Why does there need to be hardcore titles for it to be a success, just that train of thought is stupid.
It's not stupid, IMO it's common sense. The 360 is one of the most hardcore gaming systems ever released. FPS's are it's main sellers. It's not like Nintendo that has more casual games mixed in with hardcore, nor even like Sony who have a wide variation of titles ranging from casual to hardcore as well. 360 is all about hardcore gaming, and online gaming. There is 0% guarntee the casual crowd will want Kinect, and by aiming their sights completely away from 90% of the current 360 owners it's success is up in the air. Will the casual crowd buy an 360, and then plop down $150 for Kinect and get one packaged game with no real stand out titles? Or will they put down $200 to get one of the many Wii deals that comes with multiple games, and has titles like Mario, Zelda, and Wii Fit?
Hardcore gamers seem to be the most reliable buyers, especially when considering early adopters which can make or break a device. Putting out 1 or 2 hardcore titles that could bring in some of those 40 million 360 owners is not stupid, it's being safe by knowing if you don't capture that mythical casual crowd that Nintendo has such a tight hold on, that your device won't fail because you have your loyal current customers to fall back on.
Even tho Kinect may outsell Move off the bat, I think Sony was smarter in who and how they're marketing it. They're pulling a Nintendo. Nintendo has it's Wii Fit, and Nintendogs, but it also has it's Mario and Zelda. Sony will have it's Move Party and Move Champion sports games, but it will also have it's Killzone, Sorcery, and Heroes on the move. Both Sony and Nintendo have catered to everyone. Where Kinect seems just to be catering to the casual side, which again may or may not be pulled from Nintendo's grasp.
Personally, I think peripherals introduced late in a consoles life will mainly appeal to current owners, especially expensive peripherals. I think capturing an entirely new crowd that didn't bite before just because of an $150 attachment is an uphill battle. If the 360 had launched with Kinect it'd be a different deal, but now (IMO) Kinect will be lucky if 1 in 4 360 owners pick it up (which would be 10 million total) before this gen ends.
Havok said:
really? I did not know that
Well, I heard early on that it was suppsed to detect pressure and grip. However looking for more info I'm only seeing ppl say presure sensitive buttons. I'll look up more later and try to find where I heard that from, I could be wrong.
As far as tilt and twists of the wrists tho, that much I know is fact. Ppl trying the tennis demo were putting top spins on the ball. In another Move demo they were not only moving video screens around, but bending them in and out like a folding paper just by bending their hands backwards and forwards. So move will no only detect up and down, in and out, but angles, and rotating and twisting your hands in pretty much anyway you can think of.
It also predicts movement out of sight of the camera. Like where one of the ppl demoing it had a virtual sword attached to it, and he tossed it up behind his back and caught it after it came back over his shoulder, and you could see bits of the sword twirling behind his back. So Move also seems to work behind objects as well.
Edit - This may have been where I got the pressure sensitive thing from, from Kotaku -
And what of games? “If you want to place something in the 3D world; if you want to reach into the 3D world and manipulate. .. maybe I can grab things. (Fellow Move researcher) Anton Mikhailov wants to make a game where there’s things like eggs that you have to pick up softly and other things you have to pick up with ammo triggered to them.
Where he was talking about having to pick up eggs softly, or being careful with explosives in a game with the Move controller. Tho I'm not sure if it means when you grip the controller, or again talking about the above mentioned pressure sensitive buttons.