"From The Pages Of..." Comics Universe RPG: Season I Signup/OOC Thread

Forgive Tracy, she's a little paranoid at the moment.

But it does bring an interesting possible plot...
 
I planned on getting a post up tonight after work, but the lil lady wanted to do some together stuff. So I'll get a post up tomorrow.
 
Much like Dr. Manhattan towards humanity, I've lost interest in posting here. I picked up Manhattan on the basis of Watchmen hype - with very little plans behind it. I'm think I'm going to leave this RPG for a less complicated one.

Just remember: nothing ever ends. :ninja:
 
Going in without a plan. What, do you write for Heroes or something?
 
Much like Dr. Manhattan towards humanity, I've lost interest in posting here. I picked up Manhattan on the basis of Watchmen hype - with very little plans behind it. I'm think I'm going to leave this RPG for a less complicated one.

Just remember: nothing ever ends. :ninja:

Ya know. The old me would say I was shocked by this revelation...before I realized who the poster was.
 
From The Pages Of... RPG APPLICATION

Screen Name: Optikal

Character you'd like to portray: John J Rambo

Superhuman powers, traits, other attributes of interest: Rambo is a troubled Vietnam War veteran and former Green Beret who is skilled in many aspects of survival, weaponry, hand to hand combat and guerrilla warfare.

Originally appearing from (which comic, and company?): Rambo III - Blackthorne Comics

Fictional history of the character (as you're going to interpret it): John Rambo was born on July 6, 1947 in Bowie, Arizona to a Native American Navajo father (R. Rambo according to the last film) and a mother (Marie Dragoo) of Italian descent. Rambo graduated from Rangeford High School, and then was drafted into the United States Army at the age of 17 on June 8, 1964. He was deployed to South Vietnam in September 1966. He returned to the U.S. in 1967 and began training in the Special Forces (Green Berets) at Fort Bragg, North Carolina. At some point he also receives training in flying helicopters. In late 1969, Rambo was deployed back to Vietnam. In November 1971, he was captured by North Vietnamese forces near the Chinese-Vietnamese border and held at a POW camp, where he and other American POWs were repeatedly tortured. Rambo escaped captivity in May 1972, but was then re-deployed.

Upon his return to the U.S., Rambo discovered that many American civilians hated the returning soldiers, and he himself was subject to humiliation and embarrassment by having anti-war hippies throw garbage at him and calling him "baby killer". His experiences in Vietnam and back home resulted in an extreme case of post-traumatic stress disorder. At the same time, inner questions of self identity and reflectiveness cause Rambo to lash out at society rather than handling difficult situations in a "civilized" manner.

After being called upon for a series of other covert missions, Rambo retired to the Far East, finding a sense of peace and belonging in a world that wasn't ready to accept a killing machine such as him. Now, returned to the USA after many years away, he etches out a meagre existence off 'the grid', away from the world.

Hero, Villain, or Walking the line?: Hero

List a few reasons why you chose this character: He's cool, he's an interesting character, he can kill you before you even know he's there!

How will this character differ from it's original incarnation?: Not very much, though his personality and character will be expanded upon more.

Write two complete sentences explaining what you can bring to this RPG: John Mother Focking Rambo! And porn.

How many days a week you intend on posting in the RPG: as many as needed.

Please provide a small sample post as your character, at least three paragraphs and one line of dialogue in length:

The wind was picking up accompanied by the first few splashes of rain. With no jacket or umbrella, Sarah Chambers sighed and knew she’d best hurry the hell up.

Thanking the slightly overweight waitress for the cup of coffee, Sarah pulled on her gray sweatshirt, tucked her brown-red hair back into the hood and stuffed her hands in her pockets.

She knew where she was heading, Hope. A small mountain town much like De Anne, but much friendlier, she had heard.

Leaving the ghost-town with a quick pace, Sarah headed along the empty country highway. Walking everywhere had its ups and downs. Sarah had never had a car, or learned how to drive, and a bus seemed unnecessary when she had a perfectly good pair of legs for walking. The rain was falling harder, and Sarah was already soaked after just a few minutes of walking. Keeping her head low, Sarah marched on down the road as the country side turned into a dense forest.

The road became smaller with a bend behind every corner.

