Ninja Gaiden Sigma 2

Nice cover, I have a strong feeling this may very well be my favorite title of the year, Ninja Gaiden II with a camera worth two hunks of monkey **** is going to be priceless. This and Bayonetta are meaning this is a great pump on juice to the action beat'em up genre this year
 
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Heres the boxart

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Sexeh.
 
http://kotaku.com/5303095/ninja-gaiden-sigma-2-has-really-big-guns

Ninja Gaiden publisher Tecmo and Dynasty Warriors factory Koei were officially merged in April. But today, the two Japanese powerhouses spawned a European subsidiary. So we though we'd celebrate the good news with screen shots of Ninja Gaiden Sigma 2.

Specifically, we wanted to upload these screens of Rachel, ones that we didn't get around to at E3. For posterity and such. While the Tecmo Koei union is probably a good thing in the long run, if it in any way affects Team Ninja's subtlety in creating the female form and/or given ninjas gigantic guns, we're gonna be pissed.

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More screens in the link
 
More goodies

http://www.psu.com/Ninja-Gaiden-Sigma-2s-big-changes-News--a007660-p0.php

PlayStation Universe was in London recently for the Ninja Gaiden Sigma 2 press conference, and we’ve returned with some excellent info. Sigma 2 is a change of direction for the Ninja Gaiden series in many ways, but most of those changes seem positive thus far.

Where to start? The first news, which you may already know, is that the game is coming this fall. Next month we’ll get a solid release date.

Yosuke Hayashi, producer at Team Ninja, took most questions through a translator and played a demo of the game. He was pretty evasive about why the PS3 was chosen to be the exclusive platform, but he did say that development was driven more by the PS3 fanbase than PS3 hardware.

Some differences besides the release time:

--There are two new playable female characters, Momiji and Ayane. They will have their own plotlines that intersect with Ryu's, and some levels will belong to them only. Some levels will have cooperative play with these characters, but not all of them.

--This one will not be so violent and gory. The new approach is to make the game more “cool.” Hayashi noted there are plenty of violent video games and he doesn’t wish to emulate that; he’d like to do something different this time.

--Someone asked about whether the camera had been improved. Hayashi said the it has “already received a great deal of praise” and that the camera and difficulty were the two primary concerns. We got the opportunity to try out the demo for ourselves and have to agree—the camera is much more responsive to sudden changes than in the previous Ninja Gaiden games.

--DLC is not currently in the works, but Hayashi noted he'd consider it if they find there is enough demand for it.

--Speaking of challenge, we’re not sure how much that has actually changed. The first question was “Ninja Gaiden traditionally features an extremely high difficulty level. Has anything been changed in NGS2 to tweak the experience for the casual gamer?” The somewhat evasive answer: “The game is designed for people who enjoy action and that it is purposely designed to challenge.” Now, Hayashi played the game himself and he almost died twice on the boss, having to use two full life potions. He was hit many, many times. Maybe it will be somewhat easier, maybe the adjustable difficulty will open it up to weaker players, but one thing’s for sure: the old challenge is still alive and at least an option, if not required.

Also some shots of Momiji in action:

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http://kotaku.com/5305191/ninja-gaiden-sigma-2-dated-and-detailed-for-japan

Tecmo is bringing Xbox 360 exclusive Ninja Gaiden II and big guns to the PS3 with Ninja Gaiden Σ 2.

It has a few new game modes (including online co-op), some new characters and a whole range of fixes for the problems that plagued the 360 edition such as better camera control.

The game will be released October 1 in Japan and priced at ¥7,800 (US$81). Those who pre-order the game will get a "starter guide book" and a code for an original downloadable Ryu Hayabusa character costume.

October 1st for JPN. Hopefully we won't be too far behind that
 
Thats it, Im going to dedicated myself to trying to play teh first game. I really need to get past that first boss
 
Thats it, Im going to dedicated myself to trying to play teh first game. I really need to get past that first boss

I didn't find the first game all that hard, which is why I'm surprised so many people had problems with the difficulty, I guess I'm just that damn good!!!:o:oldrazz::D I can't wait for this one, It's looking awesome!!!:D:up:
 
http://kotaku.com/5306664/ninja-gaiden-sigma-2s-momiji-in-action

The PlayStation 3 version of Ninja Gaiden II, now with extra Sigma, will feature more than just a playable Ryu Hayabusa. You'll also play as the anatomically impressive Rachel, a trashier looking Ayane, and the expectedly stacked Momiji.

This is Momiji in action, looking far more detailed than her appearance in Ninja Gaiden Dragon Sword for the Nintendo DS. All that smooth upper thigh rendered by the Cell processor will absolutely ensure that Ninja Gaiden Sigma II will be far sexier, less bloodier than its Xbox 360 predecessor.

If you're not convinced by minute seven of this clip, there's no convincing you. And you're no fun!

