 
Invincible Iron Man #13 was another great issue in what has been a pretty stellar arc so far. When Shockwave showed up, D-list or not, I had no idea how Stark was going to be able to escape, and then Fraction effectively shows that a person like Tony Stark is never unarmed. Seeing him zip around in civilian clothes with makeshift jet boots and repulsors was pretty freaking awesome.

On the other fronts, Osborn let's Pepper go after a short interrogation since everything about her armor is nice and legal but not before giving her a list of conditions (which she immediately violates upon being released).

Then he lets Madame Masque know what he really thinks of the Hood and asks her to take him out once and for all, to which she's more than happy to agree.

And finally, Maria Hill overcomes the Controller, gets Tony's drive, and goes off in search of Captain America.

At the close of the issue, Tony has a seizure and begins to bleed from his mouth and nose.
 
Exiles #2: So that reveal of the Panther's identity sort of sucked, huh? Other than that, the issue was good. Parker apparently really likes this idea of Jean and Wanda as friends. Most of all, I'm looking forward to what the hell the deal is with Blink and Morph. Oh, and I really like Salva Espin's art.
 
So who did the Panther end up being?

Also I demand spoiler filled reviews of War of Kings! :cmad:
 
Blah...for some reason I was expecting something a bit different than that. :huh:
 
Me, too. I really liked my idea of it being Peter Parker with a Wakandan Aunt M'muto instead of an Aunt May.
 
With the joking that would have made sense.

Stupid pandering to the stupid Black Panther/Storm marriage. Marvel, she is meant to marry Forge...get that through your head! :cmad:
 
Ok, I just finished reading up the spoilers for the new War of Kings, due to the fact that I can't get mine till next week...and something funny occured to me.

I have a feeling that each new Smasher dieing is going to be the running joke through the series. I'm all for it, as it's quite humerous. :p
 
I totally forgot about War of Kings this week. I'll just pick it up next week.

Anyway, after about a month of not participating in these threads, I'm back. A few newly launched books in this batch. No real disappointments (in terms of story). Just so you know, all reviews are mirrored at my blog.


BUFFY THE VAMPIRE SLAYER: SEASON 8 #25
Writer: Doug Petrie
Penciler: Georges Jeanty
Publisher: Dark Horse

Rumors have it that a big bad vampire named Cradle is coming to town, and he's bringing an army of his friends. Buffy and Xander are assembling the slayers to defend the base, but Buffy is preoccupied with other thoughts. Dawn (who has taken the form of a centaur due to a curse her ex-boyfriend placed on her) has run off, and hasn't been home in days. It turns out the spell has transformed her once again-- this time into a living doll. She's currently being held captive (or protected) by an old man in the woods who creates his own magical living dolls. Buffy and team decide that this has gone on long enough, and Andrew & Willow trick Dawn's ex into being teleported to the slayers' castle. Eventually, they all track Dawn down to the old man's house in the woods, and Dawn finds that she would've transformed back to her normal self if she had just apologized to her boyfriend for sleeping with his roommate. In the end, Dawn and her ex part ways on better terms, and Dawn and Buffy discuss their relationship as sisters.

Jeanty returns to art duties in this issue, and he's in normal form. Jeanty (as well on Jo Chen in the cover art) rendered a thricewise creature that looked like something out of a Lovecraft tale. Make of that what you will. Anyway, this issue was basically the conclusion to Dawn's character arc for the eighth season. She's not only back to normal, but we learn the motivations she had for getting herself into that mess, and it appears she's moved past them. Andrew's appearance was as humorous as usual, while Xander continues his role as the slayers' general and den mother. Willow was barely present for someone who played a pivotal role in moving the plot forward. My only real complaint was the house of living dolls. Where did they come from? Why include them in this issue at all? Overall, this was another decent single issue story as the comic starts to wind down to its season finale.


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EXILES #2
Writer: Jeff Parker
Penciler: Salva Espin
Publisher: Marvel

The new Exiles have been assembled, and their first task is to travel to a world where Magneto rules his own kingdom, and kill him. Using the fact that their counterparts in this world are royalty, the Witch and Polaris distract city officials while Forge gathers intel on that particular dimension via the internet. The team decides to infiltrate a party at Magneto's, with Polaris and Witch taking the places on their counterparts. All seems to be going well until Phoenix casually reads some of their minds, and figures out who they really are. With the exception of Panther, who is off somewhere with that world's Kitty Pryde, all of the Exiles are captured by the X-Men.

This issue answered one mystery, but let another build. It turns out Panther is the son of Storm and T'Challa, but may possibly be human. However, nothing has been revealed about Blink's past. She appears to share some of the traits of the previous Blink, and immediately took the leadership role in the team, but she's the only one who hasn't talked about her past, and we haven't seen any glimpses of her home dimension. Exiles is off to a good start, though I do miss the days when each issue had a self-contained story.


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NEW MUTANTS #1
Writer: Zeb Wells
Penciler: Diogenes Neves
Publisher: Marvel

The issue opens with Karma walking into a little girl's room, only for the room to suddenly be attacked by an unseen monster. That was two weeks ago. Today, Magik teleports onto the X-Center's grounds, clearly having been in a battle. She immediately captures the attention of the students, who still hate her for the things she did to them while she was a soulless demon. Cannonball and Sunspot immediately come to her defense, and a fight nearly erupts between the different generations of X-Men. Sunspot and Cannonball instead take her to the infirmary, where Beast notes that all of her wounds have been magically healing themselves. Magik, who seems to have come from the near future, warns the others that Dani and Karma may be dead, and their lives are all in danger. Cannonball, Sunspot, Magik, and Magma then assemble new costumes for themselves, hop in a jet, and fly to Dani and Karma's last know whereabouts in Colorado. Upon arrival, they're immediately attacked by the locals, and are apparently tricked into releasing Legion, who seems to have Karma's mind trapped among his many personalities.