The sound of laughter startled Sarah. She hadn't expected anyone to be up on the mountain road. But sure enough, the sound rang once again down the road. Another voice joined in, then another. Sarah turned to the side of the road, hoping to hide until the group passed, but a thick wall of thorns denied her any access. Sighing, she trudged around the corner, not surprised to see three figures heading her way, laughing and pushing each other obnoxiously.
When Sarah came into clear sight, the three slowed their pace and whispered together before continuing down the street towards the soaking wet Sarah.

"Hey!" One of the three boys yelled from across the street. Sarah took no notice, and continued on down the road.

"Wait up!" Another called as all three boys ran across the road and caught up with Sarah in a matter of seconds.

"We're just trying to be friendly," the third said, a smirk spread across his face as he stepped in front of Sarah.

Keeping her head low, Sarah dodged around the boy and continued down the street, hoping desperately that they would find some reason to go home.

"You deaf or somethin’? We’re talkin’ ta you," one said as the other two laughed openly. He grabbed Sarah by the shoulders, spinning her around to face him.

"Don't touch me," Sarah snapped at them furiously, ripping herself away from the boys grasp.

"Okay," he said, holding his hands up innocently. "We just want to make sure that a pretty young lady like yourself gets home safely."

Sarah ignored his comment, but her eyes lowered to the ground as she quickened her pace.

"So what's a pretty girl like you doing out in the rain like this?" One of the boys asked, walking alongside Sarah with an ugly smirk.

Sarah remained silent.

"Are you going to talk to me?" He asked, clearly angry by her lack of response. When Sarah didn't reply once again, he stuck his foot out childishly. Jumping over his foot, Sarah would have chuckled at the silliness of his antics if she weren't in a bad situation.

One of the boys grabbed her arm, yanking it sharply behind her as she yelped in surprise. Sarah thrashed wildly, trying to free herself from his grip. When she couldn't free herself, she kicked back with her leg.

The man stepped aside with a laugh, gripping her arm tighter. The other two boys chuckled, one circling around in front of Sarah while the other stepped to the side.

"Are you going to play nice?" The one in front of her asked, his face contorted into a sneer. Sarah spat in his direction, grunting and struggling to break free.

A hand flew out and smacked her across the cheek, causing her to stumble back into the man behind her who still held her arm with a crushing grip. He smiled down at Sarah, grabbing her chin and forcing her to look up at him.

"It's probably best that you play nice," he leaned down to whisper in her ear. Feeling a hand lay on her hip, Sarah thrashed to free herself from his grip, but without much luck. The leader of the boys just stood in front of her, letting her struggle until she realized it was no use.

"There there," he muttered. "Things are much better when you don't struggle." He whispered down to her. Sarah glared up at him, but he just smiled sweetly back down at her.

"Just let me go," Sarah muttered, hating herself for not being able to keep the whine out of her voice.

"Afraid I can't do that," he muttered, kissing Sarah's cheek as she struggled once more to get away.

The man behind her wrapped his arms around her stomach, but Sarah knew already that struggling was no use. Resting his chin on Sarah's shoulder, whispering almost silently to her as her light blue eyes grew wider and the three boys laughed.

"Let her go." A low voice sounded from right behind the three boys, making them all jump, although the boy holding Sarah's hands did not let go.

"No," one of the boys said firmly. "I think that it's best that you keep walking, stranger," he said stepping up in front of the brown-haired man.

He stayed silent, looking up at the boy with a frown that seemed natural to his face. The man looked around the taller boy and over to Sarah.

"I said let her go," he spoke quietly, and the boy holding Sarah's wrists immediately let go.

The tallest of the three stepped forward unwilling to back down. “And I’m saying ‘f**k you”.

Sarah stood in the middle of a small circle that all the men had made, feeling like she just wanted to disappear off the face of the planet. Her face went back to the usual blank stare as she glanced over at the ring leader. “Keep hold ‘a her.” He growled, stepping forward. “I told you old man. Push off now, before you hurt yourself”.

The brown-haired man stood there still and silent as the leader squared up to him. The rain was falling heavily now, big fat blobs splattering down into the mud, soaking everything. Thunder rolled in the distance. The brown haired man looked down on the kid squaring up to him. “Go home”. He said, his voice low, deep and gravelly.

“F**king fool. You had your chance!” The leader launched a right hook fast and hard. In a split second though it was caught in a vice-like fist. The old man twisted the arm and grabbed the kids throat with his free hand. Swinging the kid round he slammed him back first into a tree-trunk and held him there. The held fist was released but in its place a knife, glittering in the moonlight was held to the kids face.

