Fable III

El Bastardo said:
I didn't call it less shallow than RDR. I said it was no less shallow than the selection of games I cited, but that - well, it's right there, you can read it.

You called it no less shallow than RDR, implying they are both shallow. My point, which you failed to mention, was that RDR is clearly much deeper as far as ambience and immersion goes, I mean that game had a full eco system, with free moving and spontaneous actions, as did people. How is that the same as Fable's aimlessly wandering husks?

Also, the rest of your post doesn't mean anything, it doesn't contribute anything to the discussion. Yes, that is all true as far as the Fable style of games, no one is denying that, nor is anyone denying that Fable 'works' as a series. Clearly, by the fact that we've had 3 full games, they 'work'. But if all you look for in a game is something that simply works, then forgive me if I don't take much stuck in your ability to evaluate a game's shortcomings.
 
Really? I'm sorry, but no. The phrase "no less shallow" - or heck, "no less <insert word here>" - indicates that comparatively, one is no less and no more shallow than the other. That they are equal in shallowness, or whatever word <insert word here> becomes. I can't believe I had to explain that. Please, stop.

If you think RDR is deeper, well, okay. I mean, sure, it had bounties that would pop up from time to time, just like random side quests, except there's less interaction to them than the Fable III sidequests. It's just go here, kill or lasso some dude, and then get all the way back to the nearest city while a big posse of respawning other dudes come run you down and shoot you, managing to keep up with you no matter how fast your horse was until you hit an imaginary line somewhere near to your destination. It's kinda like how cars in racing games can always still catch up to you and pass you, or how Call of Duty endlessly respawns enemies until you pass imaginary lines that turn off that area respawn. There was the occasional posse that would spawn and ride through town dragging some random schmuck by lasso. And it had people who either didn't talk or repeated the usual dialogue lines - forgive me, I don't remember which, it's been awhile - who'd run across the streets but could not be interacted with unless you felt like shooting them or something. But yeah, you're right, it had weather. And animals that ran around. And cacti. And a train. I like trains. I used to have model trains when I was a kid - big ol' board done up and the trains would choo-choo around. It was awesome. I think I even had some cacti on it. The animals didn't run around, though.

Fable's wandering husks are like RDR's wandering husks. Anyone who isn't an integral NPC is a wandering husk. Fable III's sidequests have more attachment. Fable III's environments change over the course of gameplay, while returning to a previous locale in RDR results in the same sidequests being present (like card games) and the same husks being around. But Fable III doesn't have weather, nor does it have cacti, though its underground monorail kind of gives the RDR choo-choo a run for its money. Like I said, no less shallow. Simply, the world is as immersive as the player chooses to invest himself or herself in it. Take me for example - I find myself more invested in the Dragon Age and Mass Effect games, and notably of late in inFamous, despite the fact that none of them are more or less shallow in terms of world ambience than Fable III or RDR. I just like them more. And really, as far as inFamous goes, I think Cole is more boring than dirt, I hate Zeke, and I'm tired of the townspeople running up to me every three seconds and saying the same things. But I'm invested out of fun factor alone, possibly, and immersed in pretending Cole isn't a giant stupid chucklehead.

Also, I did point out that RDR has better storytelling than Fable III. Did you miss that? I think you did, because it's not direct, so it must inhibit your ability to sniff it out. See, that would be an indirect way of mentioning a game's shortcomings. In this case, Fable III's. Thank you now. Yes, that's about the extent of my reply to your final paragraph, except to say that there being three full games doesn't mean it clearly works. More like we've had three full games because they sell enough to keep making them. The movie tie-in genre of video games doesn't work, but those things keep coming out of the woodwork like mice. And Alan Wake worked wonderfully, but we won't be getting any more full games of it, for whatever reason. Just a couple examples.

Thank you again for reading. Just slow down and try to see past the rage and see the words, please.
 
I think RDR is better ambience/environment wise....but story is in the eye of the beholder....people who read "Twilight" think those are good books, so whatever
 
I think RDR is better ambience/environment wise....but story is in the eye of the beholder....people who read "Twilight" think those are good books, so whatever
You're one of them, aren't you, you big d? :awesome:
 
people who consider "Twilight" good books are the kind of people whose daily reading material consists of US Weekly and their FaceBook page
 
El Bastardo said:
Really? I'm sorry, but no. The phrase "no less shallow" - or heck, "no less <insert word here>" - indicates that comparatively, one is no less and no more shallow than the other. That they are equal in shallowness, or whatever word <insert word here> becomes. I can't believe I had to explain that. Please, stop.