The New Mutants were possibly the best generation of teenage students to come out of Charles Xavier's school, excluding the original five X-Men. This series relaunch was one I've been looking forward to since they announced it nigh simultaneously with the cancellation of Young X-Men. The New Mutants are a group of friends who have more or less stayed close over the years, despite their team having disbanded years ago. With nearly everyone living in the same city again, it only made sense for them to reunite when one of their own was put in danger. The only person missing from the cast, I feel, is Wolfsbane. Unfortunately, that character is currently being used (one could argue misused) by the writers of X-Force.

I'd say the art was decent, but it was much better in the first half of the issue than the second. The coloring, however, was a big problem for me. Sunspot, who is a Brazilian of African descent, appeared to have lighter skin than Karma, who is Vietnamese. Early promotional artwork and the first online glimpses of the opening scene with Karma had her eyes and hair colored inconsistently (at times, she was even drawn with blonde hair and blue eyes), which leads me to believe that colorist John Rauch had to do a few recolors before the issue's final print. Even the cast page shows Karma with brown hair instead of the normal black hair she's always had and has on the second page. Pixie appears for one panel with dark purple hair instead of the usual pink with black stripes.

I'm looking forward to the next issue, but the art team is the weak link on this title.


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POWER GIRL #1
Writers: Justin Gray, Jimmy Palmiotti
Penciler: Amanda Conner
Publisher: DC

Power Girl is flying across New York City, reflecting on her life, when suddenly a storm erupts and an army of robots attack. Even worse, these robots appear to be behind some sort of psychic attack that has the people of New York killing one another in panic. This is intercut with scenes of Power Girl some time ago, deciding to put her life on New Earth back together. She has reopened her old tech company, Starrware Labs, and retaken the secret identity of Karen Starr. She's hiring the best scientists she can find to research and develop new technology to help the human race, while also avoiding government military contracts. We get to see her turn down hiring a scientist named Belvin who wants to find a way to control the way people think to progress the human race. Cut to the present, and Power Girl has discovered the source of the robot attack is the Ultra-Humanite, and he wants to find a way to implant his brain into Power Girl's super-powerful body.

This issue had quite a few good things going for it. Writers Palmiotti and Gray work best when their aim is to make a fun comic book rather than a complex character study or sci-fi epic, and this was a fun comic with a bit of humor and plenty of action. It's clear that they're aiming for some traditional superhero fare by re-establishing Power Girl's long forgotten secret identity, creating a supporting cast, and not taking themselves too seriously. Artist Amanda Conner provides some solid art that compliments the writing, and provides cheesecake without going overboard.


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X-MEN FIRST CLASS FINALS #4 OF 4
Writer: Jeff Parker
Pencilers: Amilcar Pinna, Roger Cruz
Publisher: Marvel

Surprise twist: It was Jean Grey the whole time.

Professor X is home, and the team tells him about all of the old enemies who have been attacking them. They've come to the conclusion that the recent ambush was actually a part of Jean's mind, and her budding telepathy is wreaking havoc on the team. The Professor takes them inside of Jean's mind, where they encounter practically ever enemy they've defeated over the years. In most of these fights, a manifestation of Jean pops up and defeats the enemies herself, but doesn't seem to notice her teammates roaming through her mind. Scott finally snaps her out of it, and Jean learns to overcome her fears. The issue ends with the X-Men finally graduating, and Professor X sending them on one final mission to an island named Krakoa.

I like Cruz's art, but the combination of Cruz and Pinna proves to be... well, ugly. It's like every character is making a face. Too much gum is showing, and everyone is either pouting or curling their bottom lips under their teeth. It's incredibly distracting, especially if someone happens to be smiling. Other than that, this was a good conclusion to the original First Class series, and I'm cautiously looking forward to its continuation in Uncanny X-Men First Class.
 
New Mutants #1 im not completely familiar with the former series, so i do not know alot about previous events that are refered to, and i honestly dont know where the story is going, but for me this is a positive statement, because in spite of not knowing alot about what came before and not knowing where things are going i did not find myself the least bit confused and found myself on the edge of my seat anticipating what would happen on the next page, the characters in this book seem far more like flesh and blood people than what ive seen in many modern superhero comics, its not all about action and making social statements, or trying to appeal to todays cynycism, its just a book that is telling a good story with compelling personalities that i hope to learn more about, this is definitely my favorite book of the week so far.
 
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New Mutants was the precurser to all future young X-Men generations, and is arguably the best, even though I would say that Generation X was almost as good of a run and team. (too bad Marvel felt the need to kill most of them off.) :(
 
Part I: Jeff Parker

Agents of Atlas #4

Hrm. I don't know about this book, I really don't. I was never as huge a fan of the miniseries as many people were, but it was fun. The present-day sequences of this book, likewise, are fun. But the way the last three issues have included the flashback narrative to 1958 has me seriously questioning Parker's narrative structure here; it mostly ties together, though by the time you get the answer to the mysterious pilot in #2 I'd really forgotten about that whole deal, as well as the Kit character, and it's really not related to the present-day story at all, beyond a token mention of Karpov and the unexplained appearance of 50s Cap and Bucky, which I expect would baffle people not familiar with Englehart's run. In the present, Jimmy and Ken take a jaunt inside New Cap's mind and find out that he's Bucky, which goes for several pages, but doesn't really amount to anything either. The issue ends strongly, though, teasing an orchestrated confrontation with the New Avengers next time. Henry and Hardman's art is fantastic; Parker can do better.