Nothing was said. No one moved. The brown haired man simply stood there, holding the boy in place, his chest heaving and his eyes burning bright. After a few tense moments he let the boy drop and turned from them. Sarah pushed past the remaining group. The rest of the gang glared at her as she quickly walked over to the stranger, but none of them raised a hand to stop her.

"Just go home," the man muttered once more, placing his open hand on Sarah's back and steering her down the road.


Do you know how to post pictures on the Hype boards?:

John_Rambo_by_EmanuelBraga.jpg

 
Got my first Spike post up...not great, but it's something. I ran into a bit of a problem while I was doing it, completely went in another direction from what I was originally going to do. Ah well, it happens. The next one'll be better
 
Byrd, if you're not okay with what I just posted, let me know, and I'll edit.
 
That last post was epic, Byrd.

And let's just say Shredder doesn't plan on taking it easy on out little team.

MB, you want to get in on this?
 
Sorry for the triple post, but as of now, Shredder has unleashed The Foot across America, so if you are in the country, feel free to fight some ninjas in your posts.
 
From The Pages Of... RPG APPLICATION

Screen Name: Matt Murdock

Character you'd like to portray: Henry "Indiana" Jones Jr., PhD

Superhuman powers, traits, other attributes of interest: Henry Jones Jr. himself has no special powers. He is an "average Joe" of sorts, working each day at his job as a university professor. Jones imparts knowledge unto members of a younger generation, explaining his findings and describing the digs that he has orchestrated over the years.

This mild-mannered teacher, however, is only a facade. At heart, Jones is a whip-wielding adventurer, willing to travel across continents to protect the treasures and secrets of antiquity.

It's the Indiana Jones we all know and love.

Originally appearing from (which comic, and company?): Indiana Jones as published by the Dark Horse Company

Fictional history of the character (as you're going to interpret it):

Born in the early 1950's, this incarnation of Indiana Jones exists in a period roughly 40 years later than the version that has appeared on the silver screen. His first three adventures, the recovery of the Shiva Lingam stones, the unearthing of the Well of the Souls, and his journey with his father to the Canyon of the Crescent Moon, respectively, will be considered canon. Unlike the stories told in the film, however, the group searching for the relics in the latter two adventures will be a group of Nazi sympathizers, who handily avoided the infamous Nuremberg Trials by fleeing to the Middle East. There, they enlisted the help of various natives, foreign archaeologists, and other nationals in the hopes of using religion and fear to ensure the revival of the Nazi regime. Utilizing the overbearing fear of Communism to their advantage, the Nazi sympathizers were able to easily get hold of left over tools from the Nazi War Machine and transport them to their digsites.

Raised by a strict Catholic father, Henry Jones Sr., Indiana was instilled with both a humble respect for his superiors, and a rebellious streak. His youthful antics, however, did not deter him from his studies. Compelled by his father's obsession with religious artifacts and study, Jones began studying antiquities and artifacts as a pass time, seeking a job at museum that worked in partnership with his father, Jones learned several languages, from dozens of geographic regions across the globe, including French, Spanish, German, and various dead languages such as Sumerian, Latin, and Greek.

After going to a catholic high school during the beginning of the tumultuous war in Vietnam, Jones was drafted to the service in 1968, at the height of troop delpoyments in the war. He was drafted and sent to fight, giving the young man the hand-to-hand combat experience that would, later, be invaluble as he found himself deeper and deeper in trouble.

After returning from the war effort, Jones was offered honorary admission into the University his father worked at, Marshall University. Soon after receiving his PhD in Archaeology with a double major in Ancient History and a minor in Classics, Jones began exploring the world full-time, working with a colleague he met through his father: Marcus Brody, owner and curator of the National Museum in Bedford, Connecticut.

After finding hundreds of thousands of dollars worth of rare artifacts for Brody and his museum, Jones was offered a part-time teaching position (asked only to teach when he wasn't on-assignment for the museum itself). His teaching has grown to be more of a hobby than a career, for as soon as his paycheck is in, Doctor Jones dons his fedora and begins another hunt for a priceless artifact.

Hero, Villain, or Walking the line?: Hero

List a few reasons why you chose this character:

"Henry Jones...Junior!"

"I like Indiana."

"We named the dog Indiana."


How will this character differ from it's original incarnation?: Not in many ways at all, actually. We've seen Jones travel the globe in the 1930's and 40's. Now, however, he'll trek across nations modernly. Airline food will have grown to be lesser in quality, and his old Ford may be replaced with a newer model, but, let's face it, fedoras never go out of style.

