Elder Scrolls V

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http://forums.gametrailers.com/thread/re--new-skyrim-info--demo-deta/1210650

So I managed to get me this mag (PC Gamer UK) and to my surprise new pics along with info, including a detailed demo walkthrough

Most pics are from the Gameplay Trailer ... some are new

Pic 1: There's 2 of those skeleton/ghoulish warrior things, one looks skinny and the other has a HUGE battleaxe and he looks stronger and he has a little egyptian emperor 'stache, It's taken from a 1st person perspective, you character is hold a sword covered in blood. In the background there are 2 corpses in what looks like a wall tomb, like the ones from the churches in oblivion which had a middle circle formation.

Pic 2: The nord warrior we've all seen before, in a tight spot in a cave where a river stream runs, taken from a 3rd person perspective and he is reaching for his sword in his back with his right hand, you can see there's a lot of "muscle showing" involved, and there's one of the skeleton warriors ahead with glowing blue eyes

Pic 3: Looks like the forest shown in the trailer, the one with the deer in it and the character sneaking up on it, this one shows more light and a little river in the middle

Pic 4: Looks like a wooden house in the edge of a little cliff, triangular shaped roof with hay on it, big mountain in the background

Info, some of this is old, but I will post it anyways.

'The result doesn't look unrecognisable from its predecessor,There's plenty that's Oblivion about Skyrim, and probably less about it that's Morrowind than some people will like, But mostly it looks like an exciting new world built by smart people who have listened to their audience'


"Game beings with you being led to your execution"

Demo:
The demo starts with Todd playing a little after the beggining, on a wilderness path bracketed by fir trees and skirted by a winding river, Dark mountains loom in the distance.
Mountains are steep, you cant pull the Oblivion stunt of casting Paralyse on the yourself at the top, sliding all the way down and actually survive.
Flower picking is back.
Todd encounters an enemy bandit, a battle ensues, the use of shields of both characters is constant. The combat is described as "Brutal"
Blood Splatters when a blow lands, battle is finished by a finishing move, the enemy gets the sword straight to the chest.

Down the path Todd arrives to Riverwood, a logging village, At the mill a man named NOD is loading logs onto a machine that saws them in half.
"The aim is that every NPC should be doing something when you find them, not just sleeping or chattering mindlessly in the street, and everything you see them do, you can do to, If you want, you could join Nod at the mill."

A few moments later, we pass a woman named Singrid, sweeping her porch. *If we can do everything the NPCs do ... is sweeping confirmed?*

"The counter to finding out how much wood a woodchuck would chuck, is to destroy the town's industry" Todd explains that doing so, will impact the local economy
They're working out the extent of the consequences, currently no wood in Riverwood means they cant sell arrows.

Todd enters a local shop and finds Lucan Valerius arguing with his sister Camilla. The author describes the game's conversation as promising and confirms there are more voice actors this time around.

"At the end of the day, it's time and money and we're spending more time and more money [on voice acting"

Lucan explains that thieves have taken the golden claw, a family heirloom, Todd agrees to help and Camilla volunteers to show him to the edge of town and point him in the right direction

This is one of the situations when Skyrim's new radiant story system could have an impact, If Lucan is killed at any point, the sister becomes the quest giver.

Todd climbs until he comes to a view of the Throat of the World

Todd "I think some people, when they go to explore the world, want to be surprised more, Skyrim has a much more unique sense of culture to it that we did in Oblivion. Morrowind, we wanted to feel alien, like a stranger in a strange land. Whereas this we want to feel familiar, but it does have it's own unique culture".

Moving still higher up the mountain, it starts to sknow, and the mountain rocks dynamically cover in white.
Todd uses Detect Life to spot 2 guards standing in the fog outside a stone tower, casts Fury to make one kill the other and then ends the fight to an arrow.

At the summit, we find a ruined Nordic temple. There are fallen pillars and a few arches intact, atop which sits what looks like an enourmous dragon statue, It's not ... It's a dragon.

It takes off, spews fire into the air and thumps back down to the ground.

Todd explains that to a dragon "when they breathe fire, that's talk, combat is a debate to dragons"

The dragon sets him on fire, Todd makes runs inside a cave, there are dead bodies all over the temple floor, and in the corner some ne'er-do-wells banter. One of their co-conspiratos, Arvel, has run ahead with the golden claw.

Crouching in the dark Todd fires and arrown into a thief's head, the thief's friend draws her sword. "I know i heard something" Sneak attack bonues x2, she runs at the shadows and gets her own arrow to the face.

There are a lot of familiar stone tunnes in the dungeon agead, but many of the larger rooms have beautiful details, such as underground waterfalls and dramatic lighting.

The game has 130-odd dungeons, they're built from the same chunks, but there are 9 level designers working on making them feel distinct

The dungeon spirals deepr into the mountain, enemy skeletons appear, called Draugr, and they're angry at you.

Todd uses magic combat, he casts a Circle of Protection in his left hand, sending them running scared so he can smack them in the back with fireballs in his right.
In other areas he casts Frost Rune on the ground to slow attacks and cuts lamp from the ceiling to spread fire.

The caves agead are covered in cobwebs, Todd hacks his way through them. A giant frostbite spider bursts out, Todd kills it and finds Arvel the Swift tied up in the webs.

