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PS3 vesrion of The Orange Box will be craper...

Electro UK

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See what annoys me here, isn't the fact the PS3 version is going to suffer (though we're starting to see the final days of inferior multiplatform games), its that Valve just gave up. Its down right lazy and loses them alot of respect on my side. Its your job to make the game as best as possible, not just whine about it. :down:
 
I totally agree, I like how people are just lazy now a days and instead of tackling a problem and trying to find a solution they just cower in the corner and give up. F**K that, Playstation 3 has all of this potential and no one is trying to use it!

I mean look at Gurellia and Killzone 2 that game looks phenomenal and so does Uncharted, Ratchet and Clank, Resistance. Those are developers that actually tried to make something out of the consoles power and didn't give up. Look at where it got them.

It got them with games that got 10/10,9/10, 8/10 nothing lower. I laugh at how lazy this industry has gotten, I just think developers expected the next gen to be games handed to them rather than having to work for them. :(
 
maybe Sony should have made it easier to develop for there console, instead of making it overly complicated and difficult, and things like this wouldnt be happeneing as much.
 
maybe Sony should have made it easier to develop for there console, instead of making it overly complicated and difficult, and things like this wouldnt be happeneing as much.

It's not that it's difficult to develop for the Playstation 3, take a look at what Infinity Ward has done with Call of Duty 4 they've said that it really isn't all that hard. Team Ninja with Ninja Gaiden Sigma has said it's not that all that hard. UbiSoft has said that developing for the Playstation 3 is no harder than the Xbox 360.

The problem is that developers like Valve and iD, which primarily make PC games, or developers that have been making PC games for quite sometime, prefer to make Xbox 360 games because it's like developing a PC, which is familiar to them.

Developing for the Playstation 3 is not like developing for a PC, thus it isn't familiar to them, therefore lazy developers will tend to simply do shoddy ports or just give up simply because it is not familiar. Seriously, they should concentrate on the Playstation 3 version and port it to the Xbox 360 and PC, it would make development so much easier.
 
Or they should focus on the versions that they know they can do to their full capabilities, which would be the PC and Xbox 360 versions. :huh:

Stick to what you know.
 
Yann Le Tensorer of UbiSoft said:
It's not harder to develop on the PS3 than it is on the 360, it's just a different console...We need all developers to learn from the console; it was the same with the PlayStation 2. Our team is more than happy with the PlayStation 3.

Yosuke Hayashi of Team Ninja said:
I have really enjoyed working on the PS3 and I have quite a few ideas for future PS3 titles.

A lot of developers out there talk about how the PS3 is hard to develop for. And I think that that’s kind of an affront to the fans, because you paid your money and you own a PS3, and you pay the same money for a PS3 game as you would any other game. That’s not really looking at it from a consumer’s perspective. The fact of the matter is that the PS3, when pushed to the limits, can do some amazing things, and I’d like to have our game be one of those showcases, for that and say, “Look, this is what you can do with the hardware.” I think all those developers who are saying, “We don’t want to do a PS3 game,” or “It’s really difficult to do it,” should shut up and make their games. If you have time to complain about it, then you should be spending your time working on getting the most from the hardware. It’s really about, at the end of the day, showing what we can do as developers. Nobody is forcing us, nobody is saying, “You have to develop for the PS3.” We’re doing it because we want to, and because we know that there are people out there who have PS3s, and if we can get them to play our game then our goal is accomplished. We’d like to have Ninja Gaiden Sigma not only be a great game for the consumer but also as a message to the industry, to say, “Look, this can be done in 2007 on this hardware.” Hopefully, that can throw out a beacon for the rest of the industry.

Infinity Ward said:
There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].

We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.

We had our best programmers on the PS3 [version of Call of Duty] and it shows," said Zampella. "We had two separate teams working on both versions from the start... most developers only focus on a single platform, then quickly port the game over to another one. You don't get very good results that way.

Seriously, before Gabe Newell and John Carmack open their mouths and complain about the Playstation 3's development, they should take the time and actually learn how to develop for the damn thing.
 
It's not that it's difficult to develop for the Playstation 3, take a look at what Infinity Ward has done with Call of Duty 4 they've said that it really isn't all that hard. Team Ninja with Ninja Gaiden Sigma has said it's not that all that hard. UbiSoft has said that developing for the Playstation 3 is no harder than the Xbox 360.

The problem is that developers like Valve and iD, which primarily make PC games, or developers that have been making PC games for quite sometime, prefer to make Xbox 360 games because it's like developing a PC, which is familiar to them.

Developing for the Playstation 3 is not like developing for a PC, thus it isn't familiar to them, therefore lazy developers will tend to simply do shoddy ports or just give up simply because it is not familiar. Seriously, they should concentrate on the Playstation 3 version and port it to the Xbox 360 and PC, it would make development so much easier.

Don't forget Mark Rein saying it was fun to develop for PS3.
 
Just a little nitpick, Yosuke Hayashi never said it wasn't harder to develop for. He just said that you should take the time to develop on it because you want to develop for the platform. And that all of those complaining about the PS3's development difficulty should shut up because they're not forced to develop for the console.
 
Just a little nitpick, Yosuke Hayashi never said it wasn't harder to develop for.
But he didn't say that it's a pain in the ass like many developers have said and his point was to prove my point. Valve, iD, Electronic Arts, etc. are just lazy developers and their games on the Playstation 3 are downright insults to people who bought one. Should Sony have made Playstation 3 development more similar to a PC. Yes, but it's too late now and most of the shoddy games that are made are mostly the developers fault, not Sony's.

