ProjectPat2280
SELLING...PERFECTION
- Joined
- Mar 27, 2005
- Messages
- 29,788
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- 31
Hey, the heart wants what the heart wants.![]()
Haha no argument there, just thought it was an odd thing to post.
Hey, the heart wants what the heart wants.![]()
Hey, the heart wants what the heart wants.![]()
Haha no argument there, just thought it was an odd thing to post.
You mean like the VATS cinematic shots? That would be awesome.
Yeah, like they already do with swords, maces, etc sometimes. I really like the feature, but it's sad that you have to watch your awesome skill shot from a mile away. I think it has something to do with critical damage, and they'd be the option to turn it on or off, I assume.
The actual VATS itself would be too easy, it got a little silly in FO3 and NV. Once the player had enough Action Points you never stood a chance of getting hurt if you employed VATS.
t:Oh yeah, I forgot they do it with other weapons. My character's a mage so I haven't actually held a weapon in like 30 levels.Yeah, like they already do with swords, maces, etc sometimes. I really like the feature, but it's sad that you have to watch your awesome skill shot from a mile away. I think it has something to do with critical damage, and they'd be the option to turn it on or off, I assume.
The actual VATS itself would be too easy, it got a little silly in FO3 and NV. Once the player had enough Action Points you never stood a chance of getting hurt if you employed VATS.
Oh yeah, I forgot they do it with other weapons. My character's a mage so I haven't actually held a weapon in like 30 levels.![]()
I've officially beaten every part of the main quest (aside from Kill Paarthanux, I refuse to do it),

My biggest disappointment this time around was the Thieves Guild. There was no major heist. Heck, there isn't even much thieving. It is mostly just dungeon diving. The civil war was kind of a joke too. It was basically, "attack fort, kill a bunch of troops, repeat."
The main quest is pretty damn good. Definitely a step up from Oblivion. The rest....not so much. Oblivion had better guild quests, IMO. MUCH better guild quests. My biggest disappointment this time around was the Thieves Guild. There was no major heist. Heck, there isn't even much thieving. It is mostly just dungeon diving. The civil war was kind of a joke too. It was basically, "attack fort, kill a bunch of troops, repeat."
Honestly, when all is said and done....I prefer Oblivion. Skyrim had a lot of nice tweaks, better graphics and a more diverse map....but Oblivion's diversity of missions put it ahead for me.
There's really no benefit at all to killing him, The Blades don't give you any new quests, only random 'dragon hunting'. You can't add any more followers to their ranks until you kill him, but if you've already added three then it's a moot point. So...I can't hunt dragons for them? I can hunt dragons just fine on my lonesome, jerks![]()
I was pretty disappointed by the Civil War too, it had great potential. I enjoyed it, the battles were a lot of fun, but it was pretty short. I kind of ripped through it and it didn't seem like a very hard fought win. I'd have liked a bit more back and forth, the Stormcloaks maybe having some victories, making some sly moves, but they just get crushed. I'm hoping for a bit more of a proper war when the Dominion make their move.
The Dark Brotherhood quest line in Skyrim puts literally every guild quest line in Oblivion to shame. I kind of want to start up a new character just to play through the Dark Brotherhood stuff again, to be honest.
The rest, yeah, they weren't all that great. My second-favorite is probably the College of Winterhold stuff, since that has overtones of the larger humans/elves conflict in it. The Companions and the Thieves Guild lines both felt like awkward excuses for the devs to do other things. The Companions line is essentially a [blackout]werewolf[/blackout] quest line instead of a Fighters Guild-esque quest line, and the Thieves Guild line does indeed have too much dungeon diving and betrayal and mysticism for my liking. There's no reason those things couldn't have been split off into their own optional quest lines so that fans of thievery and fighting could've had their usual fun in this installment of TES.
The Civil War quest line just sucks. Straight up terrible, repetitive, and frankly quite boring for the major political event of the game and the region and, quite possibly, the whole era the game takes place in.
I honestly think that with the guild quests, it had to do with a lot of the guilds being much weaker overall than Oblivion, but I agree with Civil War. There could have been a lot more there, like Espionage and going deeper into the Thalmor conspiracy.
The Silverhands were werewolf hunters. That's the essence of their "rivalry".
There was the assassination of that one lady at her wedding. I dropped a statue on her.Really? I thought the Dark Brotherhood quests in Oblivion were so much better. There weren't any creative assassinations this time around, like dropping a chandelier on someone or sniping them with a poison arrow from a roof top (like that retired Imperial Guard in Oblivion). There was one big quest, killing [blackout]The Emperor[/blackout] and the rest was just dungeon diving and a few radiant quests thrown in our way between dungeons.
There was the assassination of that one lady at her wedding. I dropped a statue on her.
But I was talking more about the quality of the narrative than the variety of quests. Skyrim's Dark Brotherhood is pretty much a gold standard for drama and intrigue in the Elder Scrolls universe, as far as I'm concerned. I got more emotionally invested in the DB than anything else in the game. I was actually personally enraged a bit when [blackout]the Penitus Oculatus murders most of my friends and burns the DB sanctuary down.[/blackout] Nothing else in the game got me that invested.
