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Spider-Man: Edge of Time

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It'd be kind of fun if you had to use each member to take each other out. Like have Doc Ock throw a tentacle at you and you have to dodge it, shoot a web, and then throw him into Electro to take him out.

I don't know, just a quick idea.
Yeah, that's what I talk about when I say making it fun, like in Spectacular Spider-Man, where Symbiote Spidey used Electro and Shocker's abilities to take out Rhino, one of Shocker's gauntlets to unstabilize Sandman and one of Vulture's claws to destroy the other gauntlet.
 
Yeah, that's what I talk about when I say making it fun, like in Spectacular Spider-Man, where Symbiote Spidey used Electro and Shocker's abilities to take out Rhino, one of Shocker's gauntlets to unstabilize Sandman and one of Vulture's claws to destroy the other gauntlet.

Activision Random Response Generator: :o



Seriously, they should incorporate stuff like that in the game. It would make the boss battles feel more like an accomplishment above completion. There's been so many times where I've beaten a Spidey game and felt like there wasn't really a challenge to any of the bosses.
 
I think a "various methods" type approach would be great for a Spider-Man game. Think of Assassin's Creed or Hitman. I'd love to have tons of different ways to beat a boss. Great way to show Spidey's craft as well as amp up replayability
 
I think a "various methods" type approach would be great for a Spider-Man game. Think of Assassin's Creed or Hitman. I'd love to have tons of different ways to beat a boss. Great way to show Spidey's craft as well as amp up replayability


We think alike :awesome:
 
Actually, we can do that in Spider-Man 2.
After we beat the game and the many fighting challenges it has to offer, we have to battle Rhino, Shocker, Doc Ock and the friggin Calipso or whatever the heck that thing was, all at once. It was hard indeed...and annoying. I found it more fun to fight them individually.

But, as ProjectPat said, fighting a group as the Sinister Six can be fun, as long as they use different methods to take out each of the members, instead of just throwing them at the screen and let you handle them, like in SM2. Personally, I don't think it is much fun.

I will get so much hate probably for saying this, but...I haven't played Spider-Man 2, lol. I'm not really a huge fan when it comes to playing a movie tie-in. But that does sound fun with what the game did with having you face all of those villains, and that would definitely be great if we get some kind of feature in a future Spider-Man game. The SS would be amazing, but even if not that, going up against two supervillains will be just fine. Imagine having to deal with two very different villains at once like Vulture and Rhino. One villain that can fly and the other that can destroy the street he walks on.

And I loved Monster Ock. It felt like the unstopable merge of two forces.

I gotta admit, it was something cool to think of when you first see MO being "created", but the lack of creativity of the level just made the "super-supervillain" become a waste.
 
I will get so much hate probably for saying this, but...I haven't played Spider-Man 2, lol. I'm not really a huge fan when it comes to playing a movie tie-in


.


You honestly arent missing much. The game really doesnt hold up well now. Its ugly, the voice work is bad, the mission structure is bad, the camera is bad, the controls are bad. It was great for the time because we finally got to control Spidey in a new way, a way that is much closer to the character than past game versions. Altho i wil say the first time i booted up that game and swung around NY, was deff one of my highlights of my gaming career.
 
I gotta admit, it was something cool to think of when you first see MO being "created", but the lack of creativity of the level just made the "super-supervillain" become a waste.

Agree with you completly.

I actually got exposed to Monster Ock first in the GBA version of the game, where you actually have an arcadey boss fight with him.

But the really compelling part of that was the terror and exileration that it caused the moment you realized what was about to happen. It's comparable to riding a rollercoaster and that moment, right there, was just about when you reach the top of a hugeass descent and glaze down upon the tracks.

The "ride down" managed to disappoint on the PS version tho...
 
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Then I don't suppose you play Grand Theft Auto PS2

Absolutely not. I could never play through the old ps2 games. Way too clunky and way too ugly.

How come?

The actors don't deliver their lines well. It's that simple. They phoned em in

How come?

Overly simplistic missions and terrible side missions lead to this. Balloon boy ring a bell?

No it isn't

Yes it is. It had a hard time tracking Spidey when a lot was going on. This is still a problem in today's Spidey titles.

How did you face an issue like that

Besides the webswinging the controls just werent very responsive. Bouncing around as Spidey just didn't feel right, Altho the games now aren't much better.
 
Overly simplistic missions and terrible side missions lead to this. Balloon boy ring a bell?
I enjoyed that mission

Yes it is. It had a hard time tracking Spidey when a lot was going on. This is still a problem in today's Spidey titles.
This issue is there in so many games, I even had it with Assassin's Creed 1 & 2, games from Activision and other companies, never with Spider-Man 2, that's the only game I played that is not from Capcom or Konami without camera issues

Besides the webswinging the controls just werent very responsive. Bouncing around as Spidey just didn't feel right, Altho the games now aren't much better.
Your experience is no way near the same as mine
 
I enjoyed that mission

One of the few who did probably.

I agree with projectpat, on most things. The graphics don't bother me, even tho they aren't really pretty. Still the old GTA's had much more attention to detail.

But the voice acting was painful, the camera was spastic in a way thats almost unique to Spider-Man games (crawling on the ceiling, what the hell) and the controls could use some refinement.
 
The swing and jump mechanics were good tho.

It's just that the game got very repetitive VERY fast...
 
I enjoyed that mission


Are you kidding!? Thats known as one of the worst side missions to show up in games, its the sole reason why in the Ultimate Spider-Man game, Venom ate a little kid holding a balloon.

This issue is there in so many games, I even had it with Assassin's Creed 1 & 2, games from Activision and other companies, never with Spider-Man 2, that's the only game I played that is not from Capcom or Konami without camera issues

Yea im not saying camera issues dont show up in other games, but they are ALWAYS present in Spidey titles. They just havent figured out how to showcase his speed with out the camera spazzing out.



