Perhaps I misunderstood the idea, but I don't think I misunderstood the intent. And honestly speaking, I can't condone the clarified idea either. Making it all flexible without a more classic feel to the games would be a bit of a mistake in trying to recruit hardcore fans of the comics, or people that simply don't approve of the movement to contemporize a majority of the universes. There has to be a balancing act to maintain, and one game per company isn't going to do that. Yet it still doesn't do anything to contradict more than half of the concerns I listed. Again, we regress into a space of limited variety because there are literally only 3 games to choose from. And before anyone says that it doesn't matter, pay attention to those other games. They've managed to attract people that haven't even given the main RPGs a second glance. Why? Because it's not a game that interests them. Specific concepts do, that's why and how they work and that's why even a little variety is nessecary. To limit it to just one for each company is forum-wide suicide. Yes, we started out like that, but that was then. This is now, when we've grown as a section and learned from our mistakes. ...Why is that a problem? What number of players would you rather each game maintain? One Universe seems like it's down to 3 players and it was still kicking along for awhile. 9 players by comparison is damn good if you consider what the other games are pulling in at this point. We don't need 15-20+ plus players to keep a game running along, that's just an added bonus if your game really is doing that well. It does nothing to state what condition the game is actually in. And as UDC evidences, it is more than definitely possible to keep a game active and thriving regardless of that. So what's your point? It doesn't matter if the roster is bigger than the actual number of players, that's still only a number. If the players are committed, that's all that matters. And that's the only merit of whether a game rises and falls, period. If you've got people playing more than enough characters to branch off into interaction, and you've got an IC thread that's being posted in more than just once a week... that means you're treading on steady waters and that your game is doing well. Well, yeah. When was it big? All that proves is that variety is the only thing keeping those people around. Limiting it all to 3 doesn't guarantee that some people will suddenly come back and start posting. It may very well do the opposite. I mean, honestly, who's currently playing in a Marvel RPG? Yet that's one of the three proposed. So you have one game to do moderately well, one game that would probably be dead, and one game that's fairly unpredictable. How does that status quo help us in the slightest?