i havent tested it in the new game, but SF4 has a shortcut for the full circle moves. start with BACK and do a full motion to DOWN, to FORWARD, to FOWARD-UP (like Cammy's frankensteiner). i was doing spinning pile drivers w/ Zangief all day. works for the supers/ ultras too. but again this was in SF4. i know it didnt work in the older games and i dont know if they changed it in Super.I can never play as T.Hawk, Zangief or Hakan. I just don't know how to get those full circle movements done.
Even before the official December release of Super Street Fighter IV: Arcade Edition, producer Yoshinori Ono is teasing a console release of all the new content. Of course.
Ono casually mentioned on Twitter yesterday that he was headed to Capcom USA to present "written proposal about DLC for [Super Street Fighter 4: Arcade Edition]'s PSN, XBL." That would mean two new characters, Yun and Yang, could be released for consoles, alongside possible balance alterations. For some reason, we can't imagine Capcom USA declining Ono's proposal for more Street Fighter income, so look forward to some new characters.
I wont. The next time I will buy "SFIV" is in the form of the Tekken crossover. I'll do DLC but wont get the Arcade edition of the game if its released in storesThey can, they have, and...they probably will, yeah.
The 3DS has a touch screen instead of an arcade-spec joystick, which makes it a bit less than optimal for fighting games like Super Street Fighter IV 3D Edition. But in bringing the fighter to 3DS, Capcom has done its best to concoct a little touch-screen-ade.
The game's website details the touch screen implementation, which allows players to assign their choice of moves to four sections of the screen. You can set things like Focus Attacks, special moves, Ultra Combos, or combinations of three simultaneous button presses, according to the examples shown.
Capcom has been known to make concessions like this for systems without ideal fighting game controllers. SNK vs. Capcom EO on GameCube allowed players to launch special moves by pressing directions on the right stick, for example, and Tatsunoko vs. Capcom had optional simplified controls for use with the Wiimote and Nunchuk.
Let's face it -- once those new Super Street Fighter IV costumes come out, the game's community will be split into two age-old castes: The haves and the have-nots. How will these two groups be able to play against one another, when one sports fancy duds the likes of which the other has never seen? Capcom recently explained that players without the DLC who play against a character using a new costume will still be able to fight against said player, though it will appear as though they're wearing their default costume.
This switcheroo can be prevented by downloading a free "Catalogue" add-on, which will allow players without the DLC to see the new outfits on other players. The Catalogue will come in two chunks, the first half arriving on Oct. 26 -- the same day as the first batch of costumes -- and the second on Dec. 21. This add-on has only been announced for the 360 so far; we've contacted Capcom to see if PS3 players will have access to it as well.
If Capcom puts in 2 shotos as "new characters" i'd be super pissed
If Capcom puts in 2 shotos as "new characters" i'd be super pissed
haha and how often does Capcom dish out free DLC?As long as you dont have to pay for em, i dont care if they give me 10 more shotos.