Tron Bonne
All Ass, No Sass
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I want the clock and the scarf. **** you Japan.
There's something I do not understand Through the generations how Zelda and link Has separate blood lines are they not Each other love interest in almost every game
Yes please. Who's that blue haired girl?
I'm sure news of this other one with the blue hair and book will be coming soon.Impa:
Impa is a new captain of the Hyrule Kingdom, who has the responsibility of protecting and watching over Princess Zelda. As the head of a tribe that has been supporting the Hyrule Kingdom from behind the scenes, Impa’s loyalty towards Princess Zelda is second to no other.
Her fighting style revolves around the use of her giant katana to pierce through enemies. She’s a skilled veteran with the sword, who does everything from her footwork to behavior in a sharp manner.
Read more at http://www.siliconera.com/2014/05/2...ls-games-heroes-villains/#sm9b3mFscyRUfkyg.99
There's something I do not understand Through the generations how Zelda and link Has separate blood lines are they not Each other love interest in almost every game
Well, I think in most cases while they do have the potential for a real relationship, their different social positions would stop any romantic relationship from developing.
Still, they're not always love internets. In Twilight Princess, the relationship doesn't really have any romantic element to it.
Wind Waker and Skyward Sword however, I would be surprised if those pairs didn't hook up.
But, blood lines do branch out. So, if you want to regard Skyward Sword as the big prequel, maybe Ocarina of Time Link and Zelda are very, very distant cousins.
Schreier: There was a lot of talk about the main character of the trailer—is it Link, is it not Link, is it a boy, is it a girl? One of the big questions that it got people talking about is: Would we ever be able to play as a female hero in a Zelda game? Is that something you've ever thought about, or something you're considering?
Aonuma: The main character isn't actually Link—it's the player. Of course we have to have a main character in the story, so Link is that main character. But I don't want him to be like a superhero. I want him to represent any player, have that possibility. So that's why I don't really know if we need or want to define it so clearly.
Aonuma: Is it that simple—that creating a female character means bringing more female users into the world?
Schreier: I guess what I mean is, when I'm playing and I see a man—in response to what you said about Link being a representation for the player, and the player being the main character—when a man is playing, he can feel more represented by the player character than a woman playing might.
Aonuma: So there are actually many female characters you can play as in Hyrule Warriors. We've introduced Midna, we've introduced Princess Zelda, and Impa as well. So if that connection needs to be there—I'm not saying that it does—let's see what happens with Hyrule Warriors, if as a result of there being more female protagonists, more women pick up the game, I'm all for it, so I've decided to see what happens with this title.
Schreier: So I know that you can play as Zelda and Midna in Hyrule Warriors. A lot of people have been looking at that and saying, 'Hey, I would love a game where I could play as Zelda, or Sheik'—have you ever thought about making a game where you get to play as Zelda and Sheik as the main character or hero?
Aonuma: I mentioned this earlier, but there are female characters in Hyrule Warriors, and I'd like to see what the result is of people actually being able to do all these things they want to, and if we get the results that in fact do say if people are given the opportunity to play as a female character, then more people will start playing, my ultimate goal is to have as many people as possible enjoy a game so I'd like to see what happens with Hyrule Warriors.
Schreier: I wanted to talk a little about the open world in the next Zelda game that you announced. I played Link Between Worlds, and I liked it very much, and it was very interesting in the way it changed things up and was non-linear in that you could rent items and choose which dungeons you wanted to go to in whichever order you wanted to go to them. But for Link Between Worlds, in each of the dungeons, you could really only use that one specific item that you needed to bring into the dungeons, and there weren't the multi-item, really complicated, difficult puzzles that other Zelda games often have.
I'm wondering—if the new Zelda is also non-linear, will you run into the same problem? How do you make a Zelda game that is non-linear and also has those kind of difficult dungeons that require you to use multiple items and are very complex and complicated and interesting?
Aonuma: I hadn't actually thought that because there was only one item per dungeon that puzzle-solving was made simpler because of that, and that in contrast multiple-item puzzle-solving was more complicated, so I guess I'll keep that in mind.
I'm guessing she's an original character of some sort.
source: Operation Rainfall
A brand new gameplay trailer has been released by Tecmo Koei for Hyrule Warriors. It shows off Link in battle with his one-handed sword and shield technique.
In the footage we can see many of Link’s combo finishers, in which all enemies to be hit by said move turn a glowing golden color. We can see Link dodge rolling under a Lizalfos’s fire breath, throwing bombs into the mouth of a King Dodongo, and, yes, destroying a horde of Moblins with his classic spin attack. During the King Dodongo part of the trailer, we see just how flashy the killing blows are in this game (for bosses anyway).
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Also worthy of note, at the end of the trailer we can drool at the (currently) Japan-only exclusive limited edition preorder goodies: that scarf, a Triforce clock, and that super cool treasure chest that I’m sure all of us are dying to put… well, anything into.
But perhaps most surprising thing is, at the 1:00 mark in the trailer (as well as in the box art above) we catch a glimpse of another character in the bottom right of the image with silver/blue-ish hair and a floating book. Who is it? Is it Nayru? Irene? That one the Potion Shop Witch girl Maple? Link cross-dressing? Ganon’s personal secretary and bookkeeper? Someone completely new? Check out the trailer and comment below with your idea!
Hyrule Warriors is set for a September 26th release in North America, September 19th in Europe, and September 20th in Australia for the Wii U. It is currently retailing for $59.99 USD.
And lastly
This week’s issue of Famitsu magazine reveals that Agitha from The Legend of Zelda: Twilight Princess will be a playable character in Hyrule Warriors. (Hokanko via Game Jouhou)
The magazine also reveals that Zant and Argorok will appear in the game in some fashion.
Additionally, Famitsu mentions a playable character by the name of “Lana”. We aren’t certain who this is. Perhaps she’s the new character in the Hyrule Warriors box art in Japan?
Hyrule Warriors will be available in Japan this August. A U.S. release will follow in late-September.
Via EPN.TV source: GI & SiliconeraLast night, Tecmo Koei showed off a gameplay video of Link using his sword in battle in Hyrule Warriors. Following that video, they’ve uploaded another one, this time featuring Link using the Fire Rod.
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As detailed in the past, Hyrule Warriors will feature multiple weapons, and depending on which one you use, the character in question will fight differently. The game will be available in North America on September 26th. Japan will get the game a month earlier, on August 14th.