He just said that you should take the time to develop on it because you want to develop for the platform. And that all of those complaining about the PS3's development difficulty should shut up because they're not forced to develop for the console.
Exactly.
 
The implication that Valve is in any way lazy or not technically proficient, or that the PS3 isn't a developer unfriendly console, is a scary look into the minds of sony fanboys and just how far they're willing to go to alter their reality. Something that causes problems this consistently isn't just a fanboy wars punchline, it's a fact.
 
The implication that Valve is in any way lazy or not technically proficient, or that the PS3 isn't a developer unfriendly console, is a scary look into the minds of sony fanboys and just how far they're willing to go to alter their reality. Something that causes problems this consistently isn't just a fanboy wars punchline, it's a fact.

You know me, and you know I'm able to see both sides of the argument. Valve have a job to do, and that's to do the very best they can to get the very best piece of software out on PS3 hardware. Instead, they handed it over to somone else.
 
I do know you, and I know you're not able to see both sides of the argument when it comes to this stuff. They handed it over to someone else because they couldn't be bothered with it. This is a company that was doing stuff for Left 4 Dead, redoing all of Half Life 2 and Episode 1 for the 360 by backporting all the source engine improvements that have come along since those titles were released, developing Team Fortress 2, Portal, and Episode 2, and trying to get all these things to run on the PC and the 360, while also doing work on Steam Community and Steam itself. So they looked at the PS3, and said to themselves, we don't see very much profit potential here, we see a nightmare of technical problems, we don't have the man power, so here EA, you do it.

Some of you people seem to want to act like Valve couldn't figure out how to plug in their PS3 development kits, so they decided to ***** and moan to IGN about the system instead of making their games on PS3, when the obvious reality is very different from that. One of the most well respected and technically proficient developers in the business looked at the PS3 and said to themselves "I'd rather not bother with it". And to any normal person, that should say a lot about what PS3 development is like, and it shouldn't say "Valve is lazy" to that person. I'm not saying the console is **** or can't possibly have any good games, but to sit there and deny that the console is difficult to work with or to pretend that all this talk of PS3 being a bad thing for developers is just developer laziness is insane. Open your damn eyes people and stop trying to make excuses because you think a criticism of your console of choice is a criticism of you. The thing is just difficult to develop for and just isn't the worth the time for certain people, and that's a fact.
 
I do know you, and I know you're not able to see both sides of the argument when it comes to this stuff. They handed it over to someone else because they couldn't be bothered with it. This is a company that was doing stuff for Left 4 Dead, redoing all of Half Life 2 and Episode 1 for the 360 by backporting all the source engine improvements that have come along since those titles were released, developing Team Fortress 2, Portal, and Episode 2, and trying to get all these things to run on the PC and the 360, while also doing work on Steam Community and Steam itself. So they looked at the PS3, and said to themselves, we don't see very much profit potential here, we see a nightmare of technical problems, we don't have the man power, so here EA, you do it.

Some of you people seem to want to act like Valve couldn't figure out how to plug in their PS3 development kits, so they decided to ***** and moan to IGN about the system instead of making their games on PS3, when the obvious reality is very different from that. One of the most well respected and technically proficient developers in the business looked at the PS3 and said to themselves "I'd rather not bother with it". And to any normal person, that should say a lot about what PS3 development is like, and it shouldn't say "Valve is lazy" to that person. I'm not saying the console is **** or can't possibly have any good games, but to sit there and deny that the console is difficult to work with or to pretend that all this talk of PS3 being a bad thing for developers is just developer laziness is insane. Open your damn eyes people and stop trying to make excuses because you think a criticism of your console of choice is a criticism of you. The thing is just difficult to develop for and just isn't the worth the time for certain people, and that's a fact.

Your arguement would have a valid point if it weren't for the fact that Gabe Newell said that the Playstation 3 is a waste of time, they didn't even bother with a Playstation 3 version and simply gave it to EA to do it for them instead of even trying to figure out the system's capabilities.

And your arguement would even have more validity if it weren't for the fact that several developers have already said that it's not that the Playstation 3 isn't developer friendly, it's just different from what PC centric developers like Valve are used to.

UbiSoft, Infinity Ward, Team Ninja, Epic Games, Kojima Productions, etc. don't have any problem developing for the Playstation 3 because they actually took the time to learn how to use the damn thing.

So yes, it is a developer issue. Take the time to learn how to use it and there won't be any problems and we won't see as many shoddy ports like anything Electronic Arts does. There is absolutely no reason why Playstation 3 owners should get a completely inferior version of a multiplatform game because of this. The Wii and Playstation 3 suffer from incredibly lazy third party developers.
 
Your arguement would have a valid point if it weren't for the fact that Gabe Newell said that the Playstation 3 is a waste of time, they didn't even bother with a Playstation 3 version and simply gave it to EA to do it for them instead of even trying to figure out the system's capabilities.
I stopped reading your post here. You know this...how? You don't, you made it up, because it sounds good with the rest of your fantasies. You don't have a clue what Valve did. Not once have they said "we've never touched the ps3, we just spend our time *****ing about it for no reason", and the fact that you seriously think this is their thought process is the worst part. Your mind is so bent towards this idea of the PS3 being an ok development platform and there's just a massive conspiracy of laziness keeping it down that you're prepared to make up absurd **** just to support an argument that shouldn't even exist.
 

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