Fable III

so i just downloaded the dog breeds... and all i've read is that you can change the breed from the dog basket in your sanctuary... but it's not giving me that option, only change name. does the download just make the potions start appearing? or can you buy them somewhere? or do you just have them already?
 
so i just downloaded the dog breeds... and all i've read is that you can change the breed from the dog basket in your sanctuary... but it's not giving me that option, only change name. does the download just make the potions start appearing? or can you buy them somewhere? or do you just have them already?

The potions appear in the gift area. Once you accept the gift you can use them.
 
Finished the DLC, not too bad, pretty cool ending. Altho the DLC focused on the worst part of Fable imo, which is the combat. I really hate the simplistic one button control scheme. Id like a button for attacks and blocks/parries.
 
How long did it last you?


About an hour and a half.

Theres not much to it. I thought it was going to give you more "King" gameplay, but it just had you going to a few places and fighting people.


The only thing i really got from it, is now my character has a big scar on his face.
 
the fable games have never been "hard" they're really not about that.
 
Yeah, the difficulty in Fable for me has always been to try and stay true to my convictions, whether good or evil. Also, I get really attatched and sucked into my own character with customisation, and getting knocked out seemed cool to me at first, with the whole scarring system. I remember in the first one getting an awesome Balverine scar on my face and I was so thrilled because my character was modelled on Sparrowhawk from Earthsea, and the scar matched it. I was so happy.

Then in Fable 2, I tried the same thing, to get some battle scars, and the first scar I got was freaking awful, it ruined my guys whole face. Then through choices in the game, he got progressivly uglier and uglier, to the point where it was a constant battle to try and make him look vaguely cool.

In Fable 3, the two things I was happiest about was that not only did I manage to save everyone with positive decisions but my guy came away relatively unscathed. I like the idea of being more emotionally involved in things like that, instead of just worrying about health and leveling up.
 
i will say this though, the final boss battle in Fable III while... could have been more epic... was alot better than Fable II's "walk up, and shoot him in the head"....

Fable I still has the best boss battles... and I do wish we could get them back... the Sea Serpent, White Balverie, and Jack of Hearts were all pretty epic fights, hell... fighting Trolls that pop out of the ground and Fable II's Banshee's all felt more epic then nearly any other battle in fable II and III. So i'd like to see something like that return.

to be honest i think for a future Fable VI they need to do a slight rehaul on some things... maybe include time travel to different periods of Albion. There's a part of me that misses Oakvale (which was lacking being shown in III), and that Fable I was truly the "age of heroes" it was fun fighting along other heroes and taking on a super villain. I'd like to see something like that happen again. Fable I was heroes and time period of "fantasy", II was sorta a "romantic" age with guns, and III is the industrial age... what's IV going to deal with? i don't want the series to get "too" modern.
 
Ah, the Assassins Creed argument.

I agree though, if they go for 4 i'd love a return to an old fantasy era.

Or here's an idea, completely new land and game overhaul. I would love that game to take on a few more RPG elements.
 
at the very least "Jack of Blades" needs to return. He's been the best villain so far
 
Just picked this up today. It's pretty good so far. :up: Well worth my 40 bones.
 
Yeah, fun game.

I still have to go back and play the DLC one of these days.
 
I had no clue Michael Fassbender and Nicholas Hoult provided voice work. Weird but cool. Go X-Men!
 
I'd be all for the next Fable being a prequel to Fable 1. I'd like to see what they would do in a setting that predates the Age of Heroes. Or maybe see how Jack of Blades came to be..?
 
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I thought the Co-op worked so well in Fable 3, I had a lot of fun with my friends, online, sharing weapons etc. I'd love to see the original, fantasy driven setting, and just have all the feature's we're used to beefed up and expanded on. Things like creating a world that can keep sustaining itself atfer you've finished, things to keep buying, a buttload more customisation options, clothes etc, more weapon types, so melee could be sword, hammer, axes, spears, dual weilding short swords, etc, more scaleable difficulty, less decisions that are just good or bad, with money or morality as a reward, but more personal challenges. I loved the idea of weapons changing depending on how you play, imagine that implemented onto your actual character, with dynamic changes to facial features etc. I'd also love to see your character age a little more (sorta like the difference between Ezio in AC 2 through to what he looks like now). More robust combat would be great, perhaps with counters added to the blocks instead of those random slo mo kills, so things feel more deliberate instead of accidental surprises. Also, I think they stripped back too many level up options. It'd be nice to actually earn xp and level up again, with new abilities you can unlock or something, even if it's just combat moves, or if when you level up that's when it changes your look a little.

These are just a few things my friend and I have mused on whilst playing :P
 
Yea Fable quickly became the poor mans RPG, id like a return closer to the first game.

My biggest complaints with Fable is the world has never really felt alive. I mean sure its populated but i didnt feel everyone had a purpose the way people felt in titles like Red Dead Redemption or other like titles.
 
