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Bandai-Namco Elden Ring

what little dudes? Gotta keep farming to raise a few more levels but it sucks leveling after 70 haha

If you haven't found it yet search for the Mohgwyn Bird farm which you should be able to reach at lvl 70. You only need access to a ranged weapon(no upgrades needed). There's a quest tied to getting that area. Its the easiest and best farming spot in the game without needing magic.
 
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If you haven't found it yet search for the Mohgwyn Bird farm which you should be able to reach at lvl 70. You only need access to a ranged weapon(no upgrades needed). There's a quest tied to getting that area. Its the easiest and best farming spot in the game without needing magic.

Guess I got something to do on my day off
 
The rage videos of people getting killed in this game on YouTube are hilarious. I feel like the Margit fight has probably set a video game world record for people accidentally dying by falling off the ledge.
 
I think im about halfway through the game or more, I'm really over leveled thanks to some rune farming but I beat Radahn and in the Lake of Rot/Leyndell portion of the game. I'm taking my sweet ass time just exploring everything lol
 
I think im about halfway through the game or more, I'm really over leveled thanks to some rune farming but I beat Radahn and in the Lake of Rot/Leyndell portion of the game. I'm taking my sweet ass time just exploring everything lol
I don’t have time to start this now but that’s exactly how I plan to approach it. Compared to other Souls games I’m glad that you can venture into the open world while levelling up to keep the enjoyment going rather than being stuck on a boss.
 
Well, that's credits rolled on Elden Ring and the first FromSoft game I've ever actually finished (after previously trying to play them all)
Congrats! It’s probably going to be the first one I try and finish too. Just haven’t had enough consecutive time gaming in one go to give these a real try since 2009-2013 when I really was gaming a lot. I hope to be free again to play a lot by the end of this year, hopefully earlier.
 
I'm dipping in & out of this game recently, I don't think I've really progressed anywhere significant through main story. I've beaten Godrick & activated his rune at the tower, something I found by complete fluke & that's about as far as I've went.

However my progress is halted because my current obsession is when I find an enemy wearing a nice armour set, I want it all.. even if I don't plan on using it, I still want it all.

Currently farming the Cleanrot Knights for their armour in the swamp.
 
I think arcane helps with item discovery. There's also the craft able white bird talon item (forget the name) that increases item discovery for a time. Both should make farming gear easier.
 
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I think arcane helps with item discovery. There's also the craft able white bird talon item (forget the name) that increases item discovery for a time. Both should make farming gear easier.

Aye I've read although it does say it's not advisable to put that many points into arcane unless its for a specific item wielding I believe, no idea if that's true or not I just saw that written somewhere... maybe in here? I crafted a bunch of those talon's, they're called Silver-Pickled Fowl Foot although I've not used any for this specific gearset so far.

I spent about an hour earlier just farming them in that swamp, good XP for my level, they're relatively straight forward to kill on horseback with only 1 real "bull****" attack that sometimes catches you but never enough to really kill you unless there's 2 & the other one catches you with something.

I've got everything multiple times with the exception of the spear which only drops from the knights that are wielding it, I was looking on the wiki when trying to find out if it even dropped & it does say it's got a very low drop rate. Not that I have any intention of using the spear, but I'd like to have it, the Halo Scythe does seem nice though, not got the stats to wield it properly though.
 
If anyone wants a tip for fighting the Night’s Cavalry knight near the Farum Greatbridge… I hit the guy with a dragon blast and then ran away. Dude just randomly rode his horse off a cliff looking for me. I wasn’t even anywhere near the cliff. I saw a video online of someone doing something similar, only that guy actually fell off the cliff and landed on a lower ledge while the knight just went flying off to his death. I would advise not trying this; this is what I initially tried to do but I couldn’t keep the fall from killing me.

Anyway, I’m not sure how often it works to just stay away from him until he kills himself but if it works, you get the easiest 40,000 runes you’ll ever make.
 
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Toughest boss I've faced so far is unquestionably - The Camera Boss.

From a melee gameplay perspective some of the enemies you face are made a lot more difficult than they really are purely because of how poorly the camera behaves at times in combination with lock-on, walls, jumping attacks etc.
 
so the Mimic Tear is stupidly good...apparently they nerfed it...how ****ing OP was it before?

Toughest boss I've faced so far is unquestionably - The Camera Boss.

From a melee gameplay perspective some of the enemies you face are made a lot more difficult than they really are purely because of how poorly the camera behaves at times in combination with lock-on, walls, jumping attacks etc.

Bro I can't begin to tell you how stupid some fights are because of the camera, especially against dragons.
 
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so the Mimic Tear is stupidly good...apparently they nerfed it...how ****ing OP was it before?

So before nerf, it would drink a handful of health flasks and use spells/ash skills way more often. Was really amazing.

TBH I don't think it was OP, since it basically had the same functionality as co-op summoning. Just meant you weren't at the mercy of the less than reliable player summoning system.
 
So before nerf, it would drink a handful of health flasks and use spells/ash skills way more often. Was really amazing.

TBH I don't think it was OP, since it basically had the same functionality as co-op summoning. Just meant you weren't at the mercy of the less than reliable player summoning system.

