El Bastardo
Literary elitist
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- Jan 24, 2005
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Yes. Unlike some people who may frequent this thread or, say, other threads about sequels, I don't make definitive statements based on conjecture.Have you actually played Mask Of The Betrayer?
It's a continued narrative of NWN2, and it shows plainly as a continued quality of mediocre-at-best. There's nothing witty. There's nothing subtle. It's as heavy-handed as the core game was, and it's not even an attractive kind of heavy-handed. I give them credit for actually managing to include some of the flavor of the campaign setting this time around, as little as there was, but a sequel is hardly the place for beginning stages of promise.
It's another example of poor Obsidian storytelling.
Bethesda are poor storytellers, period. But just because Obsidian-as-Black-Isle-not-all-of-whom-are-still-present-in-Obsidian showed previous success does not mean they can continue said success. I point you to the myriad of one-hit-wonders. I point you to George Lucas. Obsidian is very much the George Lucas of the video game industry - campaigning on a classic in the minds of veteran gamers to continue putting out poor crap.Part of the problem with Bethesda is in there story telling. They managed to make Liam Neeson about as riveting as a bar of soap. Planescape Torment (Black Isle before they became Obsidian) still has some of the best writing in a game to date imo. But that was a different time, when RPG's story's were more about reading than being a interactive movie.
Let's consider the genius titles Chris Avellone (lead designer of Planescape: Torment) has developed since then, shall we? Baldur's Gate: Dark Alliance. Champions of Norrath! Some failed Fallout work. KotOR2 and NWN2, hand-me-downs they couldn't even make work with the gameplan already written. Alpha Protocol! Veritable behemoths of a literary degree, these.
Please. I'm sorry. I prefer talent and capability to generic crap.