If you think RDR is deeper, well, okay. I mean, sure, it had bounties that would pop up from time to time, just like random side quests, except there's less interaction to them than the Fable III sidequests. It's just go here, kill or lasso some dude, and then get all the way back to the nearest city while a big posse of respawning other dudes come run you down and shoot you, managing to keep up with you no matter how fast your horse was until you hit an imaginary line somewhere near to your destination. It's kinda like how cars in racing games can always still catch up to you and pass you, or how Call of Duty endlessly respawns enemies until you pass imaginary lines that turn off that area respawn. There was the occasional posse that would spawn and ride through town dragging some random schmuck by lasso. And it had people who either didn't talk or repeated the usual dialogue lines - forgive me, I don't remember which, it's been awhile - who'd run across the streets but could not be interacted with unless you felt like shooting them or something. But yeah, you're right, it had weather. And animals that ran around. And cacti. And a train. I like trains. I used to have model trains when I was a kid - big ol' board done up and the trains would choo-choo around. It was awesome. I think I even had some cacti on it. The animals didn't run around, though.

Fable's wandering husks are like RDR's wandering husks. Anyone who isn't an integral NPC is a wandering husk. Fable III's sidequests have more attachment. Fable III's environments change over the course of gameplay, while returning to a previous locale in RDR results in the same sidequests being present (like card games) and the same husks being around. But Fable III doesn't have weather, nor does it have cacti, though its underground monorail kind of gives the RDR choo-choo a run for its money. Like I said, no less shallow. Simply, the world is as immersive as the player chooses to invest himself or herself in it. Take me for example - I find myself more invested in the Dragon Age and Mass Effect games, and notably of late in inFamous, despite the fact that none of them are more or less shallow in terms of world ambience than Fable III or RDR. I just like them more. And really, as far as inFamous goes, I think Cole is more boring than dirt, I hate Zeke, and I'm tired of the townspeople running up to me every three seconds and saying the same things. But I'm invested out of fun factor alone, possibly, and immersed in pretending Cole isn't a giant stupid chucklehead.

Also, I did point out that RDR has better storytelling than Fable III. Did you miss that? I think you did, because it's not direct, so it must inhibit your ability to sniff it out. See, that would be an indirect way of mentioning a game's shortcomings. In this case, Fable III's. Thank you now. Yes, that's about the extent of my reply to your final paragraph, except to say that there being three full games doesn't mean it clearly works. More like we've had three full games because they sell enough to keep making them. The movie tie-in genre of video games doesn't work, but those things keep coming out of the woodwork like mice. And Alan Wake worked wonderfully, but we won't be getting any more full games of it, for whatever reason. Just a couple examples.

Thank you again for reading. Just slow down and try to see past the rage and see the words, please.

I don't know why I bother even interacting with you, in any thread. Everything you facesiously asserted I didn't notice, is something I already mentioned in my post. My definition for 'no less shallow' is the same as the one you said! You're essentially saying there is no real difference between RDR and Fable 3 as far as ambience, right?

I wasn't comparing stories, or side quests, I was purely talking about how alive the world feels, which is what this whole discussion was about from the beginning (Which I think ProjectPat started). And, as I said, saying Fable 3's World and RDR's world are the same level of depth is simply wrong. This isn't a subjective assessment, this is fact that can be verified from watching any development videos or anything about RDR against Fable 3. RDR had all kind of engineered weather systems, a full ecosystem involving things like carrion birds circling over dead creatures, predators hunting prety, a fresh kill luring more animals, animals existing in particular areas consistent with a real world ecosystem. On top of that, you have NPC's following real habits, such as deputy's walking out and nailing wanted posters, people walking into a bar, getting drunk then stumbling out, people pulling over horses to take a leak, people selling newspapers, people challenging duels. Then ON TOP of that you have all the ambient challenges, people robbing people, people at campfires etc. So many different programs running simeltaneously to keep that all going at all times.

Comparatively, Fable 3's world is filled largely with people just walking around. There are sometimes people begging, people selling things and people commenting on things. The variants are how people react depending on your morality and slight variants based on any decisions you've made, such as the alcohol tax making everyone drunk etc.

