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In an interview with
iJustine (thanks,
Gamespot), Nintendos Shigeru Miyamoto shared a few tidbits on how the world for
The Legend of Zelda on Wii U is being designed.
With
Zelda games, what weve always done is, weve always tried to make them a game where you enter this big world of Hyrule, and theres a lot to explore and discover; but because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world, Miyamoto said, while discussing the size of the world in the new game.
He continued, But now with the hardware capabilities of Wii U, what we did was, we first started by saying, well, lets see what we can do if we take an entire world the size of the world from
Twilight Princess and just try to make that as one area on the game.
It should be noted that the
Zelda game for Wii U is still in development, so the final game may not necessarily feature a single area the size of the entire
Twilight Princess map. A lot could change over the next few months. That said, it is safe to assume that the game will feature a large world, especially in light of Miyamotos next quote.
There may even be times where you forget what your goal is because youre doing other things on the side, Miyamoto said. There may be times when you go into one big long dungeon, or there may be times when youre headed to a dungeon and youre doing other things along the side.
But what were trying to do is design it in a way that you dont necessarily have to sit down and play it for a super long time, but kind of more matched to todays lifestyle, where you can think for a little bit and say, oh, I just want to play for a little bit today and do this one thing, and get that done and take a break.
Read more stories about
The Legend of Zelda Wii U &
Wii U on Siliconera.