DC Universe Animated Green Lantern Movie Thread

What did you think of the movie?

  • 1 - Really Bad

  • 2

  • 3

  • 4

  • 5 - Good

  • 6

  • 7

  • 8

  • 9

  • 10 - Awesome!!


Results are only viewable after voting.
:gl: New Pics of Kilowog from Green Lantern: First Flight

826402-_3.jpg

826400-_4.jpg
Badass.
 
I can't find the trailer!

Nm, found it.
 
Last edited:
:gl: New Pictures from Green Lantern: First Flight

832341-_3.jpg

832340-_1.jpg

832343-_2.jpg
 
Hal looks amazing.


I saw in the Trailer that Sinestro will wear the SC uniform... I wonder how they are going to do that.
 
I hope that WB doesn't rely on how well the reviews and sells for this to see if they really make Martin Campbell's GL or not. That would be bad. I heard they did the same thing for WW and that's the only reason their looking for a script for a live action WW right now. But, you know, what if WW would've went the other way, and what GL does?
 
I hope that WB doesn't rely on how well the reviews and sells for this to see if they really make Martin Campbell's GL or not. That would be bad. I heard they did the same thing for WW and that's the only reason their looking for a script for a live action WW right now. But, you know, what if WW would've went the other way, and what GL does?

I don't think it's bad....it's a barometer to see if people are interested before committing a lot of money for the feature film
 
Andrea Romano Discusses Voice Casting "Green Lantern: First Flight"


QUESTION: Did Christopher Meloni’s rave reviews as a detective on Law & Order: SVU lead you to casting him as the ultimate space cop, Hal Jordan?

ANDREA ROMANO: Given the age range and the character type, and the fact that he is a very good actor, I thought Christopher Meloni would be the right voice. His voice has a nice strength and honesty to it, and his acting is really wonderful.

This is a role that requires the character to come off as very smart, but he also gets duped when he probably should’ve have seen it coming. That’s a tough tightrope to walk, but I found Christopher so incredibly believable. Every note in his acting was true, and real, and organic, and believable. He had not done much voiceover, if any, but he learned so fast that he sprang forth fully formed. He had it down. I don't think he ever had a technical problem.


QUESTION: From Broadway to primetime to major motion pictures like Titanic and Milk, Victor Garber has quite the resume. What made him right for Sinestro, and how did you talk him into doing his first voiceover for animation?

ANDREA ROMANO: I have known Victor Garber's work since Godspell, and there have been several connections over the years. Carl Lumbly played J’onn J’onzz for us on Justice League while he was doing Alias with Victor Garber, and I tried many times to hire Victor to do an episode with Carl as a fun crossover – but he was never available. I had met Victor a few times and I met him again at Diedrich Bader's surprise birthday party. We spoke about him coming to work for me again, and this time his schedule worked out.

Sinestro needed to be elegant. There are many, many different Green Lanterns – some females, some male, some alien, some looking more human. They’re all different. This particular Green Lantern – Sinestro – is a bad guy. But we, as audience members, are not supposed to know that he’s a bad guy in this particular film. So I needed someone who could seem egotistical and strong, but not tip us off that he’s got an ulterior motive all the way through the piece.

Victor hit every note perfectly. There was a musicality to his delivery. You don’t even have to tell someone like Victor Garber to do that – he just naturally finds the vocal music and brings it to the character.


QUESTION: Michael Madsen is another voiceover novice, but that voice is made for character animation. What prompted you to cast him as Kilowog?

ANDREA ROMANO: Kilowog is an alien Green Lantern, and we really wanted a voice with texture and character and some edges to it; a voice that sounded gruff and big and strong, but also smart. I did not want someone who sounded like a big dopey guy. For years and years, I wanted to hire Michael Madsen and this was just the perfect marriage of role, actor and availability.

