I've been reading the New Frontier books, and it's got my Trek juices flowing.
So, I've been thinking up ways to get this moving again despite our Captain being on extended shore leave on some godforsaken pleasure planet.
So, I think I've worked out how to keep moving along with this mission in such a way that, if JB comes back, and this isn't the direction he wanted to go, we can always come back and do it his way.
I also had an idea to make this game a little more unique than other games on the Hype. And it fits in nicely with the Star Trek format. If you're all interested in trying it, we can have missions run by a sort of DM. Each mission would be like an episode with a beginning-middle-end. The DM would keep the mission secret, letting the players play without knowing what's coming. And the DM would send pm's to players with game notes like "If they ask for a sensor scan, this is what you'll find," or "When you beam down, this is going to happen."
This would provide some structure that may make things interesting since our characters will have to react to things we're not expecting. But, it also provides the freedom to play it out however we decide if the DM goes missing, or only wants to give us very general notes on an arc. And, the DM can be anyone of us. After a mission is over, we'd just decide who wants to be the next DM? And if no one has any ideas, or no one wants to do it, or we just need a break from missions, we could always just use the time between missions as down time for the crew (like at a starbase) and character development.