Elder Scrolls V

For ES VI, I'd like to see a return to Cyrodil. Skyrim was a good setting, but everything blurred together.

Wow, I feel the total opposite. Cyrodiil was just the same bland forest in every direction while Skyrim had a pretty good variety of environments.
 
Wow, I feel the total opposite. Cyrodiil was just the same bland forest in every direction while Skyrim had a pretty good variety of environments.

I agree. Oblivion was like, trees and grass. Skyrim had (off the top of my head) the plains, the mountains, the icelands, the reach, the hotpools...and that's just on the surface, without DLC.
 
I'd like a world with every type of environment across the world map. Skyrim did a good job on this front. Variety is the thing that makes me want to explore every inch of a huge map.

Separately Elder Scrolls has so much obvious room for improvement, the most I can think of for any of the top game series, which also means it has more potential than nearly every other series I can think of.
 
one thing I hope they improve in VI would be to make the combat a bit more "fluid." if that's the right word.
 
Yep, and I want the character to feel like they have weight to them. The combat can be hugely improved on. If they really went to work on the game's looks and combat it would be unbeatable.
 
Yep, and I want the character to feel like they have weight to them. The combat can be hugely improved on. If they really went to work on the game's looks and combat it would be unbeatable.

yeah. it may be hard due to the 1st person gameplay and due to the lack of true class distinctions. so, somehow, give each weapon style a different "weight" or perhaps a different "stance?"

like, if you're dual wielding daggers, your combat should be "lighter," more agile and "acrobatic" than if you were a sword and shield warrior.

something like that.
 
The only things that I think could be a bit better would be combat and the companions. Let us upgrade them like we can upgrade our own skill or at least something a bit similar.
 
oh, and another thing, they need to give the npcs more of a "memory" of you.

it does kind of break world immersion when a character gives you shelter in their home ( like at the beginning of Skyrim ), but afterwards whenever they address you it's the same generic lines like they've never met you before.
 
I know right? I just took down two dragons in front of you and all you can say is 'You must be new around here'?
 
The first person aspect totally screws with being able to have more advanced melee combat. Alas.

As to the NPC's memory, I couldn't agree more. You're the head the Companions, or some other guild/club, and people still ask you if all you do is 'fetch the mead'. Or you save the entire country/world and no one seems to know who you are. Uh, I won the Civil War? Defeated Alduin? None of this is ringing a bell?
 
Would be nice if certain events triggered a new set of responses from NPCs.

We're sure to get a lot of improvements with 5+ years and a generation between games.
 
The first person aspect totally screws with being able to have more advanced melee combat. Alas.

As to the NPC's memory, I couldn't agree more. You're the head the Companions, or some other guild/club, and people still ask you if all you do is 'fetch the mead'. Or you save the entire country/world and no one seems to know who you are. Uh, I won the Civil War? Defeated Alduin? None of this is ringing a bell?

Or when they call you the leader of the companions then ask you if you're the new guy.
 
I want them to go in a totally different direction with the setting for the next game. Something like Elswery, the Khajit homeland that's primarily desert and jungle.
 
Wow, I feel the total opposite. Cyrodiil was just the same bland forest in every direction while Skyrim had a pretty good variety of environments.

To me Skyrim had the same problem a lot of FPS's have, a lot of brown and grey's. No matter where you looked you could see rocks and snow. While I enjoyed Skyrim, snow and Nords everywhere made the game blur together for me for most of the game. Where Oblivion was more vibrant. Green grass and trees everywhere, blue lakes and sky, ect. Also, even if they had the same handful of voice actors doing every voice, Oblivion's npc population was much more varied. You were as likely to see a Khajit as you were a Human.

I'm not saying the landscape has to be an exact copy, I just meant out of the two I lean towards Cyrodil over Skyrim. That said, I'd be happy with varied landscapes as well.
 
oh, and another thing, they need to give the npcs more of a "memory" of you.

it does kind of break world immersion when a character gives you shelter in their home ( like at the beginning of Skyrim ), but afterwards whenever they address you it's the same generic lines like they've never met you before.

I know right? I just took down two dragons in front of you and all you can say is 'You must be new around here'?

Lol. To be honest, I'm just reaching too low. Oblivion was my first ES game. So when we went from omnipotent guards who ran into houses from the other side of town because it took you two hits to kill a sleeping person, to guards with separate bounties, and killable witnesses, I was happy.