Exiles #2

The reason I know that is because of this book, conveniently released on the same day, which is fantastic. I was never a follower of Exiles in the past, but I liked Parker's writing when he takes a serialized approach, Espin's art is strong, and it's got a cast of B-list X-Men that I enjoy seeing more of, so I picked this up. And, in short, it's quite wonderful. On our second issue, the team gets up to speed on most of the history of the new world they're living in, and infiltrate Magneto's palace, aiming to swap the team's Wanda and Lorna for the local Wanda and Lorna to gain information. This leads to two entertaining fight scenes, particularly the amusing tug-of-war between Polarises over Forge's arm. I said in my review of the first issue that apart from Panther, nobody seemed all that different from their 616 versions (and, in the latter case, we learn why; despite some of the more elaborate and entertaining theories about his identity, it's who I though it was), but there are benefits to that. Basically we've got some "All-Star" stripped-down versions, without any recent baggage.
 
Average week in terms of volume, with no escaping $4 books since two of mine were Marvel MAX, which were always $4 an issue (got to pay for extra cussin' and gore). Events continue onward and mini's end.

As usual, I serve at the pleasure of Emperor Spoiler.

Dread's Bought/Thought for 5/6/09:

AGENTS OF ATLAS #4:
The regular cover is quite something; Woo, Human Robot, a cute girl at the top and Captain America in the clutches of the dragon Mr. Lao at the center. Reminds me of madcap 70's covers. Parker continues on another romp through the past and present with his Agents, with art from Clayton Henry and Gabe Hardman drawing the 1958 flashback scenes. Hardman seems to draw more than half the issue here, which makes me wonder if the set-up, akin to IMMORTAL IRON FIST or some issues of CAPTAIN AMERICA, where having a different penciler for flashbacks is more for print schedule than effect. Either way, it works on both levels.

In many ways the tale from 1958 dominates the story this issue (and perhaps last), with the brawl between Captain America and the Agents more of a subplot. In the present, the Agents have cut a deal to supply weapons to Norman Osborn's HAMMER organization that can safely shut down technology targets. It of course is all a ploy by the team to disable evil-doers from within, using their Atlas Group organization that Woo inherited from Yellow/Golden Claw to try to change the world, one threat at a time. It seems complicated but I think of this as a premise similar to that of The Shroud, that is do-gooder(s) posing as criminal(s) to dismantle them from within, only executed with more flair and historical pizzazz. While they want to look like they are getting into bed with Osborn, Atlas wants to chip away at his agency's armor by tipping off his enemies to the munitions sale. Unfortunately, it seems the new Captain America has followed their crumbs sooner than expected. After a brief scuffle, they bring him aboard Bob Grayson's space-ship to determine "Cap's" identity and leave him the clues they need to dismantle the munitions sale, and end up connecting to their old mission from 1958. I did like the idea that Parker remembers that not EVERYONE knows who this new Captain America is and some patriot heroes might not immediately take kindly to someone "new" wearing the outfit, i.e. Gorilla Man.

Hardman has more to do in 1958 now. Using the "red triangles" to access the "dragon's cooridor" to track down the Commie thugs who kidnapped Woo's double-agent squeeze Suwan, the Agents (along with newbie Kit) manage to land the smack down to the Reds and save the girl, only for Kit's enthusasim to test the KGB's new airplane leads to a bit of a dimensional loop that has caused "the phantom plane" that Marvel Boy was investigating. Unfortunately, they discover that too late; Kit is accidentally shot down by the military, and the Agents find themselves out of favor with the administration. During that mission, the Agents found versions of Captain America and Bucky in the cryogenic possession of the KGB. Longtime Marvel fans would know those as the 50's Cap and Bucky, who would later become the Grand Director and Nomad, respectively. While those who don't know that may be a little confused, it isn't a major story requirement. Trapped in New Cap's memories, Hale and Woo discover that he is Bucky Barnes, having taken over the mantle for his deceased mentor. While Grayson is unconscious from exhaustion, causing Woo & Hale's psychic trip to last too long and cover odd territory, he determines that the "red triangles" that the Commies used in 1958 were actually scales from Mr. Lao, and that that sort of technology has remained into modern day, as Temujin used it to access their ship a few issues ago within his mechanical arm (replacing the one he lost from Puma in MODOK'S 11). While the flashback sequences may meander a bit, I still enjoy them. Part of the fun of the AGENTS OF ATLAS series to me is that it takes old style pulp adventure stories from the 50's and basically does them in modern day, while connecting to the past. It may not be "new reader friendly", but seriously, has any ongoing title released from Marvel or DC within the last five years been so? The first issue had a recap or two.

Parker and Hardman/Henry had some fun with the trip down New Cap's memories, which reminded me of some of the psychologically twisted sequences that Brubaker, Epting, and Perkins came up with for some of their flashbacks or hallucinations in CAPTAIN AMERICA. That's the right way to play it. In a way it narrows down who New Cap is, from Bucky to Winter Soldier to trying to honor Steve Rogers (and still not believing he is really gone). I thought it was effective, since beyond that Cap doesn't do or say much. It does seem to lay in the vague hint that at least Bucky believes that Steve may return to life. A hint at Marvel's editorial plan? If so, I seriously wish they would reconsider, before they repeat DC's mistake with FLASH: REBIRTH; that is, foist into the pipeline an event that no one under the age of 35 gives two ****'s about, because they liked THEIR man behind the mask. Trying to abandon the current readers buying now for older readers who may have left the book due to intolerance or maybe, given their age, natural death always seems backward to me, and I always hope Marvel doesn't do it with Cap. Don't fix what ain't broke.

The last page sets up a showdown between the Agents and Cap's team, the New Avengers. This is of course what the Agents plan to dismantle Osborn a bit, although one of course wonders if things may backfire. The world believing them to be a criminal organization has it's downsides. The New Avengers all look fine, aside for the continuity hassle of Ms. Marvel still being on the team considering she is MISSING AND PRESUMED DEAD everywhere else. It's not just Parker's hassle; Bendis has refused to let Carol go in his books, too. I suppose it's usually best to imitate what the biggest kid in the schoolyard is doing. Considering that the Agents ran into a pre-Weapon X Wolverine in Cuba during the 50's according to the issue one back up story, issue #5 could be a reunion of sorts. While the Dark Avengers make better sparring partners, this pairing makes sense, for storyline as well as sales (as I am sure they are thinking guest spots from Captain America and the 90k selling New Avengers before issue #6 will help the bottom line, much as Spider-Man or Wolverine used to show up in the first or second issues of launches in the 90's).

