World Spider-man: Web of Shadows Game

Holy crap!!
brand new voting:

http://www.seizecontrol.com/us/?loc=us

btw is it possible for somebody to get a copy of that picture of black cat on there(also i was trying to figure out how to save the picture of spidey in the recording booth but i could never figure it out, all it would do is pop up something about flashplayer, can somebody elp me with getting the pictures that show up on the screen when we vote for stuff plz?)
Cool! :up:
 
I hope we get unlockable costumes...
I'm satisfied with the red and black suit.
But. I would love for Spider-man 2099 to be an unlockable suit. I wanna see some of these old costumes in motion on the ps3.

Compared to Neversoft, Treyarch is really lame with the unlockable costumes. they are either A: non existant in the game.

or B: ridiciously hard to unlock. (Ultimate Spider-man-black costume.)
and when you finally do unlock them it feels like it wasn't worth all the effort. :(
 
I hope we get unlockable costumes...
I'm satisfied with the red and black suit.
But. I would love for Spider-man 2099 to be an unlockable suit. I wanna see some of these old costumes in motion on the ps3.

Compared to Neversoft, Treyarch is really lame with the unlockable costumes. they are either A: non existant in the game.

or B: ridiciously hard to unlock. (Ultimate Spider-man-black costume.)
and when you finally do unlock them it feels like it wasn't worth all the effort. :(
well if this is indeed the game they were telling us about over @ spidey's Web then Spider-Man Unlimited will be ne of the suits. and i think they did tell us that there will be unlockables in the game as well.
 
FROM IGN

June 9, 2008 - When comic book fans think of Spider-Man, images of extreme sports are likely far from their minds. That will change soon enough if Shaba Games has anything to say about it. The creators of Tony Hawk Project 8 and Wakeboarding Unleashed Featuring Shaun Murray are now helming development on Web of Shadows. And they're hoping their re-imagined fighting engine and beefed up XP mechanics will give Spidey the freedom -- through both fluidity of motion and character development options -- to whoop ass in a way that we've never seen from our favorite arachnid hero.

There's no doubt that Spider-Man is one of the most agile characters on Marvel's roster of heroes. Whether it's vaulting off of the top of a building, creating a makeshift slingshot for himself with his webs or attaching himself to oncoming traffic and going along for the ride, we've seen a lot of moves from Spider-Man over the years. Having seen the game running in its current pre-alpha state first-hand, we can say that Web of Shadows will feature moves that some may have never thought possible in a videogame.
While our look into the world of Web of Shadows was limited since the game is still fairly rough around the edges, we did get a general overview and a fairly in-depth look at what the combat system has in store. First things first, Venom is the main bad guy in the game. While you will fight and have the option to team up with a gaggle of other Marvel heroes and villains (including Luke Cage, Vulture and Kingpin), Spidey's black-suited arch nemesis is your main antagonist. At the beginning of the adventure Venom learns -- thanks to Spider-Man, actually -- that he can clone his symbiote suit and have it spread throughout the city, possessing hapless bystanders along the way. To combat this, SHIELD has stepped in and quarantined the island of Manhattan by blowing up the numerous bridges that connect the bustling cityscape to the rest of civilization.

Needless to say, that's not exactly conducive to Spider-Man's vision of a safe and cozy Manhattan. In order to combat this new army of symbiote citizenry Spider-Man must make use of the black suit himself. At least, players will have the option to do so. See, Web of Shadows is about more than leaping from building to building and taking out baddies and saving people. Instead Spider-Man's latest outing intends to give players the choice of being a friendly superhero or a dark, brooding protagonist who wears a black suit of his own. You'll be able to switch between suits during combat with the traditional red and blue garb providing for more web and agility-based abilities and the black suit having more strength-related advantages. The red suit recovers health by avoiding action while the black suit regenerates health by dealing out damage. Depending on your actions you'll earn either red or black points (good or evil, essentially) and that will then change how characters and the population of Manhattan react to you.

But what about that new combat system that we were rattling on about earlier? According to the folks at Shaba Games, one of the big detractors to past Spider-Man titles was the combat. Spidey just never had the flow or the repertoire of acrobatic moves to bring the look of the movies and comics to life in a virtual world. Web of Shadows is trying to change that by opening the combat up to three different types.

