Heavenly Sword showcased in London - Click this-

So the general view is that Heavenly Sword is a good game?
 
Hrmm.. September 12th...and my anniversary of existence is on the 26th...plenty of time to sweet talk my dad.
 
Anniversary of existence or sweet talk dad? Or both? Anyways I don't usually buy games myself, I tend to share with my brother and my dad (dad loves the sports stuff...even GOLF!?). But usually I get something good on my B'Day.
 
Another 10/10, but wait...

It's from these guys :(

That website feels really weird, it makes me JUST as uncomfortable as reading those weird ass white power sites :csad:
 
Another 10/10, but wait...

It's from these guys :(

That website feels really weird, it makes me JUST as uncomfortable as reading those weird ass white power sites :csad:

Wow, I read some of the responses in that site (which I also think is a bit odd) and there are some really stupid comments on there. lol.
 
Well since I trust in the all knowing GI, I plan on going with their opinion, since I thought that it deserved around a nine. They obviously put alot of polish on it, and if you have Andy Serkis doing mo-cap and cinematics, then you're in good hands.
 
Reviews: Heavenly Sword
God of War meets Dynasty Warriors meets Sniper Elite. Our review.
By Matt Leone 08/30/2007


If you were to look at Heavenly Sword in a series of glimpses -- or, say, videos that appeared online prerelease -- you'd be forgiven for not knowing exactly what kind of game it is. Clearly, it's "action" and features a lot of fighting, but is it a God of War clone? Is it a Dynasty Warriors clone? A Sniper Elite clone? In short, yes. But the long answer is a little more complex....

A good half of Heavenly Sword is reminiscent of God of War -- you run through dramatic environments, hit enemies with flashy attacks, participate in button-pressing minigames, and even follow an oddly similar plot. Another quarter of the game ramps up the number of enemies, so the experience feels more like Dynasty Warriors. And then the remaining portion of Heavenly Sword involves long-range arrow and cannon attacks using the PS3's tilt controls. There's where your sniper skills come into play.

It's a pretty compelling package, especially when you consider that there aren't many games of this sort on PS3 yet, and that Heavenly Sword's visuals are arguably the best the system has seen to date. I can't talk up the graphics enough -- not only are the characters and environments incredibly well detailed, but there's very little of that typical (and easily abused) "next-gen gloss" applied to them, so you get a much cleaner-looking game than fare like Gears of War or Virtua Fighter 5.

This focus on presentation carries through a lot of the game. From the well-acted cut-scenes to a handful of picture-in-picture cinema sequences that play out while you run around to the camera angles during some of the game's more violent maneuvers, it's clear the developers know their game looks good and want you to know it as well. On occasion, Heavenly Sword moves so quickly that it feels like the framerate can't quite keep up, but if you're looking for a gorgeous PS3 or 360 title, there's not much that can compete at this point.

It's also important to note just how well the game handles its tilt-control features. Whether you're using arrows to take out single enemies in the distance, protecting an ally by picking off enemies around him as he tries to cross a bridge, or shooting a cannon at thousands of approaching soldiers, the ability to twist your wrists to make the perfect shot works extremely well once you get accustomed to it -- and it never becomes too easy or unfairly difficult.

When you look at Heavenly Sword as a traditional action game, however, it doesn't stand up to criticism quite as well as its contemporaries. There's the surface-level stuff, such as how you can't jump -- which, while not inherently a flaw, just feels out of place in a game where combos cause you to hop all over the place and where you jump in cut-scenes all the time -- but it's the details that stand out the most.

Such as how you can run past a group of enemies, then turn around and watch them get caught on an invisible wall, not able to follow you. Or how the button-pressing minigames pop up at unusual times and rarely seem to be connected to the buttons you press (think Indigo Prophecy, not Shenmue). Perhaps the biggest problem with the game is the way enemies get funneled your way. Whether you enter a room or just a blocked-off part of a level, it's not uncommon to stand in the middle of an area fending off 10 waves of not-so-smart enemies.

It feels like the designers tried to make up for not having intelligent enemies by having a ton of them -- an interesting trade-off, but one that doesn't always work in the game's favor, especially once the freshness of the three combat styles wears off and each battle you enter starts to feel "heavy" (not being able to jump doesn't help). Though the combat fluidity and combo variety match up well with a game like God of War, the fights often feel more like battles in Dynasty Warriors because of the seemingly never-ending number of virtually mindless bad guys. Quantity over quality seems to be the approach here -- though, I should clarify, not nearly to the degree present in Dynasty Warriors. Heavenly Sword knows when to cut you off, but its combat slows the pace down quite a bit.

Which -- given the overall length of around 10 hours -- may not be an accident. If you were to take this game as is and thin out some of the heavier arena battles, it would become too short, so it's a shame that there aren't more intelligent enemies to go up against to keep the battles engaging through to the end.

For those looking for the next big triple-A action game, Heavenly Sword is close, but not quite there. To its credit, there's a scene near the end of the game where you essentially go bowling through crowds of enemies -- it makes you realize just how epic games like this are going to be a few years down the road. But for now, Heavenly Sword does one better than hint at the future. It's an example of developers doing a good job being inspired by good taste, rather than looking up the recipe and coming up with something that's a bit different, but not quite as good as the original. Heavenly Sword is on the positive side of that line: solid in its own right and definitely worth playing.

