Game mechanics that piss you off or are just missing

Level/Mission Select. EVERY game should have some sort of level select at least upon beating the game. It frustrates me beyond beleife how the GTA series still does not have this and the only way to replace missinos is to keep multiple saves or replay the entire game over
 
Level/Mission Select. EVERY game should have some sort of level select at least upon beating the game. It frustrates me beyond beleife how the GTA series still does not have this and the only way to replace missinos is to keep multiple saves or replay the entire game over

Don't know if you played it, but GTA: The Ballad of Gay Tony has mission select
 
Don't know if you played it, but GTA: The Ballad of Gay Tony has mission select
Nope, I havent touched that yet but its about damn time! I cant beleive it took so many games for that to be implemented and its in an expansion, not the main title
 
Nope, I havent touched that yet but its about damn time! I cant beleive it took so many games for that to be implemented and its in an expansion, not the main title

Yeah thats true, GTA has some pretty good missions that could be played multiple times, it did take them quite some time to implement that :dry:
 
Nope, I havent touched that yet but its about damn time! I cant beleive it took so many games for that to be implemented and its in an expansion, not the main title
Would've been great if The Ballad of Gay Tony applied it to the main game and the earlier DLC. I would've loved to play the bank robbery from the main game again without having to go through like three quarters of the whole thing again.
 
I can't stand when enemies have the same weapons as you, but the final boss has a weapon that is nowhere in the game. In Just Cause 2, the last boss has a rocket launcher that shoots 3 rockets at once. Even after beating him, you don't get access to that weapon.
 
Unskippable cutscenes, especially after you've died. I hate having to watch the same cutscenes over and over again if Ive died and had to restart
 
I hated that the missions in gta4 did'nt have checkpoints, and I'm sorry but the helicoptor controls were atrocious
 
The helicopter controls were fine. It took me like 30 seconds to figure them out.
 
Figuring them out isn't the hard part, it's getting the helicopter to actually do what you want that is. Shooting at things when you have to literally aim the whole goddamn helicopter at them is just ******ed. I almost decided to just ignore Yusuf's missions altogether in The Ballad of Gay Tony because of the horrendous helicopter controls.
 
Figuring them out isn't the hard part, it's getting the helicopter to actually do what you want that is. Shooting at things when you have to literally aim the whole goddamn helicopter at them is just ******ed. I almost decided to just ignore Yusuf's missions altogether in The Ballad of Gay Tony because of the horrendous helicopter controls.

Strangely enough, the only mission on the Ballad of Gay Tony that had me stumped was the one where you had to destroy that boat with the helicopter and you had to chase down the fleeing boats.....that was a *****. On another note, I hate when the computer is dead on accurate with shooting, it seems like they have Eagle eyes, they wont miss for s***.
 
Escort missions where the person you're escorting is completely brainless and helpless. Nothing is more frustrating than watch your escortee walk out in the middle of gunfire while you're trying to protect them.
 
IA on all who said escort missions. I think its the main reason why I hated Ico. The entire game was built on that concept
 
Escort missions

stupid A.I in games that claim they have a super intelligant ai system and where
"no playing exp is ever the same"

Time Limits

those games that rip off games like devil may cry with the
"walk 5 steps and then a cutscene shows some form of enemy rising and a barrier comes up preventing you from going any further until the enemies are defeated then continue and it repeats"
 
IA on all who said escort missions. I think its the main reason why I hated Ico. The entire game was built on that concept
I don't like escort missions in general because it's usually in the context of a shooter or some other game where you're supposed to feel powerful, but the ******ed AI is totally helpless and thus makes you helpless as well. But I loved Ico because it integrated that feeling of helplessness into the game's core mechanics. I really felt like a normal kid facing impossible odds and the narrative made me really care about Yorda, to the extent that it didn't bother me when she fell behind because I was concerned enough to go back and wait for her or try to help her find another way around an obstacle or whatever. But I'm a sucker for games like Ico anyway, so I'm sure that helped.
 
I hate shoehorned race missions in games that generally don't need them, as they are usually thrown in to pad the gameplay.

I'm looking at you Spider-man franchise. :argh:
 
I don't like it in racing games, or any sort of driving in a game, where you stray from the "main" path the game has set for you, only to then be told you "lost" your opponent. Oh yea game? Did I really? Or was I just going a shorter route? Huh? HUH?
 
I absolutely HATE timed puzzles. I'm almost never fast enough.
 
This may seem a bit minor, but I hate having to push a button to pick up ammo. Just let me walk over it and be done with it.
 
This may seem a bit minor, but I hate having to push a button to pick up ammo. Just let me walk over it and be done with it.

I hate having to reload, ur in the heat of a gun battle and run out of ammo and all you hear is clicks coming from an empty magazine, just switch to the next best weapon
 
QTE

The person who came up with those should die in a fire. I blame GoW for making every dev out ther feel they need to shoe horn them into their games. :argh:
 
I just purchased Army of Two: The 40th Day, and that seems to be a running theme with that game. I particularly like to use the sniper rifle, run out of ammo, get pummeled by the cpu. I don't dislike the game, but it does throw alot onscreen as far as stuff to your advantage, that gps thing gets in the way.
 
QTE

The person who came up with those should die in a fire. I blame GoW for making every dev out ther feel they need to shoe horn them into their games. :argh:

Hey man, blame Shenmue for starting it, not GoW.:o
 
Endlessly respawning enemies in a shooter bug me. It's not enough that I can murder every enemy on the battlefield? I really, absolutely have to run to point B and plant C4 or kick down a door or do whatever other arbitrary objective the devs came up with to progress? Maybe it's because I grew up on a steady diet of PC shooters when I was younger, but I like to think that my actions actually have an effect on the world; if I mow down a roomful of opponents, I don't expect to have the room fill right back up in the 3 seconds I duck behind cover to reload because I'm still ten feet away from the objective point. Call me crazy, but I tend to like thinning the herd a bit before I try to run out into the open and plant C4 on a tank; but that perfectly valid strategy is rendered useless in CoD and other games like it because the herd just keeps coming back.
 

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