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EA Dragon Age: The Veilguard

Yeah, they fired a ton of people at Bioware. And EA is being cowards at the number.
 
Yeah, they fired a ton of people at Bioware. And EA is being cowards at the number.
Hopefully, Archetype will pick up a ton of the veterans. EA created this mess by trying to force live service games on BioWare. They lost a lot of experienced talent during the Anthem debacle and the development of this game was so messed up by cancelling the original single player version in favour of a co-op live service game and then ordering them back to a single player game halfway through development.

A lot of the maps and quests felt very MMO-ish with the artificial boundaries, lack of choice, and heavy combat focus.
 
****ing EA laying off people for their screw-ups.

In the near future, I won't be surprised to see a tomb erected with BioWare's name on it right beside the ones of Maxis, Westwood and Visceral at the EA cemetery.
 
You might see the old DA games again as a remaster or remake in the future but new entries are likely not happening before that.
 
You might see the old DA games again as a remaster or remake in the future but new entries are likely not happening before that.
The remakes/remasters are even unlikely given the fact that they were built on BioWare's proprietary engines and the people who know how they worked are pretty much all in the wind now.
 
What a shame.
I just finished Veilguard and have been pretty happy with it.
The Final 3-4 hours are pure Dragon Age imo.

Its a shame how EA handled this IP and that it may now be dead.
So much potential, such a incredible world built.
 
"failed to resonate with gamers greedy EA shareholders who want "shared-world features" Fixed
 
"Look, I'm not a fancy CEO guy," former Dragon Age creative director Mike Laidlaw wrote on social media, "but if someone said to me 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin off: fundamentally change the DNA of what people loved about the core game' to me, I'd probably, like, quit that job or something."

Laidlaw worked on the Dragon Age series from its creation, and was set to serve as director on what became Dragon Age: The Veilguard, up until its live-service pivot. It was at this point that Laidlaw did indeed quit BioWare, after more than 15 years, to go elsewhere.

"Just thinking out loud, of course," Laidlaw continued. "Who'd be silly enough to demand something like that? ...Twice."


 
EA really thought turning Dragon Age into a live service would make it a billion dollar franchise.

These people don't have a clue.
 

Wrong answer.

For a fraction of the budget of Dragon Age, Warhorse Studios new sequel single-player RPG just launched to a million sold on Day 1. I don't like the guy that co-founded the studio or some of the general vibes driving the game, but the point is that EA could have done a lot better than their contemporaries if they really thought things through. What do these types of players like? The old Dragon Age games that sold well, The Witcher, Baldur's Gate, Elden Ring, stuff like that. They don't want a Disneyfied Dragon Age that cost a bajillion dollars or a yet another player-versus-player looter live service game.

 
I keep saying the game looks visually like how japanese would make a western fantasy rpg look...but that is wrong and it makes so much more sense saying it looks like a live service game visually.
It explains the vibe i get of the look so much better when you consider that it was meant to be Dragon Age mixed with how typical live service games look.
Fortnite meets Dragon Age or so.
 
I've only ever played DA2, but Dragon Age to me feels like it should lean into Dark Fantasy a la Witcher than whatever the colorful/bright images i've seen from Veilguard.
 
I keep saying the game looks visually like how japanese would make a western fantasy rpg look...but that is wrong and it makes so much more sense saying it looks like a live service game visually.
It explains the vibe i get of the look so much better when you consider that it was meant to be Dragon Age mixed with how typical live service games look.
Fortnite meets Dragon Age or so.
Yeah, it didn't look or feel Japanese to me at all. Rather, the impression I got was very MMO, online play with the checkpoint saves and very artificial feeling vertical maps with weird traversal elements like zip lines. The art style felt like something designed for an MMO where it can scale a low lower res for people with poor rigs/internet and that is bright and colourful so that you can tell who is who when there are dozens of players on the screen.
 

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