You guys keep missing the point. Of course those villains had connections to Spidey, they're part of his rogues gallery but they made NO sense to the whole of the story. They weren't connected to Mysterio, they weren't part of his overall plan. They just happened to find the tablet. Thats a primary reason why the story failed, and lets not pretend it didn't.
And again, you miss the point, you're right, not every villain needs to come from tragedy, but as iv said prior, it's better if they do. You can toss 50 shockers at the player but nothing would feel as powerful as going up against a very personal villain to the story thats being told.
Its really not hard to see why these games keep falling on their asses. They follow the SAME pattern every damn time. If they want to make a good spidey game, they need to take everything theyve done prior and do the opposite.
I get what you are coming from and I understand your point but I disagree with you. The story in Shattered Dimensions, however bad or shallow it might have been hit on a totally different note than the one in Arkham Asylum, and that is what I am getting at. They are different kind of stories and that is what makes the way they used villains in SD okay for me.
While Joker's plan in Arkham was there from the beginning, the whole story in SD was a bunch of circumstances. Mysterio didn't have a great scheme to begin with, he was going to sell an artifact he'd stolen and that was it. Everything that happens after that is a quickly put together plan by him, and Spidey just happens to run into some of the villains that roam the Marvel Universe.
Now if this next game makes the story personal and have the Green Goblin putting together a master plan I will embrace it with open arms.
Last edited: