Spectacular23
Future New Yorker!!
- Joined
- Feb 17, 2008
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yeah no ****, Shattered Dimensions was a step in the right direction, but we really need a great Spider-Man game to be on par with AA
Agreed.
yeah no ****, Shattered Dimensions was a step in the right direction, but we really need a great Spider-Man game to be on par with AA
Yeah, that's what I talk about when I say making it fun, like in Spectacular Spider-Man, where Symbiote Spidey used Electro and Shocker's abilities to take out Rhino, one of Shocker's gauntlets to unstabilize Sandman and one of Vulture's claws to destroy the other gauntlet.It'd be kind of fun if you had to use each member to take each other out. Like have Doc Ock throw a tentacle at you and you have to dodge it, shoot a web, and then throw him into Electro to take him out.
I don't know, just a quick idea.
Yeah, that's what I talk about when I say making it fun, like in Spectacular Spider-Man, where Symbiote Spidey used Electro and Shocker's abilities to take out Rhino, one of Shocker's gauntlets to unstabilize Sandman and one of Vulture's claws to destroy the other gauntlet.
I think a "various methods" type approach would be great for a Spider-Man game. Think of Assassin's Creed or Hitman. I'd love to have tons of different ways to beat a boss. Great way to show Spidey's craft as well as amp up replayability
Actually, we can do that in Spider-Man 2.
After we beat the game and the many fighting challenges it has to offer, we have to battle Rhino, Shocker, Doc Ock and the friggin Calipso or whatever the heck that thing was, all at once. It was hard indeed...and annoying. I found it more fun to fight them individually.
But, as ProjectPat said, fighting a group as the Sinister Six can be fun, as long as they use different methods to take out each of the members, instead of just throwing them at the screen and let you handle them, like in SM2. Personally, I don't think it is much fun.
And I loved Monster Ock. It felt like the unstopable merge of two forces.
I will get so much hate probably for saying this, but...I haven't played Spider-Man 2, lol. I'm not really a huge fan when it comes to playing a movie tie-in
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I gotta admit, it was something cool to think of when you first see MO being "created", but the lack of creativity of the level just made the "super-supervillain" become a waste.
Then I don't suppose you play Grand Theft Auto PS2 gameYou honestly arent missing much. The game really doesnt hold up well now. Its ugly,
How come?the voice work is bad
How come?the mission structure is bad
No it isn'tthe camera is bad
How did you face an issue like that?the controls are bad.
Then I don't suppose you play Grand Theft Auto PS2
How come?
How come?
No it isn't
How did you face an issue like that
I enjoyed that missionOverly simplistic missions and terrible side missions lead to this. Balloon boy ring a bell?
This issue is there in so many games, I even had it with Assassin's Creed 1 & 2, games from Activision and other companies, never with Spider-Man 2, that's the only game I played that is not from Capcom or Konami without camera issuesYes it is. It had a hard time tracking Spidey when a lot was going on. This is still a problem in today's Spidey titles.
Your experience is no way near the same as mineBesides the webswinging the controls just werent very responsive. Bouncing around as Spidey just didn't feel right, Altho the games now aren't much better.
I enjoyed that mission
I enjoyed that mission
This issue is there in so many games, I even had it with Assassin's Creed 1 & 2, games from Activision and other companies, never with Spider-Man 2, that's the only game I played that is not from Capcom or Konami without camera issues
The swing and jump mechanics were good tho.
It's just that the game got very repetitive VERY fast...
Funny, I saw that interview of the making of USM and laughed at the pointAre you kidding!? Thats known as one of the worst side missions to show up in games, its the sole reason why in the Ultimate Spider-Man game, Venom ate a little kid holding a balloon.
Agree with you completly.
I actually got exposed to Monster Ock first in the GBA version of the game, where you actually have an arcadey boss fight with him.
But the really compelling part of that was the terror and exileration that it caused the moment you realized what was about to happen. It's comparable to riding a rollercoaster and that moment, right there, was just about when you reach the top of a hugeass descent and glaze down upon the tracks.
The "ride down" managed to disappoint on the PS version tho...
Right above Shattered Dimensions and Ultimate Spider-Man.
When reading your points, Pat, I was mostly in agreement. The mission thing is a little iffy, and becomes even more iffy when you use an optional mini-mission as example, and the graphics (sans civilians) are actually not bad. But for the most part I was in agreement.
Until I played it again.
Maybe you should go back to it soon, it is way more fun than I remembered. The controls are more intuitive than memory served, web-swinging is still a blast, the graphics I still prefer over any PS2 GTA , and the missions are usually fun. A few out of memory suck.
Doesn't mean it's flawless. Civilians are garbage, most voice-actors suck, some missions are bad, the combat is iffy, and the physics aren't always there (but this was 2004 and until Half-Life 2 at the end of that year every game had crap physics, so I don't dwell on this)
Still my favorite Spider-Man game. Right above Shattered Dimensions and Ultimate Spider-Man.
I agree with the fact of the new terror when you had to face Monster Ock, and so much that the first time MO showed up, I failed the level. But then it just became easy to beat the final boss and it was a letdown of a game ending.
Ahhh, Ultimate Spider-Man...it could be because of nostaligic memories I have when I remember that game(not the game itself, but when I bought the game and et cetera), but USM is quite possibly my favorite Spidey game, or at least a tie to the PS/N64 game and then SD at a number three.
USM was dissaponting, IMO. I mean, I thought the combat was really cool, but the web-swinging was just odd. Though, I gave up reading USM in 2005, so maybe that's one of the reasons.