Buy?/Think? on 9.23?, Spoilers Within

Williams was doing the "inventive panel" stuff even before Promethea...check out the short-lived DC series Chase.

That's cool, I knew that he wasn't doing traditional panels in stuff before Promthea, but I thought that was when he started doing some of the really neat stuff. Like the way he has the fight scene between Batwoman and Alice set up in this issue. I really like stuff like that, nice bit of fresh air after just static panelling
 
Bought/Thought for 9/23/09 Part Two:

GUARDIANS OF THE GALAXY #18:
At first seeming like a break from last issue's epic revelations (the return of the Magus, the seeming death of Phyla, etc.), this issue quickly wraps into that by the end. At any rate, it's a terrific ride that once again dips back into the history of the actual Guardians of the Galaxy of the past. A few issues ago, Quill and crew (Cosmo, Bug, Mantis, and Jack Flag) met the original four members in an alternate 3009, the original roster from the 70's and 80's. This issue features the line up from the early 1990's, such as Nikki from Mercury as well as Hollywood, formerly known as Wonder Man in the 21st century. Along with Charlie-27 and Starhawk with their 90's designs, with Killraven for good measure. Quill and crew tried to send a psychic warning signal back in time to prevent the creation of the Fault at the end of the War of Kings. They failed. Now it seems they are stuck riding through alternate future timelines, with all of them aging randomly. Quill is now an old man, while Bug is a teenager, Cosmo is a pup and Mantis is an infant. At first Flag appears fine, but is slowly fading from time itself.

This alternate 3009 naturally alludes back to the history of the true Guardians; in their "official" time-line, Killraven's war of the worlds with the Martians took place in the 21st century, from 2001-2075 and by the 31st century, the world had rebuilt. It appears in this alternate future, the rule of the Martians was not so easily overthrown. Quill, forced to rename the team, "Butt Kickers of the Fantastic", teams up with the Guardians to try to steal onto a lost Doctor Doom time platform. The humor of the issue is almost as snappy and creative as in an issue of UMBRELLA ACADEMY and everything moves along at a brisk pace, even the exposition. Of course that is how Abnett & Lanning have made the space era work, bridging from what Giffen established. They treat the material seriously, but not so seriously that there is no fun or humor to be had, even in a dire situation. It's a far cry from the stuck up ham-fistery of the 90's space era. Jack Flag is apparently "The Chosen One", which is interesting since just a few issues ago he was crippled and rotting in 42. A further example that space is a cue for all comic woes.

Hollywood, though, probably steals the issue for me, which is difficult when you have Quill trying to shoot straight and Bug complaining about alien acne (and puppy Cosmo is, dare I say, adorable?). He still acts like Wonder Man, but very old so all of his powers don't work like they used to. But when they do, however, it's epic. Flag mans up a bit, too, even if Fairburn's colors still make his hair look like a snow-cone (although it always did). Unfortunately, they are zapped across time before getting to Doom's machine and continue to move from one future time-line to the next, until apparently landing into Magus' 3009, where he's the ruler of everything. As an extra tidbit, the panel sequence where Magus killed Phyla, cast Gamora out and rose to power an issue ago is depicted in the background via the glyphs; quite a clever touch by Craig on art.

Nearly every issue of this series is excellent, but this one is more so than some others.

IMMORTAL WEAPONS #3: So far the first issue of this mini series based on the ended IMMORTAL IRON FIST series has been the best. The second was decent but a bit ho-hum, and this one is slightly better, although still not on par with issue one. Granted, Fat Cobra was easily the most popular and well known of the Weapons besides Orson and Danny of course, so it makes some sense. This issue is about the origin of Dog Brother #1 and while it isn't exactly a clear cut origin, it offers more of an origin than last issue's Bride of 9 Spiders did. Rick Spears writes the lead story with Tim Green II on art; he draw a prior fill in issue of IIF, as well as the ANNIHILATION CONQUEST: STAR LORD mini a few years ago written by Keith Giffen. This issue tells the story of two orphaned boys in 19th century China during the Opium Wars. The battle between China and the British has left them starving on the streets, where they are at the mercy of street gangs who use them as drug mules. One of them amuses the other with tales of the Dog Brother #1, who apparently is a mystical samurai who travels with a pack of wolves and rescues desperate children in their hour of need. Ultimately he does arrive, but not until it is too late for one of them. The other, however, is chosen as the next successor to the title of Dog Brother, and is apparently the one of modern day. Green's art is sometimes rough but appropriate to the story. The tale fits the mood of the franchise fine and is alright, although nothing I would chase down in a storm for.