For you to attempt to distill all of RDR's open world to simply 'weather. And animals that ran around. And cacti. And a train.' just shows how full of crap you are. You know, following you across various threads has revealed so many inconsistencies in your arguments too. You don't like people criticising 'X-Men Destiny' before it's come out, because you think it's impossible for people to be objective about a game that hasn't come out yet, then on the flipside, you belligerently refuse to be objective when assessing other games like Fable 3 and RDR. No one is saying Fable 3 is a bad game, most of us enjoyed it (myself included) but that doesn't mean we can't assess things it did well against things it didn't do well, as well as steps they could take to improve it in the future.

I don't know what i'm expecting with this post though, probably some *****y jibe back at at, maybe you'll pick on the wording of a particular sentence, make a counteropoint that is more smugness than any real argument, something like that. Who knows though, maybe you'll surprise me and concede how your attitude is largely based around baiting people and not taking any discussion seriously.
 
I have a question, is there any way to turn off the 2 players experience point (1st player gets the orbs) in Co-Op?
 
Not sure. If you can, try the co-op room. There should be options you can fiddle with there
 
:facepalm:

At least you stopped getting the meaning of a simple phrase incorrect.
 
Wow, I was wrong, you can be constructive... and pleasant too!
 
I do try to help, but sometimes your posts turn into the figurative teacher from the Peanuts cartoon. :awesome:
 
people who consider "Twilight" good books are the kind of people whose daily reading material consists of US Weekly and their FaceBook page

anf fat chicks, now keep in mind i'm not saying all twilight readers are fat but most fat women like twilight.
 
And Bastardo, your posts turn you into the quintessential internet forum poster. I think you have a little bit of every forum cliche ingrained in your postings.. You should be very proud :)
 
Well clearly you fill me with warmth and joy. I apologise if I haven't adequately conveyed that.
 
Sooo....to interrupt all of the debating going on here, I'll be the noob who has arrived to make an ass of themselves :O

I'd never played a Fable game before, but always wanted to. I decided to just go ahead and rent Fable III through Gamefly, and it's been mucho fun. However, being unfamiliar with this sort of game, I concentrated on my quests and social game, and not on purchasing shops and property. Now I discover that I have 365 days to raise a bajillion pieces of gold or everyone dies (well, 339 on my game now :dry:). I feel like a dumbass, but will I be able to raise enough gold in time?
 
Glad you're enjoying the game. :up:

Unfortunately, I doubt you could make that much money in time without seriously gaming the system. You really shouldn't feel stupid for not having enough money though. Not to rain on your parade since you like the game, but that part of the game is so poorly designed and implemented, I have to wonder if the developers just ran out of their budget and had to release the game with whatever shoddy ending they could come up with in time. :down:

Also, if you feel like more Fable-ing after you're done with III, II is a much better game.
 
Glad you're enjoying the game. :up:

Unfortunately, I doubt you could make that much money in time without seriously gaming the system. You really shouldn't feel stupid for not having enough money though. Not to rain on your parade since you like the game, but that part of the game is so poorly designed and implemented, I have to wonder if the developers just ran out of their budget and had to release the game with whatever shoddy ending they could come up with in time. :down:

Also, if you feel like more Fable-ing after you're done with III, II is a much better game.

Ah, gotcha. Thanks! I may just finish up the game as it is (and let a heap of people die) and send it back on its way. I will definitely check out II :up: I'm a big fan of adventure games, and I'd always heard such good things about this series...perhaps it was II that most people were referring to :oldrazz: Is II the game where your character changes appearance based on your morality choices? I thought that mine would in this game, but she looks the same :huh:
 
Yeah, in the first and second game your character's appearance changes. I thought that was supposed to be in third game as well, but my guy didn't change either. :confused:
 
Dude, it's all good, as long as you don't keep making kings decisions, the time doesn't run out so you can take as long as you want to earn the money. If you need a head start, there's a demon door near the haunted mansion that gives you a million gold if you're a king/queen.
 
I did grab that demon door million, it definitely gave me a nice push (although I invested some of it into shops :oldrazz:) :up:
 
Also Pickles, make sure you have your orb set so everyone can see it. Many players just give away money. It's a pretty common thing.

Just enter the the xbox live room (all the way on the right) to adjust your settings.
 

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