Dragon Age 3

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good to know. those dialogue glitches were starting to annoy me.
 
This was an interesting bit from Bioware on future patches:

"As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates."

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The scan now marks items on your radar! :up:
 
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After a friend told me that Silverite forged heavy armor can be worn by Mages, my Knight Enchanter is now at 270+ Defense. :awesome:
 
Ok, the Patch is downloading right now. I hope it takes care of some of the visual glitches. I hate that my magical sword disappears, every time I load a save.
 
here's VOD of





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NYU Game Center Lecture Series Presents: BioWare's Approach to Storytelling
NYUGameCenter 18 hours ago


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NYU Game Center Lecture Series Presents: BioWare's Approach to Storytelling
NYUGameCenter 17 hours ago

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NYU Game Center Lecture Series Presents: BioWare's Approach to Storytelling
NYUGameCenter 17 hours ago


source: GI



A written article of this same event










Dragon Age: Inquisition : How BioWare Tells Their Tales

Posted Dec 08, 2014


Despite protests and endless traffic we made it into Brooklyn this past Thursday for the NYU Seminar on storytelling in Dragon Age: Inquisition. The panel included Creative Director Mike Laidlaw, Lead Writer David Gaider, and actor Freddie Prinze Jr. who does the voice of Iron Bull. The panel ran the full two hours and surprisingly the crew on hand gave a ton of information and advice to the students and press in attendance.
Read more of Garrett Fuller's Dragon Age: Inquisition - How BioWare Tells Their Tales.
The game has been out now for a few weeks and been doing well just taking the Game of the Year award at the Video Game Awards this weekend. Here is what the guys had to say about working on Dragon Age: Inquisition.


Mike Laidlaw, the creative director on the project spoke first and described how ideas for the game come to the table. Running the creative side means you have to make sure everything fits within the lore. The writing team works hand in hand with creative to make sure they put together the best mechanics for the story. Mike explained that multiple tools can be used. The war table, party members, and main narrative are all ways to get the story across. Dragon Age is a high fantasy world where everything is on the brink. There are powerful forces at work and at any time you will see drastic changes to the world. It is also a world where the team makes sure that nothing is for certain. Founded on the principle of the Grey Wardens there are always multiple ways to solve every problem. Mike explained that just because something happens historically and is recorded, things can always change in the moment.
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The narrative for the character is very interesting. With demon breaches coming into the world and all sorts of political issues no one is stepping up to solve the problem. Mike explained that they placed Chancellor Roderick in as the ultimate annoyance. He sets the tone for the fact that your character will always be at odds with the Chantry. Mike compared him to the character in Ghostbusters who shuts down their containment unit. The character is there to frustrate you and drive you to seek your goal. Mike showed the scene which he liked best in the game and it comes right at the beginning. It sets the tone for your quest and Roderick is the main hurdle. He openly argues and fires back and forth with Cassandra, one of your party. Mike said they reworked the scene seven times before they felt it was right.
The next up was David Gaider who is the lead writer. David took us back in BioWare history when Dragon Age was first just a theory. The company wanted to make their own high fantasy game. David was tasked with building a world similar to Dungeon and Dragons of which the BioWare team had a deep history and huge appreciation for. David went off and started to build the world with his team which eventually became the game Origins. Now with Inquisition, he had the overwhelming task of building out an entirely new narrative and a large team of writers.
DAI2.jpg

David said the hardest part in building Dragon Age is going through the cutting process. There are certain ideas or even characters that he becomes hugely attached too which must be cut loose during the development process. There are a lot of reasons things get cut and many times writers have to learn to let go of their ideas. It all has to make sense in the game.
David showed a point part of the way into the game and if you have not played we do not want to spoil for you. Please stop reading now if you want to play through the scene before having it described. Skip ahead a paragraph and you'll be fine.
For those who stayed, the scene comes after a massive battle when you lose everything. Your character is cut adrift in the snow and must find your way through to the camp in the massive storm. It takes a few minutes to find your way on purpose as the team wanted to bring the character back down from the huge battle. Dave said he never thought the next scene would make the cut, but the scene where the camp sings the song of hope for inspiration is what he showed the audience. It was interesting to see such an odd placement of a song in a video game. However, the cut scene does have the desired effect on the player.
Freddie Prinze Jr. spoke next and the actor left the audience surprised by his charisma and also knowledge of games and game culture. He may not commercialize it as much as say Wil Wheaton, but Freddie Prinze Jr. is definitely a hardcore MMO and RPG player. He explained how much time he put into EverQuest and World of Warcraft as well as his love for single player RPGs and Grand Theft Auto. Nothing beats seeing Mr. Buffy make Thundarr The Barbarian references and talk about how games are much stronger than films these days.
DAI-3.png

In terms of his character Iron Bull, Freddie explained that he mixed Pete from Mickey Mouse Club House (which his daughter watches) with Winston Churchill. He explained that as a kid he loved famous speeches and used to mimic them all the time. Iron Bull was a ton of fun for him to play and the more he voiced the character the more he really got into how the Qunari see life and thrive in the Dragon Age timeline.
Freddie also had a good insight on how games have changed so much since he was young. He spent a lot of time in arcades as a kid putting quarters into tough old school games that many designers grew up with. Now the new generation of gamers wants everything handed to them with little consequences. He talked about reading the old “Choose Your Own Adventure” Books and playing Dungeons and Dragons as a kid which really taught him to calculate risk when making choices. He praised BioWare for putting these choices and consequences in the game. He said with Mass Effect and Dragon Age he always saves before major decisions in case he has to go back. The scene he chose this time was having drinks with Iron Bull right after killing the first dragon.
All three members of the panel covered a lot of topics in the Q and A portion of the panel. Explaining that they wanted plots about people and making sure the game was open world with plenty of options. They also felt strongly that while your choices have consequences, making the right ones at the right time should also pay off. They keep a Wiki at BioWare of all the Dragon Age material and have several editors who work with the writers to make sure things fit within the lore. The panel turned out to be really fantastic. Both players and students got a full sense on how much it takes to build one of these games. It seems like the team at BioWare definitely has more plans even though the game just launched they all said there is still a lot of work being done on Inquisition's forthcoming stories.
Article By: Garrett Fuller
Created On: December 08, 2014
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Read more at http://www.mmorpg.com/newsroom.cfm/page/1#12x8Gpemy52QRx15.99

source:MMORPG.com
 
For those of you playing the PC version... Don't download the patch yet. Go offline with Origin and play your current version. The patch seems to lower the graphics settings, even if you set them on ultra. Shiny hair, scars not showing, worse textures, etc...
 
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This was an interesting bit from Bioware on future patches:

"As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates."

EDIT:

The scan now marks items on your radar! :up:

Yeah, I had a feeling that should have been there from the beginning. Good thing they thought of it.
 
Love how clean the menu's are. It's very simple. Nothing deters me from RPG's more than complicated UI.

Also, just took out my first dragon!
 
What actually happens during the romance scene? I mean, do you get to choose who comes to your quarters or is it literally whoever likes you the most? I swear I've chatted to Dorian so much in case I miss out on romancing him but all I get is 'Dorian slightly approves'
 
What actually happens during the romance scene? I mean, do you get to choose who comes to your quarters or is it literally whoever likes you the most? I swear I've chatted to Dorian so much in case I miss out on romancing him but all I get is 'Dorian slightly approves'

Always pick the Flirt option when you can. You should get a companion quest. Once you complete that, you can enter the bonezone.
 
Ha thanks. I've done a couple of the quests but I must have to keep doing them
 



Dragon Age: Inquisition : Inquisition HQ Released

Posted Dec 15, 2014



Those participating in Dragon Age: Inquisition multiplayer will be happy to hear that the DAI HQ has been released. Players can use a web-based or mobile version of the DAI HQ to track their multiplayer characters including accumulated experience and equipment, which challenges have been completed and leaderboard information. The Dragon Age: Inquisition HQ is very similar to the one created several years ago for Mass Effect 3's multiplayer component.
Dashboard
Logging in takes you to Inquisition HQ's dashboard. From here, you can easily navigate to any section of the website. Quickly check your MP character roster through the Character menu on the left or use the navigation menu on the right to get to any section of the site, set your preferred language, or select your profile (if you've played multiplayer on multiple platforms). The dashboard makes it a cinch to find what you're looking for.
Check out the developer diary on the Dragon Age: Inquisition site or get started here.
IHQ_3.jpg
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Read more at http://www.mmorpg.com/newsroom.cfm/page/1#BJVcgV7gVtvHEzZd.99

source:MMORPG.com
 
I just finished my second playthrough which took 96 hours.

*falls over*

Went dragon hunting, they've got some really good gear on them. I haven't done a shard run yet but I am thinking about going for platinum on this.
 
I just finished my second playthrough which took 96 hours.

*falls over*

Went dragon hunting, they've got some really good gear on them. I haven't done a shard run yet but I am thinking about going for platinum on this.

I'm still on my first playthrough..........and I'm still stuck at the beginning....at the Hinterlands.

everytime I see something I don't like about my character, I feel compelled to restart......lol.

yeah.......I have problems.......:o :csad:
 
Don't open if you haven't completed "And Here Lies the Abyss"

Cut content of Alistair/Loghain talking to Morrigan. There are multiple versions with Alistair based on events with the Warden. Only one with Loghain.

1. Warden romanced Morrigan, performed Dark Ritual, went through Eluvian
2. Warden romanced Morrigan, performed Dark Ritual, did not complete "Witch Hunt"/go through Eluvian
3. Warden romanced Morrigan, died slaying the Archdemon
4. Alistair performed the Dark Ritual
5. Loghain performed the Dark Ritual



One thing is clear to me, I made a mistake making Alistair king. I thought he was the leader Ferelden needed but I think his place was with the Wardens.
 
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There were plans to make it possible for your character to become the Divine. It would have been hard as a male and even harder as a male Qunari. If they kept it, I would have loved trying to become Divine as a male Qunari mage.

http://mattrhodesart.blogspot.com/2014/12/dai-divine-heretic.html

Wow, triple whammy right there. Also, male elven mage would have been just as bad I would think.

As of this writing, the Hissing Wastes is by far the worst map I have ever seen. I'm glad I'm 100% done with it. I hope to never return.

Also, I finished "Here lies the abyss"

I hope this is the hardest choice I had to make. I chose Loghan over Hawk kept the Wardens around. Still not sure how I feel about it. But I'll own it. A shame Warden Bethany was never mentioned. I'm now currently at the Ball trying to prevent an assassination, and I'm failing hard at it. :cmad: Damn these mask wearing A-holes
 
Well, I did it again. I finished an entire bioware game without having a single gay affair.

My characters are the most frustrated in the world. Urgh, I swear I flirted with him the whole time. How do I always do this?
 
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