Write two complete sentences explaining what you can bring to this RPG: "Well, the staff is just a stick. I don't know, about this big. Nobody really knows for sure how high. And it's... it's, uh... it's capped with an elaborate headpiece in the shape of the sun with a crystal in the center. And what you did was, you take the staff to a special room in Tanis, a map room with a miniature of the city all laid out on the floor. And if you put the staff in a certain place at a certain time of day, the sun shone through here and made beam that came down on the floor here... and gave you the exact location of the Well of the Souls."

On a more serious note, however, I can bring an experienced RPG-er, a good writer, and an avid fan of Indiana Jones.

How many days a week you intend on posting in the RPG:

Please provide a small sample post as your character, at least three paragraphs and one line of dialogue in length:

Henry Jones Jr. stood in his office, his hat pressed softly atop his head. Shelves full of relics, artifacts, and maps lined the small room, no bigger than a child's bedroom, each with a story to tell.

Jones ran his hands along his belt, staring out of the window onto the green lawn of the University. His round glasses sat on the bridge of his nose.

"Mr. Veidt." He said, gesturing to the dozens of collectibles around the small room. "I appologize for the state of my office."

In the small room, there was a sole chair for visitors, currently occupied by a man in an exquisetly tailored suit. The man's elbows rested on the chair's arms, and he held his hands in front of his face. His gaze was straight ahead, at the back wall of the office.

"No apologies are necessary, Mr. Jones." Adrian Veidt said, his Italian garmets making Jones' tweed suit look utterly cheap. "I understand a man's passion when I see it."

"Had Mr. Brody informed me that my 11 O'Clock would be the, uh... 'Smartest Man on the Globe,' I would have tidied up."

At this, Veidt shifted his gaze.

"On the Planet, Doctor. Smartest Man on the Planet." He corrected.

"Forgive me." Jones noted curtly, his eyeline lingerging on one of the top shelves in his office, where his whip lay dusty and unused since his journey to the Canyon of the Crescent Moon.

"I come to you today with something of a request." Veidt said, removing an envelope from his jacket. "You've seen each continent in detail, yet you have not investigated one of the most popular archaeological destinations in the world."

Jones leaned backwards against the window.

"Egypt."

The issue had grown more and more important when Jones was being interviewed by the media on the returns from his digs. Nothing worthy of the international spotlight, to be sure. Newsletters, government officials, and reporters alike all wanted to know why Jones hadn't travelled to Egypt yet.

"Egypt is a husk of its former glory. All the secrets it has to reveal have been either found by legitimate digs..." Jones paused and dipped his hand into his pocket. "Or stolen by grave robbers."

"All except for one, Doctor Jones." Veidt muttered, making his way to a bookshelf on one of Jones' walls. One of the books, covered in dust, bore Egyptian symbols on the cover.

Veidt scanned the pages and cracked the text open slowly.

Jones made his way to the table and glanced downwards.

For a moment, he couldn't believe what he saw. Legends were told of the image on the page, but none of them were believed to be true. The item in question was one of the last relics left in Egypt, one of the last things left to be uncovered in the forgotten pages of History.

Belloq would be jealous... if he was still alive.

"Forget it."
Jones said, removing his glasses slowly.

"Surely you have heard the legends?" Veidt asked anxiously.

"Legends?" Jones asked, his tone bordering on a snarl. He glanced down at the old book once more, the old pages starting to fade. The selected passage, marked "Ankhesenamen," was brief, explaining the tales told of the Egyptian Queen that had been passed down through the oral tradition. "Legend says that Queen Ankhesenamen, the only wife of Tutankahmun, was heart broken after the death of her husband. Her woe and grief were so great that she sent a letter to a Hitite colony, begging for another man to take her hand in marriage. The Egyptians under her charge, so enraged by her eagerness to accept an inferior foreigner as a mate, killed her in the middle of the night. So skilled were the men who took her life that they were able to remove her heart as it beat inside of her chest."

Veidt sat down as Jones stole his proverbial thunder.

"They entombed her in a coffin made of solid sandstone, the same material used to construct the pyramids themselves. The story goes that they stopped the flow of the Nile for days, just to bury her in the sand beneath the currents of the water."

Jones' new client nodded slowly.

"What's your interest with her?"

"Legends in my own family, I suppose." Veidt muttered. "My ancestory traces back to the greatest kings of Egypt. The land's mysteries are my own."

Jones nodded.

