Spider-Man: Edge of Time

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You guys keep missing the point. Of course those villains had connections to Spidey, they're part of his rogues gallery but they made NO sense to the whole of the story. They weren't connected to Mysterio, they weren't part of his overall plan. They just happened to find the tablet. Thats a primary reason why the story failed, and lets not pretend it didn't.

And again, you miss the point, you're right, not every villain needs to come from tragedy, but as iv said prior, it's better if they do. You can toss 50 shockers at the player but nothing would feel as powerful as going up against a very personal villain to the story thats being told.

Its really not hard to see why these games keep falling on their asses. They follow the SAME pattern every damn time. If they want to make a good spidey game, they need to take everything theyve done prior and do the opposite.

I get what you are coming from and I understand your point but I disagree with you. The story in Shattered Dimensions, however bad or shallow it might have been hit on a totally different note than the one in Arkham Asylum, and that is what I am getting at. They are different kind of stories and that is what makes the way they used villains in SD okay for me.

While Joker's plan in Arkham was there from the beginning, the whole story in SD was a bunch of circumstances. Mysterio didn't have a great scheme to begin with, he was going to sell an artifact he'd stolen and that was it. Everything that happens after that is a quickly put together plan by him, and Spidey just happens to run into some of the villains that roam the Marvel Universe.

Now if this next game makes the story personal and have the Green Goblin putting together a master plan I will embrace it with open arms.
 
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You guys keep missing the point. Of course those villains had connections to Spidey, they're part of his rogues gallery but they made NO sense to the whole of the story. They weren't connected to Mysterio, they weren't part of his overall plan. They just happened to find the tablet. Thats a primary reason why the story failed, and lets not pretend it didn't.

And again, you miss the point, you're right, not every villain needs to come from tragedy, but as iv said prior, it's better if they do. You can toss 50 shockers at the player but nothing would feel as powerful as going up against a very personal villain to the story thats being told.

Its really not hard to see why these games keep falling on their asses. They follow the SAME pattern every damn time. If they want to make a good spidey game, they need to take everything theyve done prior and do the opposite.

Couldn't have said it better myself!
 
If that is something they didn't start working on early in 2009 or a little before, I thinks it will turn out to be a rushed project either with too many glitches, way too many, or too simple like Friend or Foe considering they started working on it only soon after Shattered Dimensions
 
I haven't played a Spider-Man game since the crappy Spidey 3 game.

I'm still traumatized lol. It was dreadful. However, I am always checking up on the newly released games to see how they look from gameplay vids, articles, and trailers, but none have looked particularly impressive. When I see a Spider-Man game that is just as good as Arkham Asylum, in terms of quality, that's when I'll pick it up.

I also agree with Project's post :up:
 
I haven't played a Spider-Man game since the crappy Spidey 3 game.

I'm still traumatized lol. It was dreadful. However, I am always checking up on the newly released games to see how they look from gameplay vids, articles, and trailers, but none have looked particularly impressive. When I see a Spider-Man game that is just as good as Arkham Asylum, in terms of quality, that's when I'll pick it up.

I also agree with Project's post :up:


Shattered Dimensions was the first Spidey title i bought since the 3rd movie game. I didnt even touch FoF and played WoS for all of 25 minutes. Its really bums me out that Batman can get an amazing game while Spidey gets garbage. Spidey is one of my fav characters in any media, if he could get a game as good as AA, id be lost for words. I wont pick up this next game unless its something brand new. I want new gameplay, new story, the works for this next game.
 
IMO, I think what it ultimately boils down to is the developers willing to take Spider-Man to unchartered areas, like having a darker game instead of the semi-lighthearted ones we've been getting. Batman is known for being a dark character, so everything AA offered were all steps in the right direction. Spider-Man's games never really step outside of their boundaries, and up to this point, it's starting to hurt him. What works for one or 2 games may not be the bread and butter for the every Spidey game
 
The gameplay of Arkham Asylum + The multiple story choices of WoS + The swing mechanics of SM3 = Pretty much a solid Spider-Man game.
 
The gameplay of Arkham Asylum + The multiple story choices of WoS + The swing mechanics of SM3 = Pretty much a solid Spider-Man game.

I could do fine without this gimmick. It was used badly in that game, and quite frankly, I don't see why it should be incorporated here.
 
I could do fine without this gimmick. It was used badly in that game, and quite frankly, I don't see why it should be incorporated here.

Yeah it didn't work out so well in some cases. Like following the trucks, protecting the people on the roofs. It just felt like it slowed the story way down.
 
I could do fine without this gimmick. It was used badly in that game, and quite frankly, I don't see why it should be incorporated here.

They didn't execute it well, and the payoff at the end wasn't really well done, it was one of those things where you seen it coming. I could see them using that feature again, but making it to where your decision have a larger effect on the game itself.
 
They didn't execute it well, and the payoff at the end wasn't really well done, it was one of those things where you seen it coming. I could see them using that feature again, but making it to where your decision have a larger effect on the game itself.

The only way decision making would work for me is if it's not straight "good vs evil" decisions. Make them more ambiguous and truly have a different effect, not necessarily a good or bad one, but different from other possible decisions.
 
I haven't played a Spider-Man game since the crappy Spidey 3 game.

I'm still traumatized lol. It was dreadful. However, I am always checking up on the newly released games to see how they look from gameplay vids, articles, and trailers, but none have looked particularly impressive. When I see a Spider-Man game that is just as good as Arkham Asylum, in terms of quality, that's when I'll pick it up.
PS2? Wii? NDS?

