Silverstein
Superhero
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- Jun 22, 2005
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Comic-Fan gamers have been asking for the same things over and over, and most of the time they get ignored, but are still promised those things. It's like companies know what we want but won't do it because if they make the perfect Spider-Man game then no one will have to buy another.
They could make horrible games for 10 years making millions off fans, and then when it looks like sales are dropping, they'll release something like WOS which is marginally better, but enough so to give fans hope and continuing shelling out cash.
It's not hard to imagine a great Spider-Man game. So this is the idea I've come up with.
General Storyline and Plot:
Chapter 1
Riots are breaking out in New York City. It turns out that Osborn is using Oscorp Industries to make and market a drug that gives the users temporary super powers. You have to keep taking it or you will loose the powers. It is based after the Super Soldier Serum and gives the user super stregnth, speed and endurance.
It is, of course, an illegal drug and thus Green Goblin enlists henchmen and thugs to push the drug on the streets. People get a rush out of having powers and being "more than human" so they use their powers to exact revenge on their enemies, steal things, or just cause trouble.
Osborn creates a more permanent version of this drug and plans to put it in the water of everyone in New York City. Specifically a certain company that sells water world wide. (Poland Sping or Deer Park rip off) His theory is that when everyone has super powers, no one will. This will in effect ruin Spider-Man, because there will be great power and NO responsibility.
Chapter 2:
When all of that is done, Spider-Man finds out that during the rioting, prisoners escaped from Ryker's. He has to track down several villains including: Scorpion, Electro, Hobgoblin, Owl, Hammerhead, Hydroman, Sandman, Shocker, Rhino, Vulture, Chameleon, Morbius, Beetle, Doctor Octopus, Jack'O'Lantern and Mysterio(one person...Both are Beck. When you arrest him as Mysterio, it's actually a robot). S.H.I.E.L.D. will be in contact with you during this part of the game though, so you will get information from them. And they are the ones that come to arrest the villains.
Gameplay:
Chapter 1 will play like the typical "Free Roam" super hero game. With different Acts and segments which will lead up to the final battle with Green Goblin. You fight him various times during this chapter, though so you would get your fill for when you move on to the next chapter.
Chapter 2 will play like Shadow of the Collosus. In other words, you get to free roam over the entire city with no rush and no time limit. Time of day changes freely on it's own and you can progress as slowly or as quickly as you wish. There is no filler "minion" battles. All you have to do is find the bosses, in their respective areas of town and fight them. Once you beat them, they're brought back to jail.
Having it done that way allows for so many boss fights and villains in Chapter 2. Each villain has a cutscene intro and "ending" for once they are defeated.
Allies:
You have two seperate lists of allies. One list is for the allies that you can get at any time, and the second list is chapter specific. S.H.I.E.L.D. has assigned certain heroes to go after certain villains, and those are the heroes you're allowed to call on during those missions.
Chapter 1: Black Cat, Daredevil, Iron Fist and Luke Cage are available.
Chapter 2: Wolverine, Black Widow, Captain America, and Iron Man are available.
In this game however, the allies do more than act as Summons, they each have unique abilities that can help you do certain things. For instance:
Black Cat: Can attack enemies for you, while you try to hack a computer or open a door. Or vice versa.
Captain America: He will shield you and push back enemies as you heal, if your health is really low.
Wolverine: can help you find enemies that are hidden like Chameleon or Sandman and Hydroman. (He won't fight them, of course, that's your job)
Iron Man: Can open doors that you can't..
So yeah, Allies can only be used on side missions or against "minions" or thugs, not against bosses.
Customization:
Peter and MJ's apartment is in the game. You can access it physically, by going there and via the pause menu. The basics are in the pause menu, but the more advanced things are only accesible by going to the apartment.
-Change Spidey's costume(powers): Classic(fastest), Scarlet(impact webbing and stronger webs), Black suit(increased strength, longer health bar), Spidey Armor (invulnerable, slowest)
-Change Spidey's costume (No powers): Peter Parker, Paper Bag Man, Ben Reily costume, and Dusk
-Spidey Store: Buy moves and upgrades
-Gallery: View Concept Art, pictures and character bios
-Flashback: After completing the game, you can go back to a certain Chapter with all of the things you've unlocked or bought.
New York City:
Take the city in Spider-Man 2 but give it the graphics of Web of Shadows. Add in Connie Island (Where you fight Sandman and Hydroman), and replace the above ground train with a section of subway. (it wouldn't even have to be the whole city just one area that goes around in circles), and that would be the city.
They could make horrible games for 10 years making millions off fans, and then when it looks like sales are dropping, they'll release something like WOS which is marginally better, but enough so to give fans hope and continuing shelling out cash.
It's not hard to imagine a great Spider-Man game. So this is the idea I've come up with.
General Storyline and Plot:
Chapter 1
Riots are breaking out in New York City. It turns out that Osborn is using Oscorp Industries to make and market a drug that gives the users temporary super powers. You have to keep taking it or you will loose the powers. It is based after the Super Soldier Serum and gives the user super stregnth, speed and endurance.
It is, of course, an illegal drug and thus Green Goblin enlists henchmen and thugs to push the drug on the streets. People get a rush out of having powers and being "more than human" so they use their powers to exact revenge on their enemies, steal things, or just cause trouble.
Osborn creates a more permanent version of this drug and plans to put it in the water of everyone in New York City. Specifically a certain company that sells water world wide. (Poland Sping or Deer Park rip off) His theory is that when everyone has super powers, no one will. This will in effect ruin Spider-Man, because there will be great power and NO responsibility.
Chapter 2:
When all of that is done, Spider-Man finds out that during the rioting, prisoners escaped from Ryker's. He has to track down several villains including: Scorpion, Electro, Hobgoblin, Owl, Hammerhead, Hydroman, Sandman, Shocker, Rhino, Vulture, Chameleon, Morbius, Beetle, Doctor Octopus, Jack'O'Lantern and Mysterio(one person...Both are Beck. When you arrest him as Mysterio, it's actually a robot). S.H.I.E.L.D. will be in contact with you during this part of the game though, so you will get information from them. And they are the ones that come to arrest the villains.
Gameplay:
Chapter 1 will play like the typical "Free Roam" super hero game. With different Acts and segments which will lead up to the final battle with Green Goblin. You fight him various times during this chapter, though so you would get your fill for when you move on to the next chapter.
Chapter 2 will play like Shadow of the Collosus. In other words, you get to free roam over the entire city with no rush and no time limit. Time of day changes freely on it's own and you can progress as slowly or as quickly as you wish. There is no filler "minion" battles. All you have to do is find the bosses, in their respective areas of town and fight them. Once you beat them, they're brought back to jail.
Having it done that way allows for so many boss fights and villains in Chapter 2. Each villain has a cutscene intro and "ending" for once they are defeated.
Allies:
You have two seperate lists of allies. One list is for the allies that you can get at any time, and the second list is chapter specific. S.H.I.E.L.D. has assigned certain heroes to go after certain villains, and those are the heroes you're allowed to call on during those missions.
Chapter 1: Black Cat, Daredevil, Iron Fist and Luke Cage are available.
Chapter 2: Wolverine, Black Widow, Captain America, and Iron Man are available.
In this game however, the allies do more than act as Summons, they each have unique abilities that can help you do certain things. For instance:
Black Cat: Can attack enemies for you, while you try to hack a computer or open a door. Or vice versa.
Captain America: He will shield you and push back enemies as you heal, if your health is really low.
Wolverine: can help you find enemies that are hidden like Chameleon or Sandman and Hydroman. (He won't fight them, of course, that's your job)
Iron Man: Can open doors that you can't..
So yeah, Allies can only be used on side missions or against "minions" or thugs, not against bosses.
Customization:
Peter and MJ's apartment is in the game. You can access it physically, by going there and via the pause menu. The basics are in the pause menu, but the more advanced things are only accesible by going to the apartment.
-Change Spidey's costume(powers): Classic(fastest), Scarlet(impact webbing and stronger webs), Black suit(increased strength, longer health bar), Spidey Armor (invulnerable, slowest)
-Change Spidey's costume (No powers): Peter Parker, Paper Bag Man, Ben Reily costume, and Dusk
-Spidey Store: Buy moves and upgrades
-Gallery: View Concept Art, pictures and character bios
-Flashback: After completing the game, you can go back to a certain Chapter with all of the things you've unlocked or bought.
New York City:
Take the city in Spider-Man 2 but give it the graphics of Web of Shadows. Add in Connie Island (Where you fight Sandman and Hydroman), and replace the above ground train with a section of subway. (it wouldn't even have to be the whole city just one area that goes around in circles), and that would be the city.