Swiercynski continues his back-up strip with Danny and one of his dojo students trying to save her lost little brother as well as take down some gang bangers. Trevor Foreman apparently was unable to handle some 6-8 pages a month on a timely basis (last issue was a week late), so Hatuey Diaz comes in for this six page installment. Surprise, Iron Fist is able to easily defeat gang members; however, the little brother is not with them, and still lost in a sewer. The pace of the story is about as good, or bad, as stories in Marvel's usual anthologies are; many American writers struggle to make things move in 6-8 pages when they are used to 22 a month. After fighting HYDRA or mystical demons and warriors, street thugs are a little beneath Danny at this stage for me to be especially thrilled. He should be fighting Taskmaster or something at this stage. His partner Luke Cage got to scare Electro into passing out, and that was five years ago! Diaz's art takes some getting used to but it, oddly, reminds me of some art usually found in TALES OF THE TMNT issues. Much like the lead story, it isn't bad at all...it just isn't especially thrilling.

You get your money's worth in page count out of this mini, but in terms of quality it isn't exactly popping for me. Editorial seems to obviously be intending to bide time until they figure out how to relaunch the franchise; the problem is that this mini is starting to make that apparent, and it shouldn't be as apparent to a paying customer. Three issues in and so far I'd only recommend this series to die hard fans of IMMORTAL IRON FIST.

Up Next: INCREDIBLE HERCULES #135 & NOVA #29
 
Underground #1: This new 5-part title is new from Jeff Parker. I simply picked it up, because I've loved Parker's work in the past. It's about a community that has a vast underground cave that is off-limits for tourists; but, with the community struggling, they are trying to open it up to everyone. Of course, a couple park rangers think it's a bad ecological mistake to do that; not to mention, there are strange things afoot in that cave.

The first issue didn't do much for me. At times it was confusing, as we get side scenes which aren't fully explained. Plus, the characters are rather two dimensional, like they were plucked out of a bad movie script. I'll give the next issue a try, and if it doesn't pick up, drop it.

Amazing Spider-Man #605 & #606: I read the last two issues, and really liked the double-sized issue before this weeks much better than this Black Cat one. (The first story that focused soley on Mary Jane was pretty good.) I love Joe Kelly, and am jacked that he's coming to next year's Emerald City Comic Con (gonna get my I Love Giants #1 signed!!!); but, Peter's interaction with Black Cat just feels forced. That sucks, because back in the 80's, the Spidey/Black Cat romance was one of my favorites..it just isn't working here.

Dark Reign The List - X-Men: Of the three "The List" one-shots, this is my least favorite. Norman's use of Namorita, and Namor's subsequent solution to the problem, could have been so much more. Osborne could have used her rebirth much more effectively, and Namor seemed too unemotional about everything that happens in the end of this issue. (Sure, he's pissed at Norman...but, you'd think there would have been a more emotional response to Namorita and a hope that she could be saved.)


I guess this is just my blah set of books.
 
Dark Reign The List - X-Men: Of the three "The List" one-shots, this is my least favorite. Norman's use of Namorita, and Namor's subsequent solution to the problem, could have been so much more. Osborne could have used her rebirth much more effectively, and Namor seemed too unemotional about everything that happens in the end of this issue. (Sure, he's pissed at Norman...but, you'd think there would have been a more emotional response to Namorita and a hope that she could be saved.)

Not Namorita... Marrina or something like that. Namorita's already fishfood due to Civil War. It was the green chick that had some connection to Alpha Flight if I'm not mistaken.
 
Light week for me, but one very pleasant surprise was:
The Web #1 (with Hangman back feature)
(General spoilers below)

I have to say, between this and the Shield, I'm really impressed. You may have already read the Red Circle: The Web oneshot by JMS this summer. In my opinion, it was the strongest of the four offerings. The idea of a superhero being motivated in no small part by envy of a brother who he didn't know as well as he thought seemed a pretty fresh take. I liked it. It was enough to have me give the regular series a chance when it started.