It’s a lot about availability, and Michael is a great example. He hadn’t done any animated roles before Green Lantern, and yet when I finally got him in the room, we found out how much he had wanted to do it and, now, how much he loves doing voiceover work. He loves this whole world of animation, and characters like Batman and Superman.

You need an actor who has an enthusiasm for the project, for the role, and for the process – and Michael was there, in the moment, he understood, and wanted to do more takes than we needed. That is very generous and brought some really beautiful texture. I love those raspy, deep, dark voices – that sound that tells you that there’s been some life experience there, whether it’s been smoking cigarettes or drinking booze or just living. I don’t think I’m the only person that responds to that kind of voice with character. That’s a voice that's lived.
 
The pics look awesome,

plus I like the interview with Andrea she is awesome at casting the right voice for the characters.
 
More pics of the Green Lantern Corps...

97162639.jpg


78190566.jpg


Also from worldsfinestonline.com is...

EXECUTIVE PRODUCER BRUCE TIMM PRAISES CHARACTER DESIGNER JOSE LOPEZ AND SCREENWRITER ALAN BURNETT FOR THEIR CONTRIBUTIONS TO “GREEN LANTERN: FIRST FLIGHT”

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/media/gallery/timm.jpgAnimation legend Bruce Timm puts the spotlight on character designer Jose Lopez and screenwriter Alan Burnett for their other-worldly creations on Green Lantern: First Flight, the next entry in the popular series of DC Universe animated original PG-13 movies from Warner Premiere, DC Comics and Warner Bros. Animation.

Warner Home Video will distribute the all-new film – as a special edition 2-disc DVD, a Blu-Ray™ Hi-Def edition, as well as single disc DVD – on July 28, 2009. The action-packed movie will also be available OnDemand and Pay-Per-View as well as available for download day and date, July 28, 2009.

Timm, the executive producer on Green Lantern: First Flight, has been the driving creative force behind many of Warner Bros. Animation’s modern-day successes, elevating DC Comics’ canon of super heroes to new heights of animated popularity and introducing generations of new fans to the characters via landmark television series and made-for-DVD films. The latter task includes the creation of the current series of DC Universe animated original movies, which have drawn critical acclaim and further whetted the public’s appetite for comic book entertainment with the release of Superman Doomsday, Justice League: The New Frontier, Batman Gotham Knight and Wonder Woman.

In the midst of producing several more films for the DC Universe series, Timm paused briefly to offer praise for two of the key players in the production of Green Lantern: First Flight – character designer Jose Lopez and screenwriter Alan Burnett.

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/media/gallery/19.jpgQUESTION: There was no downtime for you and director Lauren Montgomery between Wonder Woman and Green Lantern: First Flight. How did you two make that quick transition, and what kept it fresh for you?

BRUCE TIMM: Lauren did such a great job on Wonder Woman, she was immediately my first choice for Green Lantern. I thought she might be a little burned out after the massive Wonder Woman project, but to my immense relief and gratefulness, she was eager to do it.

All that said, Lauren definitely needed to take a little bit of a break in terms of character design and I wasn’t about to step up to that role, either. The tricky thing about Green Lantern is that we wanted to have a unique style sensibility. We've done quite a bit with the Green Lantern and characters on the Justice League, including the entire Green Lantern Corps, and we certainly didn’t want to go back and reuse any of those designs. Another really talented young artist named Jose Lopez, who had worked with Mike Goguen and Jeff Matsuda on the recent The Batman series, was brought to our attention. I looked at his portfolio and I thought, “Wow, this guy is really cool.”

Jose has a completely different design sensibility than I'm accustomed to working with. He's a little bit anime-flavored, but not specifically anime. We brought him in to do some designs on Green Lantern, and he ended up being pretty much our entire character design department. He designed not just Green Lantern and most of the major characters but zillions of background aliens. Jose brought a really unique visual sensibility to the movie.

QUESTION: Did you need to restrain Jose Lopez in any way, or did you just let him run wild with the character design?

