Spider-Vader
Mercin' & Workin'
- Joined
- Jun 28, 2007
- Messages
- 12,396
- Reaction score
- 2
- Points
- 58
I don't like how Activision put Ravensoft on Call of Duty duty (no pun intended). Activision should make Ravensoft their official Marvel game studio.
Check out what this person did with the city of gta 4 and the model from web of shadows!
http://www.facebook.com/photo.php?f...70498052.34885.124403214313731&type=1&theater
Cool!Check out what this person did with the city of gta 4 and the model from web of shadows!
http://www.facebook.com/photo.php?f...70498052.34885.124403214313731&type=1&theater
An interesting thing to note.....on the Beenox FB page, they have the Amazing Spider-Man movie page "liked". A sign, perhaps?
Perhaps they're secretly working on it?
No it means that they can't talk about it. If Sony wants a game, they'll get a game. Fact of the matter is, people will buy it.
The reason movie games are always rushed is because of the fact that the film itself needs to be finished before any of the real groundwork for the game can even be started.
I'd rather refer to X-Men Origins: Wolverine as proof that movie games can be good. Spider-Man 2 is no way near that good IMO.
However, I think they started developement on XMO:W unusually early.
Spider-man 2 was undoubtedly the pinnacle of Spider-man gaming. Everything else after that just strived to catch up and failed (sometimes miserably).
First of all, a good Spider-man game needs to be free-roam. What good is playing Spider-man if you're not able to swing around New York? It's like playing Batman with no shadows or gadgets, or Hulk with no destruction.
Second and equally important, great realistic swinging mechanics. Spider-man 2 did that excellently: no violations of physics, no turning mid-air, no webs sticking to nothing and an exhilarating feeling (I especially liked the slight blurring when reaching high speeds).
The final element is variety. We need lots of things to do, random crimes, free-roaming super-villains, chases etc. These of course should go on even after the end of the main storyline. I had the most fun in SM2 just swinging around (after unlocking all upgrades) and doing side-missions every now and then.
Spider-man 2 even got smaller things right, like the spider-sense and pressing a button to dodge a hit when it showed up, or charged jumps.
Most of the elements are there already, maybe add a couple new things and make New York more alive (shouldn't be hard with today's technology) and you've got a masterpiece in your hands.
Very true.True. But still, Spider-man 2 is the perfect proof that a movie game can be excelent too. So, we have some hope left. And even if it's not the perfect Spidey game we have been waiting for, it will probably at least be decent