DTL Season 7-Week 4

DTL Commish

DTL Commisioner
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The rules:
This thread will be in use for 5 days. Days 1-3 are strictly setup time for owners to post their battles, plead their cases, tell us their team’s strategies, breakdown the match ups, and do whatever else they can/want to do to try and convince you that their team would pull out a victory inside of 2 posts. Please, let the owners do this on their own with no help. Debating cannot begin until both owners post battles.

On Day 4, I will post and tell everyone that debating may begin. Each owner has one post to rebut their opponent's match, and another to correct any issues of their opponent's rebuttle. One 2 rebuttle posts are allowed for each opponent.

On Day 5, I will post and tell everyone that voting can begin. Any votes cast before I open voting will not count. Look over the matchups and read the strategies, and take into consideration how in-character each character is. Afterwards, use your best judgment to decide who you think has the best chance to win the match. (Note: The length of a writeup is at the discretion of the owner. Do not punish owners just for having a shorter writeup.)

To vote, rate each team's writeup and arguments between 1-10 (0 is reserved for non-writeups). The team you think will win should get the higher score (tie scores are not allowed). Remember to vote for all matches or your votes will not count! The teams with the highest point total at the end of the 7th day will get a W while the other will get an L. (Equal scores will result in a tie.)

The battleground for this week is: Gotham by Gaslight


AnnoyingSilence
Captain Marvel (Genis 2x)
Sersi
MountyJoy
Dream Girl
Northstar

VS.

Heroes of the New Age
Turtle (DU)
Martian Manhunter (DU)
Psylocke (MM)
Batman (DR) (Obviously)
Zauriel (DR)
_______________________________

The Immortals
Sodom Yat (DCU)
Validus (DCU)
Brainiac 417 (DCM)
Chunk (DR)
Death Wolverine (MR)

VS.

Jailbait
Silver Surfer (MU)
Thor (MU)
Kang (MM)
Batman 1,000,000 (DR)
Gentleman Ghost (DR)
_______________________________

The Odd Alliance
Onslaught (Magneto/Xavier) (MU)
Vulcan (MU)
Anti-Vision (MM)
Deathstroke (DR)
Blink (MR)

VS.

Chaos & Order
Captain Atom (DU)
Exodus (MU)
Blue Beetle (DM)
Batman (Dick Grayson) (DR)
Boy Blue (DR)
 
While JH is away...

JewishHobbit said:
Hey, I have to take care of some things this morning so I hope you're final roster you posted was final. I went ahead and wrote my write up because I wouldn't have time after this. I'll copy and past it here and I hope you wouldn't mind posting it for me when you start week 4. Thanks.

OddAllianceBanner-3.jpg


The Odd Alliance
Onslaught (MU)
Vulcan (MU)
Anti-Vision (MM)
Deathstroke (DR)
Blink (note: Scroll down for 616) (MR)

VS

Chaos & Order
Captain Atom (DU)
Exodus (MU)
Blue Beetle (DM)
Batman (Dick Grayson) (DR)
Boy Blue (DR)

Okay, I'm not going to do as detailed a battle as usual. I have a lot to do this morning and won't be able to focus on this, so here's what I came up with. I'll be camping this weekend and won't be home until sometime Monday, so this is likely all I'll be able to give for this week.

Pre-Battle

Onslaught, Vulcan, and Blink have worked together for a while now and in past write ups I've explained why Onslaught and Vulcan would work well together, so no point in going back to it again. Anti-Vision and Deathstroke would fit it perfectly so I think the team would do just fine. Onslaught would know all about Exodus and Deathstroke would know about Batman (Dick Grayson), Blue Beetle, and Captain Atom. Boy Blue is the only mystery. With that in mind I have the strategic minds of Deathstroke and Xavier to make plans so I think the Odd Alliance starts off in a good place. As for who C&O would know, it's a bit more iffy. Batman would recognize Deathstroke for certain. The rst of the characters fall on Exodus though. Here's the questions.. how observant is he? I ask because he's never really had contact with anyone on my team. He might know Onslaught... but remember, when Onslaught was going on Exodus was thrown in and stuck in the ground by X-Man and remained there until Onslaught was disposed of. He may have done past research, but then again, he may have just heard word of mouth, or he may have heard nothing. I'm not sure. He'd likely know who Vision is, but not having much dealings with him would he know much details about him? Blink and Vulcan, however, would be a mystery to him... and when it comes to Vulcan, who has the power to counter almost all of C&O's big guns, that's a big disadvantage for them.

Battle


Onslaught Vs. Exodus

I figure Onslaught and Exodus are both two of the most powerful Psi's in the Marvel Universe, so they'd likely stalemate when it comes to that. So likely anyone on either team who's not already Psi-Protected would be protected now, and neither would be able to break into each other's minds. If Exodus were to confront Onslaught (or vice versa) they'd balance mentally, so it'd fall to other powers. I do believe that Exodus has more telekinetic power but Onslaught has plenty of his own, and Onslaught also has the magnetic powers of Magneto. So he might have a slight advantage with that. Now, Onslaught is able to weaken himself by using up tons of his own energy, and against Exodus he'd likely do that, but he can also drain energies from the thoughts of others to recharge himself. this is done quickly and with little effort (as shown with Dark Beast), so he can easily recharge himself with anyone around. If these two went at it solo, I think it could end either way 50% of the time, however no matter what the other would be so drained by the effort that they'd be fairly easy pickin's for whoever were to come by next. So either way, I see them both falling in this match.

Vulcan vs. Captain Atom

Now this is a powerful energy wielding matchup. Both are energy manipulators of the highest calibre. As one drains energy from the other, the other can drain it right back, and back and forth. They can both absorb the energy fired at them. It seems from what I read that Vulcan is a lot crazier so he'll go further than Captain Atom. But here's the key to Vulcan's victory for me...

Wikipedia said:
If Atom absorbs too much energy at once, the energy transports him uncontrollably through time.

And now with how much energy going back and forth here, and Vulcan constantly lays it on thick, and he's not the brightest when it comes to these sort of things, he won't figure "limit the energy to this guy" he'll try to show his superiority by force. He'd throw every bit of energy he has (and it's an amazing near endless amount) and I can even see him pulling energy from the Exodus/Onslaught battle as well, and he would just load into Captain Atom to defeat him. And in the end I see Captain Atom absorbing too much and vanishing uncontrollably through time, removing him from the battle.

Blink vs. Boy Blue

Boy Blue has the advantage in shear power, experience, and in being unknown by the Odd Alliance, but that last bit there is also his downfall. I have a team of villains and Deathstroke would plan to take out the unknown Boy Blue quickly in the easiest way. So being that Blink is unknown as well, C&O wouldn't know what to expect of her or how to prevent it. So she'd simply blink in and blink Boy Blue to pieces, or at least his Witching Cloak and then blink him in half or something. It is a very cheap victory, but I am playing with a team of villains and a quick removal is entirely within Deathstroke's method of planning for an unknown. Without knowing Blink's abilities I believe that Boy Blue would have no way to defend himself against this.

