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Champions Online VS DC Universe

Also, I'll be definitely making SuperFerret in whatever game I pick up (he's already at the cap in CoH) and while it'd be cool to take a screenshot of SF and Superman together, I'd prefer not to be in his shadow.
 
Also, I'll be definitely making SuperFerret in whatever game I pick up (he's already at the cap in CoH) and while it'd be cool to take a screenshot of SF and Superman together, I'd prefer not to be in his shadow.

stand on the other side then
 
Research. They've already gone over some of their stuff

but they have not put out there definitive list of features...This game is no where near going to alpha while CO is about to/already doing its beta.
 
but they have not put out there definitive list of features...This game is no where near going to alpha while CO is about to/already doing its beta.

What are you talking about? What are you getting at? i never said i knew every detail of the game. i said i've done some research and noticed that they have some things that CO does not.

I also stated what makes CO what it is, and if DCU happens to have the same things... then its copying.

We all know that DCU has money, so they wouldn't stoop so low as to make a duplicate with superman in it. So that already says the same customization features in CO, will not be in DCU
 
DC U...

Rather than using strict classes to determine what sort of character you'll play, DCU will spread the big choices across a few different categories. The biggest appears to be your "power theme." Cao rattled off a few of the dozen that will be included: "...ice, fire, mental, planar..." Then comes your power source, the specific focus of your power: "...like your eyes, or knives, or dual pistols... how you want to make that power manifest itself."

The game will include a few shortcuts for character creation, apparently intended for players whose visions of what they want to play equates to drawing a close parallel to a comic book legend. "Let's say you want to be like Batman. You can create an 'Inspired By' character. Click on 'Inspired By,' and then suddenly, we fill all that stuff out for you. It gives you a starting point where, 'I want to be like Batman? OK, well, I got martial arts as my power, I use my hands, I have gadgets, and I'm an acrobat.'"
You'll be able to tailor your ability set to fulfill various sorts of roles in the MMO schema regardless of the choices you make in character creation. Cao and company, apparently, are very serious about allowing this sort of flexibility. He describes his team's design mantra: "The most valuable thing players have is time online together." Forcing you to spend precious quarter-hours spamming chat for a tank, we can presume, would constitute an egregious violation of this ideal.

Powers and Perils

According to Cao, another driving philosophy in DCU involves giving players access to the high-profile powers that define their characters as soon as they're created. So rather than making one wait till they've reached the mid-levels before allowing them to fly, DCU's approach would allow immediate access to the iconic power, and then trickle in special stunts related to it as the character progresses -- in the case of flight, stuff like dive bombs, air drops, and such. "We don't gate you on the basics," says Cao. "If you say you can fly, you can fly. If you can super speed, you can make ice, you can do that. But a lot of it is going to be up to your skill [as a player], and how you use it."

Cao made reference to the notion of "player skill" a good deal during our talk. As it pertains to DCU, this seems to heavily involve the use of physical objects with modeled physical properties to promote madness in the game's environment -- enemies encased in blocks of hero-created ice factored prominently in the demo video Cao played before our chat. The examples he described involved using the ice block to smash enemies, disrupt traffic, jam doors, and create barricades. The point, according to Cao, was that freezing an enemy won't simply be a crowd-control measure; it'll be a means to bring into being a physical tool that could enable all manner of things.

You'll have numerous powers at your disposal, but what you can do during any given sortie will be restricted by your current "loadout"-- what Cao describes as active and reactive powers, four of each at any given time. Depending on your group's needs for a given dungeon run, quest, or encounter, you can swap your abilities to suit. In other words, early choices like power themes and sources won't have any bearing on whether your character is a tank, damager dealer, crowd controller, or what have you. "You're still an ice guy and you're still a fire guy, but we've shifted where we are [in terms of group composition]," Cao puts it.
 
What are you talking about? What are you getting at? i never said i knew every detail of the game. i said i've done some research and noticed that they have some things that CO does not.

I also stated what makes CO what it is, and if DCU happens to have the same things... then its copying.

