Spider-Man: Edge of Time

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None of those elements were exclusive to Spider-Man. Games borrow from other games all the time, doesnt mean they are any less fantastic. Arkham Asylum is leaps and bounds better than any Spider-Man title. No Spidey title has even come remotely close to being an Arkham Asylum and once Arkham City drops, that bar will damn near be unreachable for Spider-Man as long as his license is with Activision.

I agree, Arkham Asylum pushed the envelope not only for Batman games, but superhero games period. Definately a good way to make up for the **** Batman games we got in the past. For Spider-Man to even stand a chance against it, that would mean Activision couldn't be involved with it, they've had their run with Spider-Man and honestly I think they've did all they can do.
 
For a truly great game like Arkham Asylum to be used by the next Spider-Man game, then you wouldn't be able to have a free roam.
 
All I can do is echo the Peter Parker requests.

My dream Spider-Man game is basically Bully, including school minigames and school drama, but with SM2 missions and an KOTOR-ish storyline and decisions on the back end. Personally, if I were making a game, I wouldn't just copy one Spider-Man storyline, but I'd copy all of them, and give you a choice on how they could play out. ie What if you COULD save Gwen Stacy? What if you DIDN'T get rid of the Symbiote? I'd have about 5-10 epic classic Spidey storylines, in choose your own adventure style that have an immediate effect on gameplay and an effect on the game ending. Osborn would be the overall/final villain, but even what form he would take would be based on what choices you make. So you could play through Spidey's greatest hits... or do something differently.

I'd do a "directed free roam" as well, kind of like what Arkham City is building to. You have a series of (generally) physically connected levels, instead of just cutscene-connected levels, and then you build free roam boxes around those areas that can be explored. You're never left wondering what to do, but you're not stuck on rails either. You can get off at a proverbial train station and visit Aunt May/Date Mary Jane/Gwen (if you saved her) etc.

Spider-Man: Past, Present and Future could be a working title. After shouting out the big comic storylines, you could go so far as to add on some new 'future' storylines as well. Have a blast.
 
Well Shattered Dimensions gave us alot of things that people wanted. (At least at this board.) If you check the first pages in the last thread people were asking for a game that wasn't free roam, had multiple playable characters, a comic book story and that was true to character.

Now I haven't actually played SD yet and even if it wasn't the best game it did have alot of the things people were asking for. So I actually think they try to listen to the fans.

Well I just wanted to point that out. For what I want in a Spider-Man game it's kind awhat everyone else wants, except multiple playable characters. It takes time that they can use on other things and people won't be satisfied anyway.

In my humble opinion they should use Ultimate Spider-Man (the game) as a starting point, I replayed it not to long ago and it really did get a lot of things right.
 
None of those elements were exclusive to Spider-Man. Games borrow from other games all the time, doesnt mean they are any less fantastic. Arkham Asylum is leaps and bounds better than any Spider-Man title. No Spidey title has even come remotely close to being an Arkham Asylum and once Arkham City drops, that bar will damn near be unreachable for Spider-Man as long as his license is with Activision.
The "Moon Knight" game I'm hoping for copies gameplay from "Assassins Creed" and other games, so I won't argue on them being less classic for copying gameplay of other games

"Spider-Man 3" by far is the best comic book superhero game I played, (I felt like I'm the guy in the game, that's a major plus for it, no other game gave me that feeling) better than "Spider-Man 2", "Arkham Asylum", and most definitely much better than "Web of Shadows" (I'm a pure Spidey-Holic, and my diagram for enjoying WoS jumps from good to pathetic, I hate that game more than I enjoy it, ironically I deleted 3 from my PC and kept this) I finished Spidey 3 25 times in the span of two years, and the more I play it, the more I love it

I agree, Arkham Asylum pushed the envelope not only for Batman games, but superhero games period. Definately a good way to make up for the **** Batman games we got in the past.
The Burton movie game on the Genesis is great fun, much more enjoyable than the NES version IMO
For Spider-Man to even stand a chance against it, that would mean Activision couldn't be involved with it, they've had their run with Spider-Man and honestly I think they've did all they can do.
They can still do better, they just didn't try hard enough
There are a few years in their license with Marvel for Spider-Man, maybe that is why they do that? at least there were two years difference between the release of "Shattered Dimensions" & "Web of Shadows"
 
Probably not but could this be what's left of the Spider-man 4 game? Didn't they already start developing it when SM4 was canceled?
 
Here's a new game with spidey : http://g4tv.com/videos/49560/Marvel-Super-Heroes-3D-Offical-Trailer-/

Just kidding (anyway, this look like sh**)

For the next spider-man game, I hope that Beenox will be on it and no movie adaptation. I mean, let someone else do the movie game (nobody cares) and give Beenox all the time to do a proper Amazing game. They will ruined they career if they work on the movie game, because the movie will probably sucks, so as the game storyline (and characters).
 
The game will release in 2011 and the movie releases in 2012. This game will most likely NOT be based on the upcoming movie because Sony likes to have the game and movie release around the same time.
 
Oh 2011, so that's a great news !
But still, they must give the movie game to another studio as no one cares about it.
 
"Spider-Man 3" by far is the best comic book superhero game I played, (I felt like I'm the guy in the game, that's a major plus for it, no other game gave me that feeling) better than "Spider-Man 2", "Arkham Asylum", and most definitely much better than "Web of Shadows"

To each his own, but by a pure quality standpoint, Spider-Man 3 doesnt hold a candle to Arkham Asylum. AA is a better written, better delivered and better developed game in every way over SM3, those aren't debatable points. There is little quality to be found in SM3, doesnt mean one can't have a blast with it. However going forward, the developers need not look at a title like SM3 for inspiration, they need to focus on a title like AA in order to figure out what worked so well in that game. Its also entirely possible that what worked for AA wont work in a Spidey title, and they need figure out what would. One of the most important aspects that i think we ALL can agree on is story. The game needs to have a compelling story. The best Spidey stories are the ones where the danger is personal to him. I think thats what they should focus on.
 
The best Spidey stories are the ones where the danger is personal to him. I think thats what they should focus on.

This is why I think I like the Carnage level so much in Ultimate Spider-Man's universe. You could tell how personal the fight was for him especially since the level most likely took place after she died.

The 2099 and Noir levels were personal to the Spider-Men in those dimensions as well. Noir was fighting Vulture to avenge his uncle's death while he fought Goblin because The Goblin was the one who told Vulture to kill Ben in the first place.

2099 had Kron Stone as Scorpion and he already has ties to Alchemax anyway. I haven't read much of 2099, but it seems personal to me.

Hopefully, if Beenox is the developer, they'll go the Noir (or 2099) route and make a deep story. If they're releasing so quickly (in 2011), they hopefully have been working on the game for a while.

Then again, we could get a game like Friend or Foe again...
 
It would be extremely hard for Activision to make a Spidey game that would even deliver the amounts of story, action, and gameplay as Arkham Asylum did. For starters, they would have to place Spidey in a situation that is unlike what we've seen in previous games, no symbiote takeover, different timelines, or any of that. There should be lives at stake that only Spidey holds close to himself. I'm not gonna say that Batman is a silent character, but he does employ alot of stealth which in turn makes his fights a little better due to the fact that its the element of suprise. Spidey on the other hand, razzes and taunts his opponents which means alot of times there is no stealth involved, he faces them head on. SM3 was a below average game and to some gamers its deemed a guilty pleasure game, it really did nothing to push the envelope for Spidey games.
 
This is why I think I like the Carnage level so much in Ultimate Spider-Man's universe. You could tell how personal the fight was for him especially since the level most likely took place after she died.

The 2099 and Noir levels were personal to the Spider-Men in those dimensions as well. Noir was fighting Vulture to avenge his uncle's death while he fought Goblin because The Goblin was the one who told Vulture to kill Ben in the first place.

2099 had Kron Stone as Scorpion and he already has ties to Alchemax anyway. I haven't read much of 2099, but it seems personal to me.

Hopefully, if Beenox is the developer, they'll go the Noir (or 2099) route and make a deep story. If they're releasing so quickly (in 2011), they hopefully have been working on the game for a while.

Then again, we could get a game like Friend or Foe again...


Yea i doubt Beenox will be working on this game, id assume whomever Activision put on the next title started development of the next Spidey game sometime while Beenox was finishing SD. If Beenox is taking over development then thats going to be a real short turnaround in terms of dev time. I thought the Noir and 2099 levels were a neat distraction in SD but i dont want a game focusing solely on those characters. We've still yet to get a great 616 game. I think we need that before any other characters.
 
One of the reasons that they shouldn't cram alot of playable characters in the game is that you can mix it up alot more. In SD certain gameplay elements was tied to specific characters. If you only have one character you can break the sections up alot more.

Lets say for the point of the argument that you have to break into a skyscraper. Maybe Oscorp or Fisk Industries or whatever. Kinda akin to the Oscorp level in the first movie game. Now you can't be seen so you have to make your way to the top by sneaking. Cue stealth elements from Noir. Yadda yadda you get to the top floor and something happens, maybe a bossfight. Then you may have to make a quick escape so you fight your way through some mooks, fast and furiously which break up the stealth before you finally free fall down the elevator shaft.

Now this isn't the most well thought out idea but you get the point. This can work for both a free-roam and linear game. Best of all is that the mechanics are already there to.
 
It would be extremely hard for Activision to make a Spidey game that would even deliver the amounts of story, action, and gameplay as Arkham Asylum did. For starters, they would have to place Spidey in a situation that is unlike what we've seen in previous games, no symbiote takeover, different timelines, or any of that. There should be lives at stake that only Spidey holds close to himself. I'm not gonna say that Batman is a silent character, but he does employ alot of stealth which in turn makes his fights a little better due to the fact that its the element of suprise. Spidey on the other hand, razzes and taunts his opponents which means alot of times there is no stealth involved, he faces them head on. SM3 was a below average game and to some gamers its deemed a guilty pleasure game, it really did nothing to push the envelope for Spidey games.

Yeah. I actually think making great action for Spidey in a game is HARDER to do than for Batman. Not that Batman is easy either (and Rocksteady REALLY nailed the combat), but he doesn't swing around and he isn't super agile and he doesn't have web attacks etc. He's more stealthy, taking them with surprise and countering blows, while Spidey is more all over the place.
 
For the next spider-man game, I hope that Beenox will be on it and no movie adaptation. I mean, let someone else do the movie game (nobody cares) and give Beenox all the time to do a proper Amazing game. They will ruined they career if they work on the movie game, because the movie will probably sucks, so as the game storyline (and characters).
The new movie could be an epic story if done right, and possibly an epic success, I hope it turns out to be that way

I stopped caring for newer Spider-Man games after the catastrophe that is Web of Shadows, so I won't bother unless the next game is significantly more than a mind numbing "Beat 'Em Up", I don't want a PS3 game to be that

But by a pure quality standpoint, AA is a better written, better delivered and better developed game in every way over SM3, those aren't debatable points.
You are quite right, at least it's better written and better developed
There is little quality to be found in SM3
It has its flaws, but from what I experienced they add to the game value, cause the glitches are hardly reoccurring, they only happen in free roam mode (at least as far as I faced them) and they are mostly amusing-hilarious, cars caught in the subway like they are cars of victims of Spryte Vegeance? That moment is gold
doesn't mean one can't have a blast with it.
One of the simple changes made in that game made it far more fun than the rest, you can place a fallen person you save anywhere, that is another plus to the game for the photo mission of the pseudo-spidey, I can drop him in the water, in the subway, leave him on a moving vehicle, etc..
However going forward, the developers need not look at a title like SM3 for inspiration, they need to focus on a title like AA in order to figure out what worked so well in that game
Spider-Man 3 is a prime example of what a Spidey game should be like, it handled his powers and abilities in some of the best ways, web-tie multi-enemies at once is a plus, web attacks are various, combat transition from ground to air is artistic and great, if they do that for boss fights it would be fantastic. Don't be like IGN and say Spider-Man should learn from Batman in games, Batman has his abilities, Spider-Man has his own, it will be like using a classic keyboard plugged in a USB port
Its also entirely possible that what worked for AA wont work in a Spidey title, and they need figure out what would
That, we can agree on
One of the most important aspects that i think we ALL can agree on is story. The game needs to have a compelling story. The best Spidey stories are the ones where the danger is personal to him. I think thats what they should focus on.
We can certainly agree on that, it's a reason I consider USM one of the better stories in a Spider-Man video game, though I do enjoy the controlling of various issues feel a lot more
 
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For the next game, I want graphics like Devil May Cry 4 or God Of War 3 and with as insane and EPIC boss battles as in GoW3 with lots of depth.

But yeah...that will never happen :(
 
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Well, Beenox did say they had some big announcement coming in December when all reviews for SM:SD should be out. Is it safe to say they're developing this new game as well?
 
For the next game, I want graphics like Devil May Cry 4 or God Of War 3 and with as insane and EPIC boss battles as in GoW3 with lots of depth.

But yeah...that will never happen :(

That would be nice, but that's asking alot from ol' Slactivision. Alot of the battles that we've gotten in previous games seems like they tried to strive for it to be epic, but it ended up falling flat on it's face (Venom boss fight in WOS). We've gotten SM:SD this year, WOS and Friend or Foe in 2008, SM3 in 2007. I think they should take a break from Spidey games because it doesn't seem like any of these games are doing much to top the previous game. Games like GOW and DMC always manage to bring something new to the table with each installment all while polishing what already exist. Spidey beats the crap out of various villains but cant manage to get a handle on the camera, and lets not get into what all goes haywire in WOS :o
 
I think they should take a break from Spidey games because it doesn't seem like any of these games are doing much to top the previous game.

Activision can't really just stop for a while. They have to use the Spider-Man gaming license SOMEHOW or lose it. This is why we got so many X-Men in the M:UA games, Activision wasn't using the license to make a lot of X-Men games, so they had to use it elsewhere.
 
I never finished Shattered Dimensions. The gameplay was good, but I felt the story was really lame. I feel like it wasn't really going anywhere beyond ''FIGHT OVER A TABLET!"
 
Activision can't really just stop for a while. They have to use the Spider-Man gaming license SOMEHOW or lose it. This is why we got so many X-Men in the M:UA games, Activision wasn't using the license to make a lot of X-Men games, so they had to use it elsewhere.

Well in that case, they should just let the rights go, honestly. Now I'm not all out bashing them, at one point they took Spidey in a direction that gave us a true feeling of being Spidey and that was SM2, ever since then just about every game that comes out from them plays the same. It gets old after a while, I like the next gamer would like to see a darker tone used for the next Spidey game, but that seems very unlikely.
 
Well in that case, they should just let the rights go, honestly. Now I'm not all out bashing them, at one point they took Spidey in a direction that gave us a true feeling of being Spidey and that was SM2, ever since then just about every game that comes out from them plays the same. It gets old after a while, I like the next gamer would like to see a darker tone used for the next Spidey game, but that seems very unlikely.

Spider-Man is one of Activision's big money makers, really. They don't spend as much time on his games than they do on others, but they DO make a lot of money off of them simply due to fans who LOVE Spider-Man enough to buy every single one of his games.

They won't be giving the rights up so easily, they'll use him somehow in some way. It's honestly up to fans to force them to move in the right direction (especially since they'll have Spidey and X-Men licenses until 2017...that's a long time) or at least let them know that we want longer development times than 1 - 1 1/2 years.

M:UA 2's DLC was to remain gone but fans pushed so hard, they forced Activision to talk to Marvel and now it's downloadable until the end of 2010. Fans also got Carnage in M:UA 2's DLC. They got Ultimate Spider-Man and 2099 in SM:SD. If people can do that, then I'm sure we can push for better Spider-Man games.
 
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