Deathstroke & Blink vs. Batman

These two could probably go either way to be honest. I think Deathstroke would plan for Batman, not Nightwing, and in that he has both an advantage and a disadvantage. He's planning wrong, but he's planning for better than Nightwing. He'd hold his peace and wait for Blink to finish with Boy Blue and return to him. Once she does he would then advance on Batman and begin their battle. They'd be close, as both are very good, and Dick is very familiar with Slade, but Deathstroke would consider himself the distraction, and soon Blink shows up and blinks the Batman armor off of Dick, revealing who he is and just as quickly Deathstroke would drive his sword into the gut of the hero. Now, Deathstroke would likely be shocked to see Nightwing, but either way, the match is ended.

Anti-Vision vs Blue Beetle

To be completely honest I'm not sure how this would end. Both have a very diverse powerset that could play off of one another. Anti-Vision could end it quickly by phasing and solidifying an arm in the Beetle's head, rendering him unconscious. This could be a quick and easy victory but I'd feel cheap with two of those in one match. If the Blue Beetle somehow develops a way to counter the phasing of Vision, then I think he'd win the match. But either way, he'd then have to face off against Deathstroke, Vulcan, and Blink (in any varying order) and while I think he'd fair well for a while, he's not as experienced or as tactful as Deathstroke or as powerful as Vulcan... so he will fall eventually, though he may be able to take one of the three out with him.

Winner - Odd Alliance
 
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Heroes Of The New Age (Owner: Nightwing)

Martian Manhunter (DU) 1 - Telepathy, Shape Shifting, Super Speed, Flight, Heat Vision, Super Strength, Intangibility
The Turtle (DU) - A Black Hole for Kinetic Energy
Psylocke (telekinesis) (MM) - Telekinesis, Psychic Katana, Invisibility, Immunity to telepathy and all forms of mental, magical, and physical alteration.
Batman (DR) - High intelligence, Skilled Marital Artist, Utility Belt
Zauriel (DR) - Super Sonic Scream, Flaming Sword, Flight, Heightened Strength, Endurance, Durability, Master Swordsman, Heavenly Armour, Healing Factor

Vs.

AnnoyingSilence (Owner: AnnoyingSilence)

Captain Marvel(Genis 2x)
Sersi
Mountjoy
Dream Girl
Northstar (AoH)


Prep-time

Ok so here we have Batman in his home city…Now this isn’t regular DC’s Gotham so Batman of this world has only just taken up the mantle. Therefore his gizmos and gadgets in the Batcave will not be very good seeing as its 1889. Therefore the only advantage my team would have is knowledge of the lay of the land, and even that would be limited due to the ever changing infrastructure of Gotham over the next century. So then we move to the next challenge of determining a plan and our opposition.

Sersi is well known throughout the Marvel Universe, as is Northstar and Mountjoy is well known to the Braddock family. Captain Marvel will be known to an extent but the power he brings will be a mystery so the team will tread with caution and finally Dream girl being so far from the future would be a mystery, Batman would know however that she would have Intel on all JLA members being a Legionnaire.

Now about AS’s team. Firstly Dream girl has a very useful pre-cog ability which she can use for strategic purposes after a nice nap. How useful this will be to AS during a battle is questionable. Now she also has a pre-cog for a few seconds ahead of time itself during battle. This would prove useful for her although she isn’t 100% at control with this as the limitless combination of outcomes overwhelms her. Mountjoy at present can absorb. How well he would be able to use the powers he absorbs without training is a mystery. Especially on short notice and also with powers from DC characters. This could be an advantage to HOTNA. Psylocke has faced him before and will know about his Basilisk field and how to keep her distance from him. I’ll move onto my battles with Mountjoy later as I’m going to write about how to take his team out based on a number of combinations involving MJ. Northstar has his speed and strength and light manipulation etc…now he isn’t much different in skills as Zauriel, both can fly both move at great speeds, the subtle differences is Northstar can manipulate light whereas Zauriel has a rapid healing factor, great fencing skill, armour and either a flaming sword or a staff, not to mention his sonic scream. Sersi and Genis have their standard powers which my team could combat if needed. And so the team formulate a number of outcomes which I will go onto explain in my battles.

On top of this the team cohesion from AS’s side won’t be very good. Genis will think he’s immortal and will not take instruction. Sersi will want to manipulate her team to do her bidding, Northstar and Dream girl are heroes and won’t like the methods used by their team and MJ is just out for himself who without the aid of the regs would be useless.

To Be Continued…
 
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Heroes Of The New Age (Owner: Nightwing)

Martian Manhunter (DU) 1 - Telepathy, Shape Shifting, Super Speed, Flight, Heat Vision, Super Strength, Intangibility
The Turtle (DU) - A Black Hole for Kinetic Energy
Psylocke (telekinesis) (MM) - Telekinesis, Psychic Katana, Invisibility, Immunity to telepathy and all forms of mental, magical, and physical alteration.
Batman (DR) - High intelligence, Skilled Marital Artist, Utility Belt
Zauriel (DR) - Super Sonic Scream, Flaming Sword, Flight, Heightened Strength, Endurance, Durability, Master Swordsman, Heavenly Armour, Healing Factor

Vs.

AnnoyingSilence (Owner: AnnoyingSilence)

Captain Marvel(Genis 2x)
Sersi
Mountjoy
Dream Girl
Northstar (AoH)


Battles

Ok so here’s how I think the battles would go down for this week.

Mount Joy is going to absorb at least 1 of his team mates. So let’s say he absorbs just Dream girl. Firstly how well can he use a power that she herself isn’t 100% with? And on top of that how well would he be able to adapt to using the powers of another universe? I personally don’t think very well so this is how the battles would go.

(Option 1 – The option I’m taking for my write up) Firstly AS is already down by 1 character. Now my strategy and this is regardless of what combination MJ would use I would have Turtle hold the Ubers in suspended animation. (Bearing in mind that he managed to hold an entire city in suspended animation) Now with Sersi she has psionic abilities and will try to attack Turtles mind to drop this however, MM will be on hand to protect him. This leaves Batman, Psylocke and Zauriel free to tackle MJ (w/Dream girl) and Northstar.

Northstar vs. Zauriel

Ok this battle will be very fast paced however; it will be over equally as quick. As I stated before Northstar’s strength and speed are matched by Zauriel however Zauriel has more powers to boot. There will be an aerial chase and a few punches traded before he is taken down by Zauriel’s sword skills and sonic scream. This leaves AS with 3 characters.

Zauriel will join Batman and Psylocke in their hunt for MJ.

