Keyboard and mouse control solutions for console FPS players

Timstuff

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As any PC gamer will probably tell you, gamepads don't hold a candle to mice when it comes to aiming in first person shooters. Well, it would appear that there are a variety of products from multiple companies that aim to heal this divide by offering mouse controls on consoles, to varying degrees of success. Most of these are available for the PS3 since it's more friendly to third party peripherals. I have not used any of these, but I've been doing some research on them. There's no "out of the box and you're all set" solution since they all require a bit of tweaking on a game-by-game basis (including the sensitivity in the actual game menus), but depending on which you pick you can apparently get good results. Another thing to keep in mind is that the companies making these products are generally small, and so the customer support varies from one product to the next. I'll give you the rundown on all of the notable ones I've researched in a nice fat report!

If there's a PC gamer on your Christmas list who also owns a console, or a console FPS fanboy who wants to be hardcore, some of these might be good gift ideas! :)

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Penguin United Eagle Eye for the PS3

$60

penguinunitedeagleeye.jpg


This is one of the most well received PS3 solution I've seen. It's an adapter that lets you hook up a USB keyboard and mouse, and customize the layout and mouse sensitivity to your liking via a PC configuration tool, and the settings can be adjusted in-game via keyboard commands. You can save more than one profile to the adapter's firmware so you can switch between games quickly. The big advantage is obviously that you can use whatever keyboard and mouse you want, which is quite handy if you already own a good gaming mouse and keyboard / command pad. The downside is, obviously, that you'll need to buy them separately, and if you go with a crappy setup you'll get mixed results. You can get this one for about $60 which makes it a great option if you are a PC gamer who already has the rest of the hardware necessary. Penguin United apparently has good customer support and releases firmware updates fairly often.

XIM for Xbox 360 and PS3

Cost of materials + labor, or $90-250 for a pre-made unit

xim2.jpg


This one is going into the dark territory of basement engineering. Basically, the image above sums up the concept, which is sure to delight tinkerers and terrify people who just want to play a game. Through computer voodoo magic, you use a hacked Xbox 360 or Playstation controller to take commands from a keyboard and mouse, and sends them to the Xbox 360 with a PC or laptop acting as a middle man running the control software. This is the most effective keyboard and mouse solution for the Xbox 360 and PS3, but unless you're hack savvy it won't come cheap. You can hack the controller yourself and wade through all of the tutorials, shopping lists and frustration yourself, or you can buy a pre-hacked one for anywhere from $90-250 depending on whether it's version 1 or version 2 (version 3 is on the way, and it's going to be even more expensive). Since the software is largely user-drive there's a community of enthusiasts backing it. Like the Eagle Eye, the quality of your experience depends largely on what keyboard and mouse you use with it, and you do need a PC or laptop near your gaming throne (or some long USB extension cables). To get XIM on PS3 you'll need to do a bit of extra homework in part because you'll need a PS2-PS3 controller adapter, and not all of them still work after Sony tightened their USB security protocols. Also, keep in mind that the priority of XIM's developer is Xbox 360 support. For you, this means that while all versions of the XIM hardware hack are 360 compatible, only version 1 will work on PS3, and it will need a lot of adjustment for each individual game.

XFPS Pro

$80-120

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This is a more simple solution for Xbox 360 keyboard and mouse control, but it's a disappointment from what I can gather. Conceptually it's similar enough to the Eagle Eye, except that after plug it into the 360, you plug in a wired 360 controller into the XFPS to "trick" the 360 into accepting it, and then replace the 360 controller with the mouse and keyboard. Unfortunately, people constantly complain that the sensitivity is off or that the product outright doesn't work, and the product support from the manufacturer is very poor. There is no updatable firmware, and there's usually a noticeable dead zone with the mouse that almost nothing can be done to compensate for. Several models of this thing exist, and they are all fairly expensive ranging from $80-120 and share the same problems. Only the newest, most expensive one has a headset jack. At that price, you should expect a much better product, especially since for $30 more you can get a hand-made XIM360 that will work almost perfectly.

