XtremelyBaneful
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don't call us homiez please.
We’ve been quiet in recent months, but rest assured that development on Horizon Zero Dawn is still going full steam ahead! In fact, I’m excited to be able to break the silence today with an all-new trailer focusing on our lead character Aloy. We’re exploring the mysteries of her origin, her journey as an outcast and the events that set her on a dangerous quest:
As you can see in the trailer, we’ve decided to push the release date for Horizon Zero Dawn to February 28, 2017. It wasn’t an easy choice to make; we know many of you have been anxious to play the game since we first announced it. However, we also want to ensure that Horizon Zero Dawn lives up to the visuals and gameplay quality that our games are known for. The new date affords us the extra time required to deliver fully on our ambitious vision for Horizon Zero Dawn.
We realize that this decision may not please everyone. At the same time, we’re confident that the advantages of the additional development time afforded by the new date will become clear in the coming months, as we start to share more cool details and videos from Horizon Zero Dawn. We really, really appreciate your patience and continued support, and look forward to bringing you the best game we possibly can in February 2017.
The setting is beautiful, unique and exciting. The story seems well worn, at least in the trailer. Doesn't mean it won't be good, but it reminded me of those movie trailers where they have to use all the usual story ideas that just makes it seem like more of the same in that regard.There's pretty much nothing about the story, outside the protag with an unknown past, that looks very much been there, done that. Unless I mixed a slew of prehistoric/post-apocalyptic mix set games about fighting robotic dinosaurs stories or something.

Regarding the delay (Zero Dawn was previously expected to launch in 2016), de Jonge said Guerrilla Games is spending the extra months of development polishing things like quests and the robot-dinosaur Machine creatures.
"It's all polish," he said. "We have this open world. It's very big. We have a lot of quests; we have a lot of different regions as well. We have a lot of different Machines. Just playtesting this, it's very, very time-consuming. We have so many components. We just want to raise the quality on the different areas."
The director specifically mentioned some story and dialogue sequences, as well as facial animations, as areas that Guerrilla is looking to further improve before launch.
He added that Zero Dawn is currently in a pre-alpha state, which gives the developer enough time to "raise the quality."
"[The delay was] mainly because it's such a big game," de Jonge said. "We are a team of 200 people now, but there's just a lot of content we need to look at and evaluate and keep improving."
"When we started with a concept we felt like we had a pretty fresh mix of ingredients; the BBC nature documentary kind of feel, and then the sci-fi elements with the robots," he explained. "We also felt like we need a fresh main character. We've been making Killzone games; we've done male protagonists for quite a while. Now, we wanted to do something else.
"We're switching from first-person shooter to open-world action RPG. Everything is shifting, so this was another thing we wanted to try. And we felt like a female character like Aloy would fit in really well."
Looking beyond Aloy's gender, de Jonge said it was important to make Aloy an interesting character that fits within the Zero Dawn universe and draws players in with her inquisitiveness.
"What we have been focusing on is not if it's male or female, but it's more to figure out her personality," he explained. "Make her personality really interesting. And also the way she looks; make that feel like she's really a tribal hunter. That fits in this world and surroundings.
"She's very curious and determined, and she wants to explore the world and figure out these mysteries," he added. "And hopefully we can give the player the same feeling; you want to know what's out there, you want to discover these new Machines, you want to meet the new tribes. That's how we've mostly designed her character."

Game Informer - October Cover Revealed Horizon Zero Dawn
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http://www.gameinformer.com/b/news/...-cover-story-revealed-horizon-zero-dawn-.aspx
Game Informer - Horizon Zero Dawn Game Informer Coverage Trailer
