Spider-Man: Edge of Time

Status
Not open for further replies.
It's great in the sense that it's prob the best superhero game to date and has set the bar for all superhero titles to come. If we could get a Spidey half as good as AA, I could die a happy gamer.

yeah no ****, Shattered Dimensions was a step in the right direction, but we really need a great Spider-Man game to be on par with AA
 
I think the first step is to pick one Spiderman and focus on perfecting him. I loved SD and each section but I think it would make fore a tighter,more clean Spidey experience if they go with one (which Im sure they will). SD felt like 4 good but short games, bundled together. That kinda kept them from getting too deep and complex with each one. SD is a great skeleton for which to expand upon and add some real meat to the next title
 
I still think the perfect spider-man game should include the following

-Free Roam, with a linear "main story" but with side missions you can do in any order at any time (think Fable, or how in SD you can choose any world in any order in each act)

-Indoor missions that are in a set area that would play like the pre spider-man 2 games.

-Replay ability (the best thing for me to do that, would be the inclusion of "break outs", meaning that throughout the game, defeating villains sends them to the raft, and once you beat the game, the game can allow criminal break outs so you can re-defeat villains. Imagine Rhino roaming the streets, or one of the Goblin's or Vulture soaring above the city wreaking havoc and you can find them or take them down.

-Team-ups. When breakouts happen, some villains may appear in the same area, thus causing you have to take down two villains together.

-Landmarks. Not only should all of new yorks landmarks be there, but so should majority of marvels (avengers mansion ruins, stark tower, baxter building, bugle, dr. strange's sanctum, etc... etc..

-For me i'd also like to have this have a "classic" feel, have it very 60's styled and influenced... sorta like a modern day 60's. So still very good and detailed graphics, but with a very vintage feel to all the character designs.
 
I think the first step is to pick one Spiderman and focus on perfecting him. I loved SD and each section but I think it would make fore a tighter,more clean Spidey experience if they go with one (which Im sure they will). SD felt like 4 good but short games, bundled together. That kinda kept them from getting too deep and complex with each one. SD is a great skeleton for which to expand upon and add some real meat to the next title

yeah, I can agree that SD would be great to expand upon with more of a focus on one Spider-Man. That might be asking a little too much from Slactivison, when they see customers gravitating towards a particular type of game, they overload you with it until you get sick of seeing them
 
As for this game, here's a theory: What if this is a free-roaming title, only that instead of New York, Kraven captures Spidey and puts him in a giant jungle island?
That's possible, but I don't really see it happening. If it's free roam, it'll probably only be New York.
 
OK, so apparently, that tweet account is a fake, so the game WILL NOT be Big Game Hunter. Apologies for that.
 
That Kraven Jungle idea could work. It sounds a lot like Arkham Asylum.
 
-Team-ups. When breakouts happen, some villains may appear in the same area, thus causing you have to take down two villains together.

One thing I wish the PS game had...Spidey having to take down Doc Ock AND Carnage instead of one-by-one and then Monster Ock.
 
Last edited:
^^ I'll admit, as good a Arkham ASylum is, after finding all the riddles, I got pretty bored.

Well, it is easy to get bored when you beat the entire game...but, with AA, imo, it's always fun when starting over again and again.

To make a sub-par Spider-Man game to be an equal to Arkham Asylum will take a lot, but it seems that first we need a good story and then good gameplay and graphics. The story is first, imo. SD had an okay storyline, but it wasn't something too memorable, especially when Mysterio was the final villain.
 
One thing I wish the PS game had...Spidey having to take down Doc Ock AND Carnage instead of one-by-one and then Monster Ock.
I liked one-by-one more. That way, they focused on each of them and there was a different strategy to defeat each.
 
I liked one-by-one more. That way, they focused on each of them and there was a different strategy to defeat each.

yeah, and it's a good way to display Spider-Man's wit as far as how he deals with different enemies. When you have multiple villains in a boss fight, it all boils down to beating the crap out of them until their lifebar is depleted.
 
The problem is, spidey is too much of a cash cow to "waste" time developing an actual good game on par with the likes of AA. These games continue to make money and no matter how often people whine about this and that, not much is going to change because the games are serving the purpose of the bottom line. Spider-Man is easy money in any capacity. I dont see any game developer injecting mad sums of money if they dont see a need to because they dont. We will never get an open world/free roam like GTA and we'll never get the same quality as the batman Arkham games simply because the developers dont see a NEED to.
 