Zauriel, Batman and Psylocke vs. MJ (w/Dream girl)

Psylocke and Batman will use the shadows as cover for their attack. MJ may have some warning of approximately 2-3 seconds of an attack being imminent but there is only so much skill he can muster over a power he has had for less than 2 minutes. Not to mention the fact that the true wielder of said power struggles to use it without being overwhelmed. Now there is a fast way to take out MJ that even pre-cog cannot prevent.

Psylocke jumps from the shadows, remembering to keep her distance. As she does she grips MJ in a telekinesis hold rendering his body immobilised. Zauriel swoops in from above towards the defenceless mutant open his throat and screaming. Batman grapples from the roof tops and launches 3 highly toxic gas pellets at MJ. The gas renders him unconscious and his hold on Dream girl is released. She falls weakened from her host leaving Psylocke the opportunity to walk over and place a psychic katana into her skull rendering her also unconscious. AS is now down to its 2 Ubers.

Now before I move onto the Uber fights I will revert back to the other combinations MJ could use.

(Option 2) If he had only absorbed Northstar then he would again fall foul to this attack however his speed and reactions might’ve given him a slight chance of escape although it is unlikely. But Dream girl would’ve proven more of a challenge for Psylocke and Batman however, both being skilled martial artists and with Psylocke being a mystery to her then the battle would’ve ended with Dream girl being taken down.

(And finally Option 3) This one would’ve proven a bit harder but not unbeatable. Here MJ would absorb both regs giving him a slight pre-cog ability and the same abilities as Zauriel but not to the same skill and level. So the battle would mainly have involved MJ in an aerial battle with Zauriel. MJ’s main priority would be to absorb Zauriel leaving himself exposed to attacks as he would be trying to get close. Zauriel could keep his distance with his speed and his sonic scream. MJ would be forced to the ground with crippling pain in his ears from Zauriel giving Psylocke her chance to strike. She would grip him in a TK grip as mentioned before however, MJ would try to throw her concentration by emitting a blinding light. Batman would avoid this by remaining in the shadows; Zauriel would quickly recover from this and swoop in. He would pin MJ down with his scream allowing Psylocke to recover from the distortion. All three could then advance on MJ taking him out and taking down the regs as they emerge from within.

Ok so now onto the Ubers. Bearing in mind that the previous battles have lasted no longer than a minute in total due to the speed of taking them out the real plan kicks in. The key characters in this plan are Zauriel, Psylocke and Martian Manhunter. Turtle will be there to try and help with stalling the Ubers and Batman will help where he can.

Martian Manhunter and Turtle vs. Captain Marvel

Ok so the best way to defeat Captain Marvel (based on what I’ve researched – this is the only knowledge I have on him) is through telepathy. His mind seems to be weak to that in comparison to the rest of his strengths and powers. Now MM will have a shot at Captain Marvel in terms of power etc however he will need Turtles help to slow him down especially with the teleporting. This will mean his focus on Sersi is dropped.

Turtle will have a job on trying to pinpoint Captain Marvel as he lands out of teleport but it will be achievable. Especially if MM is assisting him by getting a lock on his mind and linking this with Turtle. As Marvel appears from another teleport he swings for MM only to phase through. He tries to absorb this translucent form of MM but to no avail. Turtle pins him down as best he can whilst MM works on his mind. It’s a difficult task as his whole body is possessed by the power cosmic so MM opts to enter his whole being through phasing. Once inside he can then focus more on the mind aided by Marvel’s own power cosmic. MM takes him down and rushes straight to Psylocke’s aid.

Psylocke, Zauriel and Batman vs. Sersi

To start with Psylocke has immunity to all forms of physical alteration and telepathy so Sersi will have to rely purely on her immunity and strength. She will have a clear upper hand with this however Psylocke can raise TK shields to take some of the force from Sersi’s attacks. Zauriel will be on hand to try and match the speed and Batman will be on hand to assist with hand to hand should it come to this. Turtle will be on hand to try and pinpoint her if she teleports and MM will use his strength and superhuman skills to tackle her. Now the biggest threat to Sersi will be of course Psylocke. She will be immune to most attacks from Sersi and will be protected by 4 other team mates. MM would be able to take the brunt of Sersi’s physical attacks and would prove a challenge in the mental powers field also. With the combined efforts of Zauriel’s scream, Turtles kinetic energy absorption, MM’s mental barrage, Batman’s explosive batarangs and Psylocke’s psychic katanas there is only so much Sersi can do before she falls. Now during this battle I could see Turtle and Batman being taken out, however with MM’s phasing, Psylocke’s immunity and Zauriel’s healing, Sersi will not be able to defeat HOTNA and thus she will fall.

HOTNA would be triumphant.
 
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AnnoyingSilence
Captain Marvel)(Genis 2x)
Sersi
Mountjoy
Dream Girl
Northstar(AoH)

Heroes of the New Age
The Turtle
Martian Manhunter
Psylocke
Batman
Zauriel


sorry for the delay. i've been putting in extra hours(i want a wii and we just got hit with a past bill) and my cuz's are moving up from florida(and from what i can tell her mom is a clone of my current stepmother) and i(+5 others) had to move a 6 person hot tub and JH can always agree when i say my kids are a handfull :highfive: :yellow: :devil:

straight to battle:

With DG having the resources of the Legion of Super Heroes, any JLA or former supervillian will be known and MJ intimately knows psylocke(he has taken possession of her).

CM and Sersi immediately agree that MJ should take control of the other two... so it happens.

Sersi and CM fly off to let MJ/DG/NS fend for himself.

MJ/DG/NS vs Psylocke, Batman and Zauriel

For Psylocke, you can get a better place for her shadow melding
But all of them are no match for MJ/DG/NS.
With super speed, strength, reflexes and agility(all bettering Zauriels)
MJ/DG/NS snaps his fingers, creating a blinding light, surrounding batman with a basilisk field, he beats him down within seconds(gadgets are nothing if your moving half speed(not including that when Psylocke is exposed from the shadows, basilisk field, beatdown).
The only thing that slows him down is his own sacrifice of bodily harm(while taking out Psylocke) from zauriel.
That doesn't last long. MJ drops DG and make works zariel(combined w/the fact that MJ/NS is immune to his own flash affect, which is used to his advantage a couple of times). Including it would probably be suprising that NS seems unaffected by The Turtles field. technically, NS could travel at the speed of light, but because of durabilty limitations(even though his durabiliity is increased while using his powers) he can't, but this situation would be perfect to go that fast.

Captain Marvel and Sersi Vs. The Turle and Martian Manhunter

With the information given, Sersi and Captain Marvel fly high into the air(to not get snagged by the Turtles distortion field), letting Captain Marvel and Sersi scan miles of land all at once. As Soon As the field goes up, Sersi and Captain Marvel are both capable of controlling energy, which they feel and then surround themselves with a counter acting force field(The Turtle is easy work).
MM, like CM and Sersi have complete control of their bodies' molecules, so Shifting MM into a pig is instantly met with eye beams, Marvel sits back...
All in all, Martain Manhunter and Sersi are pretty evenly match everywhere(except she the only 5th lvl tranmutator EVER (Scale 1-5)). which is what it would pretty much come down to... and even if J'onn gets crafter, he has to fight the master of energy maniplulation thats 2millenia old.

