Solidus
Knights of Ren
- Joined
- Dec 26, 2003
- Messages
- 21,806
- Reaction score
- 0
- Points
- 56
I never had a problem with the motion controls. They could be frustrating at times (especially the octopus-like boss on the ship where you had to skyward strike all the time). But I never found them so off-putting that I couldn't finish.
My biggest problem was the linear nature of the game. It made the game feel small. Solidus, you say you thought TP was small, but it was huge compared to SS. I played TP after SS, and was astounded at how much potential SS missed as a Wii game.
No I said TP was small compared to OOT, SS was even smaller than that.
Zelda needs some new blood. Every console game has been based on the Ocarina of Time engine (great engine, don't get me wrong, but it hasn't evolved much). Still no voice acting (I'm not talking about Link talking, I mean all the other characters who only get soundbytes). Gameplay is still as linear as hell... maybe even more so.
And the plots haven't evolved much either.
Probably why Majora's Mask was one of my favorites games. Some damn originality.
I just hope Nintendo gets a bit more adventurous with the next game.
Plot is not key to these games, it's mainly about the feel/environment/gameplay. Honestly it's the ones that try to be really different that IMO usually fail. Though I really like Majora's Mask it was the best of the ones that tried something different. Usually I thought they fail a little when they try something different. WW and SS were proof of that to me.
The core gameplay is so sound, they just need to really work on creating some new environment, and make it really immersive. OOT did it, and none of them really have done it since.

