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Nintendo president Satoru Iwata has attacked the current pricing model used by the videogames industry, saying that software should be priced appropriately at launch rather than being reduced rapidly by retailers.
Speaking in a corporate management policy briefing, the full text of which was released by Nintendo this week, Iwata described the model whereby retailers drop the prices of software in the months after launch as an "unhealthy product cycle."
"We believe that each software should have its own price point depending on its volume, theme, contents or energies and time spent for the development, namely, the development costs," he commented, continuing by saying that "once the suggested retail price is announced, we should stick to it."
"If the suggested retail price of any and all software is marked down in 6 months or 9 months, the customers will learn the cycle and wait for the discounting," he explained, "which will simply aggravate the decreasing sales of new software."
http://www.gamesindustry.biz/content_page.php?aid=17848
Speaking in a corporate management policy briefing, the full text of which was released by Nintendo this week, Iwata described the model whereby retailers drop the prices of software in the months after launch as an "unhealthy product cycle."
"We believe that each software should have its own price point depending on its volume, theme, contents or energies and time spent for the development, namely, the development costs," he commented, continuing by saying that "once the suggested retail price is announced, we should stick to it."
"If the suggested retail price of any and all software is marked down in 6 months or 9 months, the customers will learn the cycle and wait for the discounting," he explained, "which will simply aggravate the decreasing sales of new software."
http://www.gamesindustry.biz/content_page.php?aid=17848