Annoying Silence Wins
 
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The Odd Alliance
Onslaught (Magneto/Xavier) (MU)
Vulcan (MU)
Anti-Vision (MM)
Deathstroke (DR)
Blink (MR)

VS.

Chaos & Order
Captain Atom (DU)
Exodus (MU)
Blue Beetle (DM)
Batman (Dick Grayson) (DR)
Boy Blue (DR)


Prep-Time
As risky as it is to split up, the team decides to do just that during prep-time. Actually, it's Dick that really pushes this strategy, knowing what he knows about Deathstroke and his penchant for putting teams of villains together. Of course, that is going to be a major problem with the Alliance. A team of villains/ruthless people. Not much team loyalty there, or incentive to work together. Whereas, C&O are heroes, with one villain who knows how to work with others he doesn't particularly like for the good of the cause.

But, despite the risks, Dick decides to split everyone up. Deathstroke is dangerous on his own. Just think of what he can do with someone backing him up in a fight. The trick is, how to get Deathstroke off his game (which is not easy to do), and give the advantage to C&O. Or, at least make things a little more even.

And then, even if Deathstroke is engaged, how to defeat the opposing ubers because, as the team notices, they're fairly evenly matched. Those fights could probably go on for a long, long time. And will the lower members of the team even be able to help? Well, it may just come down to that.


Battle-Time
Since Deathstroke isn't likely to let his team split up (well, the ubers can split up since the fallout from their matches will likely be devastating to anyone around), it's important to take away his team. Getting Vision out of the picture is easy enough. Since Beetle will be in the air, there's not much anyone but Vision can do to get him. So the synthoid had no choice but to follow. Of course, he's not to frightened of the Beetle, especially when all of Blue's attacks just go right through him, and he puts Blue on the run from his own energy blasts.

That leaves Blink and Deathstroke. Removing Blink does no good since she can just teleport herself back to Deathstroke's location. So Boy Blue's job is to teleport Deathstroke. How does Blue know where Stroke will be? This is Gotham. 1800's Gotham or not, there's really only two places Slade would feel a fight was fitting: the batcave, and the clocktower. But Dick's going to make sure that Slade doesn't have that kind of advantage, so he has Blue teleport him to the one place where they'll be on somewhat even footing. Arkham Asylum...


Even by herself, Blink will be difficult to deal with. But, Blue's Witching Cloak will protect him from harm. If she teleports away, he can follow. If she teleports him, he can come back. This will likely turn into a teleport fight.


Beetle and Vision's fight will likely take place primarily in the air as Jamie tries to figure out how to hurt the intangible Vision. He'll also be constantly bobbing and weaving between buildings to avoid Vision's firepower, all while trying to stay one step ahead of Vision (who can take shortcuts by phasing through buildings). Finally, the scarab will come up with an idea that might work, but warns Jamie that it could make things worse.
"How can things be worse?"
Jaime zooms around a building, Visions plows through it, but is surprised by Jamie floating there, waiting for him. He blasts Vision, who finds his systems reversed, and his intangibility gone. Jamie takes his shot to attack, but finds it proves fruitless because, with typical Beetle luck, he's just reversed Vision's intangibility, making him diamond hard.
"Ok, it's worse."


Far from the rest, Captain Atom and Vulcan are in a struggle. Anyone near them would possibly be fried by the sheer amount of radiation and energy being emitted. Over and over they try energy attacks against each other, while manipulating/absorbing their opponent's attacks. Even physical blows seem to do little damage to these two. This fight could go on for a long time.


Meanwhile, Onslaught and Exodus are in a similar evenly-matched struggle as they fight on a mental level. (Fighting on a physical level proves fruitless as Exodus could just teleport away if things start going badly, although they could also be fighting on a physical level as well.) And, as with any fight between super powerful egomaniacs, there is much taunting and smack-talk going down. Something along the lines of
"You'll never defeat me."
"You're not as powerful as you think you are."
When I'm through with you, your team will be next."
(Take note, it really doesn't matter who says what, it works just as well for both of them.)


Back to Beetle and Vision whose fight has brought down a number of buildings and continues to rip the city apart. But Boy Blue, not getting much of anywhere on his own, decides to use the destruction to his advantage. he teleports into it, looking for his team mate. And when he comes upon them, Beetle proves to be enough of a diversion. Snicker-snack!, and Vision is cut in twain (or however many pieces it takes), since the Vorpal Blade can cut through anything. And when Blink finally catches up, she's going to be dealing with more than she bargained for. A teleporter she can't hurt, and an opponent with sensors that can track her anywhere in the city. She won't last long against that duo.


Dick and Deathstroke are probably bloody and exhausted. In fact, Slade could have actually won this fight. It wouldn't be all that surprising. But, he's not going to be able to do much against the Blues, or be able to hide from them. He'll go down easier than Blink.


At this point, the uber fights could still easily be going on because no one had a real advantage over their opponent. But, as planned, the time to split up is over, and now the team starts coming back together. So the Blues finally arrive to help engage Vulcan. And with Vulcan now having to deal with three opponents, Atom can finally risk the gambit Dick planned for him. He begins pulling all the energy out of Vulcan. And, while Vulcan tries to resist (and ward off the Blues), he only psionically manipulates energy. Captain Atom is energy, and controls it directly. Soon enough, Vulcan is collapsed on the ground, or weakened to the point where the Blues can stop him.


Now the team has to deal with a very, very unstable Captain Atom. And when Atom becomes unstable, it's usually never a good thing. Luckily, he's got the perfect target to release all that energy on. Before Onslaught can mount a defense to both Exodus and Atom, the Captain releases all that power in a blast. In fact, if need be (and he's done it before when too amped up) he could release that energy in a mighty explosion. Preferably he would do this after grabbing Onslaught and flying up into space or out over the ocean. But if he were to even detonate accidentally, Exodus can teleport away, Boy Blue would still be unharmed, and Atom would be able to reform himself.


Chaos & Order win
 
Sorry ...was under the impression when Weig said 'debating starts once ive posted my write up...' that it started when he had done his write up.
 
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The Odd Alliance vs Chaos & Order: The Rebuttal

For the record... even before your rebuttal comes up W... I realized after I posted that I should have utilized Dick in Gotham in some way. Though I know nothing about that era of Gotham or Dick's connection to it, so I'll go ahead and give that advantage to you... albeit a small one. And with that, on to the rebuttal.


