Due to recent news involving X, formerly Twitter and its owner, the staff of SuperHeroHype have decided it would be best to no longer allow links on the board. Starting January 31st, users will no longer be able to post direct links to X on this site, however screenshots will still be allowed as long as they follow Hype rules and guidelines. We apologize for any inconvenience.
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/06/3DS_ChibiRobo_scrn01_thumb.png
I had the opportunity to speak with Nintendo producer Kensuke Tanabe and assistant producer Risa Tabata, the minds behind Nintendos new Chibi-Robo game. Their new title, Chibi-Robo: Zip Lash! is a shift from Chibi-Robos housekeeping roots and puts an emphasis on action platforming.
One of the first things Skip suggested was having Chibi-Robo throw or spin his cord instead of having it plugged into the wall, Tabata shared. From that, we began thinking about different actions that Chibi-Robo could do to interact with a stage. Maybe he can destroy enemies with it, or throw it toward a panel to scale an insurmountable wall.
In the game, Chibi-Robo can throw his cord at orange or blue panels placed on walls or floating platforms. Latching onto an orange panel will pull Chibi-Robo up to it, while latching onto a blue panel will pull the platform toward Chibi-Robo.
This wasnt enough, though, so we decided to also have items that could change the length of Chibi-Robos cord. We also added the ability to perform Zip-Lashes, by which Chibi-Robo can charge up and throw his cord so that it bounces off of surfaces.
In the demo, the Rebound Chip allows Chibi-Robo to perform these throws. One of the challenges is players must calculate angles to throw the Zip-Lash so that it will hit multiple switches to open a door, or hit a tricky orange panel on a distant ledge.
Siliconera will have more about the Chibi-Robo series and Chibi-Robo: Zip Lash! soon.
Read more stories about Chibi-Robo: Zip Lash & Nintendo 3DS on Siliconera.