Another solid issue of a launch I am enjoying. It is one of Marvel's quirky and more interesting team books with a dynamic mix of characters and styles, all tied into current (and past) continuity. In terms of sales, AGENTS OF ATLAS is...struggling. The 2005 mini averaged about 15k an issue, and the first issue debuted at over twice that, but the second in March slipped to 26k, a loss of about 5k between issues, or almost 20%. It's ability to hang on for beyond a year will depend on how long it can sell above 22k or so. Still, Marvel is making more on this relaunch than they did on the mini, and more AGENTS is good for me as long as it lasts. At least it got decent ad support this time. It's a great read for me.

DESTROYER #2: Kirkman's kiss off work for Marvel continues as it reaches the midway point from MAX. Some people have criticized MAX for essentially offering the same types of stories that the rest of Marvel allows, only for non-deleted cursing and extra violence. While I happen to agree, Kirkman seems to be really amping up both of those allowed angles for this, since he can. Destroyer punches through enemies and curses like a sailor. Which I suppose is accurate as he's essentially an eighty-something year old superhero. Cory Walker continues to be exceptional on art, at least when given enough lead in time.

The one major criticism I had of this book is that it assumes you know who Destroyer is, or assumes that knowing said past doesn't matter to the story. I advocated having a recap in one of the first issues, as Destroyer is too obscure to take at face value, especially when Drax is running around WAR OF KINGS and also goes by that (and likely has more readers). After all, Destroyer is a 1940's superhero, who has had not one but TWO other people wearing his duds, some last seen as recently as THUNDERBOLTS under a decade ago. While he always had super-strength, now Destroyer is practically in a physical class at or beyond Luke Cage, which seems like a bit more than past history. My problem is that without some attempt to reconcile or acknowledge the actual past of Keene Marlow (and there ain't a lot of it, believe it or not), it just seems that Kirkman is doing an "old hero's last ride" story, a Brit Lite if you will, and simply chose Destroyer because he was mostly a blank slate and no one would complain. I suppose that may be true; many past creators such as Morrison, Ennis, Ellis, and even Moore took their approach when they did some franchise work, but then we have solicts in the summer of another DESTROYER one-shot and these MAX titles being in continuity. Including a recap of Marlow's origin would be an "info-dump", but it could probably be done in a page. People who complain about AGENTS OF ATLAS expecting you to be aware of some obscure crap would probably have kittens reading this.

It didn't hit me until now that Cory Walker, whether intentionally or not, has designed the elderly Keen Marlow to almost look like John McCain on steroids. Or at least, he looks as close to McCain as some other artist's depictions of Barack Obama actually look like Obama (which is usually in the realm of "vague resemblance"). Add in the "war grit" and the "nasty temper" and one can almost see angles of McCain. There is a part of me that wonders if this is intentional or not; on the one hand, Marvel's political leaning leans left, and has since the 70's. On the other hand, Kirkman usually likes to march to the tune of his own drum, which was part of why he had his tiff with Marvel and rather publicly withdrew from working for them to strengthen his ties at Image. Considering that Norman Osborn in Dark Reign is very clearly supposed to be a criticism of Dick Cheney, a mere two years after it was relevant, I thought Marlow's design was interesting. Or maybe all old gargoyle-lookin' guys look alike.

While Kirkman never gives you a complete origin of the original Destroyer, you do learn more of what he has been up to since World War II in bits and pieces as you go along in the serial, which may be the intention. Apparently the Destroyer engages in black ops style superhero raids with the military across the country, and has enough trust and ties with government officials that he is allowed to be extra nasty with targets, such as murdering his incarcerated super-villain brother last issue (and having his squad leader later condone the murder). Rather than retire immediately, Keene wants to take down as many villains that he has sees as a threat to his family and/or the country before he does, even though his heart is so weakened that he may literally die not in battle, but reaching for the fridge in the morning. The biggest name on the list is a rogue named Scar, who apparently knows his identity and is "in the wind". After questioning a reformed goon, "Bruiser" at his brother's funeral turns up no leads, Marlow is tasked by the military to fight Kirkman's favorite random sequence, a giant monster rampaging through a city. To be fair, it does still come up often in superhero comics. And hey, it means the scene shown in the cover literally happens inside!

We also learn through various conversations that Keene has been married to his wife Harriet for "fifty-three" years, which means they married back when some states would have considered such a thing illegal, if not incredibly taboo, for a "multiracial couple" before the dawn of the Civil Rights Movement in the 60's. As well that his son-in-law, Darius, also served as his costume clad partner, "Turret". Hints of this were told in the last issue, where it seemed that Scar had captured both Harriet and Keene's daughter Felecia, and that in that battle Harriet lost her arm because "Keene wasn't fast enough", in his words (paraphrased). There are minor hints of Keene being a bit envious of Darius' youth and physical vitality, even if he chose to retire to be with his wife and daughter more, while Keene never has been able to (something else he may quietly either envy or respect Darius for). When a SHIELD-esque floating resort is infiltrated by one of Keene's old enemies, Dr. Devistation, he fakes a heart attack to trick the creep into position to snap his neck, and murders another old nemesis, the shirtless Techtronica, for leads on Scar. Suffering heart pangs during battle and breakfast, the issue ends with Scar having taken the fight to the Marlow family, kidnapping Felecia and forcing Destroyer and Turret back into action again...perhaps for the last time. Kirkman has idealized this as Destroyer's last adventure, so it could be possible that Darius inherits the mask sooner or later. Turret's costume looks more like a 40's design than Destroyer's modified duds, but considering he had retired for years, it works.