We all know that DCU has money, so they wouldn't stoop so low as to make a duplicate with superman in it. So that already says the same customization features in CO, will not be in DCU

Thats like saying if Age of Conan has the same stuff as WOW its copying. They are the same genre...stuff is going to be duplicated
 
obviously it will have some similar aspects. But i meant completly the same. These are 2 games. As i said, i dont think DCU will make the same exact game.
 
yeah
dont get me wrong I will probably try my hand at CO....but other than the Archenemy thing not much has me excited about it. Now with DCU Online I am really looking forward to being a Green Lantern, modifying your abilities to fit your mission and team, total destruction of the environment, facing down Doomsday
 
I've never cared for DC other then Green Lantern or Batman. The flash and Green Arrow are pretty good character too... but i wouldnt read their comics.

Even when they talked about Marvel Online (before DCU annouced), i wasnt so interested.

Though the idea of teaming up with them is cool... i like the idea that my heroes have their own universe. I dont want to be fighting someone elses battles. Which gives big points to CO for being able to create your own arch villains. Once you take one down, you can create another one.

They're talking aobut making an end game where all the villains you created team up... I cant wait for them to get that in the game.
 
"Joystiq Hands-On: DC Universe Online(pre-alpha)"

"While SOE wasn't ready to show us the full breadth of the game's character creation system, creative director Jens Andersen did fill us in on the basics: you choose (a) a super power; (b) the source of that power; (c) a movement mode; and (d) an initial ability (you unlock more as you level up). For example, Green Lantern would answer: (a) light; (b) ring; (c) flight; and (d) strong will power. Or the Flash: (a) electricity; (b) hands and feet; (c) speed; and (d) fast metabolism."​
I would like to point some things out, Champions is about to OPEN its beta and DC is about to go into alpha as its already in it pre-alpha phase. I mean you do know that DC has been shown and tried out by many fans at multiple press events, releasing hands-on videos on the internet as well as leaked ones from development. They already have the base system for the game, however in the alpha/beta they'll probably make small changes.

Personelly I liked their original idea where they had different servers and on each server a player would be a DC hero like superman or a DC villain like luther with all their powers and of course being able to advance. Their new idea of custom characters with DC heroes doesn't really appeal to me, probably what makes me want to go play Champions.

Being the Green Lantern would have been awesome, but if I'm going to be a small hero instead of one of the greats I'll go with Champions so I can customize him to the max. In champions you'll probably be able to have any power and more from DC, same for the costumes. I mean you really just gotta compare the two character creators. Plus in DC you have to choose a powerset, but in Champions you can choose powers with absolutely no restriction, enabling your character to have multiple powers. Im gonna shoot you with electricity, light, gamma radiation, energy, fire, ice, and rocks. :grin:

If your a Marvel guy like me, I would definetly go with Champions as it has more of a Marvely feel to it. You could always tell the difference between DC and Marvel by their costume. DC has Batman, Superman, Flash, basically just tights with colors. Where as Marvel has the X-Men with his their awesome jackets, the Hulk with his purple shorts, and Galactus with his mechanized suit of ultimate armor.
 
i would like to point some things out, champions is about to open its beta and dc is about to go into alpha as its already in it pre-alpha phase. I mean you do know that dc has been shown and tried out by many fans at multiple press events, releasing hands-on videos on the internet as well as leaked ones from development. They already have the base system for the game, however in the alpha/beta they'll probably make small changes.

Personelly i liked their original idea where they had different servers and on each server a player would be a dc hero like superman or a dc villain like luther with all their powers and of course being able to advance. Their new idea of custom characters with dc heroes doesn't really appeal to me, probably what makes me want to go play champions.

Being the green lantern would have been awesome, but if i'm going to be a small hero instead of one of the greats i'll go with champions so i can customize him to the max. In champions you'll probably be able to have any power and more from dc, same for the costumes. I mean you really just gotta compare the two character creators. Plus in dc you have to choose a powerset, but in champions you can choose powers with absolutely no restriction, enabling your character to have multiple powers. Im gonna shoot you with electricity, light, gamma radiation, energy, fire, ice, and rocks. :grin:

If your a marvel guy like me, i would definetly go with champions as it has more of a marvely feel to it. You could always tell the difference between dc and marvel by their costume. Dc has batman, superman, flash, basically just tights with colors. Where as marvel has the x-men with his their awesome jackets, the hulk with his purple shorts, and galactus with his mechanized suit of ultimate armor.

amen!
 