Well, it has, and I'm glad I did. Angela Robinson has regular writing duty for the actual series, and she comes out swinging...in more than a figurative sense. The Web first pages are him throwing a punch at one of the men responsible for his late brother's demise. The narration is engaging, and gives a brief recap of his origin in the one shot for those that might have missed it. John Raymond is trying to make himself a better hero, and trying to avenge his brother... the two may or may not be compatible as it looks like "The Web" is very tempted to cross a lot of lines. Of course, being tempted isn't the same as actually doing.

His supporting cast gets a bit more fleshing out here. His Uncle who gripes about getting a lemon, his late brother's love interest who seems to have some secrets of her own, and of course, John's brother, while deceased, casts a long shadow over things. The quest for revenge quickly expands into a quest for knowledge as John starts to learn more about just sort of man his brother really was, and how he got into the situation that lead to his death...even if he's not always liking the answers he's getting.

Dr. Archer makes an intriguing, almost Bondian villain, and I mean that in a good way. In a game of wits, Archer seems one step ahead of him, but the Web is certainly no slouch. Using tech, money, muscle and cunning in equal measure, the Web comes across as a pretty good investigator in his own right. Future Solicits say Batgirl will be making an appearance in the book. I can see the Web actually fitting pretty smoothly into Batman's world ...though I'm still grateful no guest stars were in this first issue (the ONLY thing that annoyed me about Tautmann's first issue of Shield at all) .

Angela Robinson raises a lot of interesting questions for the Web to solve, and I am no sleuth, but I rather think I may enjoy the ride.

As for the Art ? Quite good...though not as good as the Shield's by Rudy and Gray imo, it was still very dynamic.

Like the Shield, this one gets an 8 out of 10.

As for the Hangman backstory? Well, like I said, out of JMS' Red Circle arc, only the Web and the Shield really pleased me. I found the Hangman kind of blah in that...
so I was happy to see this little backstory with him in the first issue really exceeded all my expectations. Rozum manages puts the Hangman's medical knowledge to good use for the purpose of scaring criminals. The Hangman here had more of a 'the shadow knows' kind of vibe, supernatural twists on vigilantes aren't new, but this was still done very well. The story manages to even find the time to let you know Hangman's alter ego just a bit better and at least one coworker besides.

And I definitely like the art in this backstory first issue for Hangman better than his one shot. Less rough, but still fitting the spooky ambiance they seem to be working on.

I'll give that one a 7/10.

I didn't know any of the writers works on these new Red Circle Series (Besides JMS who only did the intro mini), and now, after giving them a chance, I find myself considering hunting down more of their work to see if it is just as good. Despite my misgivings about the Inferno back story in the Shield, the other three offerings came out strong and I do believe I'm hooked.
 
Last edited:
Thanks! I always forget all those Atlantian women's names, and as I read the comic last night, I couldn't go back and check. I should have just said, "The gal from Alpha Flight."

Anyway, here's more thoughts. Some of from previous weeks, as I'm always trying to catch up on my reading.

Wednesday Comics #12: Everything wraps up in this final issue of DC's daring experiment. I loved reading this, and even more, loved the art and look of this comic. Of course, just as many people who love it for that can be found who don't like the newspaper style, making it hard to fold up back nicely and bag in regular comic bags. This was definitely about the experience, though. None of the stories are particularily memorable....and, this final issue's wrap ups are done kind of hastily. What would be better is if it was an ongoing, and each story could progress at it's own pace, ending when it needs to, continuing on with what would happen next. (I can't see this ever being an ongoing, though. I'm not even sure if DC will be doing this again.)

Ok, my favorite of the 15 stories was Kamandi. The layout and presentation of his story most closely resembled the old adventure comic strips I remember in the past, like Prince Valiant. I also liked the light, comical approach of Supergirl, and the final installment of her chapter was cute. The use of the Superdog and Supercat was nicely done. (I did meet people at my LCS who disliked that story the most, though...which might be the real beauty of this title; it can appeal to everyone in different ways.) Most disappointing was Wonder Woman. It was hard to read, as Caldwell tried to fit in too much with each full page. It was a sharp contast to the other simplistic stories within. The other one that didn't work for me was Demon/Catwoman. I didn't feel Selina fit into the story at all. Oddly enough, the two biggest DC stars, Batman and Superman, had pretty dull, boring stories.

Buck Rogers #3 & #4: Dynamite is really hit or miss with their titles. Thankfully, I've been enjoying Buck Rogers. It's just a fun, space-faring adventure, something a bit different from the run-of-the-mill superhero comics. These two issues continue Buck discovering he's gone 500 years into the future, and get a clearer idea of what the future holds in store for the direction of this title.