There's ground combat, aerial combat and wall combat. But players won't be presented with a singular wall battle followed by a separate incursion on the ground. Instead they'll be able to take an enemy from the ground, run up the side of a building, use their body as a skateboard to go back down the building (other moves feature a similar extreme sports flair), then vault off of the building and take the fight to the air. Picture the Doc Ock fight from Spider-Man 2 and you'll get the idea.

We were shown one mission where uninfected citizens made their way to the top of a building to meet a helicopter for a safe evacuation from the possessed population of New York. Spider-Man had to run along the side of the structure, thwarting oncoming bad guys trying to run up the building and reach the innocent public.

The next mission gave us our first look at Vulture, except the virtual depiction of the classic villain in Web of Shadows had seen a bit of a redesign from its comic book roots. Gone are the froofy feathers and soft exterior. They've been replaced by metallic wings made up of several sharp blades. The battle against Vulture was largely aerial-based with the top of a building providing a safe landing spot. Watching Spider-Man use his web slinging to stay aloft actually reminded me a lot of Devil May Cry 4. There's also a combo meter that builds and rewards XP points if you can link several attacks together. We were told that the longest recorded combo by the development team was over 500. No word on how long that actually took to accomplish.


The XP system is where players will find the RPG elements of Web of Shadows, as there are more than 100 upgradeable moves to toy around with. From what we could tell, each move has three levels and you'll assign points to them as you see fit. Of course a Spider-Man game wouldn't be complete without the requisite Spider Sense ability which lends itself to Web of Shadows' targeting system. When Spidey feels the tingle of danger electricity bolts appear above his head. Tap the left bumper (L1 on PS3) and a wave will emanate out of Spider-Man's body, revealing good guys and bad guys in the environment. There's also a handy lock-on system that's governed by the left trigger and should help keep Spidey focused on the appropriate baddy.

Visually Web of Shadows doesn't differentiate itself all that much from what we've seen from prior Spider-Man games. The draw distance has been improved, as standing on top of a building reveals miles and miles of real estate, but the character models have a familiar look. Also, since this is a standalone Spider-Man game, none of the voice actors from the movie are used. The only one we heard was Spider-Man who sounded like a nerdy high school student whining about his lack of girlfriend and no sex life.

Spider-Man: Web of Shadows looks like it could be heading in the right direction with its redesigned combat that gives players a bit more freedom to fight like the true Spider-Man character, and we're hoping that the rest of the package takes a similar approach. We'd like to see a fleshed-out game world with multiple side quests and a non-linear mission structure that changes depending on your chosen route of good or evil. No news on whether that will become a reality, but it seems like they've got the right idea with regard to the experience points and the different paths (good and not-so-good with black suit) that are available to the player.

We'll have more on Spider-Man: Web of Shadows leading up to its currently nondescript release date of fall 2008.

http://xbox360.ign.com/articles/880/880300p2.html there are some screenshots there.
 
FROM IGN

June 9, 2008 - When comic book fans think of Spider-Man, images of extreme sports are likely far from their minds. That will change soon enough if Shaba Games has anything to say about it. The creators of Tony Hawk Project 8 and Wakeboarding Unleashed Featuring Shaun Murray are now helming development on Web of Shadows. And they're hoping their re-imagined fighting engine and beefed up XP mechanics will give Spidey the freedom -- through both fluidity of motion and character development options -- to whoop ass in a way that we've never seen from our favorite arachnid hero.

There's no doubt that Spider-Man is one of the most agile characters on Marvel's roster of heroes. Whether it's vaulting off of the top of a building, creating a makeshift slingshot for himself with his webs or attaching himself to oncoming traffic and going along for the ride, we've seen a lot of moves from Spider-Man over the years. Having seen the game running in its current pre-alpha state first-hand, we can say that Web of Shadows will feature moves that some may have never thought possible in a videogame.
While our look into the world of Web of Shadows was limited since the game is still fairly rough around the edges, we did get a general overview and a fairly in-depth look at what the combat system has in store. First things first, Venom is the main bad guy in the game. While you will fight and have the option to team up with a gaggle of other Marvel heroes and villains (including Luke Cage, Vulture and Kingpin), Spidey's black-suited arch nemesis is your main antagonist. At the beginning of the adventure Venom learns -- thanks to Spider-Man, actually -- that he can clone his symbiote suit and have it spread throughout the city, possessing hapless bystanders along the way. To combat this, SHIELD has stepped in and quarantined the island of Manhattan by blowing up the numerous bridges that connect the bustling cityscape to the rest of civilization.