I would like to point some things out, Champions is about to OPEN its beta and DC is about to go into alpha as its already in it pre-alpha phase. I mean you do know that DC has been shown and tried out by many fans at multiple press events, releasing hands-on videos on the internet as well as leaked ones from development. They already have the base system for the game, however in the alpha/beta they'll probably make small changes.

Personelly I liked their original idea where they had different servers and on each server a player would be a DC hero like superman or a DC villain like luther with all their powers and of course being able to advance. Their new idea of custom characters with DC heroes doesn't really appeal to me, probably what makes me want to go play Champions.

So you dont want to be a custom character

Being the Green Lantern would have been awesome, but if I'm going to be a small hero instead of one of the greats I'll go with Champions so I can customize him to the max. In champions you'll probably be able to have any power and more from DC, same for the costumes. I mean you really just gotta compare the two character creators. Plus in DC you have to choose a powerset, but in Champions you can choose powers with absolutely no restriction, enabling your character to have multiple powers. Im gonna shoot you with electricity, light, gamma radiation, energy, fire, ice, and rocks. :grin:

But you want to be a custom character???

If your a Marvel guy like me, I would definetly go with Champions as it has more of a Marvely feel to it. You could always tell the difference between DC and Marvel by their costume. DC has Batman, Superman, Flash, basically just tights with colors. Where as Marvel has the X-Men with his their awesome jackets, the Hulk with his purple shorts, and Galactus with his mechanized suit of ultimate armor.


DCU is getting rid of the whole tanker, scrapper, healer builds in favor of a player modifying there characters based on the needs of the mission...cause lets face it superheroes are just tankers and scrappers. They can be all based on the needs of the game.

The idea that everyone gets to be a DC hero on their own server wouldnt work. Lets say I buy the game to be Superman. Obviously if im not playing this game at the start I am not going to get Superman. With the vast amount of people who play MMO's and the number of DC fans who want to play as their favorite superhero how many servers would they have to create just to satisfy all the people who want to be Superman????

In my research around the internet I also found that a lot of people are upset about Microtransactions.

Yes I am sure that CO's character creator will be all its said it will be but I dont think DCU is going to hand you two sets of blue tights and thats it.

DCU's big draws for me are:
1) All character designs are based on Jim Lee art and Im a big Jim Lee fan
2) Geoff Johns and Marv Wolfman wrote the stories behind the game
3)Total destructable environments....pick up a bus and throw it at your opponent, grab a lamp post and go upside your enemies head. Metropolis by itself is touted to be the size of Manhatten from Spider-man friend or foe and if you played that game you know how big it is.
4)Want to be A Flash...you get to be a Flash, Want to be a Green Lantern you get to be one...want to Join the Justice League, JSA or Teen Titans...you can
5)Want to be a villain and team up with Lex to fight Superman...you cant be a bad guy in CO...you can in DCUO
 
CO already stated that they're environment destructible too. WIth Champions online, they already stated that theres going to be major updates in the future that they couldn't work out in the game now because of the budget. Villains will surly be on that list... And they already said they'd like to do Bases.

DCU wasn't going to be non class game, thats a new thing... why? Because Champions is doing it.
 
CO already stated that they're environment destructible too. WIth Champions online, they already stated that theres going to be major updates in the future that they couldn't work out in the game now because of the budget. Villains will surly be on that list... And they already said they'd like to do Bases.

