Benstamania
Go away.
- Joined
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I just lost Ed.
And anyone can die, right? I think I heard that nobody is safe in this, and death is permanent in-game.
Here is what we've fixed:
-NEW: Playable characters can no longer be killed by the simulation
-Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
-Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
-NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
-The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
-UPDATED: The "Too many infestations" to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
-You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
-Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
-Feral zombie now properly dodges vehicles approaching at an angle.
-NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
-You can now punch out through the windshield of a vehicle if both doors are blocked.
-Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
-NPCs now properly move to the proper location during cinematic scenes.
-Zombies no longer fall through floor in the Marshall courthouse.
-Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
-Fixed a few rare crash bugs.
-Fixed various translations bugs.
The design mandate is that once you befriend and can play as a character, that character can no longer be killed by world events when they are not under your control. One of the events controlled by the simulation engine that runs when you login to the game had an improper flag set that allowed it to select playable characters when your community morale is low.
Good question. I should have been more clear. Friends can still be selected for morale missions. Our rule is that playable characters should never be killed when you have no chance to save them. This bug violated that rule.