Inside is a video which contains actual gameplay footage of the Momiji in action and a cinematic.

Like Ayane she looks like she'll play similarly to Ryu, but the reverse difference, looks like she'll be a little slower than him. Most likely due to that huge staff she's carrying. Either way looks great, and it's good to see some thought went into the other playable character as opposed to just making them glorified skins
 
http://kotaku.com/5306844/ninja-gaiden-2-sigma-premium-box-pack-premium-price

Ninja Gaiden Σ 2 has been dated for Japan. Here are details about the ¥9,980 (US$104) Premium Box.

It includes a soundtrack CD, an original accessory set and a special sleeve. Those who pre-order can get a "Starter Set" that includes a Ninja Gaiden guide book.

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Looks awesome, but that's way to expensive for my taste. I'll probably stick to the regular version if this comes here with that price point
 
That looks incredible...

What's the disc behind the game in the top picture? Me want!
 
Hmm, I wonder if the UK'll get anything. I might import if not.
 
http://ps3.ign.com/articles/100/1001520p1.html

Preview from IGN

There's one question everyone wants to ask at Team Ninja's recent visit to London, but it's nixed before the Q&A session has even begun. A Tecmo Koei representative takes to the stage to affirm that any queries regarding Metroid: Another M will be met with a no comment - and with that announcement we wouldn't be surprised if half the audience upped and left.

Thankfully no-one spoils the freshly merged Tecmo Koei's party and for this occasion they've got some high profile guests. Sony Computer Entertainment Europe's newly appointed head Andrew House, in true rockstar style, sends a pre-recorded message of goodwill, while its CEO Kenji Matsubara asserts that the partnership will introduce new IPs (Dynasty Warriors Extreme Volleyball, anyone?) and place the company at the forefront of the Western videogame industry.

Itagaki has gone, but the mammary fixation remains.

Which is all well and good, but we're here to see Ninja Gaiden Sigma 2, one of the first fruits of the partnership and Team Ninja's first game since the high-profile departure of Tomonobu Itagaki. Indeed, there's another question that goes unanswered - how the loss of one of the most colourful characters in games development has affected the studio? From the confident swagger of the game at hand today, the answer is not very much at all. Team Ninja hasn't forgotten how to forge the most intoxicating action games around, and Ninja Gaiden Sigma 2 is just as dynamic a mix as anything that's come out of the studio.

Like the original PlayStation 3 outing, Ninja Gaiden Sigma II tinkers with the genes of its Xbox fathers to create an experience that feels remarkably fresh, even for stalwarts of the originals. While at its heart this is effectively the same mix of masochistic gameplay, pin-sharp visuals and a taste for the absurd that helped win last year's Ninja Gaiden II so many plaudits, it's been significantly remixed and retooled.

Lessons have been learned from some of Ninja Gaiden II's failings. The camera, one of the biggest bugbears in the Xbox 360 original, has now been fully tamed and no longer takes an errant interest in the scenery when the action heats up. Likewise, the difficulty's been honed, with the spikes that broke a thousand controllers and inspired countless foul-mouthed tirades being smoothed and with variable A.I adapting to the player.

One of the biggest additions upon the game's transfer is that of co-operative play, which supports two people over some thirty arenas. Given the highly choreographed nature of Ninja Gaiden's combat, implementing multiplayer seems a bold choice and it's going to take some work to make the concept stick. Unfortunately, it's yet to break cover, so for now our curiosity remains.

One aspect that is present and correct at this stage is the new characters. The playable roster has been stretched to four, with three femme fatales joining the venerable Ryu. Momiji's an all new addition to the homebound versions of the game, having made an appearance in the splendid Ninja Gaiden Dragon Sword (which, coincidentally, was also headed up by Ninja Gaiden Sigma 2's producer Yosuke Hayashi). Team Ninja stalwart Ayane makes a more substantial appearance after her fleeting moments in previous Ninja Gaiden games, and lastly the ludicrously pendulous Rachel is again available after her playable debut in the previous Sigma.

The character models are, as you'd expect from Team Ninja, solid, sublime and a little over-endowed in certain areas. However, the difference between each in actual play terms is, from our initial impressions, negligible. They're certainly proficient with their own respective weapons, with Ayane using short-range stabs, Momiji preferring to fight from a distance and Rachel throwing all subtlety out of the window by bringing an oversized gun into the mix. But we'd assume these tools are interchangeable, and as such the characters feel like little more than re-skins. Extended time with the code beyond the one level demo we're witness to may well prove us wrong, and regardless of the characters' own introductions the exquisite toys they bring with them are still a worthy addition.