The more I play the main game the more confused I get about the hate that version gets, it gets unfairly flamed, it has some faults, but it really got flamed over the top level harsh

The gameplay of Arkham Asylum + The multiple story choices of WoS + The swing mechanics of SM3 = Pretty much a solid Spider-Man game.
Don't you mean Spider-Man 2? That's where people usually go by when it comes to best swinging
 
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PS2? Wii? NDS?

The more I play the main game the more confused I get about the hate that version gets, it gets unfairly flamed, it has some faults, but it really got flamed over the top level harsh.

I'm sorry, the ps2 version of SM3 was really bad, I thought the graphics most of all were not really good, even for ps2, it seemed like they took sort of a step back with the character models, Spider-Man for some reason seemed to always have a glossy look, the combat was pretty hit or miss as well due to the wonky hit detection. I own the 360 version of SM3 and I don't like the way the game was executed, one thing that plagues the movie games is the fact that they add way too much to the story that it completely deviates from the actual film. If you were to play the game before watching the film, it would confuse you. Example, you beat up some thugs after getting into the aerial fight with Harry, next it wants you to go to some MechBio Plant and all of a sudden your trying to stop Scorpion, once you stop him all of a sudden, some scientist summons Rhino, really!?!?!?! what the hell?
 
The only way decision making would work for me is if it's not straight "good vs evil" decisions. Make them more ambiguous and truly have a different effect, not necessarily a good or bad one, but different from other possible decisions.
Yeah, that's the problem with so many games that use that feature. It's so black and white. You hit the button knowing that it's either good or bad. Make it less clear, so that when you think you're choosing something heroic, someone ends up hurt regardless. THAT'S making a choice. You don't know what the repercussions (sp?) are until it's set in stone.
 
I'm sorry, the ps2 version of SM3 was really bad, I thought the graphics most of all were not really good, even for ps2, it seemed like they took sort of a step back with the character models, Spider-Man for some reason seemed to always have a glossy look, the combat was pretty hit or miss as well due to the wonky hit detection.
There is nothing for me to deny here, I didn't even defend that version
I own the 360 version of SM3 and I don't like the way the game was executed, one thing that plagues the movie games is the fact that they add way too much to the story that it completely deviates from the actual film. If you were to play the game before watching the film, it would confuse you. Example, you beat up some thugs after getting into the aerial fight with Harry, next it wants you to go to some MechBio Plant and all of a sudden your trying to stop Scorpion, once you stop him all of a sudden, some scientist summons Rhino, really!?!?!?! what the hell?
The scenes after ending one movie segment shows what is added to the mix specialty
I like the story method, it feels like choosing one of several titles of the comic book, and in life one faces random things, so that I didn't mind
Even as someone who jumps to defend that game, I still find wrongfulness in it, and cheese & clumsiness in the story
 
The only way decision making would work for me is if it's not straight "good vs evil" decisions. Make them more ambiguous and truly have a different effect, not necessarily a good or bad one, but different from other possible decisions.
The choice after defeating Symbiote Electro is good, only cause Spider-Man punches Electro and insults him in the black choice instead of simply shouting "Fight that $#%^"
 
The choice after defeating Symbiote Electro is good, only cause Spider-Man punches Electro and insults him in the black choice instead of simply shouting "Fight that $#%^"

And that just reminded me of one thing: HOW CAN THE SYMBIOTE EVEN BOND TO SOMEONE THAT USES ELECTRICITY???!!!!!

*grumble grumble*
 
And that just reminded me of one thing: HOW CAN THE SYMBIOTE EVEN BOND TO SOMEONE THAT USES ELECTRICITY???!!!!!

*grumble grumble*
In a story that has:

  • Black Cat stealing from Kingpin, chased by Spider-Man, soldiers of the guy she robbed aid her, then she says she wants to take over the city
  • Luke Cage teaching Spider-Man how to use his powers with great momentum against regular thugs not expecting them to go splat
  • Spider-Man with years of experience of crime fighting, but has no clue how small street gangs behave cause he was raised in a nice neighborhood
  • Rhino in prison takes orders from Spider-Man without hesitation
  • Spider-Man can't find his wife when she is with a fellow Hero in a crew he was escorting and protecting, and goes all too nut case
.......
YOU HAD TA ASK?

*grumble grumble* on the whole story
 
  • Spider-Man can't find his wife when she is with a fellow Hero in a crew he was escorting and protecting, and goes all too nut case
"WHERE'S CAGE AND THE SEARCH PARTY??! WHERE'S MJ?!"

"...wha..?"
 
I'd love to see WOS Spidey having a conversation with Ethan Mars from Heavy Rain.

"Where's MJ?!?!?"

"Jaaaaaaaaaaaaaa-SON!"

"Who's Jason? TELL ME WHERE MJ IS!"

"JAAAAAAASON!"

"WHERE ARE THE DRUGS?"

"Who are you?"

"..............................................I'm Batman."
 
Nah, Spidey's used electricity to stop Venom before.
 
Nah, Spidey's used electricity to stop Venom before.

I know I'm just butting in on this whole electric vs symbiote thing here, but actually spideyboy is right.

The 616 symbiote suit is affected by fire and sonics. The ULTIMATE symbiote suit is affected by electricity. (thats what you're thinking of wolvieboy)

Since Web of Shadows takes place in the 616 universe, the symbiote was invincible to Electro.

There, just some...nerd knowledge to settle this dispute :p
 
Except for the fact that electricity, like fire, is just another form of energy, and both create heat. There is no reason why electricity should affect something differently than fire. They both have high amount of heat and both burn.
 
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