Needless to say, that's not exactly conducive to Spider-Man's vision of a safe and cozy Manhattan. In order to combat this new army of symbiote citizenry Spider-Man must make use of the black suit himself. At least, players will have the option to do so. See, Web of Shadows is about more than leaping from building to building and taking out baddies and saving people. Instead Spider-Man's latest outing intends to give players the choice of being a friendly superhero or a dark, brooding protagonist who wears a black suit of his own. You'll be able to switch between suits during combat with the traditional red and blue garb providing for more web and agility-based abilities and the black suit having more strength-related advantages. The red suit recovers health by avoiding action while the black suit regenerates health by dealing out damage. Depending on your actions you'll earn either red or black points (good or evil, essentially) and that will then change how characters and the population of Manhattan react to you.

But what about that new combat system that we were rattling on about earlier? According to the folks at Shaba Games, one of the big detractors to past Spider-Man titles was the combat. Spidey just never had the flow or the repertoire of acrobatic moves to bring the look of the movies and comics to life in a virtual world. Web of Shadows is trying to change that by opening the combat up to three different types.

There's ground combat, aerial combat and wall combat. But players won't be presented with a singular wall battle followed by a separate incursion on the ground. Instead they'll be able to take an enemy from the ground, run up the side of a building, use their body as a skateboard to go back down the building (other moves feature a similar extreme sports flair), then vault off of the building and take the fight to the air. Picture the Doc Ock fight from Spider-Man 2 and you'll get the idea.

We were shown one mission where uninfected citizens made their way to the top of a building to meet a helicopter for a safe evacuation from the possessed population of New York. Spider-Man had to run along the side of the structure, thwarting oncoming bad guys trying to run up the building and reach the innocent public.

The next mission gave us our first look at Vulture, except the virtual depiction of the classic villain in Web of Shadows had seen a bit of a redesign from its comic book roots. Gone are the froofy feathers and soft exterior. They've been replaced by metallic wings made up of several sharp blades. The battle against Vulture was largely aerial-based with the top of a building providing a safe landing spot. Watching Spider-Man use his web slinging to stay aloft actually reminded me a lot of Devil May Cry 4. There's also a combo meter that builds and rewards XP points if you can link several attacks together. We were told that the longest recorded combo by the development team was over 500. No word on how long that actually took to accomplish.


The XP system is where players will find the RPG elements of Web of Shadows, as there are more than 100 upgradeable moves to toy around with. From what we could tell, each move has three levels and you'll assign points to them as you see fit. Of course a Spider-Man game wouldn't be complete without the requisite Spider Sense ability which lends itself to Web of Shadows' targeting system. When Spidey feels the tingle of danger electricity bolts appear above his head. Tap the left bumper (L1 on PS3) and a wave will emanate out of Spider-Man's body, revealing good guys and bad guys in the environment. There's also a handy lock-on system that's governed by the left trigger and should help keep Spidey focused on the appropriate baddy.

Visually Web of Shadows doesn't differentiate itself all that much from what we've seen from prior Spider-Man games. The draw distance has been improved, as standing on top of a building reveals miles and miles of real estate, but the character models have a familiar look. Also, since this is a standalone Spider-Man game, none of the voice actors from the movie are used. The only one we heard was Spider-Man who sounded like a nerdy high school student whining about his lack of girlfriend and no sex life.

Spider-Man: Web of Shadows looks like it could be heading in the right direction with its redesigned combat that gives players a bit more freedom to fight like the true Spider-Man character, and we're hoping that the rest of the package takes a similar approach. We'd like to see a fleshed-out game world with multiple side quests and a non-linear mission structure that changes depending on your chosen route of good or evil. No news on whether that will become a reality, but it seems like they've got the right idea with regard to the experience points and the different paths (good and not-so-good with black suit) that are available to the player.