By "everyone" and citing RDR as an example, we mean the people who are continuously crossing the street or playing cards all the time? Just like the people who follow you around constantly or run in terror from you in Fable III, except you can interact with them.

Random NPCs are just that - random NPCs, and usually pretty lifeless.
 
Fable has never done a good job at creating a world that feels alive. They didnt in 1, didnt in 2 and failed again in 3. The world also feels waaayyy too small and narrow.

Fable, overall, is just a shallow experience. Thats been its biggest flaw since it started.
 
It's not that the world doesn't feel alive so much as it doesn't feel real. Every NPC will make a ridiculous cheesy comment, usually in a hokey, exagerrated Cockney accent. It's like Saints Row 2, they don't know whether they want the game to be silly and fun or serious. The world and characters are completely at odds with the story and supposedly 'intense' decisions you have to make. It just ends up with you not really taking the game seriously, and it undermines the whole idea of morality
 
Isn't that kind of a point of the Fable series? There's quite a bit of outlandishness to its British humor, right back to the first. It's never been a game or series purported to be hardcore realistic simulation, or even in the same serious vein that, say, Mass Effect 2 is a part of. No, not even if Molyneux said so, because there's times where we all have to understand that what he says and what is real doesn't actually sync up.

The name is Fable, it presents a world similar to that of a storybook, tells stories about heroes and destiny, and presents a generally light-hearted romp through its areas as an action-adventure RPG rife with outlandishness and Brit humor, even when they include some variable degree of "darkness" to the storytelling, which suggests something of an intelligent game design even if the games usually don't push much past average.

But it's really no less shallow in terms of world ambience than Mass Effect 2, Red Dead Redemption, Oblivion, L.A. Noire, Dragon Age, what have you. Those games, possibly with the exception of Oblivion, just have better storytelling, so it's not as glaring.
 
one thing I wish they'd let you do in Fable 3 is actually allow you to customize your character's look from the outset.
 
El Bastardo said:
Isn't that kind of a point of the Fable series? There's quite a bit of outlandishness to its British humor, right back to the first. It's never been a game or series purported to be hardcore realistic simulation, or even in the same serious vein that, say, Mass Effect 2 is a part of. No, not even if Molyneux said so, because there's times where we all have to understand that what he says and what is real doesn't actually sync up.

The name is Fable, it presents a world similar to that of a storybook, tells stories about heroes and destiny, and presents a generally light-hearted romp through its areas as an action-adventure RPG rife with outlandishness and Brit humor, even when they include some variable degree of "darkness" to the storytelling, which suggests something of an intelligent game design even if the games usually don't push much past average.

But it's really no less shallow in terms of world ambience than Mass Effect 2, Red Dead Redemption, Oblivion, L.A. Noire, Dragon Age, what have you. Those games, possibly with the exception of Oblivion, just have better storytelling, so it's not as glaring.

But they need to choose something and stick to it. They can't decide if they just want to be a fun romp or if they want it serious and dramatic. You have to make this awfully tough decision over who lives and dies, and then the next minute you're farting on a child's head. It completely stops you from taking the weight of the decisions or story seriously. "Oh No, Walter's been tainted by evil!" Who cares, the guy has gone on non-stop about ridiculous BS for 6 hours, who cares what happens to him?

That's why I was saying the decisions should be more personal, things that affect you and the way your character looks, levels up, etc, since that's the only thing you really get invested in. People become nothing more than just playthings, essentially, so why then try and make us care about them?

Also, calling it less shallow than Red Dead is simply wrong. How is simply wandering around aimlessly, exclaiming outloud every stupid thought that pops into their head more immersive than dozens of NPC's with actual daily routines or habits?
 
I didn't call it less shallow than RDR. I said it was no less shallow than the selection of games I cited, but that - well, it's right there, you can read it.

Anyway, the decisions in Fable III, they're not exactly awe-inspiring, but they're not exactly half-assed, either. They fit within the frame of the game's narrative. I don't think you could fart on Walter's head, so there's no real detachment there. He's supposed to be a father-figure and confidante. Either it affects the player or it doesn't, and a lot of that is up to how much the player is willing to invest. I've been invested in very few player characters and narratives, but it doesn't stop me from enjoying them if they work.

They have chosen something and stuck to it, however, as I intimated. The Fable series has never changed its core between games. Story and plot changes, sure, and the second game is a bit darker than its predecessor or sequel, and Fable III is meant to have the responsibility of being King/Queen, but none of these things change the core game, which is fun romp. Inclusion of serious or dark elements do not make a game a serious game that has to be serious through and through.

Now, if I had to decide whether that kid lives or dies, and then I could fart on his head, I might raise some concern - but then, if it struck to that deciding that kid's fate was important and then I wanted to fart on his head, I'm some weird kind of ruler. Or I'd just fry him with magic. I can work that way too.
 

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