Bannco FRAGnStein / Tuact AIMON PS (Fragnstein pictured)

$60-90

banncofragnsteindualcom.jpg


The Fragnstein and its spiritual successor the Aimon PS are generally considered to be the best self-contained mouse controller for the PS3, meaning that it's one device that requires no additional hardware. Bannco, the company that made the Fragnstein somehow either evolved into or was bought by Tuact, who now handles customer support and firmware updates for both the Fragnstein and Aimon. Both sets include a wireless mouse, analog nunchuk and USB dongle. The dongle contains firmware which can be updated and adjusted by connecting to a PC. The sensitivity is very adjustable and apparently has good dead zone compensation (though the Eagle Eye is slightly better), and in general it strikes a good balance between twitch aiming and micro aiming, as long as you set it up right. While mouse sensitivity can be adjusted instantly, only one game profile can be stored in the firmware at a time, meaning that if you swtich games a lot you'll want a PC on standby.

The build quality is highly praised by users for feeling solid and responsive, with most users commenting that the mouse stands up well against other premium PC gaming mice, and both the mouse and nunchuk are PC compatible. Aimon visually looks pretty much the same as the FNS but has a more "gunmetal" looking paint job. The notable drawback is that this line is wireless-only, since that can sometimes mean less signal stability. Many users find that the signal is more stable when the dongle is plugged into USB extension cord and kept near the mouse. Depending on where you buy them and which model you're looking for, they can cost between $60-90. In general Tuact is considered pretty good with customer support and releases firmware updates often, and they have active user forums on their website.

Bannco Scorch / Tuact Aimon XB (Scorch pictured)

$70-90

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This is essentially the Xbox 360's twin sister of the Fragnstein and Aimon PS, and most of the info above applies. For the most part you can expect a similar experience, and the same customer support. One notable difference though, is that like the XFPS you must "trick" your Xbox into recognizing it by plugging a wired controller (first or third party) into the wireless dongle using a small adapter to activate it when you boot up the system. You can unplug the wired controller afterwards or leave it plugged in. Also, neither the Scorch or the Aimon has a headphone jack, so if you don't have a wireless headset then you may be SOL. The Scorch, which like the Fragnstein is out of production, has always been harder come by than the other products in this line. If you can find one, it will run you up at around $85, while the newer Aimon XB is often cheaper in the $70-90 range. Which you choose may come down to superficial reasons, since the white Scorch matches older 360s while the black Aimon XB matches the elite and slim models.

Spitfire FragFX 1, 2, Shark and Baracuda (Shark pictrued)

$40-$90

splitfishshark3.jpg


This line has an... interesting history. While Spitfire has been making mice and nunchuk combos longer than the Fragnstein family has been around, their products have a much more mixed reception. The best in the line is almost universally considered to be the FragFX V1 (a wired model) since it offers the smoothest aiming and micro aiming in the line, but people generally take issue with the build quality, which many say feels cheap and toy-like with loud, clunky mouse buttons with long response times, and that Spitfire's attempts at ergonomic designs have been mixed at best. These problems are inherent in all of Spitfire's products, and more have managed to work their way in since. Unfortunately the V1 is no longer being manufactured or supported by Spitfire, so the best (and most reasonably priced) in their lineup is now only available through the used market. To make things worse, a lot of V1s don't even work with current PS3 firmware, and they no longer release firmware updates for the V1, so make sure if you buy one it's been tested on an up-to-date PS3.

Each successive installment in Spitfire's line apparently has even more jerky, unstable mouse movement than the last, so while the V1 offered acceptable mouse movement in spite of its poor construction, the latest in the line, the wireless Shark still feels like a flimsy toy made of cheap plastic and lacking weight or precision, despite being a $90 device. In all fairness the FragFX line does have some handy features, like an instant sensitivity adjustment wheel, a macro button, instant button re-mapping, included mousepads (however the build quality, like the mouses, is flimsy and cheap), and their nunchuks are fairly well made. You can also use them with your PC, but according to Engadget's review of the Shark, you will not want to since it's uncomfortable and cheap feeling. For a $90 set, that's more than a little offputting, since it's in the same price bracket as a high end Logitech gaming mouse.

To make things worse though, Spitfire is actually a rather shady company. Their customer support has a bad reputation, and they've even known to delete threads on their forums where people complain about their products. They've been caught numerous times making troll accounts to leave bad user reviews of their competitors' products on websites and forums while promoting their own, and they even hired a supposed "pro gamer" to make planted youtube videos of biased, inaccurate reviews both to promote Spitfire and to defame their competition. They were caught padding said "pro gamer's" Modern Warfare 2 score to make his praises of the FragFX products appear legitimate. Spitfire not only offers products of iffy quality with even iffier customer support, but they are also maliciously pro-active in marketing themselves, so buyer beware. If you must consider one of their products stick with the FragFX v1 since it's their cheapest ($40 used) and most functional product, although keep the compatibility and build quality issues in mind, and if it breaks you're SOL.

