I hate regenerate health. It's cheap. When you don't have it, and you have a long mission and there is no health around, it becomes a challenge.
No, that's just bad game design.
I hate regenerate health. It's cheap. When you don't have it, and you have a long mission and there is no health around, it becomes a challenge.
No, that's just bad game design.
oh god forbid a game gets made that attracts new people into gaming
I think regenerative health works for some games, not for all
I dont think every game should have you scouring for health packs and ammo ALL THE TIME
No it's not.
Still to this day games like the original RE and Half-Life show that you must use your head and be careful with what little ammo/health.
Today's game designers make it too easy and make it for everyone. Definatley there are bad instances of people not putting health packs in the right areas. But those that do get it right you get a stimulating game that makes you conserve ammo and health, and not just run and gun like most games today.
Iv always felt health packs were annoying and am thrilled to see them going the way of the dodo bird. I think it's an archaic design. There are other ways for dev's to make a game challenging then by having you search for health kits. I don't play games because i want them to be difficult, i play them to have fun and constantly searching for health packs is super annoying, that was one thing i HATED about GTA IV and was thrilled to hear that RDR would axe the health pack system. If i never see another health pack in a game again it'd be too soon.
It made you be more conservative.
I don't have fun if its mindless and simple.
Oh, boy. That sounds like a ton of fun.
Haha. Yes, definitely. Health packs add sooo much depth and complexity to a game.
I agree with Solidus on this one.
When you have to use your head and figure out what you should use or not use it does add complexity and depth.
That's why games like RE1 are much harder then games like Gears of War.
Not having unlimited life allows for more strategy
Dude, come on. How much brain power could it possibly take to see that you need to heal yourself? Having to backtrack and search for some health is neither deep nor complex. It's a hassle.
hard =/= challenging
harder =/= better
What strategy? "Oh, I'm almost dead I guess I better find a health pack." That's not strategy. That's common sense, instinct even.
And it isn't unlimited. You can still die.
In the end it's all the same. One way you have to back up 100 feet to find a health pack, the other way you have to back up 10 feet and find some cover.
I don't even know why I'm arguing. Resident Evil is better than Gears of War and Half-Life is better than Halo. And yes, health regeneration is too common and often used as a crutch by developers who don't know how to pace their action. I don't disagree with you, but don't pretend like health packs are a ****ing hallmark of intelligent game design.
How much brain power could it possibly take to see that you need to heal yourself? Having to backtrack and search for some health is neither deep nor complex. It's a hassle.
Ehhh i don't really like health packs. Not for games that are set in a realistic setting like this.
If they do it as though you have to get something to eat or go to a doctor or something? Sure.
But actual health packs? It reminds me of old school platform games.
Solidus... you're posting in the thread for Red Dead Redemption. And you're still saying that games with no health packs aren't difficult because you get 'unlimited' health?
Are you serious?
First chill out man. I'm not attacking you or anything. I'm kinda not caring for the cussing towards me, and the hostility+sarcasm. I am giving a legitimate thought, and idea. Let's just keep it civil.
Well, if you're actually offended by sarcasm and use of the word "****ing", then I guess I apologize. I meant no such harm.
I had a big multi-paragraph response to the rest of your post, but I deleted it because I can phrase it much more succinctly: I at least partially agree with what you're saying, but you're giving health packs way too much credit as to how much depth/complexity/strategy/whatever they add to a game.