We'll have more on Spider-Man: Web of Shadows leading up to its currently nondescript release date of fall 2008.

http://xbox360.ign.com/articles/880/880300p2.html there are some screenshots there.
Awesome! Thanks for posting, Mr.Shifty. :up:
 
well if this is indeed the game they were telling us about over @ spidey's Web then Spider-Man Unlimited will be ne of the suits. and i think they did tell us that there will be unlockables in the game as well.

Really? :woot:
when was this confirmed??
 
Really? :woot:
when was this confirmed??
Well in the live chat that we had, some one kept asking if they could put the Spider-Man Unlimited suit in whatever the next game was gonna be and one of the developers' reply was "Done"
 
You should've asked for another additional 20 costumes.
 
btw as for as "What villains have we not seen before that could possibly end up in this game?"
check out this quote from the developer chat from spidey's Web:

-Boomer: Hydro-Man is actually a villain we've considered. The challenge is making the characters as true as humanly possible to the comic character. That said, I'm going to add that to the suggestion list for villains

and more food for thought:

Optimus_DarkSpidey: Are you guys planning on doing anything more for like the black spider-man character or is that pretty much done?
-Boomer: We definitely are working on ways to utilize the Black Suited Spidey. I think we feel like there are many ways to improve that character and want to explore those things. One challenge we had with SM3 is that Sam Raimi had not fully decided how he wanted. To deal with the Black-Suited Spidey powers so we had limited time to fully develop those. I'm not blaming the great Sam Raimi but saying that these are big decisions that can make it tough to execute a game.



NYArson: Any plans to use Carnage in any upcoming game?
-Boomer: Carnage is another character we're looking at doing. He's a favorite of some of our producers


wolfspider: one thing that I didn’t really like in sm3 was the pedestrian reaction where dead, will u guys improve on them in the next game?
-Boomer: Pedestrians were one area we felt like we improved but unfortunately not everyone saw some of those things. We will be looking at how the city responds a lot more in the next game, I would say.
-wolfspider: thankx


Boomer: Let me ask you a question: Would a destructible city be cool in a Spidey game?
-pufferfish9: YES YES YES
-RedReanimation: HECK YES
-Human_Spyder: yea
-pufferfish9: YES YES YES
Boomer: Samzam - Done.
-Roger_Community_Staff: boomer, the consensus here is YES
Boomer says to: Well then I better move destructible city to the top of the list.
 
You should've asked for another additional 20 costumes.
lol if the game is still in development and if i could find a way to contact them i would defanetly ask them to add more costumes.
 
Well in the live chat that we had, some one kept asking if they could put the Spider-Man Unlimited suit in whatever the next game was gonna be and one of the developers' reply was "Done"

Ohhhh yeah!! I missed the chat but some of my ideas were popular and are still being considered. (a friend sent me the chat over e-mail.)

The ideas i discussed on the boards was the ripped costume and the ability to change into peter parker.

they said they were going to discuss the ripped costume...but Marvel said they couldn't do it because they didn't want parents not buying the game for there kids... :csad:

which is strange that its been done in every movie...
 
haha i know wolf...he's the one that was asking my questions for me along with his. (the dynamic weather is his idea. i am very glad he convinced boomer to throw rain in there.)
 
FROM IGN

June 9, 2008 - When comic book fans think of Spider-Man, images of extreme sports are likely far from their minds. That will change soon enough if Shaba Games has anything to say about it. The creators of Tony Hawk Project 8 and Wakeboarding Unleashed Featuring Shaun Murray are now helming development on Web of Shadows. And they're hoping their re-imagined fighting engine and beefed up XP mechanics will give Spidey the freedom -- through both fluidity of motion and character development options -- to whoop ass in a way that we've never seen from our favorite arachnid hero.

There's no doubt that Spider-Man is one of the most agile characters on Marvel's roster of heroes. Whether it's vaulting off of the top of a building, creating a makeshift slingshot for himself with his webs or attaching himself to oncoming traffic and going along for the ride, we've seen a lot of moves from Spider-Man over the years. Having seen the game running in its current pre-alpha state first-hand, we can say that Web of Shadows will feature moves that some may have never thought possible in a videogame.
While our look into the world of Web of Shadows was limited since the game is still fairly rough around the edges, we did get a general overview and a fairly in-depth look at what the combat system has in store. First things first, Venom is the main bad guy in the game. While you will fight and have the option to team up with a gaggle of other Marvel heroes and villains (including Luke Cage, Vulture and Kingpin), Spidey's black-suited arch nemesis is your main antagonist. At the beginning of the adventure Venom learns -- thanks to Spider-Man, actually -- that he can clone his symbiote suit and have it spread throughout the city, possessing hapless bystanders along the way. To combat this, SHIELD has stepped in and quarantined the island of Manhattan by blowing up the numerous bridges that connect the bustling cityscape to the rest of civilization.