"I haven't been out in years, Mr. Veidt. Not since my trip to the Temple of the Sun."

"Consider it a favor, Doctor Jones."

"A favor?" Asked Jones.

"Think of what you could do if the 'Smartest Man on the Planet' owed you one."

Do you know how to post pictures on the Hype boards?:
IJ4-WP-67-1280-1.jpg
 
Someone approve him! I wanna see where he is going with this!:indy:

Also, just curious MM, will you have Henry Sr. be alive?
 
Dammit...just started watching the Sarah Connor Chronicles...must. Not. Pick. Up. Cameron...
 
From The Pages Of... RPG APPLICATION

Screen Name: Matt Murdock

Character you'd like to portray: Henry "Indiana" Jones Jr., PhD

Superhuman powers, traits, other attributes of interest: Henry Jones Jr. himself has no special powers. He is an "average Joe" of sorts, working each day at his job as a university professor. Jones imparts knowledge unto members of a younger generation, explaining his findings and describing the digs that he has orchestrated over the years.

This mild-mannered teacher, however, is only a facade. At heart, Jones is a whip-wielding adventurer, willing to travel across continents to protect the treasures and secrets of antiquity.

It's the Indiana Jones we all know and love.

Originally appearing from (which comic, and company?): Indiana Jones as published by the Dark Horse Company

Fictional history of the character (as you're going to interpret it):

Born in the early 1950's, this incarnation of Indiana Jones exists in a period roughly 40 years later than the version that has appeared on the silver screen. His first three adventures, the recovery of the Shiva Lingam stones, the unearthing of the Well of the Souls, and his journey with his father to the Canyon of the Crescent Moon, respectively, will be considered canon. Unlike the stories told in the film, however, the group searching for the relics in the latter two adventures will be a group of Nazi sympathizers, who handily avoided the infamous Nuremberg Trials by fleeing to the Middle East. There, they enlisted the help of various natives, foreign archaeologists, and other nationals in the hopes of using religion and fear to ensure the revival of the Nazi regime. Utilizing the overbearing fear of Communism to their advantage, the Nazi sympathizers were able to easily get hold of left over tools from the Nazi War Machine and transport them to their digsites.

Raised by a strict Catholic father, Henry Jones Sr., Indiana was instilled with both a humble respect for his superiors, and a rebellious streak. His youthful antics, however, did not deter him from his studies. Compelled by his father's obsession with religious artifacts and study, Jones began studying antiquities and artifacts as a pass time, seeking a job at museum that worked in partnership with his father, Jones learned several languages, from dozens of geographic regions across the globe, including French, Spanish, German, and various dead languages such as Sumerian, Latin, and Greek.

After going to a catholic high school during the beginning of the tumultuous war in Vietnam, Jones was drafted to the service in 1968, at the height of troop delpoyments in the war. He was drafted and sent to fight, giving the young man the hand-to-hand combat experience that would, later, be invaluble as he found himself deeper and deeper in trouble.

After returning from the war effort, Jones was offered honorary admission into the University his father worked at, Marshall University. Soon after receiving his PhD in Archaeology with a double major in Ancient History and a minor in Classics, Jones began exploring the world full-time, working with a colleague he met through his father: Marcus Brody, owner and curator of the National Museum in Bedford, Connecticut.

After finding hundreds of thousands of dollars worth of rare artifacts for Brody and his museum, Jones was offered a part-time teaching position (asked only to teach when he wasn't on-assignment for the museum itself). His teaching has grown to be more of a hobby than a career, for as soon as his paycheck is in, Doctor Jones dons his fedora and begins another hunt for a priceless artifact.

Hero, Villain, or Walking the line?: Hero

List a few reasons why you chose this character:

"Henry Jones...Junior!"

"I like Indiana."

"We named the dog Indiana."

How will this character differ from it's original incarnation?: Not in many ways at all, actually. We've seen Jones travel the globe in the 1930's and 40's. Now, however, he'll trek across nations modernly. Airline food will have grown to be lesser in quality, and his old Ford may be replaced with a newer model, but, let's face it, fedoras never go out of style.

Write two complete sentences explaining what you can bring to this RPG: "Well, the staff is just a stick. I don't know, about this big. Nobody really knows for sure how high. And it's... it's, uh... it's capped with an elaborate headpiece in the shape of the sun with a crystal in the center. And what you did was, you take the staff to a special room in Tanis, a map room with a miniature of the city all laid out on the floor. And if you put the staff in a certain place at a certain time of day, the sun shone through here and made beam that came down on the floor here... and gave you the exact location of the Well of the Souls."