The swing and jump mechanics were good tho.

It's just that the game got very repetitive VERY fast...

Yea like i said, i thought the webswinging was good, prob the best we have seen in a spidey title. But going back to that title now, its clear its not the title i thought it was when i first played it. Its a movie based tie in through and through.
 
^^ I don't see where the camera whent crazy in the Spider-Man 2 game.

Personal, I still think the game holds up very well. I just wish we had a free roam game for the current gen. consoles that matches it's greatness.
 
The thing is, there has to be **** to do in a free roam. SO many games that use it are so lifeless. Other than the storyline missions there's not much to do besides run around for like ten minutes and then shut it off. That's why I loved games like inFamous. It was as if each NPC truly had their own personal life to live and there were tons of random outbreaks (SM2 tried this, after a few weeks everybody memorized the order of crimes the NPCs would tell you about) and missions to clean up the city or destroy it. Spider-Man's life is not that simple, there should always be something for him to do.
 
Are you kidding!? Thats known as one of the worst side missions to show up in games, its the sole reason why in the Ultimate Spider-Man game, Venom ate a little kid holding a balloon.
Funny, I saw that interview of the making of USM and laughed at the point
 
When reading your points, Pat, I was mostly in agreement. The mission thing is a little iffy, and becomes even more iffy when you use an optional mini-mission as example, and the graphics (sans civilians) are actually not bad. But for the most part I was in agreement.

Until I played it again.

Maybe you should go back to it soon, it is way more fun than I remembered. The controls are more intuitive than memory served, web-swinging is still a blast, the graphics I still prefer over any PS2 GTA , and the missions are usually fun. A few out of memory suck.

Doesn't mean it's flawless. Civilians are garbage, most voice-actors suck, some missions are bad, the combat is iffy, and the physics aren't always there (but this was 2004 and until Half-Life 2 at the end of that year every game had crap physics, so I don't dwell on this)

Still my favorite Spider-Man game. Right above Shattered Dimensions and Ultimate Spider-Man.
 
Agree with you completly.

I actually got exposed to Monster Ock first in the GBA version of the game, where you actually have an arcadey boss fight with him.

But the really compelling part of that was the terror and exileration that it caused the moment you realized what was about to happen. It's comparable to riding a rollercoaster and that moment, right there, was just about when you reach the top of a hugeass descent and glaze down upon the tracks.

The "ride down" managed to disappoint on the PS version tho...

I agree with the fact of the new terror when you had to face Monster Ock, and so much that the first time MO showed up, I failed the level. But then it just became easy to beat the final boss and it was a letdown of a game ending.

Right above Shattered Dimensions and Ultimate Spider-Man.

Ahhh, Ultimate Spider-Man...it could be because of nostaligic memories I have when I remember that game(not the game itself, but when I bought the game and et cetera), but USM is quite possibly my favorite Spidey game, or at least a tie to the PS/N64 game and then SD at a number three.
 
When reading your points, Pat, I was mostly in agreement. The mission thing is a little iffy, and becomes even more iffy when you use an optional mini-mission as example, and the graphics (sans civilians) are actually not bad. But for the most part I was in agreement.

Until I played it again.

Maybe you should go back to it soon, it is way more fun than I remembered. The controls are more intuitive than memory served, web-swinging is still a blast, the graphics I still prefer over any PS2 GTA , and the missions are usually fun. A few out of memory suck.

Doesn't mean it's flawless. Civilians are garbage, most voice-actors suck, some missions are bad, the combat is iffy, and the physics aren't always there (but this was 2004 and until Half-Life 2 at the end of that year every game had crap physics, so I don't dwell on this)

Still my favorite Spider-Man game. Right above Shattered Dimensions and Ultimate Spider-Man.


Yea it's been a long time since iv played that game.
 
I agree with the fact of the new terror when you had to face Monster Ock, and so much that the first time MO showed up, I failed the level. But then it just became easy to beat the final boss and it was a letdown of a game ending.



Ahhh, Ultimate Spider-Man...it could be because of nostaligic memories I have when I remember that game(not the game itself, but when I bought the game and et cetera), but USM is quite possibly my favorite Spidey game, or at least a tie to the PS/N64 game and then SD at a number three.

Yea I think USM is my fav Spidey title, but I was a huge USM fan at it's time of release.
 
USM was dissaponting, IMO. I mean, I thought the combat was really cool, but the web-swinging was just odd. Though, I gave up reading USM in 2005, so maybe that's one of the reasons.
 
USM was dissaponting, IMO. I mean, I thought the combat was really cool, but the web-swinging was just odd. Though, I gave up reading USM in 2005, so maybe that's one of the reasons.

Yea the combat was probably the best in a spidey title. No stupid ass 39 hit air combos. I liked how he could bounce between individuals. I never really had a problem with the web swinging, it was a little more simplified than what was seen in 2, but i thought it was ok.
 
^^ Ehhhh, I found the web-swinging in USm to just be slow and boring compared to most of the other Spider-man games such as Spider-Man 2, Web Of Shadows, etc. Personally, I think the best combat in the Spider-Man games is Spider-Man 2, Ultimate Spider-Man, Web Of Shadows, Shattered Dimensions, and somewhat, SPider-Man 3. The problem with the combat in the Spider-Man 3 game is that they didn't give us enough control over web attacks and things like that. It wasn't bad, just not 100%.
 
I didn't like the combat in USM as much. It didn't have the same impact it had in SM2 or was as fun.
The overall gameplay was simply better there.
Same for the web-swing. I felt it was faster and easier to control it in SM2.
 
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