Some of the villain names seem to imply Kirkman running out of ideas; "Bruiser" and "Scar" are rather generic. Techtronica was better.

Despite some misgivings, I usually always enjoy a Kirkman superhero story, and this is no exception. It's not his best work, but frankly I am glad this will symbolize Kirkman's last work at Marvel, and not his two years on ULTIMATE X-MEN. Walker as usual compliments Kirkman's narrative style with big cinematic beats and mixing the cartoony designs with the usual gore or violent moments. While there is a part of me, the completist continuity porn specialist, that would like Kirkman to get with tying the official history of Marlow in with his new stuff a bit already, the rest of me is having a fun ride with this. Not Kirkman's best, but far from his worst, and always entertaining and creative.

INVINCIBLE IRON MAN #13: While I am a fan of Matt Fraction's Marvel work by and large, and while I have enjoyed this title from the launch, man, if any book got better with Dark Reign, it would be this one. Turning Stark's world on his head, as well as eliminating his Extremis powers right when they would have been the most useful has created a book that is part superhero, part espionage thriller; a BOURNE movie only with repulsar rays and rocket boots. DARK REIGN jazzed this book up from good to very good in one feel swoop. Fraction seems to have really hit a stride with the new status quo more than the prior one for his characters. The jump in quality from the last 6-7 issues from the first eight or so is very easy to see.

He even has managed to make Maria Hill, who was often written by Bendis and Millar as an unrepentant, unsympathetic femizon b**** into a rootable character, one who manages to overcome the Controller's slave discs by sheer will and manages to disrupt his current base of operations, and it reading like a triumph that she has. In effect he has done so by claiming Hill isn't a monster, merely the product of her environment, from an abusive father to aggressive drill sarge's. It doesn't work for every character (X-23 has great reasons for being as emotional as a block of wood, and that never kept her from seeming boring to me), but Fraction seems to be executing better with Hill. While she doesn't defeat Controller 100%, she does disrupt his plans and still manages to escape with what she went for, albeit with a neck wound.

Pepper Potts, in her "Iron Woman" armor, is brought in for questioning by Norman Osborn, whose hands are technically tied as she has not resisted and her armor has little to no offensive weapons. While Potts was not a fan of Stark turning fugitive, when she experiences first-hand Osborn's zeal to access Stark armor as well as his relish for threatening people who are helpless, she naturally changes her mind and resolves to find him, even if it means breaking the laundry list of "rules" that Osborn gave for using her armor. Larroca draws the suit well, although I am not a fan of the pointed chin or dumb-founded frown at the helmet.

The real action of the issue is of course the sequences with Stark on the run. This time at a black market "tech fair" in France, Stark is out for more circuts and whatnot to allow him to make his armor simpler to use for his now-diminished intellect. The Hood sends the first of his squad of canon fodder villains after him, and first up is Shockwave, a.k.a. Lancester Sneed (a name that is mercilessly mocked), but one of Hood's "coalition of scrubs" (as Osborn calls them). Despite having a new set of lovely Larroca armor and the drop on Stark, Sneed proves no match for a set of hidden repulsers, and his own ego, and gets fragged. But what did Hood expect; Shockwave is an armored guy who lost to Shang Chi and Iron Fist, BEFORE he got cool. Fraction seems to use Osborn to poke fun at how utterly ridiculous it is that Madame Masque sees anything in a "King of the Losers" poser like Hood and employs her to tacke Stark personally for her own revenge, which she happily obliges. The next issue looks very cool, although I am curious how long Stark will be in his 1970's armor with IRON MAN 2 on the horizon. Fraction is quite at home with maniac villains, and Osborn has proven to be better than Zeke Stane was. I can't wait to see if Fraction ever pokes fun of the fact that Iron Man owes a victory over Dr. Doom to Squirrel Girl and a flurry of rodents. Considering she used to want to be his partner, I wonder if she would be willing to hide him in Milwaukee...

At any rate, Dark Reign has turned INVINCIBLE IRON MAN from "decent read" to "must-read", and this issue is no exception. Larroca's also turning in better art than his last drek on NEWUNIVERSAL. It still is a little too cribbed for my liking, but less reliant on TMZ screen shots than NEWUNIVERSAL.
 
Yeah, I noticed his art's been steadily improving, so kudos to him.
 
The 2005 mini averaged about 15k an issue, and the first issue debuted at over twice that, but the second in March slipped to 26k, a loss of about 5k between issues, or almost 20%. It's ability to hang on for beyond a year will depend on how long it can sell above 22k or so.
I recall Parker posting on CBR last month that #3 sold more than #2 did.
 
Yeah, I noticed his art's been steadily improving, so kudos to him.

Indeed. Glad I wasn't the only one who noticed. Maybe it is because the story has become less like the actual IRON MAN movie and more like the comics and Larroca has fallen back on basics.

I recall Parker posting on CBR last month that #3 sold more than #2 did.

That's good. As it is, a 25% or so second issue drop isn't the biggest a launch has ever had. The trick is getting stable in a hurry, as in before issue six, for a new launch to survive.
 
TERROR, INC.: APOCALYPSE SOON #1: Back in 2007, Dave Lapham and artist Patrick Zircher launched one of the few Marvel MAX titles I bothered with for long, TERROR, INC., a five issue mini starring "fan favorite" (Comic Book Owellian for "little known, unable to support an ongoing, barely sells 10k a month") character from 70's horror comics, Mr. Terror, a 1500+ year old rotting corpse unable to die who has settled on being a mercenary for hire for a great deal of time. Lapham fleshed out Terror's past quite well while adding new supporting characters, especially his gal friday, Miss Primo. In effect something like what Kirkman is doing on DESTROYER, only with more care to actually merge the old origin with new material. It was quite violent as expected, but amazingly not as much as Kirkman's DESTROYER would later be. While no Eisner material, I enjoyed it a lot more than I expected (really only caring for Terror after he popped up at the tail end of Kirkman's MARVEL TEAM UP run a few years ago), and while MAX titles always sell poorly, I secretly hoped for another five issues. So when a new mini was solicted a while ago, I was a lock.