The Sword #19: This title is winding down to the final 5 issues, and this issue gives us a breather from the past few action-packed battle issues to focus on Malia's past, her plans regarding Dara and the inevitable upcoming battle, and Dara and her two friends coming after her. The biggest revelation is Malia's past romance with Dara's father throughout the ages. Also, the healing properties of the Sword don't seem to have a lasting effect. This is just a good title, and I love that the Luna Bros. have an ending point for their story. Not every story needs to be an ongoing, or end with a "The End?" Also, it's not dragged out. (I know The Boys is suppose to end around issue #60...but, most of what I read just feels like filler.)

28 Days Later #2: Good zombie action that takes the world of 28 Days Later, and lets us see into a different part of it's world, not shown in the movie. The set up isn't at all original (military team takes bad-ass survivor to learn about the infection), and you kind of know what's gonna happen (many of the military don't listen to the warnings of the bad-ass survivor and get infected in the process)...but, it's good zombie action without being bogged down with all the talking and drama we get in The Walking Dead (not that that's a bad thing...but, sometimes when you are reading a zombie book you just want some zombie action).

Anti-Venom-New Ways To Live #1: I was pleasantly surprised that I liked this first issue as much as I did. Good to see The Punisher pop up in this issue, and I like that Eddie Brock is trying to use his new powers for good. I also like the new character, Jenna...though, who knows how long she'll stay alive.
 
Immortal Weapons was good this week. Again, we get a sort of sidelong look at one of the weapons from an outsider's perspective, but it's handled a lot better here than it was in the Bride of Nine Spiders issue. Probably because I figured out about halfway through the issue that one of the two boys would wind up becoming the new Dog Brother. Although, to the creators' credit, I totally thought it'd be the weaker, younger boy, so I even got a nice, surprising twist at the end. Green's art is lovely, as it was on the Conquest: Star-Lord mini-series. I was hoping I'd see his art on something at Marvel again, and he does a great job here.

The backup story continues Danny and Jada's story. I'm honestly getting a little tired of this story. It'd probably be all right as a single story, but it just doesn't seem compelling enough for a story that's cut into little backup chunks. This issue and last issue, the entirety of the story has basically been: Jada and Danny are looking for Jada's little brother, Jada's an overly aggressive jerk, Danny worries. It's a little monotonous now. The art was pretty crappy for this installment, too.

One other issue I was curious about is that it seems like Danny is the only bloody weapon who's not like 100 years old or older. Fat Cobra and Dog Brother are both super-old and the Bride of Nine Spiders seems positively ancient. What's up with that? Is the Iron Fist the only Immortal Weapon who's not actually immortal? :huh:
 
Part I

Detective Comics #857 - an okay conclusion to the opening arc of Greg Rucka's run, centred on the Batwoman character that he introduced in 52 and then had to wait years in order to actually get a chance to tell her story. Now that it's here, I have to say that I don't find it especially compelling. Batwoman thwarts the plans of the High Madame, Alice, to destroy Gotham with chemical weapons, some hints are dropped about Alice's true identity, and, in general, I don't find myself invested in what is going on. The art by J. H. Williams III draws a ton of praise, and is indeed intricate and stylish, but it often seems to be stylish at the expense of telling the story (fight scenes, especially). The Question backup continues to likewise be really generic. This is probably the end for me on this.

Dark Reign - The List: X-Men - the first of two Matt Fraction-written X-Men stories this week, and, by virtue of being drawn by Alan Davis, this is far more pleasing to read. It follows up on "Utopia" by seeing Norman take revenge on Namor by attacking Atlanteans. To do this, Fraction reaches way back into the grab-bag of continuity and pulls out Marrina, Namor's ex-wife/former Alpha Flight member. Now back in her sea monster form (with Norman-added shark DNA), she goes around killing and eating Atlanteans, and Namor and the X-Men band together to kill her. The main theme here is Namor being integrated into the "team", as he feels dishonoured by having to come to them for help, since he's supposed to be a king. Fraction writes a good Namor, and good Norman, though it's doubtful that the ending exchange will really amount to much (doubtful because I doubt Namor and the X-Men will end up being involved much in bringing him down). Also, while I'm not reading Dark Avengers, where exactly did Victoria Hand come from? She shows up as Norman's gal Friday everywhere, and here she gets captioned as his "last thread to sanity". Is there more to her?