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If you've have any first-hand experience with any of these, please share your thoughts! Also, if you've got any questions I'll answer them to the best of my ability, based on what I've read. :)
 
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:wow:

Daaaaam. The most switching I do is I use an xbox controller with my PC games because a lot of games have annoying controls.

Fallout...
 
Not all games benefit from a keyboard and mouse, and there's debate about how much it helps or doesn't help Fallout 3 and New Vegas. A lot of people are of the opinion that Killzone 2 plays better with a gamepad since it intentionally has "heavier" controls than a lot of shooters, while lightning fast twitch shooters like Call of Duty work pretty much perfectly.

Personally, I'm toying with the idea of building a XIM for my PS3. I already have 2 PS2 adapters, and the rest of the parts I'd need would cost less than $50. I'd be able to use whatever keyboard and mouse I want, and since I've been eying one of those fancy vertical ergonomic mice for a while, it would be nice if I could use it in comination with my video games. I'd probably pick up an old Nostromo keypad too since they're cheap these days and I can use it with the graphic design programs I use.

nostromospeedpadbelkin.jpg


The way I see it, gamepads are a jack of all trades and a master of none. They are overall good controls that don't require much setup and/or effort to use. However, to play a racing game competetively, you want a racing wheel. To play a fighting game competitively, you want an arcade stick. To play a flight sim competitively you want a joystick or yoke. To play Rock Band at all, you need a plastic instrument. And what about the first person shooter? That would be a mouse and a set of WSAD keys. Maybe one day when the Wiimote / Move pointer has been perfected it will overtake the mouse and keyboard's status as FPS king, but for now if you want an edge an M&K combo is the way to go.
 
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I play on consoles so i dont have to use a mouse and keyboard. Im not a fan of carpal tunnel.
 
I'm in the "I don't care enough to waste $50+ on a peripheral just for a couple games" camp.
 
=
Bannco FRAGnStein / Tuact AIMON PS (Fragnstein pictured)

$60-90

banncofragnsteindualcom.jpg


The Fragnstein and its spiritual successor the Aimon PS are generally considered to be the best self-contained mouse controller for the PS3, meaning that it's one device that requires no additional hardware. Bannco, the company that made the Fragnstein somehow either evolved into or was bought by Tuact, who now handles customer support and firmware updates for both the Fragnstein and Aimon. Both sets include a wireless mouse, analog nunchuk and USB dongle. The dongle contains firmware which can be updated and adjusted by connecting to a PC. The sensitivity is very adjustable and apparently has good dead zone compensation (though the Eagle Eye is slightly better), and in general it strikes a good balance between twitch aiming and micro aiming, as long as you set it up right. While mouse sensitivity can be adjusted instantly, only one game profile can be stored in the firmware at a time, meaning that if you swtich games a lot you'll want a PC on standby.

The build quality is highly praised by users for feeling solid and responsive, with most users commenting that the mouse stands up well against other premium PC gaming mice, and both the mouse and nunchuk are PC compatible. Aimon visually looks pretty much the same as the FNS but has a more "gunmetal" looking paint job. The notable drawback is that this line is wireless-only, since that can sometimes mean less signal stability. Many users find that the signal is more stable when the dongle is plugged into USB extension cord and kept near the mouse. Depending on where you buy them and which model you're looking for, they can cost between $60-90. In general Tuact is considered pretty good with customer support and releases firmware updates often, and they have active user forums on their website.

I've tried this one.

If you've ever played PC FPS & then buy this thinking it is similar.. it isn't.

The mouse itself feels very bizzare, it doesn't move the way your standard mouse would on a PC version of the game. There are alot of settings you can tweak & even if I found one I liked after about 5 mins of playing you'd encounter a situation that make to want to change the settings because you've missed a kill or something like that. I didn't like it, it was jittery movement as well from the mouse sometimes & their response was "your mousepad isn't good enough surface".. I rejected this opinion as my computer gaming mouse runs smooth as on it.

The dongle is useless as well, very awkward I found for certain things like throwing grenades etc.