Much like AGENTS OF ATLAS, this issue starts with an extended flashback that is eventually supposed to lead back to the present story; considering Terror is 1500 years old, it stands to reason that he would have a lot of stories to tell. Apparently he usually meets with his "face" Miss Primo at fancy restaurants and regales her with stories of his past to try to woo her to bed, which may work for Wolverine, but apparently not for Terror, being a walking corpse and all with parts from different people. This time Koi Turnbull is on art, and it seems to work quite well for the take, even if maybe not quite the same as Zircher's art was. Djurdievic still does magic on the covers.

While Mr. Terror may make a living with violence, and often indulges on a mission, what Lapham managed to do in his first TERROR, INC. mini was present Terror as being sympathetic. He may be a monster who literally needs to tear fresh body parts from others to keep himself from rotting, he stumbled into the curse in a past era, and he literally carries the arm of the only woman he ever loved inside a metal casing (even if, in the last series, she turned out to be a megamaniacal witch). The flashback does much the same; in 1348 Spain, during the height of "The Black Death", Terror was tasked on his first "merc" mission under the hire of the dying Dutchess, who has been mortally wounded by the Duke once he wanted to quickly divorce her to wed another woman (with her minor signs of the plague being a minor excuse). Literally wearing her face to instill terror into the Duke, Terror storms the guaranteed area where her children are, and allows them to see their mother one last time before the plague took them. However, much to Primo's chagrin, Terror put off killing the Duke himself for four years to take part in his orgy (albeit by accident).

In present day, it seems plagues can continue in new ways. Isreal has tasked Terror with raiding a terrorist lab, blowing it up and getting a sample of a new biological virus they are hatching up, before it spreads. When Terror gets to said base, he discovers that the scientists have complicated matters by storing poor people at the bottom floors; actually a realistic development as terrorists in real life often purposefully store themselves in impoverished areas to force authorities to risk killing civilians to get at them, often playing media sympathy against them. Terror finds "patient zero" but his sympathy keeps him from killing him as the Isrealis expected him dead, and he manages to encourage the "human shields" to flee before destroying the base and taking some body parts from the scientists. Lapham, knowing he has an obscure character, makes sure to remind us of his powers, noting that Terror gains the skills, memories, and emotions (good or bad) of the people whose parts he takes. Taking the boy to a hospital, Terror is stunned to realize that he can seemingly transfer the virus at will, and may be doing it on purpose. It could be that the boy simply cannot stop the spread without a "box" around him, but that will have to wait until issue #2. Turnbull's art is effective and while there is some swearing and gore here, it isn't taken to an extreme.

Much like the last TERROR, INC. series, this is one little MAX title that is worth your while if you enjoy some monster action akin to ASTOUNDING WOLF-MAN or so on. The Terror has a unique angle and Lapham manages to work it quite well into his TERROR, INC. stories. While he is a monster who can get quite ruthless, Mr. Terror is a sympathetic one who does want to do some good, he just enjoys being paid to tear "terrorists" or other bad guys apart, and has for a very long time. While $4 books are always a tough sell, MAX titles have been for a while, and this is one I would recommend. Nabbing the trade of the first mini would be recommended, though.

WAR OF KINGS #3: We reach the midway point of the core event mini, although considering we still have a month's worth of tie in issues via NOVA, GOTG, and ASCENSION, the event itself may not have reached the midway point exactly. At any rate, Abnett & Lanning continue on with their latest "space event" and sequel to their last, ANNIHILATION CONQUEST (itself a sequel of Keith Giffen's ANNIHILATION, and so on). While I enjoyed CONQUEST, the pair, "DnA", showed some inexperience with juggling so many characters, and chose to focus as leads in that story Phyla Vell and Adam Warlock, who lacked a bit of charisma beyond basic FINAL FANTASY type motions. With a year to hone their craft and have more experience with essentially the entire realm of "Marvel Space" (beyond SKAAR, which is essentially HULK JR. anyway), WAR OF KINGS has even at this point worked out better. Merging into the space realm the STARJAMMERS mini's and "Fall of the Shi'ar Empire" arc from UXM as well as the Inhumans and bouncing off SECRET INVASION, this event so far has been a bit better. DnA manage to juggle the characters more and seem to have more charismatic leads, if you can even find a core "lead". The characters that do the bulk of the narration are Gladiator and Crystal, who are about as close to leads as you can get. Being as they are from two opposing sides, it does add a bit of spark to it. Even still, beyond narration and a few pages they usually share issues with all 1200 other characters involved.

This issue not only clearly takes place after WAR OF KINGS #2, but also after GUARDIANS OF THE GALAXY #13. It is a bit of a loose assumption that most readers are reading these together. However, WAR OF KINGS #1 sold more than twice what GOTG or NOVA average. While I read all of them so my perspective is different, someone who is just reading the core WOK mini shouldn't be too lost from how issue #2 ended. It just meant a few extra characters for the later half of the book. But, to be fair, CIVIL WAR expected a lot more involvement of the audience to understand half that stuff. Paul Pelletier left doing regular art on GUARDIANS OF THE GALAXY to focus on this title, and the results, paired with Magyar & Quintana's ink and color work, are always dynamic and stunning. And while the tone of WAR OF KINGS is often serious, Abnett & Lanning know well enough to insert appropriate comic relief to keep things from reaching SECRET INVASION levels of pretentiousness, either with certain characters like Rocket Raccoon and even a running gag; namely, that Smasher is to the Imperial Guard what Grasshopper was to the GLA.