I mean it already kicks some ass as is so I couldnt imagine how much easier bosses were when it wasnt nerfed lol
 
Bro I can't begin to tell you how stupid some fights are because of the camera, especially against dragons.

I'm still at the turn & run phase for dragons when I find them currently. :D

Most giant/bigger enemies are an annoyance as you're usually up close, at ankle/knee level & if you roll forward to dodge while locked on the camera warps around to ground level looking up at their crotch & you can't really see what's happening.
 
Fine example is the Ulcerated Tree Spirit which I just fought, it's a large tree/dragon thing for those that haven't done it yet in a surprisingly small room given the bosses size. From a melee perspective the fight is a cluster****, the best thing I found to do was strangely stay underneath it as the closer you are, the safer I actually felt even though he killed me 2 or 3 times.

However the camera is warping about the place when you get occasionally cornered with all you being able to see is the things belly & it occasionally flop about.

I just called in a Banished Knight Spirit to be done with it, not a fan of some of the gameplay for the bigger enemies at all.
 
Fine example is the Ulcerated Tree Spirit which I just fought, it's a large tree/dragon thing for those that haven't done it yet in a surprisingly small room given the bosses size. From a melee perspective the fight is a cluster****, the best thing I found to do was strangely stay underneath it as the closer you are, the safer I actually felt even though he killed me 2 or 3 times.

However the camera is warping about the place when you get occasionally cornered with all you being able to see is the things belly & it occasionally flop about.

I just called in a Banished Knight Spirit to be done with it, not a fan of some of the gameplay for the bigger enemies at all.

Try fighting larger bosses without lockiing on all the time. Larger bosses are much easier to deal with when you don't lock on. It takes some getting used to but it helps dealing with the camera.
 
The game is great and entertaining but the whole minimalism thing (no quest log/tracker, no quest markers, nothing telling you what the buffs under your health are, the story never really exisiting unless you dig for it) kinda drags it down in my opinion. The cutscenes in this game are cool when they happen but you never get a sense of the story outside of just vague points about it.
 
The game is great and entertaining but the whole minimalism thing (no quest log/tracker, no quest markers, nothing telling you what the buffs under your health are, the story never really exisiting unless you dig for it) kinda drags it down in my opinion. The cutscenes in this game are cool when they happen but you never get a sense of the story outside of just vague points about it.

I couldn't agree more.

I've no real clue what the story is about because the core story bosses/cutscenes seem so far apart, not to mention most of the characters talk in riddles half the time. On one hand I do like the minimalistic approach as I do like exploring & finding some things out for myself, however I've played a few times for an hour here or there & by the time I've turned the game off it doesn't seem like I've accomplished very much.

Basically I would like a little more information, a journal or quest log wouldn't go a miss at all. I killed some boss the other day & got an item off him that I knew I'd had spoken to an NPC that asked me for it, but couldn't for the life of me remember who or where they were. In the end I just looked it up on the wiki, which I don't like having to resort to.
 
The problem with no quest log or journal is From and the game relinquishes all control of how and when a player gets info. It forces the player to Google almost everything, and online walkthroughs are point by point detailed and spoil every part of a quest so there is zero mystery or exploration in the quest and everything becomes the player doing a checklist.

Ubisoft's recent games have a much better approach to questing. Give the player 3 or 4 hints about the general area the player needs to look in and let the player find the exact spot.

If From is going to play in the open world genre they need to adjust and learn to compromise for the sake of good game design. What works in their linear games just does not work in massive open world games.

And From should really catch hell for the ending. It commits the same sin as Mass Effect 3's ending. Half of the endings are the same thing with only different color grades applied and a few words changed. Its so damn lazy and deserves the same vitriol Mass Effect 3's ending got, more actually because the ending here isn't worth the effort it takes to get to it. But critics seem to have given it a pass because it was made by FromSoftware.
 
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If anyone wants a tip for fighting the Night’s Cavalry knight near the Farum Greatbridge… I hit the guy with a dragon blast and then ran away. Dude just randomly rode his horse off a cliff looking for me. I wasn’t even anywhere near the cliff. I saw a video online of someone doing something similar, only that guy actually fell off the cliff and landed on a lower ledge while the knight just went flying off to his death. I would advise not trying this; this is what I initially tried to do but I couldn’t keep the fall from killing me.

Anyway, I’m not sure how often it works to just stay away from him until he kills himself but if it works, you get the easiest 40,000 runes you’ll ever make.

The Ash of War that Night's Cavalry gives is really nice, Bloodhound's Step. Really useful when you've boss fights with multiple bosses, can get you out of trouble.

I had been using one called Storm Blade which I got of a very early boss if I recall which was useful at the time because I had literally no ranged attacks. However I've got a few now so that Bloodhound Step has gone on the current weapon I'm using as it's really useful at least from my initial testing with it.
 
Ubisoft's recent games have a much better approach to questing. Give the player 3 or 4 hints about the general area the player needs to look in and let the player find the exact spot.

I'm sorry but no. FromSoftware should never and will never copy the Ubisoft formula of open world games. Elden Ring is its own unique thing and that's what makes it stand out from the rest of the open world crowd.

I was able to finish several NPC quests without using Wiki. Some quests are more hidden than others and you can easily write your own notes like the old school days prior to wiki.
 

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