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http://ps3.ign.com/articles/762/762108p1.html
Gamepsot
IGN said:Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.
Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.
PS3 owners will get their own taste of Oblivion this March.
Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.
The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.
Visual textures are much sharper in the PS3 version of the game.
The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat. We'll have more on Oblivion soon, but for now, check out these new screens.
Gamepsot
The real enhancement is in the visuals, and (to some extent) the loading times. The game seemed to have a slightly smoother and more consistent frame rate than it did on the Xbox, though the difference wasn't enormous, and it seemed to us that the textures looked just a tad bit sharper. More obvious (and confirmed by Bethesda) was an improvement to the game's texturing over large distances. Remember how the original Oblivion had a line set an arbitrary distance in front of the player beyond which ground textures turned into kind of a muddy mess? That's all taken care of now, thanks to a new custom pixel shader. The effect is only noticeable outdoors--though it's more accurate to say the effect is not noticeable if you've never played a previous version of the game--but it's a nice addition nonetheless. (this effect will be present in the 360 version cera Shivering Isles)