To the surprise of no one, Vulcan is talked down from murdering Lilandra in a blind rage after he lost a war fleet to the Starjammers by his advisor and even Gladitor himself, in a mild way, thus ensuring that one more boring female character survive in Marvel. Agreeing with Ka'ardum's assertation that killing Lilandra in such way would only create a marytr and inspire more rebel factions, Vulcan goes for the favorite option of tin-pot dictators; the mock trial via a kangaroo court. This at least grants Lilandra a stay-of-execution for the moment. Gladiator's narration of course notes of his personal conflict, noting that Vulcan is reckless and over-extends his army, as well as perhaps provoking the Inhumans & Kree into staging better tactics as the war rages on. By this point many readers may be wondering when exactly Gladiator will get on with turning on Vulcan, and at least DnA know when to not daudle too long on the obvious, something Bendis and other writers could learn. It only took them 3 issues to provide an obvious story turn; for Bendis it takes about 6, and the execution is usually miserable.

On what is left of Hala, Crystal is keeping the hospitalized Ronan abreast of the war effort, and the two are slowly starting to bond. It is revealed that Ronan agreed to hand over reign to Black Bolt not only seeking new leadership blood for the Kree, but also their idea to "evolve" the Kree further with their Terrigen Mists. Unfortunately, this process is not only being delayed by the war effort (to Maximus' manic chagrin), but Karnak notes that the Kree simply are not responding to the mists well anyway. Medusa continues her usual self in this mini, which is basically being brash, impulsive, and more willing to talk big than to carry it out, with Crystal seeming much more worldly and experienced in comparison. Black Bolt, silent as always, just seems weary. It is about time be beat something.

The latter half of the issue focuses on the meat of the action, the joint Starjammer and Guardians rescue attempt of Lilandra. Pelletier as always delivers on these sequences and virtually every character gets a moment to shine, from Havok blasting Gladiator through a wall (and taking out two Shi'ar guards while doing so) to Marvel Girl & Rocket keeping him at bay with a very convincing, De Palma homaging illusion for a while, to even Major Victory getting to put someone down. Groot puts down Electron to save Shi'ar Cloud Strife Sword Man, and Drax gets in a hilarious smashing of, er, Smasher. The worm turns at least twice in the end, when Gladiator realizes his pain is merely an illusion, and when he finally decides to stand up for what he believes in at the end, murdering Smasher and siding with Lilandra.

In fact if I have one criticism, it is that the turn of Gladiator is something that, while obvious, seems to be some bold dramatic moment, and while it still is, some of the pacing seems a little awkward. He basically doesn't decide to side with Lilandra over Vulcan until he has already pummeled all of her rescuers, and part of me wonders whether this was really required. While he has had his doubts about Vulcan for three months now, those doubts have been the same until now. Lilandra gives a nice little speech about how dangerous Vulcan is for the empire, but that's been stated and shown several times now. Smasher was ordering the immediate executions of the Starjammers, but Gladiator should know full well of the ruthlessness encouraged by Vulcan. Just in issue #1 he was killing Kree at a wedding, and knocking their new king into a glacier. Gladiator already knew Vulcan was willing to unleash terrible criminals of the Shi'ar as lackies since KINGBREAKER, and still stuck around. Just last issue of NOVA, he was willing to kill at least one Nova Centurian to quell their defense of a Kree planet, and took their Prime as a POW (granted, it was his cousin who ordered the execution of the captured Corps, and likely carried much of it out). Hell, Gladiator was even more than aware of Vulcan's intentions to kill Lilandra since KINGBREAKER. While his change of sides was inevitable, my question was, "Why now?" Lilandra couldn't change his mind when she was nearly making out with him in his bedroom in KINGBREAKER, and the speech she gives here is hardly the epiphany of speeches. I suppose you could argue that Gladiator has usually battled with more restraint than many of his allies under Vulcan. Beyond occasionally killing hapless grunts of the Kree or Nova Corps in the heat of battle, he has sought to TKO enemies rather than kill them if possible, from Black Bolt himself to even the Nova Prime in NOVA; he could have killed Centurian Suki, but instead merely mangled her arm to keep her from attacking him; his cousin was the one who murdered her. While Rachael feared that Kallark would murder everyone, it seems he merely just brained everyone. Perhaps if anything, it was Smasher's ranting about executing enemies who were already defeated that pushed Kallark over the edge into Lilandra's arms. You could argue he was nearly ordering Gladiator to kill them.

It just seemed a little more choppy than it had to be. Still, I will absolve this criticism if in issue #4, or in the next GOTG issue, we get a bit such as Rocket or Drax holding an ice-pack over their head and mumbling, "It's great that you decided to switch sides, Gladiator, but couldn't you have done it BEFORE GIVING ALL OF US CONCUSSIONS!?" or something like that.

It certainly makes things more interesting, having Gladiator switch sides midway through. Part of me is curious if Lilandra really will get to rule again or if Abnett & Lanning really do kill her off and have Gladiator pull a Ronan, the loyal soldier turned ruler of the Shi'ar. Given that Gladiator and Crystal have had the lion's share of focus in the mini here, part of me is also fearful of one of them getting to defeat Vulcan, when that moment should be Havok's for the emotional punch. Having Kallark do it would be a bit of a classical, "Et tu, Kallark?" kind of moment, and I suppose either Crystal or Black Bolt himself could REALLY use a victory over, well, anyone really, but the struggle between Alex and Vulcan has gone on for over two years now, and it seems to me that it will be hard for WAR OF KINGS #6 to have a solid ending without delivering on that. It's akin to cheating Cyclops out of his moment with Mr. Sinister in INFERNO. While I have faith in Abnett & Lanning's execution, part of me does fear they will overthink the audience here and not want to deliver an "obvious" ending. What I am saying is, obvious can be the best satisfying if executed well. It was obvious that Hot Rod would be empowered by the Matrix and defeat Unicron & Galvatron in TRANSFORMERS THE MOVIE from friggin' 15 minutes in, but it was still satisfying as hell. While I am sure if Abnett & Lanning have planned an ending where Bolt, Gladiator or Crystal take Vulcan down that it will be executed well and will show up in one of those "Holy ****" moment topics, it won't be NEARLY as satisfying or impactful to me, and probably others, than Havok landing that final blow with a "This is for Christopher Summers!" type line, his Richard Rider moment. Hell, the fact that Giffen GAVE Richard such a moment is why we can talk about it like that now, years later. Don't let Havok become a withering puss like poor Colossus has become in battle. Let him have his moment, I say! Let Havok get his cool splash page! He's only waited about 40 years for it.