Besides, can a game that lets you pick up a body, throw it, and tilt it with the PS3 controller as it flies at other enemies be bad?

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On the cutting edge

Sun, September 2, 2007

Heavenly Sword's characters are so realistic that they inspire feelings

By STEVE TILLEY, SUN MEDIA



Back in the 1930s, the bigwigs at the Academy Awards decided to add a brand new Oscar category for the latest high-tech innovation in movie-making: colour films. Imagine! Movies in colour! What will they think of next?

As technology marches forward, we find ourselves wrapping our heads around the evolving role it plays in entertainment, incorporating new wrinkles that become standard over time.

So it is with Heavenly Sword, which will be remembered as the first video game featuring characters who communicate emotion with subtle facial expressions. A flick of the eyes, an intake of breath, a slight downturn at the corner of the mouth... this is digital acting, in real-time. And it's pretty amazing.

Landing in stores on Sept. 12, Heavenly Sword has lots going for it, such as epic melees, an engaging storyline, flawed villains that you might just end up sympathizing with and a crapload of bonus video content that would put some special-edition DVD releases to shame.

But its hallmark is the way the developers at Ninja Theory have taken advantage of the PlayStation 3's processing muscle to create some of the most believable synthetic characters ever seen in a game.

Sure, I've waxed poetically (and lustily) about Nariko, Heavenly Sword's flame-haired hottie heroine, who dooms herself by wielding the game's titular weapon against an opposing army. But thanks to the same technology used to translate actor Andy Serkis' movements and expressions to the computer-generated Gollum in The Lord of the Rings, Heavenly Sword's characters feel very real, particularly Nariko and the ruthless King Bohan (who, not coincidentally, is portrayed by Serkis himself.)

Comparisons between Heavenly Sword and Sony's blockbuster God of War franchise are inevitable -- some have gone so far as to nickname it Goddess of War -- because Heavenly Sword centres on bloody, one-versus-many battles, punctuated by showdowns with King Bohan's vile yet oddly amusing generals.

While the combat isn't quite as tight as God of War's, it's certainly more cinematic. And Heavenly Sword occasionally switches things up by putting you in the shoes of Nariko's loyal but unhinged sidekick, Kai, a skilled crossbow sniper who can guide her bolts to their targets like miniature cruise missiles. One level has you shooting a bolt across an arena, through a flame, over a bridge and into the window of a fireworks storehouse. Ka-BOOM!

Though it has the odd rough patch -- an unnecessarily tedious puzzle here, a bit of graphical slowdown there -- the game as a whole is remarkable, as much for its well-written and superbly acted storytelling as for its frenetic combat.

Without giving too much away about the game's ending, it will be interesting to see how Sony tackles a Heavenly Sword sequel. Because with the amount of time and care that's been invested in this game, a followup should be a given. And once you've seen a movie in colour, black and white just isn't the same.

BOTTOM LINE:

Though it falters a little here and there, the slick combat, excellent production values and memorable characters make this the most impressive PS3 title so far.

HEAVENLY SWORD

Sun Rating: 4 1/2 out of 5

Playstation 3

Ninja Theory/Sony Computer Entertainment

Rating: Mature

http://www.n4g.com/ClickOut.aspx?ObjID=64734
 
I'm still fully certain that the X360 would not have been able to pull this game off, but that is just me. After I beat BioSchock I'm going to sink my teeth into this one.
 
I don't know why you'd think that. After how absolutely beautiful BioShock was, I don't know how you'd come to such a conclusion.
 
I don't know why you'd think that. After how absolutely beautiful BioShock was, I don't know how you'd come to such a conclusion.
I think he may be going by the huge amount of space this game takes up on a BRD. Its well beyond the capacity that a DVD-9 on the 360 can hold. Shoot the 5 minute demo was about 1 gb
 
I think he may be going by the huge amount of space this game takes up on a BRD. Its well beyond the capacity that a DVD-9 on the 360 can hold. Shoot the 5 minute demo was about 1 gb

I agree with that. It could do it on a technical level, I think. But it'd probably have to be on two different discs.
 
I agree with that. It could do it on a technical level, I think. But it'd probably have to be on two different discs.

Yeah, I'm talking not so much about technical level, but more of the Blu ray, maybe processing. It's by no means fact, just a thought of mine.
 
I don't know why you'd think that. After how absolutely beautiful BioShock was, I don't know how you'd come to such a conclusion.
You still fail to see the advantage of bluray. Or you refuse to believe it.
 
I'VE BEEN LOOKING FORWARD TO THIS GAME AND AFTER PLAYING THE DEMO AND SOME OF THE POSITIVE BUZZ LATELY I'M LOOKING FORWARD TO GETTING MY GRUBBY LITTLE HANDS ON NARIKO, I MEAN HEAVENLY SWORD!!!:oldrazz::D:up:
 
Or you have a completely false idea of what blu-ray is and what it does for the PS3.
 
Or you have a completely false idea of what blu-ray is and what it does for the PS3.
Yes, because the fact that it has more than 3x the storage capacity of DVD9 is simply so hard to comprehend... The simple fact that it has so much more storage already gives it a huge advantage. :whatever:
 
I wouldn't necessarily say that having more storage makes a game better, come on.
It's the classic "Quality vs. quantity" fight, and I know which one I'm rooting for.
 

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