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/media/gallery/20.jpgBRUCE TIMM: This is a total science fiction film – we spend maybe 10 minutes on Earth at the beginning of the movie and then the rest of it all takes place in outer space and in several different alien environments. So while we did base the initial, broad strokes design on pre-existing comics characters, we still needed armies of Green Lanterns and tons of aliens. Jose designed virtually all of them – literally hundreds of unique alien species for all of these different polyglot worlds. And they are all really cool. I mean, some of the designs are really out there. Sometimes they’d hand me his designs and I’d say, “Wow, what am I even looking at? That’s a sentient being? You’ve got to be kidding me.” It’s funny because both Lauren and I encouraged him to think way outside the box. And he did – maybe further than we even imagined. Jose came up with some really weird, bizarre life forms and they’re all good.

QUESTION: You’ve always been the driving, controlling influence on your projects in terms of all aspects of the production, and especially design. Are you enjoying letting go of the reins slightly and allowing other artists to explore new directions with these films?

BRUCE TIMM: The nature of these projects, and the sheer volume of films we’re working on now, means that my involvement must be in an overseeing capacity – guiding and supervising, but not leading the way design-wise. That’s both a blessing and a curse. On one hand, it's really great to let somebody else come in and drive the boat. On the other hand, my instincts are to step in and say, “No, do it this way.” So it’s tough to just limit myself to giving notes purely on a technical level, to only say “Okay, I know that’s not going to animate that well.” Otherwise, whether it's Lauren or Jose, other artists will do things in a way that’s completely different from what my natural instinct would be. It may be valid in its own right to say “No, let's do it the Bruce Timm way,” but I literally have to stop and think “Okay, forget about the way I would do it. Does this work on its own?” I just have to be practical about it and not aesthetic. It's ultimately really rewarding and fun for me to look at these movies because it's interesting to see other people's design approach. I've been working with these familiar characters for so many years – it’s nice to see them interpreted differently.

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/media/gallery/21.jpgQUESTION: You and Alan Burnett have been working together for a long, long time. What's that relationship like, and what does he bring that makes these projects so special?

BRUCE TIMM: Alan is the quiet man of Warner Brothers Animation and, to a degree, I feel bad because he doesn’t really get enough credit for all that he has done over the years – going all the way to Batman: The Animated Series and all these shows he's worked on since. He actually kind of prefers to stay in the background and just do his job and not get in front of the cameras and go to conventions and speak in front of crowds. He doesn't enjoy that aspect of it. He’s never been about tooting his own horn, but he’s always been the rock on our projects. Alan is the stabilizer. I think it was Glen Murakami who referred to Alan as the glue that binds everything together. And it's true. He’s a really solid professional. He knows all the ins and outs of story construction and character dynamics and then all of the extras that a good writer knows to plus out a story. At the same time, he likes to push himself to do things that he hasn’t done before and explore different avenues of story lines. He's got a sense of humor that sometimes comes out in really odd, unique ways. On BTAS, he would go down story lines and even I would be saying, “Wow, you really want to do THAT in a children's cartoon?” He’s funny that way – he likes to upset the apple cart and take chances. So Alan is really solid and dependable and at the same time he’s also very experimental. It’s like the best of both worlds. That makes him the perfect collaborator on these films.

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/backstage/timm.php
 
More pics of the Green Lantern Corps...

97162639.jpg


78190566.jpg


Also from worldsfinestonline.com is...

EXECUTIVE PRODUCER BRUCE TIMM PRAISES CHARACTER DESIGNER JOSE LOPEZ AND SCREENWRITER ALAN BURNETT FOR THEIR CONTRIBUTIONS TO “GREEN LANTERN: FIRST FLIGHT”

Animation legend Bruce Timm puts the spotlight on character designer Jose Lopez and screenwriter Alan Burnett for their other-worldly creations on Green Lantern: First Flight, the next entry in the popular series of DC Universe animated original PG-13 movies from Warner Premiere, DC Comics and Warner Bros. Animation.

Warner Home Video will distribute the all-new film – as a special edition 2-disc DVD, a Blu-Ray™ Hi-Def edition, as well as single disc DVD – on July 28, 2009. The action-packed movie will also be available OnDemand and Pay-Per-View as well as available for download day and date, July 28, 2009.

Timm, the executive producer on Green Lantern: First Flight, has been the driving creative force behind many of Warner Bros. Animation’s modern-day successes, elevating DC Comics’ canon of super heroes to new heights of animated popularity and introducing generations of new fans to the characters via landmark television series and made-for-DVD films. The latter task includes the creation of the current series of DC Universe animated original movies, which have drawn critical acclaim and further whetted the public’s appetite for comic book entertainment with the release of Superman Doomsday, Justice League: The New Frontier, Batman Gotham Knight and Wonder Woman.

In the midst of producing several more films for the DC Universe series, Timm paused briefly to offer praise for two of the key players in the production of Green Lantern: First Flight – character designer Jose Lopez and screenwriter Alan Burnett.

QUESTION: There was no downtime for you and director Lauren Montgomery between Wonder Woman and Green Lantern: First Flight. How did you two make that quick transition, and what kept it fresh for you?

BRUCE TIMM: Lauren did such a great job on Wonder Woman, she was immediately my first choice for Green Lantern. I thought she might be a little burned out after the massive Wonder Woman project, but to my immense relief and gratefulness, she was eager to do it.

All that said, Lauren definitely needed to take a little bit of a break in terms of character design and I wasn’t about to step up to that role, either. The tricky thing about Green Lantern is that we wanted to have a unique style sensibility. We've done quite a bit with the Green Lantern and characters on the Justice League, including the entire Green Lantern Corps, and we certainly didn’t want to go back and reuse any of those designs. Another really talented young artist named Jose Lopez, who had worked with Mike Goguen and Jeff Matsuda on the recent The Batman series, was brought to our attention. I looked at his portfolio and I thought, “Wow, this guy is really cool.”

Jose has a completely different design sensibility than I'm accustomed to working with. He's a little bit anime-flavored, but not specifically anime. We brought him in to do some designs on Green Lantern, and he ended up being pretty much our entire character design department. He designed not just Green Lantern and most of the major characters but zillions of background aliens. Jose brought a really unique visual sensibility to the movie.

QUESTION: Did you need to restrain Jose Lopez in any way, or did you just let him run wild with the character design?

BRUCE TIMM: This is a total science fiction film – we spend maybe 10 minutes on Earth at the beginning of the movie and then the rest of it all takes place in outer space and in several different alien environments. So while we did base the initial, broad strokes design on pre-existing comics characters, we still needed armies of Green Lanterns and tons of aliens. Jose designed virtually all of them – literally hundreds of unique alien species for all of these different polyglot worlds. And they are all really cool. I mean, some of the designs are really out there. Sometimes they’d hand me his designs and I’d say, “Wow, what am I even looking at? That’s a sentient being? You’ve got to be kidding me.” It’s funny because both Lauren and I encouraged him to think way outside the box. And he did – maybe further than we even imagined. Jose came up with some really weird, bizarre life forms and they’re all good.

QUESTION: You’ve always been the driving, controlling influence on your projects in terms of all aspects of the production, and especially design. Are you enjoying letting go of the reins slightly and allowing other artists to explore new directions with these films?