I had it for about a week before I returned it to the shop claiming it was faulty.. which it wasn't, I just didn't want to have wasted £30 on it. :D

Penguin United Eagle Eye for the PS3

$60

penguinunitedeagleeye.jpg


This is one of the most well received PS3 solution I've seen. It's an adapter that lets you hook up a USB keyboard and mouse, and customize the layout and mouse sensitivity to your liking via a PC configuration tool, and the settings can be adjusted in-game via keyboard commands. You can save more than one profile to the adapter's firmware so you can switch between games quickly. The big advantage is obviously that you can use whatever keyboard and mouse you want, which is quite handy if you already own a good gaming mouse and keyboard / command pad. The downside is, obviously, that you'll need to buy them separately, and if you go with a crappy setup you'll get mixed results. You can get this one for about $60 which makes it a great option if you are a PC gamer who already has the rest of the hardware necessary. Penguin United apparently has good customer support and releases firmware updates fairly often.

This one interests me, when I was buying mine I'd shopped around abit & I'd seen things that look similar but when I'd read reviews they'd all been appalling. Has anyone tried this one?
 
I still don't see how the mouse and keyboard are superior to a handheld controller. The controller seems far more intuitive to me.
 
I still don't see how the mouse and keyboard are superior to a handheld controller.


A controller can't match the precision or speed. Thus: Aim assist.

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It also lacks the 105 or so keys that can be used for more complicated games.

worstui.jpg


Games that don't require the mouse and purely operate on the keyboard such as Street Fighter or Grid, are obviously better with a analogue stick as it has pressure sensitivity than hard left-right-up-down.
 
^ Actually, Street Fighter works best using a digital 8-direction joystick with micro switches. There is no analog in Street Fighter, so using an analog stick is kind of pointless. Also, your thumbs will get sore pretty quickly if you try to play SF at a competitive level on a pad, which is another reason why sticks are preferable. The entire left hand is responsible for movement instead of just the thumb, and the button presses are balanced arcoss the thumb and first three fingers of the right hand.

I still don't see how the mouse and keyboard are superior to a handheld controller. The controller seems far more intuitive to me.

Aiming with a mouse is much more accurate since you're aiming with your wrist and hand, which are much more dexterous than your thumb. Things like aiming diagonally and micro aiming are very difficult to achieve with a controller, and generally a mouse player on PC can also turn their character very quickly without giving up that precision. Example: try moving the aiming reticule in a PC game around in small, gentle circles. On a PC, this is easily done. On a controller though, it's almost impossible. Also, try aiming while jumping on a gamepad, or pressing any of the face buttons while aiming for that matter.

That's not to say controllers are bad. Controllers are more intuitive and more comfortable than a mouse and keyboard, which is why they are so popular. However, just like an arcade stick allows skilled fighting game players to go to an elevated level of play, a mouse an keyboard does for players of shooters. The same can be said about driving wheels for racing games. By giving up the intuitiveness of a gamepad for certain specific genres and replacing it with something more specialized, you can play at a much more competitive level if you are willing to practice and get over the learning curve.
 
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That's not to say controllers are bad. Controllers are more intuitive and more comfortable than a mouse and keyboard, which is why they are so popular.

I wouldn't agree with that at all. I would say that are popular because of this.

36856d1262156885-halo-combat-evolved-xbox-halo-combat-evolved-xbox.jpg


This.

pcinside.jpg


And this.

no-money-down.jpg


If you were brought up playing a mouse and keyboard, chances are that will be intuitive over the control pad and vice versa.
 
I've been trying to train myself to get used to playing FPS games on my console. This would be a step backwards for me, lol.
 
My only response to the "the mouse gives you finer control and precision" camp is this: I suck at that with the mouse more than I do with a controller. My solution (aside from playing very, very few FPS) is simple: explosives. :awesome:
 
My only response to the "the mouse gives you finer control and precision" camp is this: I suck at that with the mouse more than I do with a controller. My solution (aside from playing very, very few FPS) is simple: explosives. :awesome:

When in doubt, use TNT. :up:

I think that I'm pretty much sold on the XIM. The only real thing that needs to be done is to buy the toolstick, an old PS2 controller and a project box all of which I can easily obtain for less than $50. Since I'm fairly tech savvy the XIM actually ends up being the cheapest option, save for the fact that I haven't bought a gaming mouse or USB keyboard yet (but I've been meaning to do that for a while ayway. Also, XIM1 can be used on pretty much any system that you can get a PS2 USB adapter for, so you can pretty much have a universal FPS setup for every system. :word:

The more I've researched, the more I'm finding that it is THE Mouse and Keyboard solution for consoles. While the Eagle Eye and FragnStein family of products are decent out-of-the-box solutions, as B said they are a bit different from controlling a PC game and require a bit of getting used to. Many people have said that when playing Call of Duty through XIM however, the experience is 99% identical to playing on an actual PC, since you've got a computer program running that is making sure all of your movement will be accurately translated into joystick commands. Off-the-shelve console mice have more difficulty with this, so it's the user who must adjust to the difference rather than having a computer do it for you.