Prep-Time
As risky as it is to split up, the team decides to do just that during prep-time. Actually, it's Dick that really pushes this strategy, knowing what he knows about Deathstroke and his penchant for putting teams of villains together. Of course, that is going to be a major problem with the Alliance. A team of villains/ruthless people. Not much team loyalty there, or incentive to work together. Whereas, C&O are heroes, with one villain who knows how to work with others he doesn't particularly like for the good of the cause.

Yes, I do acknowledge that a team of villains tends to not be as apt to work together, but I also deal with that point in every write up. At this point Vulcan, Onslaught, and Blink have allied for 3 week straight and have learned to work together. Onslaught is about mutant supremecy, and Vulcan is a mutant with massive potential and power... thus, Onslaught has no qualms working with Vulcan, and while given the sense of leadership and power Vulcan would be just fine having Onslaught as a sidekick. Blink is a follower anyhow (as seen in Necrosha) so following the two powerhouses is within her character. Anti-Vision and Deathstroke are newbies this week but Deathstroke isn't one to cause ruckus in a team up and would be more willing to see how it plays out and bide his time. He'd work better with this team of villains than against them. And Anti-Vision is a bit of group guy having been one of Proctor's people. It'd be a wierd team... an Odd Alliance... but they'd be working together quite well thank you... better than Exodus on a team of heroes fighting a cause that has nothing to do with mutant supremecy, which is often times his fight.

And then, even if Deathstroke is engaged, how to defeat the opposing ubers because, as the team notices, they're fairly evenly matched. Those fights could probably go on for a long, long time. And will the lower members of the team even be able to help? Well, it may just come down to that.

The team would know nothing about Vulcan and potentially little about Onslaught, though with Exodus that may be debatable. The level of Exodus's knowledge cannot be known, however, as he was incapacitated during Onslaught's reign and might have only heard about him second or third hand. There is near nothing to prepare for, and that goes for Blink and likely Anti-Vision as well.

Battle-Time
Since Deathstroke isn't likely to let his team split up (well, the ubers can split up since the fallout from their matches will likely be devastating to anyone around), it's important to take away his team. Getting Vision out of the picture is easy enough. Since Beetle will be in the air, there's not much anyone but Vision can do to get him. So the synthoid had no choice but to follow. Of course, he's not to frightened of the Beetle, especially when all of Blue's attacks just go right through him, and he puts Blue on the run from his own energy blasts.

Technically, Blink could easily just blink up there and pull him back down to the crowd... it doesn't have to be Vision. This part of the plan is faulty. Heck, if you care to stretch and not call it an assault, Onslaught could telekinetically keep everyone grounded. Blue Beetle flying away is no promise of causing Vision to follow. In fact, it could easily be a quick defeat for him if Blink teleports up there and teleports, say, only half of him back down to earth.... just saying.

That leaves Blink and Deathstroke. Removing Blink does no good since she can just teleport herself back to Deathstroke's location. So Boy Blue's job is to teleport Deathstroke. How does Blue know where Stroke will be? This is Gotham. 1800's Gotham or not, there's really only two places Slade would feel a fight was fitting: the batcave, and the clocktower. But Dick's going to make sure that Slade doesn't have that kind of advantage, so he has Blue teleport him to the one place where they'll be on somewhat even footing. Arkham Asylum...

How would they be able to plan this without knowing anything about Blink? I'd imagine Onslaught would be protecting her mind, and Exodus would know nothing about her. This is a huge freakin' city and Deathstroke is a strategic genious. I don't see him being so predictable. If anything he'd expect Dick to expect that and come up with something to counter it. Knowing his location is a longshot, and taking him from it would be just as difficult. This portion of the plan is a stretch in my opinion.


Even by herself, Blink will be difficult to deal with. But, Blue's Witching Cloak will protect him from harm. If she teleports away, he can follow. If she teleports him, he can come back. This will likely turn into a teleport fight.

They won't know to deal with it, and they wouldn't know that Blink does more than just teleport. Example, she could teleport his cloak off of him entirely, leaving him powerless. Now yes, he could likely return the cloak to him, but chances are she'd kill him with a dispersing before the reunion with his Cloak can happen. She's a lot more cruel than they'd expect and to the best of my knowledge her use of her powers are nothing like he'd be able to predict or even protect himself against.

Despite all his powers. Boy Blue holding out in a teleporting battle with Blink is an ill-conceived plan. She'd take him out 5 seconds flat before the power of his cloak can do much at all.

So in these initial plans we have a longshot of Boy Blue finding and teleporting Deathstroke to where Nightwing is obviously waiting, and then he teleports to find Blink and performs a teleporting battle with her... all the while Blue Beetle just kinda takes to air, hoping that Anti-Vision follows (again, not knowing several of my characters and whether or not any of them woudl follow, or if most of them would follow). All three of these opening scenerios seem a bit reaching for me. Chances are, none of them would go as planned... and this is all assuming Deathstroke, Onslaught, and Vulcan haven't come up with some plans of their own already to put into action and allow themselves to be separated without issue.


Back to Beetle and Vision whose fight has brought down a number of buildings and continues to rip the city apart. But Boy Blue, not getting much of anywhere on his own, decides to use the destruction to his advantage. he teleports into it, looking for his team mate. And when he comes upon them, Beetle proves to be enough of a diversion. Snicker-snack!, and Vision is cut in twain (or however many pieces it takes), since the Vorpal Blade can cut through anything. And when Blink finally catches up, she's going to be dealing with more than she bargained for. A teleporter she can't hurt, and an opponent with sensors that can track her anywhere in the city. She won't last long against that duo.

Okay, so here's my issue here... if Blue Beetle is weaving around buildings and such and Vision is going right through them, he'd likely catch up fairly easly... so then why wouldn't he just kinda do the classic Vision move and phase his arm through the Beetle's head and render him unconscious right then and there? In the scenerio you give, chances are it woudln't last long and Anti-Vision would stop Blue Beetle fairly easily and then Boy Blue would be alone against Anti-Vision and Blink, which he wouldn't be able to stand a chance again... although I already said I didn't think he stood a chance against Blink alone either.


Dick and Deathstroke are probably bloody and exhausted. In fact, Slade could have actually won this fight. It wouldn't be all that surprising. But, he's not going to be able to do much against the Blues, or be able to hide from them. He'll go down easier than Blink.

Again with the underestimating Blink. She's Aza Chorn-light. Boy Blue, Blue Beetle, Dick Grayson... she has the power to take each of them down quickly as needed. I don't see that help coming for Dick as planned, as I've layed out already how the separation plan was ill conceived (and really... what's the benefit of separating when you're only familiar with about half of your opponants? Dick stranding himself with someone who can likely (by your own words) defeat him is just Dick being easily eliminated.

Personally, at this point, I feel that Boy Blue and Dick would both be eliminated. Blue Beetle still has a fighting chance but with Blink and Deathstroke coming to Anti-Vision's aid he wouldn't last long. I feel that the separation plan would be your team's downfall. The plan is so hectic and chance-ridden that I highly doubt much help would come to Vulcan or Onslaught as you depict next.

