Batman
Dramatic Example
- Joined
- Oct 1, 2003
- Messages
- 19,335
- Reaction score
- 7
- Points
- 58
[FONT="]One Universe: Independents Edition[/FONT][FONT="] RPG APPLICATION[/FONT]
Screen Name: Batman
Character you'd like to portray: Nemesis
Superhuman powers, traits, other attributes of interest: No superhuman powers, Nemesis - like a certain hero of another company - instead boasts limitless resources and wealth that give him unparalelled access to technology vehicles, and weapons. More importantly, he possesses a genius criminal mind hindered only by psychopathic tendencies, used to hone a willpower capable of constructing a relentless war against all forms of law enforcement and criminal justice. The extent of his knowledge extends to many subjects, including war, history, foreign dialects, and extreme methods of physical and psychological torture.
Originally appearing from (which comic, and company?): Technically, the character was conceived in Millar & McNiven's Nemesis #1 from Icon Comics. You'll see why I use the word "technically" below.
Fictional history of the character: The boy who would become Nemesis began life as the adopted child of the Morrigan family empire, a wealthy group of aristocrats who seemed to only deal in fine wine and lavish parties. That all changed when his adopted father was outed as a serial murderer, cheating on his wife regularly and killing the mistresses behind closed doors. The scandal rocked the media and forever put a black mark on the Morrigans, driving Mrs. Morrigan to insanity and commitment in an offshore institution. The boy, whose birth name was Matthew Anderson, was given to his biological uncle by the state in the hopes that he could live out the rest of his life untainted by his adoptive family's increasingly dark past.
Needless to say, Anderson didn't take too kindly to having his life ruined by the system. He adored his foster parents, particularly his mother, and soon ran away to be with her after his uncle's frequent attempts to break the boy of their crippling influence failed. When she died in the institute after asking him to smother her to death, he lovingly complied, and found himself left with nothing. Except a dark hatred for the system that scorned him and a burning desire for revenge. Forging the documentation so that he could inherit everything - the countless subsidiary companies, the multiple accounts, everything - he used his billion dollar fortune to travel the world and learn what it would take to dismantle his many targets. He soon became an accomplished killer, a keen hunter, an exceptional fighter, and a brilliant mind in his own right. There was only one thing missing: a key element that would give him an identity feared by those who upheld a fractured law.
That was when The Paradigm made their prescence known. So-called "superheroes" who acted with the consent of the United States government, Anderson watched their rise to popularity among the masses for their acts of selfless heroism. Taking inspiration in the places that suited his goal - the flamboyance, the anonymity, and clear the sense of power they so freely displayed - Anderson looked to the greek myth of Nemesis, the god of retribution, as his overall canvas to start a one-man criminal empire.
Donning a cape and cowl, outfitting a secret lair of highly advanced gadgetry and vehicles, and securing his place as the billionaire playboy CEO of a communications industry, Nemesis quickly went to work expanding his assets, recruiting various agents underground to help produce an army. Now ready to strike back at the cowards who wear their shame proudly as a badge, the plan has been set in motion to first target Washington, DC in a series of systematic attacks. Then, when their defenses are compromised... keep going.
Hero, Villain, or Walking the line?: Villain
List a few reasons why you chose this character: If you were to look up the Nemesis backstory that Millar included in the book, you'd notice that I made several big changes and included my own mythology around it. That's because, while I was very excited to see the concept of a Batman gone completely evil be executed in print, I wasn't quite as satisfied with the end result of it. I didn't feel like it really captured the spirit of what the concept was billed as, and I didn't think it was written with the intention of really capitalizing on the storytelling potentials that it presented. It was one of the rare instances in comics where I took a comic, read it from start to finish, and told myself "I could do better than that."
So here I am, ready to put myself to my own word. I also want to use the character to help bridge into useage of some of my favorite Indie characters that, honestly, I can't see anyone else using. The Paradigm from Mark Waid's "Irredeemable", for instance, are key to the story I have in mind. Same with Hunter Rose from Matt Wagner's Grendel. I also want to kick off into some twisted backhanded reinterpretations of some of Batman's allies and rogues gallery, just to make it all seem that much more genuine that this, for all intents and purposes, is exactly what it would be like if he were evil.
Write two complete sentences explaining what you can bring to this RPG: Roleplaying experience of six years, aswell as a very clear affinity for all things "disturbed costumed billionaire". It also seems to be a trend these days that games have an abundance of heroes and very few villains to occupy the space, so I'm bringing this character in to help with that. This is the first time I've ever really chosen a villain over a hero when given the choice, and I want to play that up in a big way.
How many days a week you intend on posting in the RPG: Depends on how demented I'm feeling. Going off that, once or twice a day doesn't seem to be out of the question.