Here are some videos of XIM in action:

Notice how the player here is able to very quickly keep an eye on his surroundings while not giving up the precision of his aiming. He can turn very fast, but he can still line up a precise shot down to the pixel. On a gamepad, you almost always have to choose between quick turning and precise aiming, or just settle for whatever's in between.

[YT]RYOBYGwoGlk[/YT]

Also, in this Halo 3 clip, notice how the player is able to accurately track the movements of his enemies and keep his shots accurate, even when they are moving diagonally and vertically across the map. With a mouse, it's also a lot easier to aim up and down since the movement is more natural for your forearm and wrist than it is for your thumb.

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A controller can't match the precision or speed. Thus: Aim assist.

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It also lacks the 105 or so keys that can be used for more complicated games.

worstui.jpg


Games that don't require the mouse and purely operate on the keyboard such as Street Fighter or Grid, are obviously better with a analogue stick as it has pressure sensitivity than hard left-right-up-down.

dayum, 95% menus, 5% game
 
That's why World of Warcraft has always intimidated me. I am not a menu kind of guy.
 
Actually the real game doesn't look like that. Whoever took that screenshot is using a ton of mods.

tier9.jpg

That's what the game looks like to the vast majority of people that play it. Notice the lack of BS all over the screen. Also, WoW only requires WASD and the mouse.
 
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Ah. See, that is a lot less terrifying. How exactly does one mod WoW, anyway? Do you have to play on special or custom servers, or does WoW allow little menu mods like that on their official servers?

Not to drift to far off topic, BTW. :p
 
If you want to know how, you're talking to the wrong guy. But I know you can't mod the game per se. Like you can't add in custom armor or quests or things like that. Just UI stuff.
 
OK, well that makes sense. I wasn't asking for instructions, since I don't even play WoW. :p
 
Also, WoW only requires WASD and the mouse.

That's true. Although the the majority of the 105 or so keys can be and most likely many of them are used by the average user. I certainly use them on practically every MMO. I still counted about 70-80 icons in that screenshot. I think the probable reason for mouse input for World Of Warcraft as well as other games probably isn't just the precision and speed but the viewing distance as well as the the resolution.

e,g, 1 foot away

moon_99_02_23_south.jpg



5 foot away.

IDV_Moon_surface_oblique.png


5 foot away at a lower resolution.

moon3bg0722021.jpg



I'd imagine it's probably why Oblivion and to the lesser extent Fallout 3 has such blocky UI and partly why games are being built with stacking as opposed to grid systems.

959557_20101020_640screen006.jpg


69752513.jpg


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It's also probably why RPG's are moving more towards action, as they work far better than clickity click menu's on consoles. Dragon Age 2 seems to be a good example, practically every interview Bioware has conducted has banged it into the viewers head "push a button and something awsome will happen". About a year ago Dragon Age and it was being punted as "the spiritual successor to Baldurs Gate a classic CPRG" e.t.c...
 
Here's another video of XIM in action. This guy gets like a 35 kill streak in CODWAW and finishes the match with 38 kills, 2 assists and only 3 deaths. o.o

 
I ordered all the parts for my XIM1 box. In all I only had to spend about $37 + shipping, which is not bad at all! I got the toolstick from Mouser Electronics for only $10, when it was $30 at the website I originally planned to get it from. I'm also trying to get a Nostromo keypad off of eBay, and I've got a Evolutent mouse at the top of my Christmas list. I'll be sure to keep you all posted on how the XIM works out for me when it's finished! I'm planning on adding a few visual flourishes to the casing as well, for an extra fancy look.

And BTW, here's what the XIM3 will look like.

xim3device.jpg


It's actually quite nicely designed, and reminds me a bit of an iPod or a Zune. I don't think it will be PS3 compatible though, and it will probably cost over $200 since just a pre-made Xim2 costs $150 or more depending on where you live. It looks like it is very powerful and user friendly, though, so I guess it all comes down to how much you are willing to spend, how much work you're willing to go through, and whether or not you need something that doesn't need to be connected to a computer. Oh, and there's the whole issue of which console you own. ;)
 
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