Uncanny X-Men #515 - The new "Utopia" status quo gets more thoroughly explored here, and, to my tremendous surprise, Greg Land's art turns out to be fairly tolerable as far as stuff drawn by him goes (he still needs to get gone desperately). The trick with Land is, I suppose, to read the images as quickly as possible and hope there's nothing too grotesque. Anyhoo, the X-Men sort out of the mechanics of living on their new Asteroid M-island, with issues like water and electricity being provided locally, and trade relations with San Francisco necessary for food. There's a brief bit between Cyclops and Professor X that is fairly well-done, and again with Cyclops and Emma. The issue sort of revolves around the funeral of Dr. Takaguchi, a member of Beast's Science Team who passes away here from old age (he was 89), which highlights the idea of the new community (they reject the idea of sending him back to Japan, saying he probably didn't consider that place home anymore). Beast gets a good eulogy that artfully mixes science and mysticism ("May you have mercy on all the mysteries you are sure to encounter.").
 
The art by J. H. Williams III draws a ton of praise, and is indeed intricate and stylish, but it often seems to be stylish at the expense of telling the story (fight scenes, especially). The Question backup continues to likewise be really generic. This is probably the end for me on this.

How so:huh:
 
It'd be hilarious if Miss Hand didn't actually exist. That could almost make me like Osborn. :awesome:
 
TheCorpulent1 said:
One other issue I was curious about is that it seems like Danny is the only bloody weapon who's not like 100 years old or older. Fat Cobra and Dog Brother are both super-old and the Bride of Nine Spiders seems positively ancient. What's up with that? Is the Iron Fist the only Immortal Weapon who's not actually immortal?

I believe the chi energy they all use allows them to live for long periods of time. Orson Randall was old enough to have fought in World War I yet was still vital enough to fight in modern day, only being killed when slain outright by Davos. Assuming Danny doesn't get himself killed he likely could live well over 100 years.

Besides...only Mister Immortal is truly immortal. :p

Bought/Thought for 9/23/09 Part 3: Return of the Centurions!:

INCREDIBLE HERCULES #135:
Angstom Levy crosses over from Image to take on Amadeus Cho! Well, not really. Technically Invincible crossed over into Marvel in the last MARVEL TEAM UP series, but this is "Dr. Japanazi" in part two of Cho's side quest story, running bi-weekly with Hercules'. While it isn't bad, it's clearly of lessor quality than Herc's and a bit too weird for my liking with the brain stuff. Not to say it's bad; even lessor efforts by Pak & Van Lente are still head and shoulders above most of Marvel's output. Art is by Rodney Buchemi and the cover naturally alludes back to pulp comics of the Golden Age.

I enjoyed this issue more than Cho's last, if only because I have run tabletop RPG campaigns with players in real life as well as online, so I caught many of the references, like save rolls and bickering and whatnot. The recap page, as usual, was hilarious. Cho is caught in the mental illusion of his rival Pythagoras Dupree. Rather than outright kill Cho, he sees him as an amusing challenge, so he sets up this illusionary adventure casting Cho as Mastermind Excello from the 1940's (the one who is in THE TWELVE, which as of this post is ten months late, soon to be eleven). He has to breach "Japanazi's" castle and rescue his ally agent Sexton. No matter how hard Cho plans, it seems Dupree is always one step ahead of him until Cho realizes that they are equals in brain power, and he can alter the landscape just as Dupree can on a whim (essentially, that the player is just as smart and crafty or will powered as the Dungeon Master, essentially). Naturally he overcomes Dupree and saves the lady (part of his hero's journey). The revelation that Sexton was in fact Athena the entire time isn't as shocking as it perhaps should have been, but I didn't mind it as it connects everything Cho has been through, and doesn't make his alliance from Hulk to Hercules random at all. It was also rather cool to see that while Cho was always smart, he learned cool confidence and experience from his travels with Hercules.