Please provide a small sample post as your character, at least three paragraphs and one line of dialogue in length:
Stonebridge Maximum Security Penitentury. The world's most secure military prison facility since Alcatraz closed it's gates. I've had my eye on this little corner of hell for some time - supposedly outsourcing the resources to run a superprison through the cooperation of neighbored allies, the United States government spent a considerable amount of the taxpayer's dollar turning a simple island prison into a mess of modern technological security systems and military grade rapidfire minigun ports to line the four corners of the exterior walls.
Perhaps they simply overcompensated, but I suspect it's something else. The warden must want to intimidate the outside world into believing it's just as dangerous to try and break in as it is to break out, the latter of which they claim is impossible. It's not enough to know that behind those walls are some of the most dangerous men that have ever walked this planet - terrorist suspects, professional assassins, the works - they feel it nessecary to broadcast to the outside world that they are absolutely the real deal when it comes to detaining primary threats to the public at large.
Tonight, I'm going to attempt the impossible. It's a task deemed so insanely suicidal that even the highest ranking lieutenants of Al Queda would never dare attempt to replicate my actions. But if this works, and my plan reaches it's next phase, then it's well worth the risk. Simply put, I'm going to break into Stonebridge - and even better than that, I'm going to break into "the world's most secure military prison" by going right through the front entrance. Of course, being that they are trained to handle these situations, I expect nothing short of a batallion waiting for me on the other side.
They had better start praying.
"Attention! You are tresspassing! Stop your vehicle and identify yourself at once!"
By the time that the speedometer hits one hundred and thirty, I barely notice the sirens begin to blaze. Several of those black SUV's begin to speed in my direction, soon becoming blurs in the distance as they desperately try and intercept. There's a five and a half mile stretch between the island's bridge and the initial prison gates that circle the facility, the steel of each gate about twenty layers thick. My fingers already begin to slide over the controls for the car's artillery module. Hate to waste the rockets on their first outing.
Then again, it is a special occassion.
A spin of the wheel and the car slides against a dirt patch offroad. Hell of alot of military and armed personell closing in fast. The electrified nets would be ideal, but I'm having a moment of divine inspiration. I type in the commands for the shield plating to activate and ready the front defenses. The first few bullets hit the windshield, and I almost smile. This would be pleasurable if I didn't hate these men with a firey passion. Speaking of which...
*FSSH*
Live flamethrowers catch them by surprise. A few of them even have the time to go running, screaming about how they're burning alive. The rest don't live long enough to retreat. Vehicles begin to back away, obviously intent to call in the big guns. I take the opportunity and floor it, redirecting myself back onto the path.
"Scared of a little fire. These kids today..."
Do you know how to post pictures on the Hype boards?:
Screen Name: Batman
Character you'd like to portray: Nemesis
Superhuman powers, traits, other attributes of interest: No superhuman powers, Nemesis - like a certain hero of another company - instead boasts limitless resources and wealth that give him unparalelled access to technology vehicles, and weapons. More importantly, he possesses a genius criminal mind hindered only by psychopathic tendencies, used to hone a willpower capable of constructing a relentless war against all forms of law enforcement and criminal justice. The extent of his knowledge extends to many subjects, including war, history, foreign dialects, and extreme methods of physical and psychological torture.
Originally appearing from (which comic, and company?): Technically, the character was conceived in Millar & McNiven's Nemesis #1 from Icon Comics. You'll see why I use the word "technically" below.
Fictional history of the character: The boy who would become Nemesis began life as the adopted child of the Morrigan family empire, a wealthy group of aristocrats who seemed to only deal in fine wine and lavish parties. That all changed when his adopted father was outed as a serial murderer, cheating on his wife regularly and killing the mistresses behind closed doors. The scandal rocked the media and forever put a black mark on the Morrigans, driving Mrs. Morrigan to insanity and commitment in an offshore institution. The boy, whose birth name was Matthew Anderson, was given to his biological uncle by the state in the hopes that he could live out the rest of his life untainted by his adoptive family's increasingly dark past.
Needless to say, Anderson didn't take too kindly to having his life ruined by the system. He adored his foster parents, particularly his mother, and soon ran away to be with her after his uncle's frequent attempts to break the boy of their crippling influence failed. When she died in the institute after asking him to smother her to death, he lovingly complied, and found himself left with nothing. Except a dark hatred for the system that scorned him and a burning desire for revenge. Forging the documentation so that he could inherit everything - the countless subsidiary companies, the multiple accounts, everything - he used his billion dollar fortune to travel the world and learn what it would take to dismantle his many targets. He soon became an accomplished killer, a keen hunter, an exceptional fighter, and a brilliant mind in his own right. There was only one thing missing: a key element that would give him an identity feared by those who upheld a fractured law.
That was when The Paradigm made their prescence known. So-called "superheroes" who acted with the consent of the United States government, Anderson watched their rise to popularity among the masses for their acts of selfless heroism. Taking inspiration in the places that suited his goal - the flamboyance, the anonymity, and clear the sense of power they so freely displayed - Anderson looked to the greek myth of Nemesis, the god of retribution, as his overall canvas to start a one-man criminal empire.
