For the next spider-man game, I hope that Beenox will be on it and no movie adaptation. I mean, let someone else do the movie game (nobody cares) and give Beenox all the time to do a proper Amazing game. They will ruined they career if they work on the movie game, because the movie will probably sucks, so as the game storyline (and characters).
The new movie could be an epic story if done right, and possibly an epic success, I hope it turns out to be that way
I stopped caring for newer Spider-Man games after the catastrophe that is
Web of Shadows, so I won't bother unless the next game is significantly more than a mind numbing "Beat 'Em Up", I don't want a PS3 game to be that
But by a pure quality standpoint, AA is a better written, better delivered and better developed game in every way over SM3, those aren't debatable points.
You are quite right, at least it's better written and better developed
There is little quality to be found in SM3
It has its flaws, but from what I experienced they add to the game value, cause the glitches are hardly reoccurring, they only happen in free roam mode (at least as far as I faced them) and they are mostly amusing-hilarious, cars caught in the subway like they are cars of victims of Spryte Vegeance? That moment is gold
doesn't mean one can't have a blast with it.
One of the simple changes made in that game made it far more fun than the rest, you can place a fallen person you save anywhere, that is another plus to the game for the photo mission of the pseudo-spidey, I can drop him in the water, in the subway, leave him on a moving vehicle, etc..
However going forward, the developers need not look at a title like SM3 for inspiration, they need to focus on a title like AA in order to figure out what worked so well in that game
Spider-Man 3 is a prime example of what a Spidey game should be like, it handled his powers and abilities in some of the best ways, web-tie multi-enemies at once is a plus, web attacks are various, combat transition from ground to air is artistic and great, if they do that for boss fights it would be fantastic. Don't be like IGN and say Spider-Man should learn from Batman in games, Batman has his abilities, Spider-Man has his own, it will be like using a classic keyboard plugged in a USB port
Its also entirely possible that what worked for AA wont work in a Spidey title, and they need figure out what would
That, we can agree on
One of the most important aspects that i think we ALL can agree on is story. The game needs to have a compelling story. The best Spidey stories are the ones where the danger is personal to him. I think thats what they should focus on.
We can certainly agree on that, it's a reason I consider USM one of the better stories in a Spider-Man video game, though I do enjoy the controlling of various issues feel a lot more