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Let´s talk about story in video games...

Isildur´s Heir

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Do you like when there is a big story?
Do you care for it...or do you just want to shoot stuff up, shut your brain when playing and just skip the cutscenes?
What about characters, do you like good characterization or just nameless/faceless heroes?
How important is it to you?
 
I like both.

Sometimes i just feel like blowing stuff up, others i want to be deeply engrossed by a story. I can play and enjoy both games, but if i HAD to pick one, id go with a title like Metal Gear Solid vs a game that has little to no story.
 
Yep. I can enjoy both types, but if I could only play one I definitely want a good story-driven game.
 
Depends, the way I see it, without a decent story most adventure games would be like watching paint dry, indeed if the story or characters don't do it for you, that's what it's like for many people.

Playing Fallout: Vegas recently, the story is pretty much non existent. But the gameplay is far less linear than Fallout 3, it's not as restricted by the story with multiple unkillable must have NPC's that can only become unconscious shrugging off vicious attacks. Being bad in the game is now a much more viable and rewarding option. I think most RPG's, do a pretty bad job of letting you be bad as you are shoe-horned into the "hero" role, as with most games. Mass Effect has a good story, but the characters and gameplay and storytelling was mostly like watching paint dry to me. Something I noticed while playing through Halflife 2: Episode 1 a few weeks from the opening is that this characters interaction emotes better than any single character in mass effect. A dish. With about 4-5 facial animations. A side character, with very little depth and no dialogue, in the game for about 5 minutes.

images


To me just shows how boring and sterile Mass Effect is, all the character driven gameplay and well written story becomes pretty moot when it amounts to cardboard boxes blathering overly serous pretentious dribble like it's a bloody Christopher Nolan movie.

I think Team Fortress 2 showed that a multiplayer game need not be totally devoid of characterization. It can not only be equal too, but surpass single player games in characterization. Borderlands seems to have tried but still didn't seem to get this. Whereas Team Fortress 2 is like a cartoon with characters constantly interacting with each other, Borderlands is just stylized, with no name characters. It's still sterile and relatively lifeless regardless of being highly stylized. If they added the same amount of interaction as Team Fortress 2, it probably would have been a much better game imo.

RTS games have went downhill. Homeworld long before Starcraft II showed a RTS need not be some boring top down game with no story or cinematic flair. But that's what most of them have become. That or action/RPG hybrids. With story-telling counting as fluff. Which I would guess is why a lot of people don't bother with RTS games.

When racing games try to push some character, they tend to become annoying. Dirt 2 attempted to be "americany" with fellows shouting "yo, dude, this track is totally rad" when maps would load up. It just came across as cheese. F12010 also done it. I prefer my racers sterile like Gran Turismo.

I think some games (but really just Call Of Duty) are far too reliant on scripted sequences as a means of story-telling. The entire game, just becomes a big scripted sequence. With almost everything surrounding it, mediocre or dated. I made a video a few months back showing it side by side with a now 6 year old game.

http://www.youtube.com/watch?v=AXRo7ZTZAKg

You hear people say "oh well, Call Of Duty is about the multiplayer".
If that's the case, don't bother making a single player game. Other games don't have this problem. Why should Call Of Duty be excused?
 
I've found recently that stories in games only work for me in two different ways.

The first, more obvious way is to make me care about the character. MGS4 didn't have a good story, but I'd grown to love the characters involved over the past decade or so, so I was clinging to every ridiculous word. The original Modern Warfare made me fall in love with the silent hero and his confident team mates, then blew it all up in my face at the end.

Getting me to root for a solid hero like Kazuma Kiryu or Gaberiel Belmont can also carry me through a story that might seem a bit mediocre otherwise.

I also like an edge of subtlety to a story. Black OPs has this big, epic hollywood story with big twists and turns... and I think it's utter tripe. However Shank, a recent PSN/XBLA game that is equal in explosions, blood, and dull characters works for me simply because it lets you work out what's going on. I grew to love that story because it assumed I was smart enough to work out what was going on.

Same goes for other less "in your face" stories like Shadow of the Colossus or Half Life 2. Those really work for me.
 
I like story in games I'll be playing mostly by myself. I'm willing to overlook a lackluster story in the cases of something where the story is either non-existant or basically the same like Mario or Street Fighter. Multiplayer games as a whole get a pass on story too, because I'm just buying those/playing those to play with others.
 
I just want something involving. Uncharted 2, and Red Dead redemption have done that the most for me of any video games. I get immersed in those worlds and with those characters.
 
I once heard a video game developer say...

"Video Games are like pornos. A storyline helps but it's not neccesary."