For all the new features, there's been one major omission, and it's one that's no doubt indicative of Itagaki's absence. The streams of blood that wet so many of Ninja Gaiden II's backdrops are somewhat muted here, with disembowelled enemies now giving a cursory spurt as opposed to the full on gush that marked out Itagaki's vision of the franchise. It's a decision that's been made to differentiate the game from the ever-growing amount of violent fare on the market, or at least that's what Sigma II's producer Yosuke Hayashi tells us. Given Itagaki's vocal support for blood and gore, perhaps the decision has also been made to move the series away from its previous excesses.

But what remains is still impressive; a refinement of what's still one of the best action games around, and one that's taking heed of the criticisms aimed at the original game. The original Sigma managed to take a superb action game and push it even further towards greatness, and it's a trick that the sequel is looking likely to repeat.
 
http://www.1up.com/do/newsStory?cId=3175176#comments

Ninja Gaiden Sigma 2 may not be coming for a little while longer (it now has an official October 1 release date in Japan), but details on the PlayStation 3 sequel update are beginning to trickle through the Japanese game media. Top among the news this week: the announcement that Sigma 2 will have online co-op, though not as part of the main game story.

According to Famitsu magazine, Sigma 2's "Team Mission" mode will offer a wide selection of one-off missions, which you can choose from freely and decide which characters you want to challenge them with. Having a second player is not a must -- you can play through the missions with a CPU-controlled ally -- but playing online is half of the fun with this sort of thing, right?

Each mission is designed to be finished in one sitting, and most of them will end with one of the epic boss battles that the Ninja Gaiden series is infamous for.

More as it comes.
 
http://kotaku.com/5322563/ninja-gaiden-ii-sigma-co+op-mode-detailed

PS3 game Ninja Gaiden II Σ has costumes, and better yet, co-op. There's an all-new "Team Missions" co-op mode.

"Mission Mode" was introduced in the first Ninja Gaide Σ, but it wasn't co-op. This new mode requires two players (Online 1P+1P or Offline 1P+CPU), and there are over 30 missions.

According to the game's producer, "The rule is simple: if one of the two players dies, it's game over." Game footage below.

There's a video in the link, I couldn't find out how to get an embedded version
 
http://kotaku.com/5324084/ninja-gaiden-sigma-2-dated-and-detailed-for-america

Tecmo has announced a late September release date for the PlayStation 3-exclusive Ninja Gaiden Sigma 2, with a limited edition available at GameStop for those of you with excess monies.

North America is beating Japan to the punch by a whole two days, with a release date of September 29th as opposed to Japan's October 1st. North American players who preorder the game from GameStop can spend the extra two days pouring over the 80-page that comes with the Collectors Edition of the game, if they're willing to part with an extra $10. $69.99 nets you a copy of the game along with the special book, which contains a 30-page print version of the in-game digital comic, a mini-strategy guide, some artwork, and commentary from Team NINJA producer Yosuke Hayashi and the team's lead artists.

Those who preorder the game from GameStop will also gain access to a special costume for Ryu, the character least likely to be played in Sigma 2, with three sexy female fighters up for grabs in the form of Rachel, Ayane, and Momiji.

So give us your thoughts! Will you be paying an extra tenner for the book, or is the game good enough on its own?

I'll be passing on GS's limited edition, that's not worth $10 to me at all. I already have it pre-ordered at GS so the costume is in the big, though I doubt it'll be anything to write home about
 
The Japanese demo has been uploaded. Downloading as I type
 
IGN has reviewed it and gave it a 8.4. According to the review a lot of the problems still remained with the camera, and the extra content was not a huge amount. Though, he mentioned the fact that the blood was removed like four times throughout the review, he even applied that it was a negative towards the game.

http://ps3.ign.com/articles/102/1027436p1.html

Honestly, a lot of what he says in that review sounded somewhat off to previews and stuff we have seem earlier, so I hope this is just a bum review. Either way, I'm sure it'll still be great.
 
Clayman's on the mark, I'm sure what he said ab out the game stands, but hey, 8.4 is a really strong mark, I know I'll be getting this, perhaps not straight away, but getting it all the same.
 
Theres no blood in the demo and it takes away from the game. How can you have someone getting stabbed and sliced with a sword and not bleed? Why did they bother to censor this thing? I can understand in some places that are strict like Australia and Germany, but not the US. I hope all versions arent the same
 
Well, I disagree. I don't give a damn about the blood, at all. I actually thought the way they used the blood in the original version was pretty stupid. If it's a choice between that, and none at all, I'll take none and all.

I believe the main reasons for the change was because the original both the equivalent of a X rating in Japan, and the new director wasn't fond of gratuitous blood use. I do believe all the versions are the same
 
Blood is still in the game. It's just not as excessive and gory as NG2. I don't have a problem with that being toned down. After playing the Japanese demo last week it was the furthest thing from my mind. This series was built on solid gameplay. I'm a huge NG fan and NGS2 will be a worthy addition to my PS3 library.
 

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