DCU has villains out the box as well as bases

DCU wasn't going to be non class game, thats a new thing... why? Because Champions is doing it.

riiiiiiiiight.
 
you're not really helping sell this game. you're just stating points how similar this game is to Champions. Which makes me feel that whenever Champions comes up with an idea, DCU will follow behind on it. So, that only makes one want to buy the game with the creative team
 
From what I've seen so far of DCUO's villains, I'm not really impressed. The Missions they've shown were way too simialr. For example, as a hero you have to try to stop Doomsday from escaping and Superman will be aiding you. As a villain, you have to help Doomsday or help to aquire his DNA, and Lex will be aiding you.

I really don't mind that CO won't offer villains at launch. It's good that they focus on giving us a great hero experience first and add a good villain experience later, than half assing both in order to fit them into the game at launch. I want to do more as a villain than just petty thefts.
 
hmmmm Geoff Johns, the creative mind behind DC's best stories, Jim Lee who has made the best character designs and new costumes for the X-men, and Marv Wolfman, who is a legend behind Teen Titans(not to mention created Blade) are the guys behind this game. Who is the creative team behind CO???? The guys who made COH and....?????

I havent seen anything that says CO will have destructable environments???

CO wont let you have a base or be a villain when it comes out, DCU will and DCU is called for copying CO?????
 
Exactly... like i said before... DCU sounds more like you're always helping them... and not working on your own characters story. CO seems more focused on your character and what you design his destiny to be...

DCU, you're jsut another member of a team. Not that i'm anit-social, but its always fun being a solo like spider-man, and not having to be in a team all the time. CoH was all about Teams... LvLs got harder as you lvl'd so you needed to be in a team
 
my comp sent the same post twice... i will now use this time to do a dance ::dances::
 
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From what I've seen so far of DCUO's villains, I'm not really impressed. The Missions they've shown were way too simialr. For example, as a hero you have to try to stop Doomsday from escaping and Superman will be aiding you. As a villain, you have to help Doomsday or help to aquire his DNA, and Lex will be aiding you.

I really don't mind that CO won't offer villains at launch. It's good that they focus on giving us a great hero experience first and add a good villain experience later, than half assing both in order to fit them into the game at launch. I want to do more as a villain than just petty thefts.

From Comic con

Once you’ve created your character, it’s time to go on missions and the aforementioned larger story-driven quests. On the villain side, your quests are called “Capers” and are given to you by The Calculator. He pops up on your screen when a Caper becomes available, giving you the lowdown and any kind of inside scoop that might help you, along with possible allies and enemies you’ll run into. On the Hero side, quests are “Cases” and are naturally directed by Oracle.

Capers and Cases are made up of individual missions that are linked together. Similar smaller missions can also be tackled at any time all around the cities just by randomly engaging them. Things like Protect person/place/thing X or Defeat Y number of enemies will be common missions, but sometimes investigation, puzzle solving, and unique item collection will be necessary as well. Each mission is indicated both by text on screen and by icons that hover above the people or things in question. Shiled icons pop up over those needing protection, explosion icons over those you need to KO, and Gears over things or people you need to interact with. A series of missions making up a case may take you through 4 locations and an entire section of the city, giving a ton of variety and helping you explore new areas constantly.
 
Exactly... like i said before... DCU sounds more like you're always helping them... and not working on your own characters story. CO seems more focused on your character and what you design his destiny to be...

DCU, you're jsut another member of a team. Not that i'm anit-social, but its always fun being a solo like spider-man, and not having to be in a team all the time. CoH was all about Teams... LvLs got harder as you lvl'd so you needed to be in a team

you are going to be helping the main heroes in CO too. They are going to be the ones giving you your missions.

I dont see it as being another member of the team. I have several lvl 50's in COH and I only teamed if I needed to...isnt Spider-man an Avenger now
 
That really didn't tell me much other than there'll be long and short missions. Just from all the footage I've seen, villain and hero missions were nearly identical, just with different obectives.

I don't know how CO is planning to do the villain experience, but I want to have more to do than simply being evil and get into the heroes way. Villains reach from the typical bank robber who just wants to be rich, to the world conquering maniac.

I want both games try to do more than just have the villain do the opposite of the hero or be someone's errand boy. I think CoH/V had that problem. Someone was always telling you what to do and where to go. You were never really your own man, you always had to do someone's dirty work.
 

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