-For me i'd also like to have this have a "classic" feel, have it very 60's styled and influenced... sorta like a modern day 60's. So still very good and detailed graphics, but with a very vintage feel to all the character designs.

I agree with all your points except this one. Spider-Man has always been about present day to me for some reason.

The problem is, spidey is too much of a cash cow to "waste" time developing an actual good game on par with the likes of AA. These games continue to make money and no matter how often people whine about this and that, not much is going to change because the games are serving the purpose of the bottom line. Spider-Man is easy money in any capacity. I dont see any game developer injecting mad sums of money if they dont see a need to because they dont. We will never get an open world/free roam like GTA and we'll never get the same quality as the batman Arkham games simply because the developers dont see a NEED to.

Stop speaking the truth, it hurts! :waa:
 
The problem is, spidey is too much of a cash cow to "waste" time developing an actual good game on par with the likes of AA. These games continue to make money and no matter how often people whine about this and that, not much is going to change because the games are serving the purpose of the bottom line. Spider-Man is easy money in any capacity. I dont see any game developer injecting mad sums of money if they dont see a need to because they dont. We will never get an open world/free roam like GTA and we'll never get the same quality as the batman Arkham games simply because the developers dont see a NEED to.

Replace "developer" with "publisher", and I agree 100%.
 
ugh... that team up would be lame though....

Personally, I would've enjoyed just facing off boths villains as I actually hated the character of 'Monster Ock'.

I liked one-by-one more. That way, they focused on each of them and there was a different strategy to defeat each.

And to continue from my top reply, I think facing off two villains, stragey-wise will be more fun(or difficult depending on the gamer). Sure, one-on-one is pretty much "use all of their energy to use up their life bar", but having two villains to fight off of that depend on different stragies will be very difficult to do, but it would be a change of pace than the usual one-on-one gameplay.
 
i think a battle against the sinister 6, all of them, would be epic.
 
I agree with all your points except this one. Spider-Man has always been about present day to me for some reason.

well he's always been what the current time is... but majority of people consider the silverage the best time of his books. I think it would be interesting to have a modern day take on a silverage like feel.
 
Personally, I would've enjoyed just facing off boths villains as I actually hated the character of 'Monster Ock'.

And to continue from my top reply, I think facing off two villains, stragey-wise will be more fun(or difficult depending on the gamer). Sure, one-on-one is pretty much "use all of their energy to use up their life bar", but having two villains to fight off of that depend on different stragies will be very difficult to do, but it would be a change of pace than the usual one-on-one gameplay.
Actually, we can do that in Spider-Man 2.
After we beat the game and the many fighting challenges it has to offer, we have to battle Rhino, Shocker, Doc Ock and the friggin Calipso or whatever the heck that thing was, all at once. It was hard indeed...and annoying. I found it more fun to fight them individually.

But, as ProjectPat said, fighting a group as the Sinister Six can be fun, as long as they use different methods to take out each of the members, instead of just throwing them at the screen and let you handle them, like in SM2. Personally, I don't think it is much fun.

And I loved Monster Ock. It felt like the unstopable merge of two forces.
 
It'd be kind of fun if you had to use each member to take each other out. Like have Doc Ock throw a tentacle at you and you have to dodge it, shoot a web, and then throw him into Electro to take him out.

I don't know, just a quick idea.
 
It'd be kind of fun if you had to use each member to take each other out. Like have Doc Ock throw a tentacle at you and you have to dodge it, shoot a web, and then throw him into Electro to take him out.

I don't know, just a quick idea.

I know exactly what you mean, that does sound like a cool idea. I'm trying to think of some games that actually implemented something like that. It adds more strategy as opposed to just button mashing your way through a battle. I also think the Spider-Sense should be more fleshed out, the way they've been using it is remeniscent to Max Payne's bullet time, Spider-Man 3 virtually forced you to use it in damn near every boss fight which was a pain. I think it should show which enemies pose the greatest threats, which have weapons, which one is about to attack, enviromental hazards, etc. Imagine fighting 5 enemies, 2 try and shoot you, dodge knock them into hazards, the other 3 try to fight you head on allowing you to counter and attack them in one seamless combo.
 
Status
Not open for further replies.

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
202,268
Messages
22,076,851
Members
45,876
Latest member
Crazygamer3011
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"