I laughed and thought it was true but those were the days of the PS1 and Nintendo 64. I think a storyline is somewhat more neccesary today. The problem is in the past developers tried to write a video game story as if it were a movie and then again as if it were a book. That won't work. You need to write video game stories specifically for the medium of video games.
 
I hope that developer's out of work now. That's a terrible mindset. Stories are integral to games for me, since I view games as another storytelling medium. They're the glue that holds the games together and keeps the player interested in playing. Granted, there are some games that I play far more for the sheer fun of the gameplay. Story's not as important in those games, but it's still absolutely necessary. I would never have bothered playing Gears of War at all if it didn't have even the laughably ridiculous story it did. Same with Halo. Storyless shooters might've cut it before the likes of Half-Life entered the scene, but not anymore. There's gotta be something there to immerse you in the world and keep you invested. Otherwise you're just pushing buttons and staring at a screen with no context.
 
"Video Games are like pornos. A storyline helps but it's not neccesary."
That's BS. (Modern) Games, just like movies or books, need some sort of narrative structure to justify what the player is doing. That can be as simple as saving a princess in Super Mario Bros. or it can be as deep and complex as Mass Effect 2.
 
Movies are probably the best comparison, since video games take a lot of their narrative stylings from movies. That's why "cinematic" has been such a big buzzword in video game reviews for the past decade. Modern Warfare is effectively built around movie-like set pieces, adventure games are basically interactive movies, etc. :oldrazz:
 
After seeing what the industry has come and what it is capable of this year with Mass Effect 2 and Red Dead Redemption in terms of storytelling I think the notion that they are not an integral part of this new medium as an art form is ludicrous.
 
Valve is the king of story for me. Other companies do great jobs with it, but I just love how Valve packs so much subtle storytelling into their games. It's cool how the Half-Life franchise was built around the central conceit that you are Gordon Freeman and the game will never deviate from his perspective. Left 4 Dead gave you a pretty strong idea of who the characters were and what their personalities were like just through their visual designs and the bits and pieces of dialogue they spout at various points--and this is in a multiplayer-only game, which I imagine many would consider to be one of the genres that doesn't really need a lot of story. By the time Valve started putting out actual webcomics specifically to flesh them out, I felt like I already knew them pretty well.
 
Well, yes, there is that. They're falling into Blizzard territory with that s***, except even Blizzard has gotten itself out of Blizzard territory by actually releasing Starcraft 2 and Cataclysm and at least showing off bits of Diablo 3.
 
I love story driven games. That's why Uncharted 2 and Batman: Arkham Asylum are among my absolute favourite games. However, the story doesn't need to be overly deep. Just make it exciting, involving and moving. That's why I also love the God Of War games. Bioshock is a very cool game due to it's story as well.

A great story is the one thing that the Spider-Man games desperately need but yet ignore all the time (almost).

However, a game can still be great without a big story. Fighting games are just fun for the multiplayer imo. Same goes for strategy games.
 
Strategy games can have plenty of story. Blizzard taught me that.
 
Obviously it depends on the game and genre. I need a story in an RPG or Adventure game like Final Fantasy and Heavy Rain. But I dont need much of one in a fighter like Street Fighter
 
Nowadays, I can't be bothered to play any FPS or adventure game if it doesn't have at least a half-decent story and/or main character. That point was proven with Vanquish, which had great gameplay but nothing else you'd give a damn about. My interest in the game completely evaporated after the third level and no way am I going back to it again.
 
I feel the same way for the most part. I've played so many games by this point that I need the story to be entertaining or really unique to hook me in.
 
I love story driven games. That's why Uncharted 2 and Batman: Arkham Asylum are among my absolute favourite games.

Kinda disagree with Arkham. The story was very basic and simple. It was HOW it was told that made it brilliant. The Spirit of Arkham sidequest kept my attention more than the main story. I hope Arkham City has some genuine twists and character development going on, rather than just random Scarecrow appearances.
 
I like both. Though, I do think story is becoming a bigger part of gaming with games like Mass Effect & Red Dead Redemption telling wonderful stories & being big sellers. Which I love, RDR is my favorite game of 2010 BECAUSE of the fantastic story it told & the more games like it the better.
 
RDR had a very good story but I hated the ending. I think most games that I play have a good story or at least a trace of a story.

I think another aspect are the expanded universes. So many of the bigger games have comic or book tie ins which are cool. In Halo and Gears of War cases the expanded universe did help the game's story
 
Story is what got me into video games since way back with the Konami side-scrollers and the numerous Street Fighter 2 end scenes. I almost never skip cut scenes, at least not the first time through. Cut scenes and endings are really important to me and only add to my overall experience. Of course gameplay is always important but I'm a visual guy that needs some kind of story and cinematics as well.

There's nothing more disappointing than playing a great game and getting a crappy ending .
 
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