Needless to say, that's not exactly conducive to Spider-Man's vision of a safe and cozy Manhattan. In order to combat this new army of symbiote citizenry Spider-Man must make use of the black suit himself. At least, players will have the option to do so. See, Web of Shadows is about more than leaping from building to building and taking out baddies and saving people. Instead Spider-Man's latest outing intends to give players the choice of being a friendly superhero or a dark, brooding protagonist who wears a black suit of his own. You'll be able to switch between suits during combat with the traditional red and blue garb providing for more web and agility-based abilities and the black suit having more strength-related advantages. The red suit recovers health by avoiding action while the black suit regenerates health by dealing out damage. Depending on your actions you'll earn either red or black points (good or evil, essentially) and that will then change how characters and the population of Manhattan react to you.

But what about that new combat system that we were rattling on about earlier? According to the folks at Shaba Games, one of the big detractors to past Spider-Man titles was the combat. Spidey just never had the flow or the repertoire of acrobatic moves to bring the look of the movies and comics to life in a virtual world. Web of Shadows is trying to change that by opening the combat up to three different types.

There's ground combat, aerial combat and wall combat. But players won't be presented with a singular wall battle followed by a separate incursion on the ground. Instead they'll be able to take an enemy from the ground, run up the side of a building, use their body as a skateboard to go back down the building (other moves feature a similar extreme sports flair), then vault off of the building and take the fight to the air. Picture the Doc Ock fight from Spider-Man 2 and you'll get the idea.

We were shown one mission where uninfected citizens made their way to the top of a building to meet a helicopter for a safe evacuation from the possessed population of New York. Spider-Man had to run along the side of the structure, thwarting oncoming bad guys trying to run up the building and reach the innocent public.

The next mission gave us our first look at Vulture, except the virtual depiction of the classic villain in Web of Shadows had seen a bit of a redesign from its comic book roots. Gone are the froofy feathers and soft exterior. They've been replaced by metallic wings made up of several sharp blades. The battle against Vulture was largely aerial-based with the top of a building providing a safe landing spot. Watching Spider-Man use his web slinging to stay aloft actually reminded me a lot of Devil May Cry 4. There's also a combo meter that builds and rewards XP points if you can link several attacks together. We were told that the longest recorded combo by the development team was over 500. No word on how long that actually took to accomplish.


The XP system is where players will find the RPG elements of Web of Shadows, as there are more than 100 upgradeable moves to toy around with. From what we could tell, each move has three levels and you'll assign points to them as you see fit. Of course a Spider-Man game wouldn't be complete without the requisite Spider Sense ability which lends itself to Web of Shadows' targeting system. When Spidey feels the tingle of danger electricity bolts appear above his head. Tap the left bumper (L1 on PS3) and a wave will emanate out of Spider-Man's body, revealing good guys and bad guys in the environment. There's also a handy lock-on system that's governed by the left trigger and should help keep Spidey focused on the appropriate baddy.

Visually Web of Shadows doesn't differentiate itself all that much from what we've seen from prior Spider-Man games. The draw distance has been improved, as standing on top of a building reveals miles and miles of real estate, but the character models have a familiar look. Also, since this is a standalone Spider-Man game, none of the voice actors from the movie are used. The only one we heard was Spider-Man who sounded like a nerdy high school student whining about his lack of girlfriend and no sex life.

Spider-Man: Web of Shadows looks like it could be heading in the right direction with its redesigned combat that gives players a bit more freedom to fight like the true Spider-Man character, and we're hoping that the rest of the package takes a similar approach. We'd like to see a fleshed-out game world with multiple side quests and a non-linear mission structure that changes depending on your chosen route of good or evil. No news on whether that will become a reality, but it seems like they've got the right idea with regard to the experience points and the different paths (good and not-so-good with black suit) that are available to the player.