He cant give you the claw until you cut him down, Todd cuts him down, Arvel starts to run, Zooming with his bow, Todd sticks an arrow to his back and loots the Golden claw

At the end of the dungeon is a door with a central lock and a series of rotatable rings around it, each showng an image of an animal, only the right combination opens the door

Todd brings up the inventory system. he can zoom in and rotate items, doing so with the Claw, reveals the correct order of the animas on its palm: Owl, Hawk, Bear.

The door opens and Todd ascends to a cave As he aproaches the far wall, chanting rises in the distance
"Dovahkiin! "Dovahkiin!"

He finds a Word Wall, and the words it bears are Words of Power, one of those words glows yellow and reading it unlocks a new Dragonshout that slows time ... It's called Slow Time.

Todd activates it and everything in the cave turns a brilliant white, dust particles floating in the air. When time resumes an angry, floating Dragon Priest appears and summons a Frost Atronach, a curved headed, no faced upright lobster creature with an electric blue shell, Todd smashes at both of them with fire and swords until they're dead.

He shows another known Dragonshout, Unrelenting Force which staggers people at its most basic level and sends people flying at its strongest

"The niced thing with dragons in this is that we can move around them, so we can have the main story hit you wherever you are. And learning the shouts and doing all that really ties into the main quest. In Oblivion and Fallout there isnt really a gameplay power reason to do the main quest, but with the shouts You're like 'Well those are fun, Im going to become more of a badass, I'm going to do this questline'".

Like all good dungeons, there's a much shorter exit from the main hall than going through, so it's only moments before he's back on the mountainside.

The dragon is still here, and the ground shakes as it flies over head. Todd sends some fireballs its way, which miss, and the dragon lands in front of him and again starts setting him on fire.
Todd slows time and bashes the dragon with his mace

The dragon dies and his body bursts in flame and Todd consumes its soul.

END DEMO

After the demo Todd confirms several things about the game

They're aiming to have mod tools out at launch
There are dungeons inside glaciers
Athletics and Acrobatics are gone
There are kids, but you cant kill them
Horses are not a definite inclusion
Levitation is not included
The ability to buy houses will return
At least 5 full cities.

And that's about it, ENJOY!

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These new graphics are going to turn the potential repetitive sections (eg identical design dungeons) of Oblivion into a sheer pleasure in Skyrim.
 
I am very tempted to pick that up. I have never played Oblivion and have been off and on about playing it for a few years now, but I obviously never pulled the trigger.

Now with Skyrim coming out it seems like an even worse idea to try this out for the first time, when a much better looking and less broken game will be out in a few months.

I've heard great things about Oblivion and I have heard really bad things about Oblivion... I will probably continue debating it with myself and end up not getting it.
 
I am very tempted to pick that up. I have never played Oblivion and have been off and on about playing it for a few years now, but I obviously never pulled the trigger.

Now with Skyrim coming out it seems like an even worse idea to try this out for the first time, when a much better looking and less broken game will be out in a few months.

I've heard great things about Oblivion and I have heard really bad things about Oblivion... I will probably continue debating it with myself and end up not getting it.

I would just wait for Skyrim. You can only have one first Elder Scrolls experience (I'm assuming you haven't played the others before Oblivion?), and it would be a shame for that to be Oblivion, when Skyrim is so close and looks sooo much better than Oblivion.
 
I would just wait for Skyrim. You can only have one first Elder Scrolls experience (I'm assuming you haven't played the others before Oblivion?), and it would be a shame for that to be Oblivion, when Skyrim is so close and looks sooo much better than Oblivion.

I played and enjoyed Morrowind, just never got around to Oblivion. And then Fallout came out and it seemed redundant, despite swords.
 
Well, Skyrim will have a new Engine... so, you can have an Elder Scrolls experience with Oblivion... then all over again with Skyrim.
 
Yeah, but Oblivion sucks, so it's best to avoid it with Skyrim coming out this year.
 
Oblivion sucks? That was one of the best games releases that year it came out. It was critically acclaimed for a reason. Game was amazing
 
I can understand why people would like it, but for someone who had played previous games in the series or similar games, it was very unimpressive.
 
I played the previous games in the series and enjoyed Oblivion very much. Granted, I wish I could have, at some point, been able to become a werewolf like I could in Morrowind. I DID miss that...
 
I'm hoping Skyrim will have a much improved or even revamped character creator.

as a console player, I don't have the luxury of using the mods available to PC players.

The main thing that prevented me from ever getting into Oblivion on my PS3 was that, for the life of me, I couldn't seem to create an even remotely attractive female character. Everything just looked off and out of proportion........
 
I'm hoping Skyrim will have a much improved or even revamped character creator.

as a console player, I don't have the luxury of using the mods available to PC players.

The main thing that prevented me from ever getting into Oblivion on my PS3 was that, for the life of me, I couldn't seem to create an even remotely attractive female character. Everything just looked off and out of proportion........

Yea, there were no attractive females in Oblivion, anywhere. Be it player created or NPC.
 
Yeah, those first few images of Skyrim released already shows that the people in the game already look about a bajillion times better than any person from Oblivion or the Fallout games.

I've said several times already that I always rolled as an Orc because if my character was going to be hideous to look at.... It might as well make sense, lol.
 
Yeah, they addressed all this in the GI Hub and Podcast. It's a more advanced character model system. Deeper than Fallout apparently.
 
I'm tempted to get that.

I own the Collector's Edition, with the Expansion Pack as well...and still tempted.
 
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