A broken Skyrim that becomes unplayable. It was probably best that they didnt release it until they had fixxed the issues bc I cant believe that this never came across during their QA testing. "At least you got Skyrim" isnt a consolation prize for a broken mess.
 
And again its not that the game has bugs bc most do. Its the bugs making it unplayable and ruining hours worth of progress which is the issue.
 
Skyrim needs a decent enough graphics card to work if you want to run it properly
		
		
	 
We're still talking about Skyrim on PS 3, right? if that's the case then it's not really 'broken Skyrim'as you put it...it's more like PS3 weird RAM set up that makes Skyrim more buggy on PS3. 
Blaming Bethesda for PS 3 system shortcomings is not really fair. It.s just  isn't a suitable platform for something like Skyrim.
I'm no expert on this thing, but from some readings ( curious to find out what might be causing the problems), it might come down to this:
Xbox and PS 3 have same amount of RAM, but apparently very different configurations.
The Xbox used unified architecture system that lets the developer decide how much RAM to use for textures etc and how much for game code and data etc
PS 3 has split architecture sytem that means everyting is already set. 256MB for textures and the rest for game game data, codes and everything else.
So in short, its a RAM issue limitation it seems. Which , with a game like Skyrim is an absolute killer. Skyrim as game, keeps track every single changes made across the game world. Thats ALOT of data.
The simplest way around this problem according to my very limited understanding in all this thing is for Beth dev's to rebuild the game engine from the ground up to compensate for the splitted RAM which i don't think is an option they will ever consider.
So..i don't think it's just as simple as 'broken Skyrim'