Hopefully, Archetype will pick up a ton of the veterans. EA created this mess by trying to force live service games on BioWare. They lost a lot of experienced talent during the Anthem debacle and the development of this game was so messed up by cancelling the original single player version in favour of a co-op live service game and then ordering them back to a single player game halfway through development.Yeah, they fired a ton of people at Bioware. And EA is being cowards at the number.
The remakes/remasters are even unlikely given the fact that they were built on BioWare's proprietary engines and the people who know how they worked are pretty much all in the wind now.You might see the old DA games again as a remaster or remake in the future but new entries are likely not happening before that.
"Look, I'm not a fancy CEO guy," former Dragon Age creative director Mike Laidlaw wrote on social media, "but if someone said to me 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin off: fundamentally change the DNA of what people loved about the core game' to me, I'd probably, like, quit that job or something."
Laidlaw worked on the Dragon Age series from its creation, and was set to serve as director on what became Dragon Age: The Veilguard, up until its live-service pivot. It was at this point that Laidlaw did indeed quit BioWare, after more than 15 years, to go elsewhere.
"Just thinking out loud, of course," Laidlaw continued. "Who'd be silly enough to demand something like that? ...Twice."
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It sure sounds like Electronic Arts thinks cutting Dragon Age: The Veilguard's live service components was a mistake
CEO Andrew Wilson said Veilguard "had a high quality launch and was well-reviewed," but failed to "resonate" with gamers who want "shared-world features."www.pcgamer.com
Wrong answer.
Yeah, it didn't look or feel Japanese to me at all. Rather, the impression I got was very MMO, online play with the checkpoint saves and very artificial feeling vertical maps with weird traversal elements like zip lines. The art style felt like something designed for an MMO where it can scale a low lower res for people with poor rigs/internet and that is bright and colourful so that you can tell who is who when there are dozens of players on the screen.I keep saying the game looks visually like how japanese would make a western fantasy rpg look...but that is wrong and it makes so much more sense saying it looks like a live service game visually.
It explains the vibe i get of the look so much better when you consider that it was meant to be Dragon Age mixed with how typical live service games look.
Fortnite meets Dragon Age or so.