We'll have more on Spider-Man: Web of Shadows leading up to its currently nondescript release date of fall 2008.

http://xbox360.ign.com/articles/880/880300p2.html there are some screenshots there.
I'm so pround of Venom becoming the main villain. I'm glad people are learning that Venom is a villian and not an anti hero.
 
they said they were going to discuss the ripped costume...but Marvel said they couldn't do it because they didn't want parents not buying the game for there kids... :csad:

which is strange that its been done in every movie...

Oh man, that's a ******ed excuse.
 
Here's that Black Cat concept art on the official site.

44488980pa3.png
 
anyone hoping for Carnage all these symbiotes and Venom rising in power(so awesome:woot:) makes me wonder where's Carnage?
 
Ohhhh yeah!! I missed the chat but some of my ideas were popular and are still being considered. (a friend sent me the chat over e-mail.)

The ideas i discussed on the boards was the ripped costume and the ability to change into peter parker.

they said they were going to discuss the ripped costume...but Marvel said they couldn't do it because they didn't want parents not buying the game for there kids... :csad:

which is strange that its been done in every movie...
LOL I was just looking at that
 
FROM IGN

June 9, 2008 - When comic book fans think of Spider-Man, images of extreme sports are likely far from their minds. That will change soon enough if Shaba Games has anything to say about it. The creators of Tony Hawk Project 8 and Wakeboarding Unleashed Featuring Shaun Murray are now helming development on Web of Shadows. And they're hoping their re-imagined fighting engine and beefed up XP mechanics will give Spidey the freedom -- through both fluidity of motion and character development options -- to whoop ass in a way that we've never seen from our favorite arachnid hero.

There's no doubt that Spider-Man is one of the most agile characters on Marvel's roster of heroes. Whether it's vaulting off of the top of a building, creating a makeshift slingshot for himself with his webs or attaching himself to oncoming traffic and going along for the ride, we've seen a lot of moves from Spider-Man over the years. Having seen the game running in its current pre-alpha state first-hand, we can say that Web of Shadows will feature moves that some may have never thought possible in a videogame.
While our look into the world of Web of Shadows was limited since the game is still fairly rough around the edges, we did get a general overview and a fairly in-depth look at what the combat system has in store. First things first, Venom is the main bad guy in the game. While you will fight and have the option to team up with a gaggle of other Marvel heroes and villains (including Luke Cage, Vulture and Kingpin), Spidey's black-suited arch nemesis is your main antagonist. At the beginning of the adventure Venom learns -- thanks to Spider-Man, actually -- that he can clone his symbiote suit and have it spread throughout the city, possessing hapless bystanders along the way. To combat this, SHIELD has stepped in and quarantined the island of Manhattan by blowing up the numerous bridges that connect the bustling cityscape to the rest of civilization.

Needless to say, that's not exactly conducive to Spider-Man's vision of a safe and cozy Manhattan. In order to combat this new army of symbiote citizenry Spider-Man must make use of the black suit himself. At least, players will have the option to do so. See, Web of Shadows is about more than leaping from building to building and taking out baddies and saving people. Instead Spider-Man's latest outing intends to give players the choice of being a friendly superhero or a dark, brooding protagonist who wears a black suit of his own. You'll be able to switch between suits during combat with the traditional red and blue garb providing for more web and agility-based abilities and the black suit having more strength-related advantages. The red suit recovers health by avoiding action while the black suit regenerates health by dealing out damage. Depending on your actions you'll earn either red or black points (good or evil, essentially) and that will then change how characters and the population of Manhattan react to you.

But what about that new combat system that we were rattling on about earlier? According to the folks at Shaba Games, one of the big detractors to past Spider-Man titles was the combat. Spidey just never had the flow or the repertoire of acrobatic moves to bring the look of the movies and comics to life in a virtual world. Web of Shadows is trying to change that by opening the combat up to three different types.

There's ground combat, aerial combat and wall combat. But players won't be presented with a singular wall battle followed by a separate incursion on the ground. Instead they'll be able to take an enemy from the ground, run up the side of a building, use their body as a skateboard to go back down the building (other moves feature a similar extreme sports flair), then vault off of the building and take the fight to the air. Picture the Doc Ock fight from Spider-Man 2 and you'll get the idea.