BRUCE TIMM: The nature of these projects, and the sheer volume of films we’re working on now, means that my involvement must be in an overseeing capacity – guiding and supervising, but not leading the way design-wise. That’s both a blessing and a curse. On one hand, it's really great to let somebody else come in and drive the boat. On the other hand, my instincts are to step in and say, “No, do it this way.” So it’s tough to just limit myself to giving notes purely on a technical level, to only say “Okay, I know that’s not going to animate that well.” Otherwise, whether it's Lauren or Jose, other artists will do things in a way that’s completely different from what my natural instinct would be. It may be valid in its own right to say “No, let's do it the Bruce Timm way,” but I literally have to stop and think “Okay, forget about the way I would do it. Does this work on its own?” I just have to be practical about it and not aesthetic. It's ultimately really rewarding and fun for me to look at these movies because it's interesting to see other people's design approach. I've been working with these familiar characters for so many years – it’s nice to see them interpreted differently.

QUESTION: You and Alan Burnett have been working together for a long, long time. What's that relationship like, and what does he bring that makes these projects so special?

BRUCE TIMM: Alan is the quiet man of Warner Brothers Animation and, to a degree, I feel bad because he doesn’t really get enough credit for all that he has done over the years – going all the way to Batman: The Animated Series and all these shows he's worked on since. He actually kind of prefers to stay in the background and just do his job and not get in front of the cameras and go to conventions and speak in front of crowds. He doesn't enjoy that aspect of it. He’s never been about tooting his own horn, but he’s always been the rock on our projects. Alan is the stabilizer. I think it was Glen Murakami who referred to Alan as the glue that binds everything together. And it's true. He’s a really solid professional. He knows all the ins and outs of story construction and character dynamics and then all of the extras that a good writer knows to plus out a story. At the same time, he likes to push himself to do things that he hasn’t done before and explore different avenues of story lines. He's got a sense of humor that sometimes comes out in really odd, unique ways. On BTAS, he would go down story lines and even I would be saying, “Wow, you really want to do THAT in a children's cartoon?” He’s funny that way – he likes to upset the apple cart and take chances. So Alan is really solid and dependable and at the same time he’s also very experimental. It’s like the best of both worlds. That makes him the perfect collaborator on these films.

http://www.worldsfinestonline.com/WF/dcuam/greenlantern/backstage/timm.php
Thanks for posting.
 
sweet new pics/interview. Got a question is that tectangle head gl a real comics character if so whats that gl's name?
 
New Pics
kilowog13.jpg

KanjarRo.jpg

guardiansscared.jpg

gl52.jpg

Green Lantern: First Flight to Premiere at Comic-Con

Green Lantern: First Flight, the highly-anticipated fifth entry in the popular DVD series of DC Universe animated original PG-13 movies, will have its world premiere at Comic-Con in San Diego on Thursday, July 23, 2009. More than 4,000 fans will have the opportunity to see Green Lantern: First Flight on the big screen five days before the latest DC Universe film is distributed on DVD and Blu-Ray™ Hi-Def. The film will premiere in the San Diego Convention Center’s Ballroom 20 at 8:00 p.m. A panel comprised of filmmakers and voice cast will be presented on the following day, Friday, July 24. Details on that panel and its participants will be announced next week.

Acclaimed actor Christopher Meloni (Law & Order: Special Victims Unit) fills the lead voice of Hal Jordan aka Green Lantern. Meloni is joined by fellow Emmy Award nominee Victor Garber (Milk, Titanic) as the villainous Sinestro, Tricia Helfer (Battlestar Galactica) as the voice of Boodikka, and Michael Madsen (Reservoir Dogs) as Kilowog. The cast also includes Juliet Landau (Buffy the Vampire Slayer), John Larroquette (Night Court), Kurtwood Smith (That ‘70s Show), and David Lander (Laverne & Shirley).
 
Yup. I'm feelin' good things about that! Who do you think Kurtwood Smith is playing? I'm gonna say it's Ganthet...
 
That would be my guess.


He better say dumbass!


What about John larroquette
 
That would be my guess.


He better say dumbass!


What about John larroquette

That's a tough one. If Martin Jordan is in this, i'd say him. Kajar-Ro? But that's a long shot... What do you think?
 

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