USD from NeoGAF said:-He thinks Yun will be really good, though Zangief will be a tough match-up for him. Hasn't played much Yang, but thinks that Genei Jin will be a big difference between the two characters.
-Even though Fei lost the invincibility on HK Chicken Wing, but with the better normals and all the tools he still has available (Rekka, Tenshin, etc.), and Chun, Honda, and Balrog getting nerfs, he says that Fei is probably the strongest of the old characters.
-Yun, Yang, and Fei will be top class in AE.
-Makoto is stronger than he thought she would be.
-"I'll probably keep Guile around as a secondary."
-He really seems to fear the Zangief match-up with Yun.
-After Yun, Yang, and Fei Long, he ranked Zangief, Balrog, and C. Viper.
-He thinks Ken will be stronger than Ryu and Gouki, though they're still upper tier.
-With the nerfs, he puts Guile at upper-mid
-With the EX Green Hand changes, Sagat will have a favorable match-up against Zangief. -Puts Sagat at the bottom of the upper tier
-Seriously, half of his evaluation is, "Can they beat Zangief?"
-Balrog will be a touch match-up for both Yun and Yang, since they don't have a punish for Dash Straight, and he has his crouching fierce
Assuming this will be added to home versions of SSF,IV you will need to download it if you ever want to play the game online. Sucks bc I didnt see a need to change Guile up at allhaha wow, more great news on Guile, I hope this arcade edition isnt a mandatory update cause if its not im not downloading it, Guile is going to go from top tier to freakin bottom of the barrel joke
• Guile's damage on Flashkick, Focus Attack Dash Cancel, into Sonic Hurricane is even lower now, someone called it, "pathetic." Estimated that this takes off about 100 less damage overall.
• It seems like Guile's Light Flash Kick does about 20 less damage.
exactly.I agree, it really makes no sense, with nearly everyone else getting boosted, Guile would have been fine as is, or maybe even a tiny nerf, but almost everything he does got nerfed, and he didnt even get a single boost to compensate for it. I think when people start playing the arcade version they are gonna see they nerfed Guile way too much, he'll be the next sagat, nerf,boost,nerf, make up your damn mind capcom.
I know that they want to discourage turtling with Guile, but NERFING all his offense isn't going to encourge people to play offensive and not turtle, if anything it'll make people want to turtle more...Guile is primarily a defensive character, so why destroy his offense, while trying to make him more of an offensive player? makes no sense
good choice. you can send me a message if u wanna go a couple rounds.Finally getting my first PS3 game tomorrow, Super Street Fighter 4!!!
nerf this....nerf that...screw it, nerf that too
TIRED of Nerfs already. Just BUFF characters that needed help. The game was okay as it was
The only changes I personally felt this game desperately needed was a buff in walk speeds across the board to make this game faster, reversal window shrink, and bringing back blockstrings accross the board (every character with a chainable normal to keep pressure). Everybody is freakin afraid to do crap sometimes for fear of reversals and such. it was either one of those or nothing, imo
but capcom responds with NERFS and tweaks that change entire characters (Seth losses Jump Back Stretch arms, Cammy losses Instant Strikes)