At this point, the uber fights could still easily be going on because no one had a real advantage over their opponent. But, as planned, the time to split up is over, and now the team starts coming back together. So the Blues finally arrive to help engage Vulcan. And with Vulcan now having to deal with three opponents, Atom can finally risk the gambit Dick planned for him. He begins pulling all the energy out of Vulcan. And, while Vulcan tries to resist (and ward off the Blues), he only psionically manipulates energy. Captain Atom is energy, and controls it directly. Soon enough, Vulcan is collapsed on the ground, or weakened to the point where the Blues can stop him.

This is majorly underplaying Vulcan. He's a top of the line Omega-Level (stated in the comics potential Omega-Level Plus) energy manipulater whose been shown to pull energy out of things, absorb it, disperse it, transform it, etc. Anything that Atom pulls from him he can still pull right back. In fact, if Captain Atom IS energy then that gives Vulcan an advantage, as Atom could control the energy Vulcan gives off while Vulcan can control the energy that Captain Atom IS. So he might be able to make Captain atom go boom or something to take him out, who knows... and like Wiki said... if Captain Atom does manage to pull all that energy out of Vulcan, it's an instant defeat for Atom as he'd overload and teleport away from the playing field and the match, leaving Vulcan to continue his battle as well, and leaving Chaos & Order without one of their ubers. Captain Atom is EXACTLY the type of uber that Vulcan could take out. With all that energy between them, bad pairing for Captain Atom[q

Now the team has to deal with a very, very unstable Captain Atom. And when Atom becomes unstable, it's usually never a good thing. Luckily, he's got the perfect target to release all that energy on. Before Onslaught can mount a defense to both Exodus and Atom, the Captain releases all that power in a blast. In fact, if need be (and he's done it before when too amped up) he could release that energy in a mighty explosion. Preferably he would do this after grabbing Onslaught and flying up into space or out over the ocean. But if he were to even detonate accidentally, Exodus can teleport away, Boy Blue would still be unharmed, and Atom would be able to reform himself.

So Onslaught couldn't just magnetically or telekinetically protect himself from Captain Atom as well, and then just continue on with the battle? Not to mention he has metallic skin. Onslaught could possible use this to his advantage, controling the "bomb" and surprising Exodus or anyone else with the explosion. Sending Captain Atom at Onslaught will do nothing to help Chaos & Order in the match, only hurt them. Not to mention, if all of Vulcan's energies weren't enough to make Captain Atom time travel out of the battle, what would encountering the energies being emitted by the Onslaught/Exodus battle do? Obviously this should be plenty, but even if you say it's not, Onslaught can still block the attack. And with Captain Atom useless against Onslaught, none of the others have the firepower to harm Onslaught.

Remember, Exodus was shown to be close to an equal to Holocaust, but still lost to him. Onslaught was shown to master Holocaust so that Holocaust served him. They're both powerful telepaths, but Onslaught is on a while different level from Exodus, and it shouldn't be too difficult with any level of distraction for Onslaught to gain a mental pinch on Exodus's mind and siphon mental energies from him, weakening Exodus and strengthening Onslaught. None of the rest of the team can do much to Onslaught, and with Exodus defeated, they're all just one mental bolt away from defeat.


And so the quick read version...

1) Dick's making plans to challenge a team in a way that shouldn't be possible with him not knowing anything about Blink or Vulcan, and likely not much about Anti-Vision or Onslaught. This plan then must rely on a lot of chance and coincidence to actually work as shown.

2) Blink and Vulcan underplayed and would likely (most certainly) win their battles and alter the whole match.

3) The endmatch isn't likely possible as Captain Atom exploding can be blocked by Onslaught, and more importantly used against Captain Atom's own team thanks to his metalic skin.

4) With no Captain Atom bomb there's little to nothing Chaos & Order can do to take out Onslaught, let alone Vulcan and/or Blink.


Winner - Odd Alliance
 
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straight to battle:

MJ/DG/NS vs Psylocke, Batman and Zauriel

For Psylocke, you can get a better place for her shadow melding
But all of them are no match for MJ/DG/NS.

I doubt that very much. Especially with Psylocke facing MJ before she would have a much better knowledge and would know what to expect and to take him down.

With super speed, strength, reflexes and agility(all bettering Zauriels)

And how well would MJ be able to use these newly absorbed skills - some being from a DC character - and especially in such a short period of time? Also how do you know that Northstar is fast, stronger or more agile than a millenia old angel who has a connection to the very heavens and heightened senses? I read your link to Northstar and he rarely flies fast and has never used speed of light due to the effect it would have on the gravitational pull of the planet.

MJ/DG/NS snaps his fingers, creating a blinding light, surrounding batman with a basilisk field, he beats him down within seconds(gadgets are nothing if your moving half speed(not including that when Psylocke is exposed from the shadows, basilisk field, beatdown).
The only thing that slows him down is his own sacrifice of bodily harm(while taking out Psylocke) from zauriel.
That doesn't last long. MJ drops DG and make works zariel(combined w/the fact that MJ/NS is immune to his own flash affect, which is used to his advantage a couple of times). Including it would probably be suprising that NS seems unaffected by The Turtles field. technically, NS could travel at the speed of light, but because of durabilty limitations(even though his durabiliity is increased while using his powers) he can't, but this situation would be perfect to go that fast.

Firstly Psylocke, knowing about MJ's Basilisk field would advise all her team not to get too close...and secondly (and this is a big one for me) how on gods green earth could someone who moves at the speed of light (or should I say potentially could) avoid the Turtles field when A) he can freeze entire cities and B) the flash couldnt even out run it. He's a black hole for kinetic energy. The more something pours in the slower they go. Not even Northstar who moves as fast as sound at the most could out run his target zone.

Captain Marvel and Sersi Vs. The Turle and Martian Manhunter

With the information given, Sersi and Captain Marvel fly high into the air(to not get snagged by the Turtles distortion field), letting Captain Marvel and Sersi scan miles of land all at once. As Soon As the field goes up, Sersi and Captain Marvel are both capable of controlling energy, which they feel and then surround themselves with a counter acting force field(The Turtle is easy work).
MM, like CM and Sersi have complete control of their bodies' molecules, so Shifting MM into a pig is instantly met with eye beams, Marvel sits back...
All in all, Martain Manhunter and Sersi are pretty evenly match everywhere(except she the only 5th lvl tranmutator EVER (Scale 1-5)). which is what it would pretty much come down to... and even if J'onn gets crafter, he has to fight the master of energy maniplulation thats 2millenia old.

Annoying Silence Wins

Ok again how can someone out manouvre Turtles field of speed? He emits this absorbing energy. If he looks at someone they lose their speed. Captain Marvel would have to be out of orbit to avoid it or atleast in the upper atmosphere.

