Fading
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- Joined
- Jan 8, 2006
- Messages
- 10,203
- Reaction score
- 620
- Points
- 103
Anyone who still complains about MMO's costing money has never played Matrix Online lol. That's a key example of what happens when an MMO is under budgeted and has to let go of developers. It's not a pretty sight.
I think ppl underestimate the cost of running an MMO. I'm not going to be arrogant and pretend to be an expert, but regular dedicated servers costs a small fortune to run. Now imagine them not being high end servers that have to be able to support 10,000+ players on it at any time. Now add on about 100 or more of these servers (counting foreign country servers too). Add on weekly server maintanence, writers and developers, voice actors for future content, massive electric bills, hardware upgrades, and so on.
With a regular game they make it and forget it, maybe adding in patches for game breaking bugs. With an MMO they are constantly adding new content, and have a staff working on it non stop all year. I used to be against paying, but it's really not that bad. You usually get what you pay for.
I think ppl underestimate the cost of running an MMO. I'm not going to be arrogant and pretend to be an expert, but regular dedicated servers costs a small fortune to run. Now imagine them not being high end servers that have to be able to support 10,000+ players on it at any time. Now add on about 100 or more of these servers (counting foreign country servers too). Add on weekly server maintanence, writers and developers, voice actors for future content, massive electric bills, hardware upgrades, and so on.
With a regular game they make it and forget it, maybe adding in patches for game breaking bugs. With an MMO they are constantly adding new content, and have a staff working on it non stop all year. I used to be against paying, but it's really not that bad. You usually get what you pay for.