On a more serious note, however, I can bring an experienced RPG-er, a good writer, and an avid fan of Indiana Jones.

How many days a week you intend on posting in the RPG:

Please provide a small sample post as your character, at least three paragraphs and one line of dialogue in length:

Henry Jones Jr. stood in his office, his hat pressed softly atop his head. Shelves full of relics, artifacts, and maps lined the small room, no bigger than a child's bedroom, each with a story to tell.

Jones ran his hands along his belt, staring out of the window onto the green lawn of the University. His round glasses sat on the bridge of his nose.

"Mr. Veidt." He said, gesturing to the dozens of collectibles around the small room. "I appologize for the state of my office."

In the small room, there was a sole chair for visitors, currently occupied by a man in an exquisetly tailored suit. The man's elbows rested on the chair's arms, and he held his hands in front of his face. His gaze was straight ahead, at the back wall of the office.

"No apologies are necessary, Mr. Jones." Adrian Veidt said, his Italian garmets making Jones' tweed suit look utterly cheap. "I understand a man's passion when I see it."

"Had Mr. Brody informed me that my 11 O'Clock would be the, uh... 'Smartest Man on the Globe,' I would have tidied up."

At this, Veidt shifted his gaze.

"On the Planet, Doctor. Smartest Man on the Planet." He corrected.

"Forgive me." Jones noted curtly, his eyeline lingerging on one of the top shelves in his office, where his whip lay dusty and unused since his journey to the Canyon of the Crescent Moon.

"I come to you today with something of a request." Veidt said, removing an envelope from his jacket. "You've seen each continent in detail, yet you have not investigated one of the most popular archaeological destinations in the world."

Jones leaned backwards against the window.

"Egypt."

The issue had grown more and more important when Jones was being interviewed by the media on the returns from his digs. Nothing worthy of the international spotlight, to be sure. Newsletters, government officials, and reporters alike all wanted to know why Jones hadn't travelled to Egypt yet.

"Egypt is a husk of its former glory. All the secrets it has to reveal have been either found by legitimate digs..." Jones paused and dipped his hand into his pocket. "Or stolen by grave robbers."

"All except for one, Doctor Jones." Veidt muttered, making his way to a bookshelf on one of Jones' walls. One of the books, covered in dust, bore Egyptian symbols on the cover.

Veidt scanned the pages and cracked the text open slowly.

Jones made his way to the table and glanced downwards.

For a moment, he couldn't believe what he saw. Legends were told of the image on the page, but none of them were believed to be true. The item in question was one of the last relics left in Egypt, one of the last things left to be uncovered in the forgotten pages of History.

Belloq would be jealous... if he was still alive.

"Forget it." Jones said, removing his glasses slowly.

"Surely you have heard the legends?" Veidt asked anxiously.

"Legends?" Jones asked, his tone bordering on a snarl. He glanced down at the old book once more, the old pages starting to fade. The selected passage, marked "Ankhesenamen," was brief, explaining the tales told of the Egyptian Queen that had been passed down through the oral tradition. "Legend says that Queen Ankhesenamen, the only wife of Tutankahmun, was heart broken after the death of her husband. Her woe and grief were so great that she sent a letter to a Hitite colony, begging for another man to take her hand in marriage. The Egyptians under her charge, so enraged by her eagerness to accept an inferior foreigner as a mate, killed her in the middle of the night. So skilled were the men who took her life that they were able to remove her heart as it beat inside of her chest."

Veidt sat down as Jones stole his proverbial thunder.

"They entombed her in a coffin made of solid sandstone, the same material used to construct the pyramids themselves. The story goes that they stopped the flow of the Nile for days, just to bury her in the sand beneath the currents of the water."

Jones' new client nodded slowly.

"What's your interest with her?"

"Legends in my own family, I suppose." Veidt muttered. "My ancestory traces back to the greatest kings of Egypt. The land's mysteries are my own."

Jones nodded.

"I haven't been out in years, Mr. Veidt. Not since my trip to the Temple of the Sun."

"Consider it a favor, Doctor Jones."

"A favor?" Asked Jones.

"Think of what you could do if the 'Smartest Man on the Planet' owed you one."

Do you know how to post pictures on the Hype boards?:
IJ4-WP-67-1280-1.jpg
Approved...I should really start being a proper AGM in here...
 

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