Secondly...what did Captain Marvel do in the whole battle? is he the ref? And I think you're under playing MM, his phasing would give him immunity to Sersi's transmutation and then he would just need to phase into her head and render her unconscious. She can't transmute what she can't touch physically.
 
The Immortals
Sodom Yat (DCU)
Validus (DCU)
Brainiac 417 (DCM)
Chunk (DR)
Death Wolverine (MR)

VS.

Jailbait
Silver Surfer (MU)
Thor (MU)
Kang (MM)
Batman 1,000,000 (DR)
Gentleman Ghost (DR)


This will bve an extremely tough match. During prep time Brainiac 417 gets the team together and develops a strategy. One that essentaily involves using Validus as a weapon aiming him at others.

It is unlikley that any on the other team will know this behemoth. Batman is from an alternate future and never heard of Validus.

When the battle commences Sodom will go after Silver Surfer. That will be a great never ending battle. Green energy will combat the Power Cosmic.

Thor wil probably attack Validus. And he will be outmatched. Validus was powerful enough to crack a planet with a punch. PLus he can shoot energy bolts out of his mind. Lightening will not hurt him. Thor in his usual manner will attack Validus like he does the Hulk and he will also lose like he does against the Hulk. Validus will then attack whoever is around him but that is why Chunk is around.

Both these battles will take some time.

Kang and Batman will have a problem. They can not out tech Braninac 417 whose intelligence will dwarf theirs. He also is intangible and cannot be hurt by them. He will devise a sytem to take down Kang. One which I cannot describe here as I do not have Brainiac's intelligence from the far distant future. However,, let's state that the strategy will involve Chunk absorbing Kang in himself and expelling him into the void.

Chunk will aslo be a very difficult opponent. He has the following powers:

Powers said:
Chester has the ability to absorb matter and expel it into a pocket dimension called the Void. He has also exhibited superstrength and limited invulnerability, and was able to easily survive being struck by a small commuter van, and then used his bare hands to rip off its doors.
He's immune to most physical attacks; any weapons used against him are absorbed by his body. Chunk could unconsciously manipulate local gravimetric fields and draw matter towards him. The only ballistic projectiles that have been shown to hurt Chunk are bullets coated or laced with White Dwarf Star material, the same substance that allows the Atom to shrink

My guess is Batman will know all this except he will also know that the only thing that will harm him wuold be a bullet coated with white dwarf star material. Something which is not easily at hand and Batman does not use guns. Batman will end up fighting death. And that is a battle I am not sure the outcome of.

Brainac 417 will attack the Ghost. he will use Nth metal that he can easily replicate doing harm to the Ghost. After he defeats the Gentleman Ghost he may go help Wolverine if he needs it.

Once the regs and meds are taken care of, it is likely that the battle between the ubers will still be raging on. I think by this time Thor will be defeated and Validus will be sitting down looking at the view (he does not know enough tio go attack Silver Surfer).

Brainiac 417 will help Sodom by developing machinery to siphon off the power cosmic. This will take at least a couple of hours to analyse and then use the machinery. Once he does, the battle will be over.
 
Rebuttle

I'm not sure who Onslaught is going to pull psychic energy from. There's no one in the city except the two teams. And he can't draw from the lower ranks. Othewise, I agree, this match is pretty much a stalemate.


Captain Atom doesn't always travel through time/space/dimensions when he overloads. He's released the energy before, and even exploded, only to come back soon afterwords. Also, if he's constantly expending energy in the fight, than it's unlikely Vulcan is going to be able to overload him.


Blink could take out most opponents in the way you described. But the Witching Cloak is magically protected from teleportation (Boy Blue has spent decades or centuries learning how to use it, and imbuing it with protections). Still, with Blink's abilities, this is going to be a tough fight on both sides. Once Boy sees Blink's abilities, though (if he didn't already know about them), he'll have her figured out. Still, not an easy fight.


I also figured Slade would want to keep Blink around. She's a powerful ally in close quarters. Which is why Boy separates them (and he doesn't even need to know Blink's powers at that point). Slade should know it's Dick since his name says so. But, with their long, long history through the years, it's not that much of an advantage. This is a fight that Slade could win, though. If nothing else, Dick is buying time for his team.


I can't really anything about the Beetle/Vision fight. I think we actually agree on this one. If Jamie figures out how to get around the phasing, he's got a really good shot. If Vision's team shows up to help, then Jamie's going to be in a hard, hard fight for his life. I do think, with the scarab's advanced technology and ability to adapt, it and Jamie can figure something out.


I like how we set our matches up the same way. It's going to come down to team work on either side. Whoever defeats their opponent firs, and can help their team out the fastest, is probably going to turn the tide enough to win this one.
 
Rebuttle the second

Yes, you should have used Dick in Gotham in some way. You should automatically lose. :p


A team of villains just isn't going to mesh well for very long. Especially when they're forced to split up anyway. And Exodus won't really need to work with the team. Being out for his own survival will suffice fine for this one on one matchup.


Blink could be an unknowns. It does depend on Exodus' knowledge. But that won't necessarily put Boy Blue at a huge disadvantage. Exodus has fought the Avengers, and knows about Vision. Someone looking just like Vision with the name Anti-Vision shouldn't be that hard to figure out. Onslaught was a mutant force to be reckoned with. Despite not being around for his appearance, I'd be surprised if Exodus hadn't heard and learned about such a powerful potential ally (or opponent).


Onslaught couldn't keep every one grounded. That would be attacking the regs. And Beetle flying isn't going to draw Vision out. It's that Beetle can attack while flying that will do it. Making Vision the only viable opponent to fight him. Blink might be a problem, except that leaves Boy Blue free to fight. His sword can cut through an even intangible Vision. And if he's fighting Blink, she can't really stop Beetle.


They don't need to know about Blink. Whatever her power, Slade is too dangerous to allow him to have any backup. To make sure he doesn't get any, it's safest to send him away. Dick knows that Slade doesn't have any powers to undo Boy's teleport.

How does Blink take Boy Blue out? She teleports him away, he comes back. She can't harm him because of the cloak, and can't teleport the cloak. What can she do?

The goal here is to split up the team despite what Slad and Onslaught plan (which, in your writeup, was to keep everyone together). Splitting them up is the way to screw that plan up. Jamie's sensors could find them. Then Boy teleports in and out with Slade. Not knowing where he just took Slade, Blink can't bring him back or follow. Beetle and Boy engage Vision and Blink. But Vision's the only one who can go to the air and fight Beetle. Now they're all separated.


Beetle is faster than Vision, so cutting through the buildings is the only way he'll keep up. That's why Jamie has so much time. It's not like it's going to be easy since Vision also has a ranged attack, but it's doable.


Captain Atom has incredible control over his own form. It's not going to be like controlling an optic blast that has no mind of it's own and aren't being controlled by anything. Overloading is not an instant kill for Atom, nor a guaranteed trip through time. He can survive and reform from it in short time and rejoin the fight. And if Vulcan is constantly pulling energy out of Atom, how exactly does Atom overload?