In the meanwhile, Hebe is becoming a sort of queen figure to New York's homeless after Hera punted her from the Olympus group, and has met Aunt May. Spider-Man will be showing up later in the year for the big Olympus showdown and Van Lente has written for ASM, so it makes sense to start connecting stuff. Besides, it isn't as if Spider-Man isn't an Avenger and/or hasn't teamed up with Hercules before. Heck, Swarm was technically a CHAMPIONS enemy before he moved to Spidey's rogues gallery. I still am bemused that more superheroes will care about the affairs of the Greek gods than care about the recent turmoil of the still worshipped Judeo-Christian god in GHOST RIDER (only the Riders and Hellstorm, a DEFENDERS B-Lister, give a damn about ol' Yahweh). At any rate, it looks to be an incredible Herc-event to close out the year right. Buchemi's art is quite good, as usual.

Still, I am more interested in the Herc-as-Thor story, and therefore will be more excited when it ships in a fortnight.

NOVA #29: The cover proudly proclaims the return of Monark Starstalker, which is appropriate since this is only his second appearance in a Marvel comic since Howard Chaykin created him in an issue of MARVEL PREMIERE back in 1976 (a year before STAR WARS). Much as with AVENGERS: THE INITIATIVE, I like when writers pluck a forgotten character from obscurity, dust him or her off and use 'im in bold and exciting ways. Abnett and Lanning prove no exception here. All that 1976 story set up was a design and a basic character outline; they are free to work in the rest. Besides, if DOMINIC FORTUNE can keep coming back (another Chaykin creation), why not this guy? For the record, his main gimmick is that his nervous system is housed/shared in his robotic bird Ulysses, with which he can withstand attacks and better control space vehicles. That is similar to Grant Morrison's gimmick with Fantomex a few years ago, only over thirty years sooner. Starstalker's adventure took place in another universe, but that isn't a problem with The Fault, a big tear in space/time/reality, existing as a plot point.

A Xanadarian ship from 35 years ago has drifted from the Fault, and Richard is leading his new Centurion cadets, demoted to red uniforms and two star status, to investigate it once a life sign is found on it. Yes, the star headlights on Irani's breasts are amusing; Lloyd Christmas from DUMB AND DUMBER would approve. The life sign they detected belongs to a time lost Centurion named Philo, an alien with three arms, one of them cybernetic. Unfortunately, also on board is Starstalker, a Han Solo style bounty hunter from the alternate dimension they floated from. It seems Philo has captured one of the Black Hole Sons, sort of like alien gangsters, and Starstalker wants the bounty on it. His main weapon is his "Vortex Pistol", a gun that targets the nervous system and can disable almost any living being with one zap (of which Monark is immune to, via his robot bird). Starstalker gets into a fight with the Novas until the Black Hole Sons stage an attack. As it turns out, they're a band of Mindless Ones, who are naturally tough enough to give the Hulk pause.

Starstalker is a little bit of a cliche, although to be fair Abnett & Lanning really haven't had a space bounty hunter involved in their sagas for long; or at least a character who still engages in such activity. Many of the new Guardians used to and are now a team for higher causes, but Monark still cares about the cash in the end. Philo for a new character made a pretty good first impression on me and he has a unique design (as well as being an alien who isn't recognizable, like a Rigellion is). Monark's ability to jam nearly everything with nanobots was a bit of a stretch, especially as Nova had come out of the Phalanx war and that was their bread and butter, but apparently being from another universe helps. Having a new character make an impression by "schooling" all the members of a book's cast is very old hat and it isn't always a hat I am keen on, as it's simple wrestling writing logic (and more often than not it makes that new character just look like a one hit wonder who never approaches that level of threat again since there is no way to top it; DC examples are Bane and Prometheus, who started out beating Batman and the JLA, respectively, and have gone on to absolutely nothing noteworthy ever since, because they peaked too soon), but considering the issue ends with them all having to join forces, at least for a while, I can live with it. But maybe it's only because being beaten by someone who dresses as ridiculously as Monark does has to look bad. Purple capes are for Elvis, not bounty hunters.

The art is by Kevin Sharpe, who apparently fills in for Andrea DiVito after every three issues, as he did in NOVA #25. His art is perfectly fine, but it isn't quite as good as that of DiVito or even Alves who DiVito replaced as regular artist (and to be fair, Alves didn't need a break as often as DiVito did). But I'd rather Sharpe than missing NOVA for a month, and he's fine. Bruno Hang's color work as usual is spot on.