We were shown one mission where uninfected citizens made their way to the top of a building to meet a helicopter for a safe evacuation from the possessed population of New York. Spider-Man had to run along the side of the structure, thwarting oncoming bad guys trying to run up the building and reach the innocent public.

The next mission gave us our first look at Vulture, except the virtual depiction of the classic villain in Web of Shadows had seen a bit of a redesign from its comic book roots. Gone are the froofy feathers and soft exterior. They've been replaced by metallic wings made up of several sharp blades. The battle against Vulture was largely aerial-based with the top of a building providing a safe landing spot. Watching Spider-Man use his web slinging to stay aloft actually reminded me a lot of Devil May Cry 4. There's also a combo meter that builds and rewards XP points if you can link several attacks together. We were told that the longest recorded combo by the development team was over 500. No word on how long that actually took to accomplish.


The XP system is where players will find the RPG elements of Web of Shadows, as there are more than 100 upgradeable moves to toy around with. From what we could tell, each move has three levels and you'll assign points to them as you see fit. Of course a Spider-Man game wouldn't be complete without the requisite Spider Sense ability which lends itself to Web of Shadows' targeting system. When Spidey feels the tingle of danger electricity bolts appear above his head. Tap the left bumper (L1 on PS3) and a wave will emanate out of Spider-Man's body, revealing good guys and bad guys in the environment. There's also a handy lock-on system that's governed by the left trigger and should help keep Spidey focused on the appropriate baddy.

Visually Web of Shadows doesn't differentiate itself all that much from what we've seen from prior Spider-Man games. The draw distance has been improved, as standing on top of a building reveals miles and miles of real estate, but the character models have a familiar look. Also, since this is a standalone Spider-Man game, none of the voice actors from the movie are used. The only one we heard was Spider-Man who sounded like a nerdy high school student whining about his lack of girlfriend and no sex life.

Spider-Man: Web of Shadows looks like it could be heading in the right direction with its redesigned combat that gives players a bit more freedom to fight like the true Spider-Man character, and we're hoping that the rest of the package takes a similar approach. We'd like to see a fleshed-out game world with multiple side quests and a non-linear mission structure that changes depending on your chosen route of good or evil. No news on whether that will become a reality, but it seems like they've got the right idea with regard to the experience points and the different paths (good and not-so-good with black suit) that are available to the player.

We'll have more on Spider-Man: Web of Shadows leading up to its currently nondescript release date of fall 2008.

http://xbox360.ign.com/articles/880/880300p2.html there are some screenshots there.
That is so awesome. Thanks MrShifty.:woot:
What's with Shield blowing up NY's bridges; wouldn't you think they would have access to some kind of containment units(i.e.force fields)?
I hope the Wii doesn't get screwed again.:csad:
 
Oh man, that's a ******ed excuse.

exactly...and I remember in sm3 spidey saying you wouldn't know what real power is if it kicked you in the....(you can finish that. im not sure if i'd get a referral or not. haha)

but that move made marvel look like hypocrite's.


not only are they losing potential buyers who might want to skip a kiddy spidey title. *cough friend or foe cough* for a more serious game in tone.

I mean really...how many small kids do you know that own a ps3 and can't handle a ripped costume? :whatever:

I hope they rethink this...especially when you see a show like the spectacular spider-man with its design and how violent it can be. (watch the lizard ep.)
 
exactly...and I remember in sm3 spidey saying you wouldn't know what real power is if it kicked you in the....(you can finish that. im not sure if i'd get a referral or not. haha)

but that move made marvel look like hypocrite's.


not only are they losing potential buyers who might want to skip a kiddy spidey title. *cough friend or foe cough* for a more serious game in tone.

I mean really...how many small kids do you know that own a ps3 and can't handle a ripped costume? :whatever:

I hope they rethink this...especially when you see a show like the spectacular spider-man with its design and how violent it can be. (watch the lizard ep.)

Spidey said that in the SM3 game?:wow:(I'm guessing as Black suit Spidey right?)

And I agree whats wrong with having a ripped costume? there have been action figures of battle damages Spidey, there was a battle damages spidey costume in Sm2:Enter electro.
 

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