I said Cyrodil, because other than Skyrim, it's the only continent I'm familiar with. Morrowind seems popular, but other than the small taste of it Skyrim gave a bit back, I have no clue. I just want an environment that is more fantasy.


The only things that I think could be a bit better would be combat and the companions. Let us upgrade them like we can upgrade our own skill or at least something a bit similar.

Companion AI is better, but still needs improvement. Most of the time companions hindered me in Skyrim so I rarely took one (in Oblivion taking one was a guaranteed jail sentence, lol). I typically play a thief, with blades and a bow. If they're not jumping in front of me while I'm swinging my weapon, they're charging the enemy while I'm lining up a stealth shot.

As for combat, I wish there was a way to marry Dark Souls combat into ES. Add in Fallout's location specific damage as well. I'd like to be able to slash away at a mammoth's ankle, and make it take a knee or something.
 
Let's return to Morrowind, I think despite the volcanic activity Argonians have taken over the Dark Elves (at least from what I remember reading somewhere in Skyrim). :cool: I love me some Argonians and a landscape dominated with them would be wonderful for a ES game for once. I also loved how "alien" Morrowind was at times.
 
Lol. To be honest, I'm just reaching too low. Oblivion was my first ES game. So when we went from omnipotent guards who ran into houses from the other side of town because it took you two hits to kill a sleeping person, to guards with separate bounties, and killable witnesses, I was happy.

I said Cyrodil, because other than Skyrim, it's the only continent I'm familiar with. Morrowind seems popular, but other than the small taste of it Skyrim gave a bit back, I have no clue. I just want an environment that is more fantasy.




Companion AI is better, but still needs improvement. Most of the time companions hindered me in Skyrim so I rarely took one (in Oblivion taking one was a guaranteed jail sentence, lol). I typically play a thief, with blades and a bow. If they're not jumping in front of me while I'm swinging my weapon, they're charging the enemy while I'm lining up a stealth shot.

As for combat, I wish there was a way to marry Dark Souls combat into ES. Add in Fallout's location specific damage as well. I'd like to be able to slash away at a mammoth's ankle, and make it take a knee or something.

oh, yeah, I've been wanting a Fallout style targeting system, too.

I think it would add a more tactical approach to combat vs just hack and slash.

plus, it could be a good way to introduce "flashier," more varied combat animation when you attack via the "pause and target" system.

for example, if you target an enemy from behind, your dual wielding rogue like character can leap and stab the enemy in the back of the head or something.

or if you target a leg, your character will do a quick low slice motion to incapacitate the enemy.
 
I love Argonians and Dark Elves.
 
next Elder Scrolls better have co-op. I mean, I would still put in 80 hours if it was single player...but if it had co-op I would easily spend 200 hours in the game. haha
 
Would be good to have the option as long as the single player was just as good as ever.
 
To me Skyrim had the same problem a lot of FPS's have, a lot of brown and grey's. No matter where you looked you could see rocks and snow. While I enjoyed Skyrim, snow and Nords everywhere made the game blur together for me for most of the game. Where Oblivion was more vibrant. Green grass and trees everywhere, blue lakes and sky, ect. Also, even if they had the same handful of voice actors doing every voice, Oblivion's npc population was much more varied. You were as likely to see a Khajit as you were a Human.

I'm not saying the landscape has to be an exact copy, I just meant out of the two I lean towards Cyrodil over Skyrim. That said, I'd be happy with varied landscapes as well.

I found the landscape to have a huge variety. Considering that where I'm from (besides the mountains) we have a good range of the same thing all over the place. We have swampy areas in one part of the city, huge forests in another and everything else.
 
so I finally got around to beating Dawnguard this weekend. How is Dragonborn? Im undecided if I should playthrough it or just delete the game from my HDD.
 
It's fun if you played the old games. Lots of callbacks.
 
next Elder Scrolls better have co-op. I mean, I would still put in 80 hours if it was single player...but if it had co-op I would easily spend 200 hours in the game. haha
Hopefully has both with the singe player as good as it would have been without co-op. Plenty of potential.
 
I'm playing ESO right now and it's freaking great. It's basically Elder Scrolls with friends. Tackling things with buddies all in the familiar ES settings... So good.
 

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