But that is all hand wringing for the future. Right now issue #3 kicked rear. Good plot, more character moments than I can put in a review, big or small, lot of action, and at least a sign that while Abnett & Lanning are full of ideas, they know how to get to the point already with something obligatory and still execute it decently. That in and of itself is why they are excellent writers, and what separates them from the pack. Execution is everything. Which is why WAR OF KINGS is actually fit for one.
 
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Last, but not too least...

X-MEN: FIRST CLASS FINALS #4: While the cover doesn't say it, this is the last issue of Jeff Parker and Roger Cruz' farewell mini to the First Class franchise. Well, not quite. Parker will return for a First Class one-shot down the line, and Cruz will return on art for the upcoming UNCANNY X-MEN FIRST CLASS, which launches from this and is a little baffling, but I will give it a try. While the "first class" of X-Men, the founding X-Men, could use embellishings since a good 30+ issues of their title after 1970 were in reprints until GIANT-SIZE, the post-Thunderbird's death roster of X-Men from the Claremont era has pretty much been ground to hamburger, hasn't it? Even by Claremont himself? Scott Gray has the task of making such a spin off work, and I don't envy him.

But that's a concern for the future. Right now Parker & Cruz are working on giving their FC series a proper ending after almost three years of stories. This has been a problem as many of the stories, while sequential, focused on little more than, "The X-Men team up with ______" and were rarely about more X-Men things. These last four issues have tried to give things more closure and wrap things up, and by and large are successful. On the cusp of graduation, the X-Men have passed Xavier's "final exam" in the Danger Room and investigated some threats of their own, as well as wondered about the future (and of them, Cyclops vaguely hinting of little options outside the X-Men with his eyes). It turns out that Jean Grey has been creating the seeming return of Juggernaut and Magneto the last few days, as her psychic powers expand beyond her current control. Learning a bit late that the other four X-Men have been having "adventures" inside Jean's mind at times, Xavier decides to lead them on a trek inside Jean's mind to figure out what is what.

Inside they find Jean reliving many of their adventures from the FIRST CLASS run, such as battles with the Hulk, Cytorrack, Monster Island, the Lizard and everything else. The X-Men are stunned to see Jean embellishing the adventures in her dreams so it seems she is more powerful in her idealized mind, and there is some amusement as Cyclops is the least able to work with the concept of dreams, and can only "fly" a foot off the "ground". It turns out that a lot of this is manifesting not only from Jean's desire to protect everyone, but from the fact that Xavier "closed off" her original psychic trauma, which was psychically feeling her friend die after being hit by a car, a bit of continuity Parker uses for excellent effect. Jean and Scott agree to stay behind and some time later, the Island Karoka approaches.

Cruz's art is fine although Pinna's colors sometimes make everything look a bit too much like plastic, but it isn't a deal breaker. Everyone gets in some fun lines and it's what Parker and Cruz have been delivering with this run for a good 30 or so issues now. In fact it is the sort of thing that is fun to read, but can make a fan feel bummed about the X-Men when they realize where they are now. Jean went psycho a few times and is dead, murdered by a retcon imposter. Cyclops is now more cold and bloodthirsty than ever, encouraging Wolverine and X-23 to kill people because it is convenient. Angel, having been ripped to pieces and rebuilt by Apocalypse, has often become the personification of brooding angst. Neither Beast or Iceman have been upbeat for a long time, nor have either had any reason to be. Mutants are extinct, and kids as young as they once were have been slaughtered and tortured almost daily in NEW X-MEN. Every alternate future has the X-Men all dead and not only dead, but the world of the future acting like their lives and sacrifices mattered not one wit to the final outcome. WIZARD used to joke about the X-Men being better off committing ritual suicide on train tracks, and that was over a decade ago. So reading something like FIRST CLASS can sometimes be a bummer to see these characters as they once were, albeit in a modern way, when things weren't so bleak and they still had hope, and even some collective chemistry, energy, and spunkiness in adventures. While I was never the biggest fan of MONSTERS, INC, a lot of people appreciated the message that the best solution to fear was laughter (I found such a lesson hokey, but I'm a cynic). It's a lesson the X-Men would do well to learn before they become too much of a parody of themselves.

I was never the biggest fan of the "founding five", but FIRST CLASS really helped rehab that dynamic from some very outdated 60's stories and prove that it could work in the 21st century while still having the same sort of gee whiz optimism that was present in a lot of Stan Lee's work, or in stuff from the 60's. That once upon a time five strange X-Men joined together and were willing to fight for a world that either hated or feared them, or at least never gave them the respect they deserved, and yet such times could actually be lighthearted and have some whimsy to them, without it being the wrist-slitting affair it would become later on. While I am not saying important moments shouldn't happen, and that trauma is bad for drama; what I am saying is that to be human is to experience more than misery, sometimes even while experiencing misery. Claremont's X-Men had a lot of those small human moments that are forgotten. So did FIRST CLASS. And while I don't quite see the need to do an UNCANNY X-MEN FIRST CLASS, as the title and concept really make little sense, I certainly will give is a try and hope that Scott Gray has as much success with it as Jeff Parker did.

Oh, and that five page preview of NEW MUTANTS #1 makes no bloody sense.
 

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