Ko-Rel is proving herself a better Worldmind than Worldmind was, at least to read, nearly every panel she speaks. I also liked the scene back at the base where Robert keeps Tre and Lindy from breaking protocol, like he did. Nova apparently is being fair and keeping all of the new recruits the same rank, even if I would say that the five that Worldmind recruited probably have more experience than Tre or Lindy or even Robert, but that's a minor quibble. The red suits take some getting used to but I got accustomed to it after the end of the issue. It's good to see Richard taking charge as Nova Prime and for him to not only have a supporting cast, but to have a TERRIFIC supporting cast. It's taken almost three years, but it was worth it.

It wasn't quite the book of the week for me, but as always NOVA is a pleasure and one of my favorites from Marvel, as well as one of the best.
 
Last edited:
Robbie. Richard is Nova Prime. Robbie is his gravimetric savant brother who kept Tre and Lindy from breaking protocol. :oldrazz:

I'm so very in love with Nova's supporting cast now. Morrow, Fraktur, Irani, Qubit, and Ko-Relmind are all such fun, vibrant characters in their own ways. The humans haven't really distinguished themselves yet, but I'm sure they will soon enough. If only Suki could've survived. :csad:
 
Last edited:
Even if they don't, Richard is the star of the book and Robert is his brother, and they therefore make up the obligatory human quotient of the title.

It is worth mentioning that Danny Rand is supposed to be 33, even though he was supposedly 19 in 1974 when he debuted, yet Spider-Man is still, what, under 27 in Marvel comics? It always is odd when characters who debuted after Spider-Man and were younger or at the same age he supposedly was then tend to "outgrow" him.
 
He was about nine when he first entered K'un L'un and of course it only manifests in the Earthly plane every ten years (barring secret passages or portals or whatnot). Therefore when he first showed up in 1974 as a masked martial artist he was 19. The recent Handbook (circa 2005) says so.

Not many Marvel heroes are allowed to age past 30. :p That's Immortal enough.
 
Artiness over kineticism or visceral thrill, for one. Take the page where Kate fights the random bald chick. There's a central image of her surrounded by jagged inward-pointing panels done entirely in red and black showing individual moves in no particularly clear order, and it's followed by a double-page spread that has on the top half baldy sort of floating in midair in a deliberately grainy image with a weird colouring scheme in the background.

Or the following scene when she invades the cockpit to fight Alice. How exactly does Alice get away? She's suddenly just not there and then Kate returns to the back of the plane to confront her. And then there's a two-page spread where their figures are merged in the middle like queens on a playing card.

They're neat-looking images, but I find it annoying to try and follow (I had similar thoughts about his run on Batman), where there's a two-page spread which is largely black with a bunch of panels set in the shape of a Batarang).
 
Artiness over kineticism or visceral thrill, for one. Take the page where Kate fights the random bald chick. There's a central image of her surrounded by jagged inward-pointing panels done entirely in red and black showing individual moves in no particularly clear order, and it's followed by a double-page spread that has on the top half baldy sort of floating in midair in a deliberately grainy image with a weird colouring scheme in the background.

I kind of liked that, I think it was showing the fight was incredibly quick and one-sided in an unorthodox fashion.

Or the following scene when she invades the cockpit to fight Alice. How exactly does Alice get away? She's suddenly just not there and then Kate returns to the back of the plane to confront her. And then there's a two-page spread where their figures are merged in the middle like queens on a playing card.

They're neat-looking images, but I find it annoying to try and follow (I had similar thoughts about his run on Batman), where there's a two-page spread which is largely black with a bunch of panels set in the shape of a Batarang).
Batwoman knocked out the pilot, and she had to take the controls and free her father so he could replace her there. The cockpit door was open and it was the only exit from the room, I assumed she just ran out that door.

I can kind of understand the fights scenes, but you said it sacrificed the story for the art, especially the fights. How did you feel the rest of the story outside the fights were hindered or did you just mean the batarang design at the beginning?
 
Last edited:
How would that work exactly? People other than Osborn talk to her.
 
Maybe it's him dressed up as her or have people talked to both at the same time?
 
I can kind of understand the fights scenes, but you said it sacrificed the story for the art, especially the fights. How did you feel the rest of the story outside the fights were hindered or did you just mean the batarang design at the beginning?
In general, I find Williams' layouts can get very hard to follow whenever he skews "creative".
 
Well, to each his own I suppose. I just read it like a normal comic, left side of the page to the right side, and never really have a problem following what's going on. I mean there are times when the two pages gap together, but you get that with just the regular stuff sometimes, too.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"