Donning a cape and cowl, outfitting a secret lair of highly advanced gadgetry and vehicles, and securing his place as the billionaire playboy CEO of a communications industry, Nemesis quickly went to work expanding his assets, recruiting various agents underground to help produce an army. Now ready to strike back at the cowards who wear their shame proudly as a badge, the plan has been set in motion to first target Washington, DC in a series of systematic attacks. Then, when their defenses are compromised... keep going.
Hero, Villain, or Walking the line?: Villain
List a few reasons why you chose this character: If you were to look up the Nemesis backstory that Millar included in the book, you'd notice that I made several big changes and included my own mythology around it. That's because, while I was very excited to see the concept of a Batman gone completely evil be executed in print, I wasn't quite as satisfied with the end result of it. I didn't feel like it really captured the spirit of what the concept was billed as, and I didn't think it was written with the intention of really capitalizing on the storytelling potentials that it presented. It was one of the rare instances in comics where I took a comic, read it from start to finish, and told myself "I could do better than that."
So here I am, ready to put myself to my own word. I also want to use the character to help bridge into useage of some of my favorite Indie characters that, honestly, I can't see anyone else using. The Paradigm from Mark Waid's "Irredeemable", for instance, are key to the story I have in mind. Same with Hunter Rose from Matt Wagner's Grendel. I also want to kick off into some twisted backhanded reinterpretations of some of Batman's allies and rogues gallery, just to make it all seem that much more genuine that this, for all intents and purposes, is exactly what it would be like if he were evil.
Write two complete sentences explaining what you can bring to this RPG: Roleplaying experience of six years, aswell as a very clear affinity for all things "disturbed costumed billionaire". It also seems to be a trend these days that games have an abundance of heroes and very few villains to occupy the space, so I'm bringing this character in to help with that. This is the first time I've ever really chosen a villain over a hero when given the choice, and I want to play that up in a big way.
How many days a week you intend on posting in the RPG: Depends on how demented I'm feeling. Going off that, once or twice a day doesn't seem to be out of the question.

Please provide a small sample post as your character, at least three paragraphs and one line of dialogue in length:
Stonebridge Maximum Security Penitentury. The world's most secure military prison facility since Alcatraz closed it's gates. I've had my eye on this little corner of hell for some time - supposedly outsourcing the resources to run a superprison through the cooperation of neighbored allies, the United States government spent a considerable amount of the taxpayer's dollar turning a simple island prison into a mess of modern technological security systems and military grade rapidfire minigun ports to line the four corners of the exterior walls.
Perhaps they simply overcompensated, but I suspect it's something else. The warden must want to intimidate the outside world into believing it's just as dangerous to try and break in as it is to break out, the latter of which they claim is impossible. It's not enough to know that behind those walls are some of the most dangerous men that have ever walked this planet - terrorist suspects, professional assassins, the works - they feel it nessecary to broadcast to the outside world that they are absolutely the real deal when it comes to detaining primary threats to the public at large.
Tonight, I'm going to attempt the impossible. It's a task deemed so insanely suicidal that even the highest ranking lieutenants of Al Queda would never dare attempt to replicate my actions. But if this works, and my plan reaches it's next phase, then it's well worth the risk. Simply put, I'm going to break into Stonebridge - and even better than that, I'm going to break into "the world's most secure military prison" by going right through the front entrance. Of course, being that they are trained to handle these situations, I expect nothing short of a batallion waiting for me on the other side.
They had better start praying.
"Attention! You are tresspassing! Stop your vehicle and identify yourself at once!"
By the time that the speedometer hits one hundred and thirty, I barely notice the sirens begin to blaze. Several of those black SUV's begin to speed in my direction, soon becoming blurs in the distance as they desperately try and intercept. There's a five and a half mile stretch between the island's bridge and the initial prison gates that circle the facility, the steel of each gate about twenty layers thick. My fingers already begin to slide over the controls for the car's artillery module. Hate to waste the rockets on their first outing.
Then again, it is a special occassion.
A spin of the wheel and the car slides against a dirt patch offroad. Hell of alot of military and armed personell closing in fast. The electrified nets would be ideal, but I'm having a moment of divine inspiration. I type in the commands for the shield plating to activate and ready the front defenses. The first few bullets hit the windshield, and I almost smile. This would be pleasurable if I didn't hate these men with a firey passion. Speaking of which...
*FSSH*
Live flamethrowers catch them by surprise. A few of them even have the time to go running, screaming about how they're burning alive. The rest don't live long enough to retreat. Vehicles begin to back away, obviously intent to call in the big guns. I take the opportunity and floor it, redirecting myself back onto the path.
"Scared of a little fire. These kids today..."
Do you know how to post pictures on the Hype boards?:

Last edited: