Spider-Man: Edge of Time

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I agree about pretty much everything you said. I was missing a game like Shattered Dimensions, an indoor game, which could have more variety. And it did.
That being said, I wouldn't mind if the next game is free-roam.
I've been playing spider-man 2 again after setting up my xbox. One thing I keep on thinking about is the button for webs. Not the swinging button, but the combat web firing. Sometimes it feels so **** just pressing that button, other times I feel like they should get rid of it al together and just make it part of combos. What do you guys think?

Also what ar your thoughts on having 2 web swinging triggers? Would that make it any different considering you could fire the webs in a different style. I mean you could use a 2 web swing system or stick to a single web swing like normal. Or it could be used for dodging oncoming attacks by shifting weighting with 2 webs.
You know what I miss?
The dodge button and the spider-reflexes. I loved to dodge bullets and other things they tossed at us at the press of a button whenever the spider-sense activated. The spider-reflexes only added to its cool factor. I felt like in Matrix when I dodged bullets in slow motion, but I also felt like Spider-Man whenever I did that.
 
Open World Spidey games shouldn't be negotiable, they should be the rule. They aren't the problem. It's the quality of the game within the open world. I know what I want from an open world Spiderman game and I have yet to see it done. They do need to be looking at the life you find in the worlds of Red Dead and True Crime. They need to be creative rather than cookie cutter events (the gangs in SM3 for example) to fill it with. I'd rather be surprised than know if I go to this marker in the sky, something will set in motion story-wise. I'd rather be helping the cops one moment, the next I'm swinging down the block when a wormhole of some sort opens up and sucks me in..taking me to some unknown universe (ala the Beyonder.)

Look at Arkham Asylum. No, it wasn't true Open World, but it could have been with the much of the same model intact. The hallucination sequences were some of the best game moments in any game, hands down. They came when you leasted expected it and they happened fluidly. It wasn't about going to some marker in the sky to start an event. This is the kind of thing they need to explore in Spidey open world games to make it exciting again.

Well put and I agree vehemently with everything you said.
 
Here's what I think about this free roam buisness. We need, simple as that. Before S-M2: the game came out, I never really thought of a free roam Spider-Man game. We had Spider-Man (2000), SPider-Man 2: Enter Electro (2001), and Spider-Man: The Movie Video Game (2002) and they were all linear. Then when Spider-Man 2 came along, it broke all the rules and gave us the true Spider-Man experiance.

I want to capture that lightning again with a Spider-man game and we can't if they are going to continue being linear. We can get a game on par with Spider-Man 2 again as long as we have a wide variety of missions and surprises. Combine free roam with missions that are vastly different, like Jericho said.

Spider-Man is an open world character, even more so than Batman. They just need to spend more time on it.
 
You know what I miss?
The dodge button and the spider-reflexes. I loved to dodge bullets and other things they tossed at us at the press of a button whenever the spider-sense activated. The spider-reflexes only added to its cool factor. I felt like in Matrix when I dodged bullets in slow motion, but I also felt like Spider-Man whenever I did that.

I think the dodge button in Shattered Dimensions was pretty perfect. But it would be cool to have some sort of slow motion effect with it.

Here's what I think about this free roam buisness. We need, simple as that. Before S-M2: the game came out, I never really thought of a free roam Spider-Man game. We had Spider-Man (2000), SPider-Man 2: Enter Electro (2001), and Spider-Man: The Movie Video Game (2002) and they were all linear. Then when Spider-Man 2 came along, it broke all the rules and gave us the true Spider-Man experiance.

I want to capture that lightning again with a Spider-man game and we can't if they are going to continue being linear. We can get a game on par with Spider-Man 2 again as long as we have a wide variety of missions and surprises. Combine free roam with missions that are vastly different, like Jericho said.

Spider-Man is an open world character, even more so than Batman. They just need to spend more time on it.

I agree that a free roam game done RIGHT is the way to go. But for a free roam Spidey game to be able to reach the level of greatness as the Arkham games, the devs would need ages and ages of time to do it.

I don't want another half-assed free roam game where the character models look like crap, where the graphics are meh, where there are dozens of cloned people walking the same street, where there's no feeling of life, where you have to stand on a shiny circle to activate a mission that's about "save 5 citiziens over at Hell's Kitchen" or "defeat 10 missile troops" etc.

For the little time the devs have to make this game, I really hope it's linear.
 
For the little time the devs have to make this game, I really hope it's linear.
Sadly, I don't think we'll be getting a free roam game. However, don't forget, we'll probably be getting a movie game tie-in next summer. I have a feeling that's when we'll be getting a free roam game.

Don't get me wrong, I thought SD was awesome, but after something like S-M2 the game, it's hard to move backwards instead of foward.
 
Sadly, I don't think we'll be getting a free roam game. However, don't forget, we'll probably be getting a movie game tie-in next summer. I have a feeling that's when we'll be getting a free roam game.

Don't get me wrong, I thought SD was awesome, but after something like S-M2 the game, it's hard to move backwards instead of foward.

I totally understand how you feel. I look at games like Arkham City in awe, wanting Spidey to be taken as seriously in an open world game. With the same level of great graphics and cinematic feel and all. I'd rather wait a year more to get that.

Instead of making this new Spidey game, they should have started developement on the movie tie in game immediately. Or better yet, they should skip the movie tie in totally and make an original game instead with at least 2 years of dev time. But hey, it's Activision. I hope they maybe some time in the near future will wake up and make a U-turn like EA did. But as of now, that's very unlikely.
 
^^ I'll admit, as good a Arkham ASylum is, after finding all the riddles, I got pretty bored. Hopefully, Arkham City corrects that, which I think it will.

As for development for a Spider-Man game. Well, here's the thing. There was no Spider-Man game in 2003, so that gave he developers enough time to craft an AMAZING game (Spider-Man 2 (2004)). I wish the same would happen here. I mean, I thought the Spider-Man 3 game was really good in most parts, but I didn't care for the web-swinging as much as SPider-Man 2 (2004) or the lack of control of web-combat and some of the side missions. It's still a solid game, but they should have changed things up a bit.

One thing I'd love to see is an addaption of maybe the Gang War arc in the comics (the first gang war). A free roam Spidey game with that kind of story would rock.
 
^^ I'll admit, as good a Arkham ASylum is, after finding all the riddles, I got pretty bored. Hopefully, Arkham City corrects that, which I think it will.

As for development for a Spider-Man game. Well, here's the thing. There was no Spider-Man game in 2003, so that gave he developers enough time to craft an AMAZING game (Spider-Man 2 (2004)). I wish the same would happen here. I mean, I thought the Spider-Man 3 game was really good in most parts, but I didn't care for the web-swinging as much as SPider-Man 2 (2004) or the lack of control of web-combat and some of the side missions. It's still a solid game, but they should have changed things up a bit.

One thing I'd love to see is an addaption of maybe the Gang War arc in the comics (the first gang war). A free roam Spidey game with that kind of story would rock.

Well, while there was nothing to do after finding the riddles in Arkham, there was still the urge to replay the whole game again due to its great story. Which I can't say about any Spidey game yet.

That's what Spidey needs the most. A great and deep story.

While Spidey 2 was great, I still feel it suffered due to being a movie tie in. The overall story was bad, the voice acting was bad etc.

Activision should just give us a break for a year or two.
 
Well, while there was nothing to do after finding the riddles in Arkham, there was still the urge to replay the whole game again due to its great story. Which I can't say about any Spidey game yet.

See, I disagree with this. While Arkham Asylum had some excellent writing that moved the story well ("I eat these punks for breakfast" aside), the story itself was too predictable, too safe, and quite frankly, kinda lame. While scripted moments such as the Scarecrow nightmares, the dialogue, and ESPECIALLY the Spirit of Arkham sidequest were very fun, the main story was, quite frankly, boring. I remember when early reviews hyped up the ending to the game to being controversial and even the developers needing DC's permission for it, but the end result was....weak.

EDIT: The Activision_PR twitter account just leaked the official title as Spider-Man: Big Game Hunter.
 
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So, Kraven much?

EDIT: Well, we know it won't be a Shattered Dimensions 2 then. Possibly an animal side to the villains? Lizard and maybe Vermin? I dunno, just rambling.
 
Big Game Hunter? I don't know what I think about the title. Sounds a little lame to me, but so does Shattered Dimensions as well.
 
See, I disagree with this. While Arkham Asylum had some excellent writing that moved the story well ("I eat these punks for breakfast" aside), the story itself was too predictable, too safe, and quite frankly, kinda lame. While scripted moments such as the Scarecrow nightmares, the dialogue, and ESPECIALLY the Spirit of Arkham sidequest were very fun, the main story was, quite frankly, boring. I remember when early reviews hyped up the ending to the game to being controversial and even the developers needing DC's permission for it, but the end result was....weak.

EDIT: The Activision_PR twitter account just leaked the official title as Spider-Man: Big Game Hunter.


Well put it this way, if Arkham Asylum had a "weak" story (which it didnt), then the past Spider-Man games had stories that teetered on the brink of being just embarrassingly poor.

If a Spider-Man game could get a story as good as whats featured in AA, that would be a HUGE step up from what we have received prior.
 
^Agreed.

EDIT: I really hope this game isn't about villains becoming more than they are like in Shattered Dimensions. I don't want villains turning animalistic or something lame like that. I didn't like the overall idea of villains gaining a piece of a magical tablet and thus getting new enhanced powers etc. like in SD. That's a very weak and lazy way to present the villains as threatening.
 
Maybe it was a joke?

As in "Spider-man: We're going to compete with the big games" ?
 
Well, while there was nothing to do after finding the riddles in Arkham, there was still the urge to replay the whole game again due to its great story. Which I can't say about any Spidey game yet.

That's what Spidey needs the most. A great and deep story.

While Spidey 2 was great, I still feel it suffered due to being a movie tie in. The overall story was bad, the voice acting was bad etc.
Ehhh, I disagree. After my second playthrough of Arkham, I got REALLY bored. I mean, the game did have some flaws. It was no Red Dead Redemption, IMO. I mean, it was great, but not GREAT.

as for S-M2, I thought the voice acting and story were great. Tobey's wisecracks were awesome as well, lol, IMO.
 
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I guess it's just a matter of taste :) I've myself played through AA several times and had a blast every time.

Anyway, Big Game Hunter, eh? Will be interesting to see more about this game April 2nd. Can't wait!
 
Something seems off about the title, lol. It sounds great, but there's something weird about it.
 
What if the title is a curve ball? What if it's Green Goblin hunting Spider-Man?

:awesome: I hope so!
 
Ehhh, I disagree. After my second playthrough of Arkham, I got REALLY bored. I mean, the game did have some flaws. It was no Red Dead Redemption, IMO. I mean, it was great, but not GREAT.

as for S-M2, I thought the voice acting and story were great. Tobey's wisecracks were awesome as well, lol, IMO.

It's great in the sense that it's prob the best superhero game to date and has set the bar for all superhero titles to come. If we could get a Spidey half as good as AA, I could die a happy gamer.
 
Well put it this way, if Arkham Asylum had a "weak" story (which it didnt), then the past Spider-Man games had stories that teetered on the brink of being just embarrassingly poor.

I never compared them both and I never actually said the Spidey games had amazing or great stories either. But to call Arkham Asylum's story "great" is a bit stretching. A great story pushes, develops, or has any effect on the protagonist. We say great development in EVERY character BUT Batman, who remained stoic and one-note. Which is why I'm looking forward to Arkham City, which looks like it may actually push Batman to the limit, and may have more twists and turns than the first one.

EDIT: OK, disregard the above rant. Just read your other response.

As for this game, here's a theory: What if this is a free-roaming title, only that instead of New York, Kraven captures Spidey and puts him in a giant jungle island? It could be set up with henchmen and deadly traps and stuff, with Kraven toying and torturing him around and other animal-themed villains (Doc Ock, Vulture, Lizard, Vermin, etc.) could be captured as well, with you either creating alliances with the villains to survive and escape, or fighting them as well. If they could treat this premise seriously, I could see some good potential for this game.
 
As for this game, here's a theory: What if this is a free-roaming title, only that instead of New York, Kraven captures Spidey and puts him in a giant jungle island? It could be set up with henchmen and deadly traps and stuff, with Kraven toying and torturing him around and other animal-themed villains (Doc Ock, Vulture, Lizard, Vermin, etc.) could be captured as well, with you either creating alliances with the villains to survive and escape, or fighting them as well. If they could treat this premise seriously, I could see some good potential for this game.

Could be pretty cool but would feel a bit too much like ripping off Arkham Asylum (trapped in Arkham Island vs trapped in a jungle island). Also, it would feel like "Again!?" since Kraven did this in SD.

I don't like the idea of having Kraven capture other animal themed villains as well.
 
Could be pretty cool but would feel a bit too much like ripping off Arkham Asylum (trapped in Arkham Island vs trapped in a jungle island). Also, it would feel like "Again!?" since Kraven did this in SD.

I don't like the idea of having Kraven capture other animal themed villains as well.

Very good concerns, especially the second one. Unless Doc Ock had a Master Plan in hand and allowed himself to be captured, I don't see him being overpowered by Kraven.
 
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