First you say it would be a stalemate, then you wonder why I don't have Onslaught mopping the floor with Exodus. Which is it? Because, the way I figure it, if Exodus is a stalemate, then Exodus plus team should be able to beat Onslaught. But you say even the combo of Exodus and Atom won't even dent him. That's pushing tuber level. I know that the original Onslaught was tuber, but is this one?
 
My Final Rebuttal to your Rebuttal

Rebuttle

I'm not sure who Onslaught is going to pull psychic energy from. There's no one in the city except the two teams. And he can't draw from the lower ranks. Othewise, I agree, this match is pretty much a stalemate.

I was actually refering to Exodus himself. Yes, it wouldn't happen for a while but Exodus can't keep it up forever and they'd eventually both begin to tire. When both are tired and, even for just a second, Exodus allows his mental consentration to slip, that's all Onslaught needs to pull psychic energy from him to recharge. As shown with Dark Beast in Onslaught: X-Men, he just needs one quick pull and he's reenergized. So yes, I think this match, if it came down to this, would go long and tediously, but Onslaught as the advantage of being able to recharge on the mind of a the tired Exodus. And that's only IF Dick's plan (which I feel is a lot of chance as is) works and there's no one left to aid Onslaught.

But let's remember my write up as well, which shows the opposite, where much of my team can overcome their foes and there CAN be teamwork between Vulcan and Onslaught, who have had 3 straight weeks to get to know one another and learn to work together (for reasons previously given, they CAN work together). The two of them working together can take out Atom and Exodus. Their powers allow for the both of them to go down fairly easily.

Captain Atom doesn't always travel through time/space/dimensions when he overloads. He's released the energy before, and even exploded, only to come back soon afterwords. Also, if he's constantly expending energy in the fight, than it's unlikely Vulcan is going to be able to overload him.

I was just going off of Wiki with that, but remember, you had him absorbing Vulcan's energies as well and then being unstable... so even in your write up you had him holding in both of their energies and then going toward Onslaught (who is also giving off energies for him to absorb). So if wiki is correct, chances are he'll either blow up, or be slung through time. I tend to go with what the bio tells me on characters I'm unfamiliar with, meaning Atom goes bye bye.

And I'm even still of the mind that Vulcan's Omega Level energy manipulating can really play with Captain Atom's energy, reigning havoc on his form. It may never have to come to that point.

And if it does come to the point where somehow he does defeat Vulcan and approaches Onslaught, remember my rebuttal... Onslaught can block the blow like the rest of Chaos & Order, and Captain Atom's metal suit makes him a weapon for Onslaught's metalic powers as well.

Blink could take out most opponents in the way you described. But the Witching Cloak is magically protected from teleportation (Boy Blue has spent decades or centuries learning how to use it, and imbuing it with protections). Still, with Blink's abilities, this is going to be a tough fight on both sides. Once Boy sees Blink's abilities, though (if he didn't already know about them), he'll have her figured out. Still, not an easy fight.

Has it been specifically stated that the Witching Cloak has been protected from teleporters? And specifically Blink isn't teleporting it away. It's blinking which is kidna more like a separation of molecules and such... loosely. So it's still quistionable if that'd actually stop her. She coudl also just teleport Boy Blue's body in half and leave cloak whole. It's hard for me to say though as I know nothing of Boy Blue.

I like how we set our matches up the same way. It's going to come down to team work on either side. Whoever defeats their opponent firs, and can help their team out the fastest, is probably going to turn the tide enough to win this one.

I think teamwork is the biggest part of it and I hope the voters don't just look at the lineups and assume the heroes work better together. I laid out some good reasonings of why my team would work well together. Other than that I think our teams are fairly even power-wise. I just think my team has the powersets to better counter your team than yours has against mine.

Captain Atom being energy - Vulcan is top of the line energy manipulator

Captain Atom wears metal skin - Onslaught has Magneto's powers as well

Exodus is a powerful Telepath equal to Holocaust - Onslaught is a powerful telepath who was superior to Holocaust

Exodus tires and can slip mentally - Onslaught tires andut can slip mentally, but can also pull a quick mental energy from Exodus when he slips to reenergize to fight the tired Exodus

Dick Grayson is a great fighter - Deathstroke is a better fighter (per your admission)

Blink and Anti-Vision and Blue Beetle and Boy Blue are all fairly level though. They each have enough power sets to take each other out and to defend against each other. Their battles could go 5 out of 10 each way... half and half.

Also remember, Odd Alliance wouldn't know Boy Blue, but Chaos & Order wouldn't know Vulcan or Blink, and maybe not Onslaught or Anti-Vision... and I think THAT's a bigger deal, especially Vulcan.

So with such an evenly matched battle, those little advantages mean a lot, and I think they sway toward the Odd Alliance.

Winners - The Odd Alliance
 
The Immortals - 7
Jail Bait - 3(i don't see a write-up, but the team is powerful)

Odd Alliance - 5
Chaos & Order - 7
Wea's story was better, but JH's team won
 
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Odd Alliance - 7
Chaos - 6.5

Heores of the New Age - 6
Annoying Silence - 5
 
HotNa - 8 There were some flaws, such as a couple times where no specific defeat was shown, just saying that it happened, but all in all I feel that this was your best write up of the season thus far. Good job.
AnnoyingSilence - 6 Pretty good write up. The only faults I really see are A) No specific method of defeating Martian Manhunter other than saying that it happened and B) I actually think those three regs could have done far better against the Mountjoy amalgam. But nonetheless, it was a pretty good write up.

Jailbait - 2
Immortals - 1


I basically wanted to give Ahura a point for at least trying to get his write up in, but only going by lineups as we are supposed to due to Ahura's late entry I feel that Jailbait was the superior team, so I gave them 2 points so he'd get the victory.
 
OddAlliance - 7
Chaos & Order - 6


JailBait - 1
The Immortals - 2
 
Annoying Silence 6
Heroes of the New Age 5

(I went back and forth on this one. Each team seemed to have their own particular secret weapon that would be effective against the other side. I think Turtle's a slight crutch though because, even if he freezes everyone, CM or Sersi would still be able to use their mental powers against him.)

The Immortals 0
Jailbait 0

(No writeups = 0 points)
 
Annoying Silence 6
Heroes of the New Age 5

(I went back and forth on this one. Each team seemed to have their own particular secret weapon that would be effective against the other side. I think Turtle's a slight crutch though because, even if he freezes everyone, CM or Sersi would still be able to use their mental powers against him.)


I agree with your poitn here but if you check my rebuttle I stated that MM would be able to shield Turtles mind from any psychic attacks
 
Heroes of the New Age 7
AnnoyingSilence 6

The Odd Alliance 8
Chaos & Order 7
 

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