That game was reviewed in a flurry of hype.
So you just agreed with me.
Later on down the line when Substance came out, it recieved far lower reviews, even though it was the same game, but better. It was a multimillion seller because it's in a popular series.
Far lower? If by "far lower" you mean a difference of 9 and 8 percent? A drop yes, but not far lower. But that's my point, hype effect reviews, and in terms of hype this gen, Fable was about unchallenged save for a few, in terms of the hype it recieved.
If a game came out exactly like it (Spy Fiction), it would have sold much worse.
You're equating
Spy Fiction to MGS2. MGS2 might not be a great game, but give it some credit.
And if Fable hadn't been hyped to the moon by Molyneux and Xbox fans as the RPG killer that would kill every other RPG (and you can't deny this), it wouldn't have sold so well. The hype for Fable litterally was unstopable, not only on this board, but everywhere across the internet and through the non-casual to casual Xbox fanbase. You said it yourself at one point, reguardless of how many people the game dissapointed. The game may have recieved fair reviews, but we all do know the truth that Fable is not a universally loved game reguardless of its reviews.
Can it be argued that it's a good game? Yes, it's not an opinion I share, but it can be argued.
I think you're confusing "Advertisement" with "Hype". The game had been very hyped up, we've been through that already. However, the actual advertisement was not "false" in any way.
What do you think a developer or producer is doing when they're talking about their game, it IS advertising. They are advertising their product. Peter Molyneux said this IS how the game will be. He advertised his game as something it wasn't before it was even fully taking shape, but that blistering hype, which is advertising WHF, sustained itself all the way until the final release.
Later he said "Oh when I said it would be the greatest RPG ever and ranted like a fanboy about it, hyping it up unrealistically, I meant that was the ambition". He never said "this is our ambition" before hand, only after the fact. Which makes it false advertising. It's not just what he said, it's how he said it.
Yeah, let's start molding the game now. Like if you shovel hack the fences in Fable you can run around in the surrounding fields. Not exactly fair.
It was an offhand comment, not meant to be a point of contention.
Like Metal Gear Solid 2 had a great story? A game about Russians hijacking giant robots off a Naval Ship to prove themselves "Mother Russia" and then arbitrarily cut over to an emotional soldier who ate dynamite as a kid and has to run around butt-naked in order to take on his Doc-Ock father on top of a giant submarine that crashed into New York City?
One is modest but suceeds in its goals, the other is a pretentious roaring failure, the product of poor planning poor execution and a rushed finish.
And speaking of characters, Fable's characters were fairly believable in the context of the game. In Metal Gear Solid 2, we have a Russian Cowboy whose arm has a mind of it's own, a Vampire (!), a bullet-proof beyonce who ends up not being so bullet proof, but then is... a general who becomes a stupid AI when the writers realise there's no way to end the game with him still there... I mean really. I know double standards exist, but this is extreme.
I haven't commented on the story of MGS2. Why are you continually using the story of MGS2 as an distracting example when it's tied to a different part of the arguement. For all you know I agree with your viewpoint on the story.
Well then I don't know what's worse. Him saying that's his goal, or you expecting it to happen.
I expect him to make good games WHF, something BW2 Fable and movies are not.
They were reality, actually. A good portion of the promised features were shown off in playable builds in the years leading up to the game's release. Unfortunately, as time went on and the limitations of the Xbox hardware were becoming tighter and tighter, the team made a mad scramble, cutting out incomplete and/or buggy features and just unnecessary things to clear the overhead.
Obviously if they had to slash and burn their product nearing the final stretch then they were not. What do you define as in reality, seriously. Wake up.
Peter Molyneux did publicly apologize, which at least shows his integrity as well as his awareness of accountability to the fans.
So stop apologizing for him.
In his apology, he did say he'd be keeping future projects much more secret to avoid this kind of fiasco again, so if he holds true to it, half of your problems with this whole Lionhead buyout will go down the drain, I expect.
Not really, my complaint with them has never been Peter exclusively, it's pretty clear that Lionhead as a developer is the thing people take more issue with.
Again, it's not false advertisement, because the "hype statements" were never actually advertised. If you really think you have a case, I'm sure you can chat it up with Microsoft's lawyers.
Never actually advertised? I must have imgained all of the Interviews being quoted on the front page of every magazine and game websites that similarly had splash images with quotes from him.